pokeemerald/data/maps/BattleFrontier_BattlePikeRandomRoom1/scripts.inc
2018-06-20 19:54:21 -05:00

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BattleFrontier_BattlePikeRandomRoom1_MapScripts:: @ 825D152
map_script 5, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C423E
map_script 3, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25
map_script 2, BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167
map_script 4, BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE
.byte 0
BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167: @ 825D167
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171
.2byte 0
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171:: @ 825D171
setvar VAR_TEMP_0, 1
setvar VAR_0x8004, 5
special sub_81A703C
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E
case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605
case 6, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231
case 7, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E
case 8, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6:: @ 825D1C6
lockall
delay 16
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
waitmovement 0
setvar VAR_0x8004, 21
setvar VAR_0x8005, 0
special sub_81A703C
msgbox 0x2021fc4, 4
waitmessage
closemessage
releaseall
setvar VAR_0x8004, 7
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A:: @ 825D20A
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
waitstate
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226:: @ 825D226
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
waitmovement 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231:: @ 825D231
lockall
delay 16
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE, 4
waitmessage
closemessage
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
waitmovement 0
setvar VAR_0x8004, 21
setvar VAR_0x8005, 0
special sub_81A703C
msgbox 0x2021fc4, 4
waitmessage
closemessage
releaseall
setvar VAR_0x8004, 7
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285:: @ 825D285
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
waitmovement 0
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6
waitmovement 0
lock
faceplayer
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F, 4
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE94, 4
closemessage
release
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
waitmovement 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF:: @ 825D2BF
delay 22
lockall
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF
waitmovement 0
setvar VAR_0x8004, 23
special sub_81A703C
switch VAR_RESULT
case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA
case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB:: @ 825D2FB
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E311, 4
closemessage
special SpawnScriptEventObject
applymovement 127, BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2
waitmovement 0
playse 267
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
delay 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
delay 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D
delay 4
waitse
delay 60
playse 268
delay 65
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
delay 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
delay 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A
waitse
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7
waitmovement 0
setvar VAR_0x8004, 22
special sub_81A703C
switch VAR_RESULT
case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416
case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DED2, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD:: @ 825D3BD
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DF71, 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA:: @ 825D3DA
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2, 4
waitmessage
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E003, 4
closemessage
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416:: @ 825D416
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E02C, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443:: @ 825D443
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8, 4
call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460:: @ 825D460
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 2
goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6, 4
waitmessage
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattlePikeRandomRoom1_Text_25E118
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E140, 4
closemessage
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D:: @ 825D49D
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA
waitmovement 0
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
waitmovement 0
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_81A703C
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special sub_81A703C
call BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144
waitstate
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC:: @ 825D4DC
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E15D, 4
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA:: @ 825D4EA
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD, 4
playfanfare MUS_ME_ASA
waitfanfare
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC:: @ 825D4FC
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E238, 4
playfanfare MUS_ME_ASA
waitfanfare
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E:: @ 825D50E
lockall
delay 16
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
waitmovement 0
message BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6
waitmessage
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA13, 4
closemessage
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
waitmovement 0
releaseall
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E
lockall
delay 16
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3
waitmovement 0
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
waitmovement 0
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA
waitmovement 0
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB
waitmovement 0
setvar VAR_0x8004, 21
setvar VAR_0x8005, 0
special sub_81A703C
msgbox 0x2021fc4, 4
closemessage
delay 16
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
waitmovement 0
setvar VAR_0x8004, 21
setvar VAR_0x8005, 1
special sub_81A703C
msgbox 0x2021fc4, 4
closemessage
setvar VAR_0x8004, 9
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC
goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC:: @ 825D5DC
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
waitmovement 0
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC
waitmovement 0
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4
waitmovement 0
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF
waitmovement 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605:: @ 825D605
lockall
message BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA
waitmovement 0
setvar VAR_0x8004, 12
special sub_81A703C
