mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
82d88479ce
i also made TryInterruptEventObjectSpecialAnim functionally equivalent tho its still nonmatching so i need help with that
662 lines
17 KiB
C
662 lines
17 KiB
C
#include "global.h"
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#include "global.fieldmap.h"
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#include "sprite.h"
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#include "event_object_movement.h"
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#include "bike.h"
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#include "metatile_behavior.h"
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#include "metatile_behaviors.h"
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#include "constants/flags.h"
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#include "event_data.h"
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#include "fieldmap.h"
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#include "overworld.h"
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#include "rotating_gate.h"
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bool8 ForcedMovement_None(void);
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bool8 ForcedMovement_Slip(void);
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bool8 ForcedMovement_WalkSouth(void);
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bool8 ForcedMovement_WalkNorth(void);
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bool8 ForcedMovement_WalkWest(void);
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bool8 ForcedMovement_WalkEast(void);
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bool8 ForcedMovement_PushedSouthByCurrent(void);
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bool8 ForcedMovement_PushedNorthByCurrent(void);
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bool8 ForcedMovement_PushedWestByCurrent(void);
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bool8 ForcedMovement_PushedEastByCurrent(void);
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bool8 ForcedMovement_SlideSouth(void);
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bool8 ForcedMovement_SlideNorth(void);
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bool8 ForcedMovement_SlideWest(void);
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bool8 ForcedMovement_SlideEast(void);
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bool8 ForcedMovement_0xBB(void);
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bool8 ForcedMovement_0xBC(void);
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bool8 ForcedMovement_MuddySlope(void);
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void task_add_bump_boulder(u8, u8);
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u8 GetLedgeJumpDirection(s16 x, s16 y, u8 z);
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bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); // from rotating_gate.c
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bool8 ShouldJumpLedge(s16, s16, u8);
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bool8 sub_808B1BC(s16, s16, u8);
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u8 sub_808B164(struct EventObject *, s16, s16, u8, u8);
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u8 CheckForEventObjectCollision(struct EventObject *, s16, s16, u8, u8);
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u8 sub_808B238(s16, s16, u8);
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void check_acro_bike_metatile(s16, s16, u8, u8 *);
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void PlayerNotOnBikeCollide(u8);
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void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8);
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void PlayerRun(u8);
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void PlayerTurnInPlace(u8);
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void PlayerFaceDirection(u8);
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u8 GetPlayerFacingDirection(void);
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void MovePlayerNotOnBike(u8, u16);
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u8 CheckMovementInputNotOnBike(u8);
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u8 GetPlayerMovementDirection(void);
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void sub_808C5B0(void);
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void sub_808C4D8(void);
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void PlayerJumpLedge(u8);
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u8 CheckForPlayerAvatarCollision(u8);
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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static u8 EventObjectCB2_NoMovement2();
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void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
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void npc_clear_strange_bits(struct EventObject *);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *);
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void DoPlayerAvatarTransition(void);
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bool8 TryDoMetatileBehaviorForcedMovement();
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void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
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void PlayerAllowForcedMovementIfMovingSameDirection();
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void MovePlayerNotOnBike(u8 a, u16 b);
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u8 sub_808B028(u8);
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u8 GetForcedMovementByMetatileBehavior();
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void PlayerNotOnBikeNotMoving(u8, u16);
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void PlayerNotOnBikeTurningInPlace(u8, u16);
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void PlayerNotOnBikeMoving(u8, u16);
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void sub_808C750(u8);
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static bool8 (*const gUnknown_084973FC[])(u8) =
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{
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MetatileBehavior_IsTrickHouseSlipperyFloor,
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MetatileBehavior_IsIce_2,
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MetatileBehavior_IsWalkSouth,
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MetatileBehavior_IsWalkNorth,
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MetatileBehavior_IsWalkWest,
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MetatileBehavior_IsWalkEast,
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MetatileBehavior_IsSouthwardCurrent,
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MetatileBehavior_IsNorthwardCurrent,
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MetatileBehavior_IsWestwardCurrent,
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MetatileBehavior_IsEastwardCurrent,
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MetatileBehavior_IsSlideSouth,
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MetatileBehavior_IsSlideNorth,
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MetatileBehavior_IsSlideWest,
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MetatileBehavior_IsSlideEast,
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MetatileBehavior_IsWaterfall,
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MetatileBehavior_IsSecretBaseJumpMat,
