pokeemerald/src/battle_setup.c
2019-04-05 07:53:23 -05:00

1857 lines
61 KiB
C

#include "global.h"
#include "constants/trainers.h"
#include "battle.h"
#include "constants/battle_setup.h"
#include "battle_setup.h"
#include "battle_transition.h"
#include "main.h"
#include "task.h"
#include "safari_zone.h"
#include "script.h"
#include "constants/game_stat.h"
#include "event_data.h"
#include "constants/species.h"
#include "constants/songs.h"
#include "metatile_behavior.h"
#include "constants/maps.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "random.h"
#include "starter_choose.h"
#include "script_pokemon_80F8.h"
#include "constants/items.h"
#include "palette.h"
#include "window.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "tv.h"
#include "trainer_see.h"
#include "field_message_box.h"
#include "sound.h"
#include "strings.h"
#include "trainer_hill.h"
#include "secret_base.h"
#include "string_util.h"
#include "overworld.h"
#include "field_weather.h"
#include "battle_tower.h"
#include "gym_leader_rematch.h"
#include "battle_pike.h"
#include "battle_pyramid.h"
#include "fldeff.h"
#include "fldeff_misc.h"
#include "field_control_avatar.h"
#include "mirage_tower.h"
#include "constants/map_types.h"
#include "constants/battle_frontier.h"
#include "field_screen_effect.h"
#include "data.h"
enum
{
TRAINER_PARAM_LOAD_VAL_8BIT,
TRAINER_PARAM_LOAD_VAL_16BIT,
TRAINER_PARAM_LOAD_VAL_32BIT,
TRAINER_PARAM_CLEAR_VAL_8BIT,
TRAINER_PARAM_CLEAR_VAL_16BIT,
TRAINER_PARAM_CLEAR_VAL_32BIT,
TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR,
};
struct TrainerBattleParameter
{
void *varPtr;
u8 ptrType;
};
// this file's functions
static void DoBattlePikeWildBattle(void);
static void DoSafariBattle(void);
static void DoStandardWildBattle(void);
static void CB2_EndWildBattle(void);
static void CB2_EndScriptedWildBattle(void);
static u8 GetWildBattleTransition(void);
static u8 GetTrainerBattleTransition(void);
static void sub_80B1218(void);
static void sub_80B1234(void);
static void CB2_GiveStarter(void);
static void CB2_StartFirstBattle(void);
static void CB2_EndFirstBattle(void);
static void CB2_EndTrainerBattle(void);
static bool32 IsPlayerDefeated(u32 battleOutcome);
static u16 GetRematchTrainerId(u16 trainerId);
static void RegisterTrainerInMatchCall(void);
static void HandleRematchVarsOnBattleEnd(void);
static const u8 *GetIntroSpeechOfApproachingTrainer(void);
static const u8 *GetTrainerCantBattleSpeech(void);
// ewram vars
EWRAM_DATA static u16 sTrainerBattleMode = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
EWRAM_DATA u16 gPartnerTrainerId = 0;
EWRAM_DATA static u16 sTrainerEventObjectLocalId = 0;
EWRAM_DATA static u8 *sTrainerAIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBIntroSpeech = NULL;
EWRAM_DATA static u8 *sTrainerADefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBDefeatSpeech = NULL;
EWRAM_DATA static u8 *sTrainerVictorySpeech = NULL;
EWRAM_DATA static u8 *sTrainerCannotBattleSpeech = NULL;
EWRAM_DATA static u8 *sTrainerBattleEndScript = NULL;
EWRAM_DATA static u8 *sTrainerABattleScriptRetAddr = NULL;
EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
// const rom data
// The first transition is used if the enemy pokemon are lower level than our pokemon.
