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https://github.com/Ninjdai1/pokeemerald.git
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80 lines
1.8 KiB
ArmAsm
80 lines
1.8 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_dizzy_punch_grp, voicegroup128
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.equ se_m_dizzy_punch_pri, 4
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.equ se_m_dizzy_punch_rev, reverb_set+50
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.equ se_m_dizzy_punch_mvl, 127
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.equ se_m_dizzy_punch_key, 0
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.equ se_m_dizzy_punch_tbs, 1
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.equ se_m_dizzy_punch_exg, 0
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.equ se_m_dizzy_punch_cmp, 1
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.section .rodata
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.global se_m_dizzy_punch
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.align 2
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@********************** Track 1 **********************@
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se_m_dizzy_punch_1:
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.byte KEYSH , se_m_dizzy_punch_key+0
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.byte TEMPO , 150*se_m_dizzy_punch_tbs/2
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.byte VOICE , 19
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 5*se_m_dizzy_punch_mvl/mxv
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.byte BEND , c_v+0
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.byte N07 , Bn5 , v080
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.byte W01
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.byte VOL , 55*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+11
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.byte BEND , c_v+3
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.byte W01
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.byte VOL , 67*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+22
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.byte BEND , c_v+0
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.byte W01
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.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+0
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.byte BEND , c_v-6
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.byte W01
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.byte PAN , c_v-12
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.byte BEND , c_v-14
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.byte W02
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.byte VOL , 4*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v-22
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.byte BEND , c_v-23
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.byte W01
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.byte PAN , c_v-13
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.byte BEND , c_v+0
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.byte N04 , Cn6
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.byte W01
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.byte VOL , 66*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+0
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.byte BEND , c_v+1
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.byte W01
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.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+11
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.byte BEND , c_v+3
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.byte W01
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.byte VOL , 4*se_m_dizzy_punch_mvl/mxv
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.byte PAN , c_v+21
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.byte BEND , c_v+5
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.byte W14
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.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
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.byte FINE
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@******************************************************@
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.align 2
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se_m_dizzy_punch:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_dizzy_punch_pri @ Priority
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.byte se_m_dizzy_punch_rev @ Reverb.
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.word se_m_dizzy_punch_grp
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.word se_m_dizzy_punch_1
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.end
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