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MetatileBehavior_IsSecretBaseSpinMat,
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MetatileBehavior_IsMuddySlope,
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};
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static bool8 (*const gUnknown_08497444[])(void) =
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{
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ForcedMovement_None,
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ForcedMovement_Slip,
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ForcedMovement_Slip,
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ForcedMovement_WalkSouth,
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ForcedMovement_WalkNorth,
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ForcedMovement_WalkWest,
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ForcedMovement_WalkEast,
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ForcedMovement_PushedSouthByCurrent,
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ForcedMovement_PushedNorthByCurrent,
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ForcedMovement_PushedWestByCurrent,
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ForcedMovement_PushedEastByCurrent,
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ForcedMovement_SlideSouth,
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ForcedMovement_SlideNorth,
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ForcedMovement_SlideWest,
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ForcedMovement_SlideEast,
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ForcedMovement_PushedSouthByCurrent,
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ForcedMovement_0xBB,
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ForcedMovement_0xBC,
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ForcedMovement_MuddySlope,
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};
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static void (*const gUnknown_08497490[])(u8, u16) =
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{
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PlayerNotOnBikeNotMoving,
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PlayerNotOnBikeTurningInPlace,
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PlayerNotOnBikeMoving,
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};
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static bool8 (*const gUnknown_0849749C[])(u8) =
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{
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MetatileBehavior_IsBumpySlope,
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MetatileBehavior_IsIsolatedVerticalRail,
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MetatileBehavior_IsIsolatedHorizontalRail,
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MetatileBehavior_IsVerticalRail,
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MetatileBehavior_IsHorizontalRail,
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};
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static const u8 gUnknown_084974B0[] = {9, 10, 11, 12, 13, 0, 0, 0};
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void MovementType_Player(struct Sprite *sprite)
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{
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UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2);
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}
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static u8 EventObjectCB2_NoMovement2()
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{
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return 0;
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}
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void player_step(u8 direction, u16 newKeys, u16 heldKeys)
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{
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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sub_808C280(playerEventObj);
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if (gPlayerAvatar.preventStep == FALSE)
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{
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Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
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if (TryInterruptEventObjectSpecialAnim(playerEventObj, direction) == 0)
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{
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npc_clear_strange_bits(playerEventObj);
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DoPlayerAvatarTransition();
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if (TryDoMetatileBehaviorForcedMovement() == 0)
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{
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MovePlayerAvatarUsingKeypadInput(direction, newKeys, heldKeys);
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PlayerAllowForcedMovementIfMovingSameDirection();
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}
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}
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}
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}
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#ifdef NONMATCHING
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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{
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if (EventObjectIsMovementOverridden(playerEventObj)
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&& !EventObjectClearHeldMovementIfFinished(playerEventObj))
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{
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u8 heldMovementActionId = EventObjectGetHeldMovementActionId(playerEventObj);
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if (heldMovementActionId > 24 && heldMovementActionId < 29)
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{
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if(direction == DIR_NONE)
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{
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EventObjectClearHeldMovement(playerEventObj);
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return FALSE;
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}
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else if(playerEventObj->movementDirection != direction)
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{
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return TRUE;
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}
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else if(sub_808B028(direction) == FALSE)
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{
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EventObjectClearHeldMovement(playerEventObj);
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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else
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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#else
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NAKED
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bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventObj, u8 direction)
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{
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asm_unified("push {r4-r6,lr}\n\
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adds r4, r0, 0\n\
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lsls r1, 24\n\