// Otherwise, the second transition is used.
static const u8 sBattleTransitionTable_Wild[][2] =
{
{B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
{B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
};
static const u8 sBattleTransitionTable_Trainer[][2] =
{
{B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
{B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
};
static const u8 sUnknown_0854FE98[] =
{
B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
};
static const u8 sUnknown_0854FEA4[] =
{
B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
};
static const u8 sUnknown_0854FEA7[] =
{
B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
};
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sOrdinaryNoIntroBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sContinueScriptDoubleBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_A, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerAIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerADefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerABattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBOrdinaryBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
static const struct TrainerBattleParameter sTrainerBContinueScriptBattleParams[] =
{
{&sTrainerBattleMode, TRAINER_PARAM_LOAD_VAL_8BIT},
{&gTrainerBattleOpponent_B, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerEventObjectLocalId, TRAINER_PARAM_LOAD_VAL_16BIT},
{&sTrainerBIntroSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBDefeatSpeech, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerVictorySpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerCannotBattleSpeech, TRAINER_PARAM_CLEAR_VAL_32BIT},
{&sTrainerBBattleScriptRetAddr, TRAINER_PARAM_LOAD_VAL_32BIT},
{&sTrainerBattleEndScript, TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR},
};
const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES] =
{
[REMATCH_ROSE] = {{TRAINER_ROSE_1, TRAINER_ROSE_2, TRAINER_ROSE_3, TRAINER_ROSE_4, TRAINER_ROSE_5}, 0x0, 0x21},
[REMATCH_ANDRES] = {{TRAINER_ANDRES_1, TRAINER_ANDRES_2, TRAINER_ANDRES_3, TRAINER_ANDRES_4, TRAINER_ANDRES_5}, 0x0, 0x14},
[REMATCH_DUSTY] = {{TRAINER_DUSTY_1, TRAINER_DUSTY_2, TRAINER_DUSTY_3, TRAINER_DUSTY_4, TRAINER_DUSTY_5}, 0x0, 0x1a},
[REMATCH_LOLA] = {{TRAINER_LOLA_1, TRAINER_LOLA_2, TRAINER_LOLA_3, TRAINER_LOLA_4, TRAINER_LOLA_5}, 0x0, 0x18},
[REMATCH_RICKY] = {{TRAINER_RICKY_1, TRAINER_RICKY_2, TRAINER_RICKY_3, TRAINER_RICKY_4, TRAINER_RICKY_5}, 0x0, 0x18},
[REMATCH_LILA_AND_ROY] = {{TRAINER_LILA_AND_ROY_1, TRAINER_LILA_AND_ROY_2, TRAINER_LILA_AND_ROY_3, TRAINER_LILA_AND_ROY_4, TRAINER_LILA_AND_ROY_5}, 0x0, 0x27},
[REMATCH_CRISTIN] = {{TRAINER_CRISTIN_1, TRAINER_CRISTIN_2, TRAINER_CRISTIN_3, TRAINER_CRISTIN_4, TRAINER_CRISTIN_5}, 0x0, 0x24},
[REMATCH_BROOKE] = {{TRAINER_BROOKE_1, TRAINER_BROOKE_2, TRAINER_BROOKE_3, TRAINER_BROOKE_4, TRAINER_BROOKE_5}, 0x0, 0x1a},
[REMATCH_WILTON] = {{TRAINER_WILTON_1, TRAINER_WILTON_2, TRAINER_WILTON_3, TRAINER_WILTON_4, TRAINER_WILTON_5}, 0x0, 0x1a},
[REMATCH_VALERIE] = {{TRAINER_VALERIE_1, TRAINER_VALERIE_2, TRAINER_VALERIE_3, TRAINER_VALERIE_4, TRAINER_VALERIE_5}, 0x18, 0x14},
