pokeemerald/src/poison.c
2019-03-02 02:44:02 -05:00

322 lines
7.8 KiB
C

#include "global.h"
#include "battle_anim.h"
#include "trig.h"
#include "constants/rgb.h"
void sub_810DBAC(struct Sprite *);
void sub_810DC2C(struct Sprite *);
void sub_810DCD0(struct Sprite *);
void sub_810DD50(struct Sprite *);
void AnimBubbleEffect(struct Sprite *);
static void sub_810DC10(struct Sprite *);
static void sub_810DCB4(struct Sprite *);
static void sub_810DD24(struct Sprite *);
static void AnimBubbleEffectStep(struct Sprite *);
extern const union AnimCmd *const gUnknown_08595200[];
const union AnimCmd gUnknown_0859611C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(8, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(24, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596130[] =
{
gUnknown_0859611C,
};
const struct SpriteTemplate gUnknown_08596134 =
{
.tileTag = ANIM_TAG_TOXIC_BUBBLE,
.paletteTag = ANIM_TAG_TOXIC_BUBBLE,
.oam = &gUnknown_08524954,
.anims = gUnknown_08596130,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80A77C8,
};
const union AnimCmd gUnknown_0859614C[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596154[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_0859615C[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596164[] =
{
gUnknown_0859614C,
};
const union AnimCmd *const gUnknown_08596168[] =
{
gUnknown_08596154,
};
const union AnimCmd *const gUnknown_0859616C[] =
{
gUnknown_0859615C,
};
const union AffineAnimCmd gUnknown_08596170[] =
{
AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0),
AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10),
AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd gUnknown_08596190[] =
{
AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_085961A0[] =
{
gUnknown_08596170,
};
const union AffineAnimCmd *const gUnknown_085961A4[] =
{
gUnknown_08596190,
};
const struct SpriteTemplate gUnknown_085961A8 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gUnknown_085249CC,
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
.callback = sub_810DBAC,
};
const struct SpriteTemplate gUnknown_085961C0 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gUnknown_085249CC,
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_085961A0,
.callback = sub_810DC2C,
};
const struct SpriteTemplate gUnknown_085961D8 =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gUnknown_0852496C,
.anims = gUnknown_0859616C,
.images = NULL,
.affineAnims = gUnknown_085961A4,
.callback = sub_810DCD0,
};
const union AffineAnimCmd gUnknown_085961F0[] =
{
AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6),
AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08596208[] =
{
gUnknown_085961F0,
};
const struct SpriteTemplate gUnknown_0859620C =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gUnknown_085249CC,
.anims = gUnknown_08596168,
.images = NULL,
.affineAnims = gUnknown_08596208,
.callback = sub_810DD50,
};
const union AffineAnimCmd gUnknown_08596224[] =
{
AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0),
AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_0859623C[] =
{
gUnknown_08596224,
};
const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_POISON_BUBBLE,
.paletteTag = ANIM_TAG_POISON_BUBBLE,
.oam = &gUnknown_0852496C,
.anims = gUnknown_08596164,
.images = NULL,
.affineAnims = gUnknown_0859623C,
.callback = AnimBubbleEffect,
};
const struct SpriteTemplate gWaterBubbleSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_BUBBLES,
.paletteTag = ANIM_TAG_SMALL_BUBBLES,
.oam = &gUnknown_08524A8C,
.anims = gUnknown_08595200,
.images = NULL,
.affineAnims = gUnknown_0859623C,
.callback = AnimBubbleEffect,
};
void sub_810DBAC(struct Sprite *sprite)
{
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DC10;
}
static void sub_810DC10(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
void sub_810DC2C(struct Sprite *sprite)
{
s16 l1, l2;
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = l1 + gBattleAnimArgs[4];
sprite->data[4] = l2 + gBattleAnimArgs[5];
sprite->data[5] = -30;
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DCB4;
}
static void sub_810DCB4(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
void sub_810DCD0(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = sub_810DD24;
}
static void sub_810DD24(struct Sprite *sprite)
{
TranslateSpriteLinearFixedPoint(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
if (!sprite->data[0])
DestroyAnimSprite(sprite);
}
void sub_810DD50(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Animates a bubble by rising upward, swaying side to side, and
// enlarging the sprite. This is used as an after-effect by poison-type
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: 0 = single-target, 1 = multi-target
void AnimBubbleEffect(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
InitSpritePosToAnimTarget(sprite, TRUE);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffectStep;
}
static void AnimBubbleEffectStep(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);
sprite->data[1] += 0x30;
sprite->pos2.y = -(sprite->data[1] >> 8);
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}