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lsrs r5, r1, 24\n\
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adds r6, r5, 0\n\
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bl EventObjectIsMovementOverridden\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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beq _0808AA92\n\
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adds r0, r4, 0\n\
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bl EventObjectClearHeldMovementIfFinished\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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bne _0808AA92\n\
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adds r0, r4, 0\n\
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bl EventObjectGetHeldMovementActionId\n\
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lsls r0, 24\n\
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movs r1, 0xE7\n\
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lsls r1, 24\n\
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adds r0, r1\n\
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lsrs r0, 24\n\
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cmp r0, 0x3\n\
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bhi _0808AA70\n\
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cmp r5, 0\n\
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bne _0808AA74\n\
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_0808AA70:\n\
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movs r0, 0x1\n\
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b _0808AA94\n\
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_0808AA74:\n\
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ldrb r0, [r4, 0x18]\n\
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lsrs r0, 4\n\
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cmp r0, r5\n\
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beq _0808AA84\n\
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_0808AA7C:\n\
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adds r0, r4, 0\n\
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bl EventObjectClearHeldMovement\n\
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b _0808AA92\n\
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_0808AA84:\n\
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adds r0, r6, 0\n\
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bl sub_808B028\n\
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lsls r0, 24\n\
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cmp r0, 0\n\
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beq _0808AA7C\n\
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b _0808AA70\n\
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_0808AA92:\n\
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movs r0, 0\n\
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_0808AA94:\n\
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pop {r4-r6}\n\
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pop {r1}\n\
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bx r1");
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}
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#endif
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void npc_clear_strange_bits(struct EventObject *eventObj)
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{
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eventObj->inanimate = 0;
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eventObj->disableAnim = 0;
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eventObj->facingDirectionLocked = 0;
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
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}
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void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
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{
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if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
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|| (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE))
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MovePlayerOnBike(direction, newKeys, heldKeys);
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else
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MovePlayerNotOnBike(direction, heldKeys);
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}
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void PlayerAllowForcedMovementIfMovingSameDirection(void)
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{
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if (gPlayerAvatar.runningState == MOVING)
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
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}
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bool8 TryDoMetatileBehaviorForcedMovement()
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{
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return gUnknown_08497444[GetForcedMovementByMetatileBehavior()]();
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}
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u8 GetForcedMovementByMetatileBehavior(void)
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{
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u8 i;
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if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5))
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{
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u8 metatileBehavior = gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior;
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for (i = 0; i < 18; i++)
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{
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if (gUnknown_084973FC[i](metatileBehavior))
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return i + 1;
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}
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}
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return 0;
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}
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bool8 ForcedMovement_None(void)
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{
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if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6)
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{
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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playerEventObj->facingDirectionLocked = 0;
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playerEventObj->enableAnim = 1;
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SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection);
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gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6;
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}
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return FALSE;
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}
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static u8 DoForcedMovement(u8 direction, void (*b)(u8))
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{
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struct PlayerAvatar *playerAvatar = &gPlayerAvatar;
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u8 collisionType = CheckForPlayerAvatarCollision(direction);
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playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