[REMATCH_CINDY] = {{TRAINER_CINDY_1, TRAINER_CINDY_3, TRAINER_CINDY_4, TRAINER_CINDY_5, TRAINER_CINDY_6}, 0x0, 0x13},
[REMATCH_THALIA] = {{TRAINER_THALIA_1, TRAINER_THALIA_2, TRAINER_THALIA_3, TRAINER_THALIA_4, TRAINER_THALIA_5}, 0x18, 0x38},
[REMATCH_JESSICA] = {{TRAINER_JESSICA_1, TRAINER_JESSICA_2, TRAINER_JESSICA_3, TRAINER_JESSICA_4, TRAINER_JESSICA_5}, 0x0, 0x24},
[REMATCH_WINSTON] = {{TRAINER_WINSTON_1, TRAINER_WINSTON_2, TRAINER_WINSTON_3, TRAINER_WINSTON_4, TRAINER_WINSTON_5}, 0x0, 0x13},
[REMATCH_STEVE] = {{TRAINER_STEVE_1, TRAINER_STEVE_2, TRAINER_STEVE_3, TRAINER_STEVE_4, TRAINER_STEVE_5}, 0x0, 0x1d},
[REMATCH_TONY] = {{TRAINER_TONY_1, TRAINER_TONY_2, TRAINER_TONY_3, TRAINER_TONY_4, TRAINER_TONY_5}, 0x0, 0x16},
[REMATCH_NOB] = {{TRAINER_NOB_1, TRAINER_NOB_2, TRAINER_NOB_3, TRAINER_NOB_4, TRAINER_NOB_5}, 0x0, 0x1e},
[REMATCH_KOJI] = {{TRAINER_KOJI_1, TRAINER_KOJI_2, TRAINER_KOJI_3, TRAINER_KOJI_4, TRAINER_KOJI_5}, 0x0, 0x2a},
[REMATCH_FERNANDO] = {{TRAINER_FERNANDO_1, TRAINER_FERNANDO_2, TRAINER_FERNANDO_3, TRAINER_FERNANDO_4, TRAINER_FERNANDO_5}, 0x0, 0x26},
[REMATCH_DALTON] = {{TRAINER_DALTON_1, TRAINER_DALTON_2, TRAINER_DALTON_3, TRAINER_DALTON_4, TRAINER_DALTON_5}, 0x0, 0x21},
[REMATCH_BERNIE] = {{TRAINER_BERNIE_1, TRAINER_BERNIE_2, TRAINER_BERNIE_3, TRAINER_BERNIE_4, TRAINER_BERNIE_5}, 0x0, 0x1d},
[REMATCH_ETHAN] = {{TRAINER_ETHAN_1, TRAINER_ETHAN_2, TRAINER_ETHAN_3, TRAINER_ETHAN_4, TRAINER_ETHAN_5}, 0x18, 0xd},
[REMATCH_JOHN_AND_JAY] = {{TRAINER_JOHN_AND_JAY_1, TRAINER_JOHN_AND_JAY_2, TRAINER_JOHN_AND_JAY_3, TRAINER_JOHN_AND_JAY_4, TRAINER_JOHN_AND_JAY_5}, 0x18, 0x1},
[REMATCH_JEFFREY] = {{TRAINER_JEFFREY_1, TRAINER_JEFFREY_2, TRAINER_JEFFREY_3, TRAINER_JEFFREY_4, TRAINER_JEFFREY_5}, 0x0, 0x23},
[REMATCH_CAMERON] = {{TRAINER_CAMERON_1, TRAINER_CAMERON_2, TRAINER_CAMERON_3, TRAINER_CAMERON_4, TRAINER_CAMERON_5}, 0x0, 0x26},
[REMATCH_JACKI] = {{TRAINER_JACKI_1, TRAINER_JACKI_2, TRAINER_JACKI_3, TRAINER_JACKI_4, TRAINER_JACKI_5}, 0x0, 0x26},
[REMATCH_WALTER] = {{TRAINER_WALTER_1, TRAINER_WALTER_2, TRAINER_WALTER_3, TRAINER_WALTER_4, TRAINER_WALTER_5}, 0x0, 0x24},
[REMATCH_KAREN] = {{TRAINER_KAREN_1, TRAINER_KAREN_2, TRAINER_KAREN_3, TRAINER_KAREN_4, TRAINER_KAREN_5}, 0x0, 0x1f},
[REMATCH_JERRY] = {{TRAINER_JERRY_1, TRAINER_JERRY_2, TRAINER_JERRY_3, TRAINER_JERRY_4, TRAINER_JERRY_5}, 0x0, 0x1f},
[REMATCH_ANNA_AND_MEG] = {{TRAINER_ANNA_AND_MEG_1, TRAINER_ANNA_AND_MEG_2, TRAINER_ANNA_AND_MEG_3, TRAINER_ANNA_AND_MEG_4, TRAINER_ANNA_AND_MEG_5}, 0x0, 0x20},
[REMATCH_ISABEL] = {{TRAINER_ISABEL_1, TRAINER_ISABEL_2, TRAINER_ISABEL_3, TRAINER_ISABEL_4, TRAINER_ISABEL_5}, 0x0, 0x19},
[REMATCH_MIGUEL] = {{TRAINER_MIGUEL_1, TRAINER_MIGUEL_2, TRAINER_MIGUEL_3, TRAINER_MIGUEL_4, TRAINER_MIGUEL_5}, 0x0, 0x12},
[REMATCH_TIMOTHY] = {{TRAINER_TIMOTHY_1, TRAINER_TIMOTHY_2, TRAINER_TIMOTHY_3, TRAINER_TIMOTHY_4, TRAINER_TIMOTHY_5}, 0x0, 0x1e},
[REMATCH_SHELBY] = {{TRAINER_SHELBY_1, TRAINER_SHELBY_2, TRAINER_SHELBY_3, TRAINER_SHELBY_4, TRAINER_SHELBY_5}, 0x18, 0xc},
[REMATCH_CALVIN] = {{TRAINER_CALVIN_1, TRAINER_CALVIN_2, TRAINER_CALVIN_3, TRAINER_CALVIN_4, TRAINER_CALVIN_5}, 0x0, 0x11},
[REMATCH_ELLIOT] = {{TRAINER_ELLIOT_1, TRAINER_ELLIOT_2, TRAINER_ELLIOT_3, TRAINER_ELLIOT_4, TRAINER_ELLIOT_5}, 0x0, 0x15},
