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https://github.com/Ninjdai1/pokeemerald.git
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b9644e9583
Information: Our current audio macros preclude the definition of root key and pan (applicable when used in drumsets, aka "keysplit_all") for GB channels. However, this functionality does exist in m4a--Pokemon Emerald just happens not to use it. However, for the sake of people working with custom music, I believe these values should be modifiable by users. Additionally, given the recent events that have occurred with this repo, I would like to make something fully clear: I have indeed looked at the GBA SDK before, which contains notes on how these sounds are defined; therefore, I cannot blame you if you reject this PR on the grounds that the information is "tainted." However, this information is readily available and matches the same macros used for directsound--it's hardly information that one would need the source to know.
52 lines
2.5 KiB
SQL
52 lines
2.5 KiB
SQL
.align 2
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voicegroup176:: @ 86B0138
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0138
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0144
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0150
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B015C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0168
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0174
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0180
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B018C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0198
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01A4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01B0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01BC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01C8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01D4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01E0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01EC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B01F8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0204
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0210
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B021C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0228
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0234
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0240
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B024C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0258
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0264
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0270
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B027C
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voice_square_1_alt 60, 0, 0, 2, 0, 2, 7, 1 @ 86B0288
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voice_square_2_alt 60, 0, 2, 0, 2, 9, 1 @ 86B0294
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02A0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02AC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02B8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02C4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02D0
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voice_programmable_wave_alt 60, 0, ProgrammableWaveData_86B4830, 0, 7, 15, 0 @ 86B02DC
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02E8
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B02F4
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0300
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B030C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0318
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0324
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0330
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B033C
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0348
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0354
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0360
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B036C
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