copyvar VAR_0x8004, VAR_RESULT
compare VAR_0x8004, 0
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643
compare VAR_0x8004, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F, 4
closemessage
releaseall
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643:: @ 825D643
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4, 4
closemessage
waitse
playmoncry SPECIES_KIRLIA, 0
waitmoncry
setvar VAR_0x8004, 11
special sub_81A703C
compare VAR_RESULT, 2
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758
compare VAR_RESULT, 3
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F
compare VAR_RESULT, 4
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766
setvar VAR_0x8004, 15
special sub_81A703C
waitstate
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
waitmovement 0
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
waitmovement 0
waitse
playmoncry SPECIES_KIRLIA, 0
waitmoncry
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
waitse
playmoncry SPECIES_KIRLIA, 0
waitmoncry
closemessage
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
waitmovement 0
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF, 4
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5:: @ 825D6D5
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DC01, 4
closemessage
waitse
playmoncry SPECIES_DUSCLOPS, 0
waitmoncry
setvar VAR_0x8004, 11
special sub_81A703C
compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774
setvar VAR_0x8004, 15
special sub_81A703C
waitstate
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
waitmovement 0
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
waitmovement 0
waitse
playmoncry SPECIES_DUSCLOPS, 0
waitmoncry
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
waitse
playmoncry SPECIES_DUSCLOPS, 0
waitmoncry
closemessage
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
waitmovement 0
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD06, 4
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751:: @ 825D751
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC20
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758:: @ 825D758
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC63
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F:: @ 825D75F
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC49
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766:: @ 825D766
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC33
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D:: @ 825D76D
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC97
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774:: @ 825D774
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C
waitmessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B:: @ 825D77B
closemessage
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
return
BattleFrontier_BattlePikeRandomRoom1_Movement_25D795: @ 825D795
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D798: @ 825D798
walk_up
walk_up
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E: @ 825D79E
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2: @ 825D7A2
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4: @ 825D7A4
walk_down
face_left
delay_16
delay_16
face_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA: @ 825D7AA
walk_fast_down
walk_fast_right
walk_fast_right
walk_fast_down
walk_fast_left
face_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1: @ 825D7B1
face_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3: @ 825D7B3
walk_left
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4: @ 825D7B4
face_right
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6: @ 825D7B6
walk_down
walk_down
walk_right
face_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB: @ 825D7BB
face_left
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD: @ 825D7BD
face_right
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF: @ 825D7BF
face_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1: @ 825D7C1
walk_right
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3: @ 825D7C3
walk_left
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5: @ 825D7C5
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8: @ 825D7C8
face_right
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA: @ 825D7CA
face_left
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC: @ 825D7CC
walk_up
walk_up
walk_up
walk_right
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4: @ 825D7D4
walk_up
walk_up
walk_up
walk_left
walk_up
set_invisible
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC: @ 825D7DC
walk_up
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF: @ 825D7DF
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2: @ 825D7E2
walk_up
walk_up
walk_up
set_invisible
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7: @ 825D7E7
set_visible
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA: @ 825D7EA
walk_left
face_right
step_end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED:: @ 825D7ED
setvar VAR_0x8004, 5
special sub_81A703C
switch VAR_RESULT
case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B
case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831
case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B:: @ 825D81B
lock
faceplayer
setvar VAR_0x8004, 14
special sub_81A703C
msgbox 0x2021fc4, 4
waitmessage
closemessage
release
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831:: @ 825D831
lock
faceplayer
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3, 4
closemessage
release
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E:: @ 825D83E
setvar VAR_0x8004, 13
special sub_81A703C
compare VAR_RESULT, 2
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881
compare VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875
playfanfare MUS_ME_ASA
waitfanfare
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DABE, 4
closemessage
release
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E
waitmovement 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875:: @ 825D875
lock
faceplayer
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA51, 4
closemessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881:: @ 825D881
lock
faceplayer
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E32E, 4
closemessage
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D:: @ 825D88D
lock
faceplayer
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6, 4
closemessage
release
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4
waitmovement 0
end
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4:: @ 825D8A4
setmetatile 4, 1, 554, 1
setmetatile 3, 2, 561, 1
setmetatile 4, 2, 562, 1
setmetatile 5, 2, 563, 1
setmetatile 3, 3, 569, 1
setmetatile 4, 3, 570, 0
setmetatile 5, 3, 571, 1
special DrawWholeMapView
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7:: @ 825D8E7
setmetatile 4, 1, 522, 1
setmetatile 3, 2, 529, 1
setmetatile 4, 2, 530, 1
setmetatile 5, 2, 531, 1
setmetatile 3, 3, 537, 1
setmetatile 4, 3, 538, 0
setmetatile 5, 3, 539, 1
special DrawWholeMapView
