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https://github.com/Ninjdai1/pokeemerald.git
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38 lines
840 B
ArmAsm
38 lines
840 B
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2, 0
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gUnknown_0859F4E8:: @ 859F4E8
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.2byte 0x00
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.2byte 0x4000
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.2byte 0x00
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.2byte 0x00
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gUnknown_0859F4F0:: @ 859F4F0
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obj_image_anim_frame 0x00, 0x00
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obj_image_anim_end
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gUnknown_0859F4F8:: @ 859F4F8
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obj_image_anim_frame 0x04, 0x00
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obj_image_anim_end
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gUnknown_0859F500:: @ 859F500
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obj_image_anim_frame 0x00, 0x40
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obj_image_anim_end
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gUnknown_0859F508:: @ 859F508
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.4byte gUnknown_0859F4F0
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.4byte gUnknown_0859F4F8
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.4byte gUnknown_0859F500
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gUnknown_0859F514:: @ 859F514
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.4byte gBagSwapLineGfx, 0x6D0100
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gUnknown_0859F51C:: @ 859F51C
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.4byte gBagSwapLinePal, 0x6D
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gUnknown_0859F524:: @ 859F524
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spr_template 0x6D, 0x6D, gUnknown_0859F4E8, gUnknown_0859F508, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy
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