[REMATCH_ISAIAH] = {{TRAINER_ISAIAH_1, TRAINER_ISAIAH_2, TRAINER_ISAIAH_3, TRAINER_ISAIAH_4, TRAINER_ISAIAH_5}, 0x0, 0x2b},
[REMATCH_MARIA] = {{TRAINER_MARIA_1, TRAINER_MARIA_2, TRAINER_MARIA_3, TRAINER_MARIA_4, TRAINER_MARIA_5}, 0x0, 0x20},
[REMATCH_ABIGAIL] = {{TRAINER_ABIGAIL_1, TRAINER_ABIGAIL_2, TRAINER_ABIGAIL_3, TRAINER_ABIGAIL_4, TRAINER_ABIGAIL_5}, 0x0, 0x19},
[REMATCH_DYLAN] = {{TRAINER_DYLAN_1, TRAINER_DYLAN_2, TRAINER_DYLAN_3, TRAINER_DYLAN_4, TRAINER_DYLAN_5}, 0x0, 0x20},
[REMATCH_KATELYN] = {{TRAINER_KATELYN_1, TRAINER_KATELYN_2, TRAINER_KATELYN_3, TRAINER_KATELYN_4, TRAINER_KATELYN_5}, 0x0, 0x2b},
[REMATCH_BENJAMIN] = {{TRAINER_BENJAMIN_1, TRAINER_BENJAMIN_2, TRAINER_BENJAMIN_3, TRAINER_BENJAMIN_4, TRAINER_BENJAMIN_5}, 0x0, 0x19},
[REMATCH_PABLO] = {{TRAINER_PABLO_1, TRAINER_PABLO_2, TRAINER_PABLO_3, TRAINER_PABLO_4, TRAINER_PABLO_5}, 0x0, 0x29},
[REMATCH_NICOLAS] = {{TRAINER_NICOLAS_1, TRAINER_NICOLAS_2, TRAINER_NICOLAS_3, TRAINER_NICOLAS_4, TRAINER_NICOLAS_5}, 0x18, 0x1},
[REMATCH_ROBERT] = {{TRAINER_ROBERT_1, TRAINER_ROBERT_2, TRAINER_ROBERT_3, TRAINER_ROBERT_4, TRAINER_ROBERT_5}, 0x0, 0x23},
[REMATCH_LAO] = {{TRAINER_LAO_1, TRAINER_LAO_2, TRAINER_LAO_3, TRAINER_LAO_4, TRAINER_LAO_5}, 0x0, 0x1c},
[REMATCH_CYNDY] = {{TRAINER_CYNDY_1, TRAINER_CYNDY_2, TRAINER_CYNDY_3, TRAINER_CYNDY_4, TRAINER_CYNDY_5}, 0x0, 0x1e},
[REMATCH_MADELINE] = {{TRAINER_MADELINE_1, TRAINER_MADELINE_2, TRAINER_MADELINE_3, TRAINER_MADELINE_4, TRAINER_MADELINE_5}, 0x0, 0x1c},
[REMATCH_JENNY] = {{TRAINER_JENNY_1, TRAINER_JENNY_2, TRAINER_JENNY_3, TRAINER_JENNY_4, TRAINER_JENNY_5}, 0x0, 0x27},
[REMATCH_DIANA] = {{TRAINER_DIANA_1, TRAINER_DIANA_2, TRAINER_DIANA_3, TRAINER_DIANA_4, TRAINER_DIANA_5}, 0x18, 0xd},
[REMATCH_AMY_AND_LIV] = {{TRAINER_AMY_AND_LIV_1, TRAINER_AMY_AND_LIV_2, TRAINER_AMY_AND_LIV_4, TRAINER_AMY_AND_LIV_5, TRAINER_AMY_AND_LIV_6}, 0x0, 0x12},
[REMATCH_ERNEST] = {{TRAINER_ERNEST_1, TRAINER_ERNEST_2, TRAINER_ERNEST_3, TRAINER_ERNEST_4, TRAINER_ERNEST_5}, 0x0, 0x28},
[REMATCH_CORY] = {{TRAINER_CORY_1, TRAINER_CORY_2, TRAINER_CORY_3, TRAINER_CORY_4, TRAINER_CORY_5}, 0x0, 0x17},
[REMATCH_EDWIN] = {{TRAINER_EDWIN_1, TRAINER_EDWIN_2, TRAINER_EDWIN_3, TRAINER_EDWIN_4, TRAINER_EDWIN_5}, 0x0, 0x19},
[REMATCH_LYDIA] = {{TRAINER_LYDIA_1, TRAINER_LYDIA_2, TRAINER_LYDIA_3, TRAINER_LYDIA_4, TRAINER_LYDIA_5}, 0x0, 0x20},
[REMATCH_ISAAC] = {{TRAINER_ISAAC_1, TRAINER_ISAAC_2, TRAINER_ISAAC_3, TRAINER_ISAAC_4, TRAINER_ISAAC_5}, 0x0, 0x20},
[REMATCH_GABRIELLE] = {{TRAINER_GABRIELLE_1, TRAINER_GABRIELLE_2, TRAINER_GABRIELLE_3, TRAINER_GABRIELLE_4, TRAINER_GABRIELLE_5}, 0x18, 0x11},
[REMATCH_CATHERINE] = {{TRAINER_CATHERINE_1, TRAINER_CATHERINE_2, TRAINER_CATHERINE_3, TRAINER_CATHERINE_4, TRAINER_CATHERINE_5}, 0x0, 0x22},
[REMATCH_JACKSON] = {{TRAINER_JACKSON_1, TRAINER_JACKSON_2, TRAINER_JACKSON_3, TRAINER_JACKSON_4, TRAINER_JACKSON_5}, 0x0, 0x22},
[REMATCH_HALEY] = {{TRAINER_HALEY_1, TRAINER_HALEY_2, TRAINER_HALEY_3, TRAINER_HALEY_4, TRAINER_HALEY_5}, 0x0, 0x13},
[REMATCH_JAMES] = {{TRAINER_JAMES_1, TRAINER_JAMES_2, TRAINER_JAMES_3, TRAINER_JAMES_4, TRAINER_JAMES_5}, 0x18, 0xb},