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if (collisionType != 0)
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{
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ForcedMovement_None();
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if (collisionType <= 4)
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{
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return 0;
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}
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else
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{
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if (collisionType == COLLISION_LEDGE_JUMP)
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PlayerJumpLedge(direction);
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playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
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playerAvatar->runningState = MOVING;
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return 1;
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}
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}
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else
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{
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playerAvatar->runningState = MOVING;
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b(direction);
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return 1;
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}
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}
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u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
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{
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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playerEventObj->disableAnim = 1;
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return DoForcedMovement(playerEventObj->movementDirection, a);
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}
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bool8 ForcedMovement_Slip(void)
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{
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return DoForcedMovementInCurrentDirection(PlayerGoSpeed2);
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}
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bool8 ForcedMovement_WalkSouth(void)
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{
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return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1);
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}
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bool8 ForcedMovement_WalkNorth(void)
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{
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return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1);
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}
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bool8 ForcedMovement_WalkWest(void)
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{
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return DoForcedMovement(DIR_WEST, PlayerGoSpeed1);
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}
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bool8 ForcedMovement_WalkEast(void)
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{
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return DoForcedMovement(DIR_EAST, PlayerGoSpeed1);
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}
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bool8 ForcedMovement_PushedSouthByCurrent(void)
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{
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return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed3);
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}
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bool8 ForcedMovement_PushedNorthByCurrent(void)
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{
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return DoForcedMovement(DIR_NORTH, PlayerGoSpeed3);
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}
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bool8 ForcedMovement_PushedWestByCurrent(void)
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{
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return DoForcedMovement(DIR_WEST, PlayerGoSpeed3);
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}
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bool8 ForcedMovement_PushedEastByCurrent(void)
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{
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return DoForcedMovement(DIR_EAST, PlayerGoSpeed3);
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}
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u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
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{
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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playerEventObj->disableAnim = 1;
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playerEventObj->facingDirectionLocked = 1;
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return DoForcedMovement(direction, b);
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}
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bool8 ForcedMovement_SlideSouth(void)
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{
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return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2);
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}
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bool8 ForcedMovement_SlideNorth(void)
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{
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return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2);
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}
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bool8 ForcedMovement_SlideWest(void)
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{
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return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2);
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}
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bool8 ForcedMovement_SlideEast(void)
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{
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return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2);
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}
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bool8 ForcedMovement_0xBB(void)
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{
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sub_808C4D8();
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return TRUE;
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}
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bool8 ForcedMovement_0xBC(void)
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{
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sub_808C5B0();
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return TRUE;
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}
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bool8 ForcedMovement_MuddySlope(void)
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{
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
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{