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A:: @ 825D92A
setmetatile 4, 1, 683, 1
setmetatile 3, 2, 690, 1
setmetatile 4, 2, 691, 1
setmetatile 5, 2, 692, 1
setmetatile 3, 3, 698, 1
setmetatile 4, 3, 699, 0
setmetatile 5, 3, 700, 1
special DrawWholeMapView
return
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D:: @ 825D96D
setmetatile 4, 1, 586, 1
setmetatile 3, 2, 593, 1
setmetatile 4, 2, 594, 1
setmetatile 5, 2, 595, 1
setmetatile 3, 3, 601, 1
setmetatile 4, 3, 602, 0
setmetatile 5, 3, 603, 1
special DrawWholeMapView
return
BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0: @ 825D9B0
walk_up
walk_up
step_end
BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B3: @ 825D9B3
walk_down
walk_down
step_end
BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6: @ 825D9B6
.string "Welcome…\n"
.string "You must be commended for your luck…\p"
.string "Your POKéMON shall be restored\n"
.string "to full health…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DA13: @ 825DA13
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DA51: @ 825DA51
.string "Ah, youre a lucky one.\n"
.string "Im in somewhat-good spirits now.\p"
.string "I will restore one of your POKéMON\n"
.string "to full health.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DABE: @ 825DABE
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DAE1: @ 825DAE1
.string "Excuse me…\p"
.string "Would you care for a battle?\n"
.string "Ill restore your POKéMON if you win.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB2F: @ 825DB2F
.string "Very well…\n"
.string "Now, shall we?$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB49: @ 825DB49
.string "I see…\n"
.string "How unsporting of you…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DB67: @ 825DB67
.string "Magnificent…\p"
.string "As promised, I shall restore your\n"
.string "POKéMON to full health.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DBAE: @ 825DBAE
.string "The best of luck to you.\n"
.string "Farewell.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1: @ 825DBD1
.string "Oh, my!\p"
.string "Watch out!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4: @ 825DBE4
.string "Now, now!\n"
.string "KIRLIA, stop that!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC01: @ 825DC01
.string "Now, now!\n"
.string "DUSCLOPS, stop that!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC20: @ 825DC20
.string "KIRLIA used TOXIC!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC33: @ 825DC33
.string "KIRLIA used HYPNOSIS!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC49: @ 825DC49
.string "KIRLIA used THUNDER WAVE!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC63: @ 825DC63
.string "KIRLIA used WILL-O-WISP!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C: @ 825DC7C
.string "DUSCLOPS used WILL-O-WISP!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DC97: @ 825DC97
.string "DUSCLOPS used ICE BEAM!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF: @ 825DCAF
.string "Look here!\n"
.string "Thats quite enough!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF: @ 825DCCF
.string "I must apologize to you…\p"
.string "My KIRLIA has a TIMID nature…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DD06: @ 825DD06
.string "I must apologize to you…\p"
.string "My DUSCLOPS has a TIMID nature…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F: @ 825DD3F
.string "It attacks without warning if it is\n"
.string "startled by another person…\p"
.string "Are you and your POKéMON all right?$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3: @ 825DDA3
.string "I do apologize for what happened…\n"
.string "I do hope your POKéMON are fine.$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6: @ 825DDE6
.string "… … … … … …\n"
.string "… … … … … …$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE: @ 825DDFE
.string "Welcome…\p"
.string "Here, we will have you battle\n"
.string "a somewhat-tough TRAINER…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F: @ 825DE3F
.string "How wonderful…\p"
.string "To honor your victory, your POKéMON\n"
.string "shall be restored to full health…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DE94: @ 825DE94
.string "I urge you to enjoy the rest of your\n"
.string "Battle Choice challenge…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DED2: @ 825DED2
.string "I am LUCY…\n"
.string "I am the law here…\l"
.string "For I am the PIKE QUEEN…\p"
.string "You already know it, but to advance,\n"
.string "you must defeat me…\p"
.string "…Im not one for idle chatter.\n"
.string "Hurry. Come on…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DF71: @ 825DF71
.string "Your luck…\n"
.string "I hope you didnt use it all up here…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2: @ 825DFA2
.string "LUCY: … … … … … …\n"
.string "Show me your FRONTIER PASS…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0: @ 825DFD0
.string "The Luck Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E003: @ 825E003
.string "…Thats all there is…\n"
.string "Disappear already…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E02C: @ 825E02C
.string "LUCY: …You again…\p"
.string "… … … … … …\p"
.string "…Ive trampled flowers and braved\n"
.string "storms to get to where I am…\p"
.string "I dont feel any compulsion to keep\n"
.string "losing to the same opponent…\p"
.string "… … … … … …\n"
.string "Fine… Ill do it…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8: @ 825E0E8
.string "Now!\n"
.string "Come on!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6: @ 825E0F6
.string "LUCY: … … … … … …\p"
.string "…FRONTIER PASS…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E118: @ 825E118
.string "The Luck Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E140: @ 825E140
.string "…You, I wont forget…\n"
.string "…Ever…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E15D: @ 825E15D
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You seem to be bereft of luck…\p"
.string "If only you hadnt chosen this room,\n"
.string "your POKéMON could have been healed…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD: @ 825E1DD
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore one POKéMON to full health…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E238: @ 825E238
.string "I welcome you…\p"
.string "Since you have chosen this room, I will\n"
.string "restore two POKéMON to full health…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E293: @ 825E293
.string "I welcome you…\p"
.string "Giggle…\n"
.string "You should thank your lucky stars…\p"
.string "Since you have chosen this room,\n"
.string "all your POKéMON will be restored…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E311: @ 825E311
.string "I shall go fetch our master…$"
BattleFrontier_BattlePikeRandomRoom1_Text_25E32E: @ 825E32E
.string "Ah, youre a lucky one!\n"
.string "Im in good spirits now.\p"
.string "I will restore two of your POKéMON\n"
.string "to full health!$"