[REMATCH_TRENT] = {{TRAINER_TRENT_1, TRAINER_TRENT_2, TRAINER_TRENT_3, TRAINER_TRENT_4, TRAINER_TRENT_5}, 0x0, 0x1b},
[REMATCH_SAWYER] = {{TRAINER_SAWYER_1, TRAINER_SAWYER_2, TRAINER_SAWYER_3, TRAINER_SAWYER_4, TRAINER_SAWYER_5}, 0x18, 0xc},
[REMATCH_KIRA_AND_DAN] = {{TRAINER_KIRA_AND_DAN_1, TRAINER_KIRA_AND_DAN_2, TRAINER_KIRA_AND_DAN_3, TRAINER_KIRA_AND_DAN_4, TRAINER_KIRA_AND_DAN_5}, 0x18, 0x3e},
[REMATCH_WALLY_3] = {{TRAINER_WALLY_3, TRAINER_WALLY_4, TRAINER_WALLY_5, TRAINER_WALLY_6, TRAINER_WALLY_6}, 0x18, 0x2b},
[REMATCH_ROXANNE] = {{TRAINER_ROXANNE_1, TRAINER_ROXANNE_2, TRAINER_ROXANNE_3, TRAINER_ROXANNE_4, TRAINER_ROXANNE_5}, 0x0, 0x3},
[REMATCH_BRAWLY] = {{TRAINER_BRAWLY_1, TRAINER_BRAWLY_2, TRAINER_BRAWLY_3, TRAINER_BRAWLY_4, TRAINER_BRAWLY_5}, 0x0, 0xb},
[REMATCH_WATTSON] = {{TRAINER_WATTSON_1, TRAINER_WATTSON_2, TRAINER_WATTSON_3, TRAINER_WATTSON_4, TRAINER_WATTSON_5}, 0x0, 0x2},
[REMATCH_FLANNERY] = {{TRAINER_FLANNERY_1, TRAINER_FLANNERY_2, TRAINER_FLANNERY_3, TRAINER_FLANNERY_4, TRAINER_FLANNERY_5}, 0x0, 0xc},
[REMATCH_NORMAN] = {{TRAINER_NORMAN_1, TRAINER_NORMAN_2, TRAINER_NORMAN_3, TRAINER_NORMAN_4, TRAINER_NORMAN_5}, 0x0, 0x0},
[REMATCH_WINONA] = {{TRAINER_WINONA_1, TRAINER_WINONA_2, TRAINER_WINONA_3, TRAINER_WINONA_4, TRAINER_WINONA_5}, 0x0, 0x4},
[REMATCH_TATE_AND_LIZA] = {{TRAINER_TATE_AND_LIZA_1, TRAINER_TATE_AND_LIZA_2, TRAINER_TATE_AND_LIZA_3, TRAINER_TATE_AND_LIZA_4, TRAINER_TATE_AND_LIZA_5}, 0x0, 0x6},
[REMATCH_JUAN] = {{TRAINER_JUAN_1, TRAINER_JUAN_2, TRAINER_JUAN_3, TRAINER_JUAN_4, TRAINER_JUAN_5}, 0x0, 0x7},
[REMATCH_SIDNEY] = {{TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY, TRAINER_SIDNEY}, 0x0, 0x8},
[REMATCH_PHOEBE] = {{TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE, TRAINER_PHOEBE}, 0x0, 0x8},
[REMATCH_GLACIA] = {{TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA, TRAINER_GLACIA}, 0x0, 0x8},
[REMATCH_DRAKE] = {{TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE, TRAINER_DRAKE}, 0x0, 0x8},
[REMATCH_WALLACE] = {{TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE, TRAINER_WALLACE}, 0x0, 0x8},
};
static const u16 sBadgeFlags[8] =
{
FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
};
#define tState data[0]
#define tTransition data[1]
static void Task_BattleStart(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
if (!FldEffPoison_IsActive()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
ClearMirageTowerPulseBlendEffect();
tState++; // go to case 1.
}
break;
case 1:
if (IsBattleTransitionDone() == TRUE)
{
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_InitBattle);
RestartWildEncounterImmunitySteps();
ClearPoisonStepCounter();
DestroyTask(taskId);
}
break;
}
}
static void CreateBattleStartTask(u8 transition, u16 song)
{
u8 taskId = CreateTask(Task_BattleStart, 1);
gTasks[taskId].tTransition = transition;
PlayMapChosenOrBattleBGM(song);
}
#undef tState
#undef tTransition
void BattleSetup_StartWildBattle(void)
{
if (GetSafariZoneFlag())
DoSafariBattle();
else
DoStandardWildBattle();
}
void BattleSetup_StartBattlePikeWildBattle(void)
{
DoBattlePikeWildBattle();
}
static void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
FreezeEventObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0;