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Bike_UpdateBikeCounterSpeed(0);
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playerEventObj->facingDirectionLocked = 1;
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return DoForcedMovement(1, PlayerGoSpeed2);
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}
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else
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{
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return FALSE;
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}
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}
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void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
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{
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gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
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}
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u8 CheckMovementInputNotOnBike(u8 direction)
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{
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if (direction == DIR_NONE)
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{
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gPlayerAvatar.runningState = NOT_MOVING;
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return 0;
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}
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else if (direction != GetPlayerMovementDirection() && gPlayerAvatar.runningState != MOVING)
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{
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gPlayerAvatar.runningState = TURN_DIRECTION;
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return 1;
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}
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else
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{
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gPlayerAvatar.runningState = MOVING;
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return 2;
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}
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}
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void PlayerNotOnBikeNotMoving(u8 direction, u16 heldKeys)
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{
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PlayerFaceDirection(GetPlayerFacingDirection());
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}
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void PlayerNotOnBikeTurningInPlace(u8 direction, u16 heldKeys)
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{
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PlayerTurnInPlace(direction);
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}
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void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
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{
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u8 r0 = CheckForPlayerAvatarCollision(direction);
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if(r0 != 0)
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{
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if(r0 == 6)
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{
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PlayerJumpLedge(direction);
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return;
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}
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else if(r0 == 4 && IsPlayerCollidingWithFarawayIslandMew(direction) != 0)
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{
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PlayerNotOnBikeCollideWithFarawayIslandMew(direction);
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return;
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}
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else
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{
|
|
u8 r4 = r0 - 5;
|
|
|
|
if(r4 > 3)
|
|
{
|
|
PlayerNotOnBikeCollide(direction);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
{
|
|
// speed 2 is fast, same speed as running
|
|
PlayerGoSpeed2(direction);
|
|
return;
|
|
}
|
|
|
|
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_4) && (heldKeys & B_BUTTON) && FlagGet(FLAG_SYS_B_DASH)
|
|
&& IsRunningDisallowed(gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior) == 0)
|
|
{
|
|
PlayerRun(direction);
|
|
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
PlayerGoSpeed1(direction);
|
|
}
|
|
}
|
|
|
|
u8 CheckForPlayerAvatarCollision(u8 direction)
|
|
{
|
|
s16 x, y;
|
|
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
|
|
|
|
x = playerEventObj->currentCoords.x;
|
|
y = playerEventObj->currentCoords.y;
|
|
MoveCoords(direction, &x, &y);
|
|
return CheckForEventObjectCollision(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
|
|
}
|
|
|
|
u8 sub_808B028(u8 direction)
|
|
{
|
|
s16 x, y;
|
|
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
|
|
|
|
x = playerEventObj->currentCoords.x;
|
|
y = playerEventObj->currentCoords.y;
|
|
MoveCoords(direction, &x, &y);
|
|
return sub_808B164(playerEventObj, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
|
|
}
|
|
|
|
u8 CheckForEventObjectCollision(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
|
|
{
|
|
u8 collision;
|
|
|
|
collision = GetCollisionAtCoords(a, x, y, direction);
|
|
if (collision == 3 && sub_808B1BC(x, y, direction))
|
|
return 5;
|
|
if (ShouldJumpLedge(x, y, direction))
|
|
{
|
|
IncrementGameStat(GAME_STAT_JUMPED_DOWN_LEDGES);
|
|
return COLLISION_LEDGE_JUMP;
|
|
}
|
|
if (collision == 4 && sub_808B238(x, y, direction))
|
|
return 7;
|
|
|
|
if (collision == 0)
|
|
{
|
|
if (CheckForRotatingGatePuzzleCollision(direction, x, y))
|
|
return 8;
|
|
check_acro_bike_metatile(x, y, e, &collision);
|
|
}
|
|
return collision;
|
|
}
|
|
|
|
u8 sub_808B164(struct EventObject *a, s16 x, s16 y, u8 direction, u8 e)
|
|
{
|
|
u8 collision = GetCollisionAtCoords(a, x, y, direction);
|
|
|
|
if (collision == 0)
|
|
{
|
|
if (CheckForRotatingGatePuzzleCollisionWithoutAnimation(direction, x, y) != 0)
|
|
return 8;
|
|
check_acro_bike_metatile(x, y, e, &collision);
|
|
}
|
|
return collision;
|
|
}
|
|
|
|
bool8 sub_808B1BC(s16 x, s16 y, u8 direction)
|
|
{
|
|
if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
|
|
&& MapGridGetZCoordAt(x, y) == 3
|
|
&& GetEventObjectIdByXYZ(x, y, 3) == 16)
|
|
{
|
|
sub_808C750(direction);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool8 ShouldJumpLedge(s16 x, s16 y, u8 z)
|
|
{
|
|
if (GetLedgeJumpDirection(x, y, z) != 0)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
u8 sub_808B238(s16 x, s16 y, u8 direction)
|
|
{
|
|
if (FlagGet(FLAG_SYS_USE_STRENGTH))
|
|
{
|
|
u8 eventObjectId = GetEventObjectIdByXY(x, y);
|
|
|
|
if (eventObjectId != 16)
|
|
{
|
|
if (gEventObjects[eventObjectId].graphicsId == 0x57)
|
|
{
|
|
x = gEventObjects[eventObjectId].currentCoords.x;
|
|
y = gEventObjects[eventObjectId].currentCoords.y;
|
|
MoveCoords(direction, &x, &y);
|
|
if (GetCollisionAtCoords(&gEventObjects[eventObjectId], x, y, direction) == 0
|
|
&& MetatileBehavior_IsNonAnimDoor(MapGridGetMetatileBehaviorAt(x, y)) == 0)
|
|
{
|
|
task_add_bump_boulder(eventObjectId, direction);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void check_acro_bike_metatile(s16 unused1, s16 unused2, u8 c, u8 *d)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (gUnknown_0849749C[i](c))
|
|
{
|
|
*d = gUnknown_084974B0[i];
|
|
return;
|
|
}
|
|
}
|
|
}
|