if (InBattlePyramid())
{
VarSet(VAR_TEMP_E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
}
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
FreezeEventObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
static void DoSafariBattle(void)
{
ScriptContext2_Enable();
FreezeEventObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0);
}
static void DoBattlePikeWildBattle(void)
{
ScriptContext2_Enable();
FreezeEventObjects();
sub_808BCF4();
gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
static void DoTrainerBattle(void)
{
CreateBattleStartTask(GetTrainerBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
static void sub_80B0828(void)
{
if (InBattlePyramid())
CreateBattleStartTask(sub_80B100C(10), 0);
else
CreateBattleStartTask(sub_80B100C(11), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
sub_80B1234();
}
// Initiates battle where Wally catches Ralts
void StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
}
void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLatiBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void BattleSetup_StartLegendaryBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
switch (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL))
{
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
break;
case SPECIES_KYOGRE:
gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
break;
}
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
void StartRegiBattle(void)
{
u8 transitionId;
u16 species;
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{
case SPECIES_REGIROCK:
transitionId = B_TRANSITION_REGIROCK;
break;
case SPECIES_REGICE:
transitionId = B_TRANSITION_REGICE;
break;
case SPECIES_REGISTEEL:
transitionId = B_TRANSITION_REGISTEEL;
break;
default:
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, MUS_BATTLE36);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
static void CB2_EndWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = sub_80AF6F0;
}
}
static void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid())
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
}
u8 BattleSetup_GetTerrainId(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (MetatileBehavior_IsTallGrass(tileBehavior))
return BATTLE_TERRAIN_GRASS;
if (MetatileBehavior_IsLongGrass(tileBehavior))
return BATTLE_TERRAIN_LONG_GRASS;
if (MetatileBehavior_IsSandOrDeepSand(tileBehavior))
return BATTLE_TERRAIN_SAND;
switch (gMapHeader.mapType)
{
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
break;
case MAP_TYPE_UNDERGROUND:
if (MetatileBehavior_IsIndoorEncounter(tileBehavior))
return BATTLE_TERRAIN_BUILDING;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
return BATTLE_TERRAIN_CAVE;
case MAP_TYPE_INDOOR:
case MAP_TYPE_SECRET_BASE:
return BATTLE_TERRAIN_BUILDING;
case MAP_TYPE_UNDERWATER:
return BATTLE_TERRAIN_UNDERWATER;
case MAP_TYPE_OCEAN_ROUTE:
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_WATER;
return BATTLE_TERRAIN_PLAIN;
}
if (MetatileBehavior_IsDeepOrOceanWater(tileBehavior))
return BATTLE_TERRAIN_WATER;
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsMountain(tileBehavior))
return BATTLE_TERRAIN_MOUNTAIN;
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
{
if (MetatileBehavior_GetBridgeType(tileBehavior))
return BATTLE_TERRAIN_POND;
if (MetatileBehavior_IsBridge(tileBehavior) == TRUE)
return BATTLE_TERRAIN_WATER;
}
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113))
return BATTLE_TERRAIN_SAND;
if (GetSav1Weather() == 8)
return BATTLE_TERRAIN_SAND;
return BATTLE_TERRAIN_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (Overworld_GetFlashLevel())
return B_TRANSITION_SHUFFLE;
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
{
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return B_TRANSITION_SWIRL;
case MAP_TYPE_UNDERWATER:
return B_TRANSITION_BIG_POKEBALL;
default:
return B_TRANSITION_BLUR;
}
}
return B_TRANSITION_BIG_POKEBALL;
}
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
{
u8 sum = 0;
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
if (species != SPECIES_EGG && species != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_HP) != 0)
{
sum += GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
if (--numMons == 0)
break;
}
}
return sum;
}
static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
{
u8 i;
u8 sum;
u32 count = numMons;
if (gTrainers[opponentId].partySize < count)
count = gTrainers[opponentId].partySize;
sum = 0;
switch (gTrainers[opponentId].partyFlags)
{
case 0:
{
const struct TrainerMonNoItemDefaultMoves *party;
party = gTrainers[opponentId].party.NoItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET:
{
const struct TrainerMonNoItemCustomMoves *party;
party = gTrainers[opponentId].party.NoItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemDefaultMoves *party;
party = gTrainers[opponentId].party.ItemDefaultMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
case F_TRAINER_PARTY_CUSTOM_MOVESET | F_TRAINER_PARTY_HELD_ITEM:
{
const struct TrainerMonItemCustomMoves *party;
party = gTrainers[opponentId].party.ItemCustomMoves;
for (i = 0; i < count; i++)
sum += party[i].lvl;
}
break;
}
return sum;
}
static u8 GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
if (InBattlePyramid())
return B_TRANSITION_BLUR;
else
return sBattleTransitionTable_Wild[transitionType][0];
}
else
{
if (InBattlePyramid())
return B_TRANSITION_GRID_SQUARES;
else
return sBattleTransitionTable_Wild[transitionType][1];
}
}
static u8 GetTrainerBattleTransition(void)
{
u8 minPartyCount;
u8 transitionType;
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
{
if (gTrainerBattleOpponent_A == TRAINER_SIDNEY)
return B_TRANSITION_SYDNEY;
if (gTrainerBattleOpponent_A == TRAINER_PHOEBE)
return B_TRANSITION_PHOEBE;
if (gTrainerBattleOpponent_A == TRAINER_GLACIA)
return B_TRANSITION_GLACIA;
if (gTrainerBattleOpponent_A == TRAINER_DRAKE)
return B_TRANSITION_DRAKE;
return B_TRANSITION_CHAMPION;
}
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_MAGMA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_MAGMA_ADMIN)
return B_TRANSITION_MAGMA;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_TEAM_AQUA
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_AQUA_ADMIN)
return B_TRANSITION_AQUA;
if (gTrainers[gTrainerBattleOpponent_A].doubleBattle == TRUE)
minPartyCount = 2; // double battles always at least have 2 pokemon.
else
minPartyCount = 1;
transitionType = GetBattleTransitionTypeByMap();
enemyLevel = GetSumOfEnemyPartyLevel(gTrainerBattleOpponent_A, minPartyCount);
playerLevel = GetSumOfPlayerPartyLevel(minPartyCount);
if (enemyLevel < playerLevel)
return sBattleTransitionTable_Trainer[transitionType][0];
else
return sBattleTransitionTable_Trainer[transitionType][1];
}
u8 sub_80B100C(s32 arg0)
{
u16 var;
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel)
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_POKEBALLS_TRAIL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
else
{
switch (arg0)
{
case 11:
case 12:
case 13:
return B_TRANSITION_BIG_POKEBALL;
case 10:
return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
case 3:
return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
}
var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0]
+ gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 1];
return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
}
void ChooseStarter(void)
{
SetMainCallback2(CB2_ChooseStarter);
gMain.savedCallback = CB2_GiveStarter;
}
static void CB2_GiveStarter(void)
{
u16 starterMon;
*GetVarPointer(VAR_STARTER_MON) = gSpecialVar_Result;
starterMon = GetStarterPokemon(gSpecialVar_Result);
ScriptGiveMon(starterMon, 5, 0, 0, 0, 0);
ResetTasks();
PlayBattleBGM();
SetMainCallback2(CB2_StartFirstBattle);
BattleTransition_Start(B_TRANSITION_BLUR);
}
static void CB2_StartFirstBattle(void)
{
UpdatePaletteFade();
RunTasks();
if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = CB2_EndFirstBattle;
FreeAllWindowBuffers();
SetMainCallback2(CB2_InitBattle);
RestartWildEncounterImmunitySteps();
ClearPoisonStepCounter();
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
sub_80EECC8();
sub_80B1218();
}
}
static void CB2_EndFirstBattle(void)
{
Overworld_ClearSavedMusic();
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
static void sub_80B1218(void)
{
if (GetGameStat(GAME_STAT_WILD_BATTLES) % 60 == 0)
UpdateGymLeaderRematch();
}
static void sub_80B1234(void)
{
if (GetGameStat(GAME_STAT_TRAINER_BATTLES) % 20 == 0)
UpdateGymLeaderRematch();
}
// why not just use the macros? maybe its because they didnt want to uncast const every time?
static u32 TrainerBattleLoadArg32(const u8 *ptr)
{
return T1_READ_32(ptr);
}
static u16 TrainerBattleLoadArg16(const u8 *ptr)
{
return T1_READ_16(ptr);
}
static u8 TrainerBattleLoadArg8(const u8 *ptr)
{
return T1_READ_8(ptr);
}
static u16 GetTrainerAFlag(void)
{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_A;
}
static u16 GetTrainerBFlag(void)
{
return FLAG_TRAINER_FLAG_START + gTrainerBattleOpponent_B;
}
static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
case B_OUTCOME_LOST:
case B_OUTCOME_DREW:
return TRUE;
case B_OUTCOME_WON:
case B_OUTCOME_RAN:
case B_OUTCOME_PLAYER_TELEPORTED:
case B_OUTCOME_MON_FLED:
case B_OUTCOME_CAUGHT:
return FALSE;
default:
return FALSE;
}
}
void ResetTrainerOpponentIds(void)
{
gTrainerBattleOpponent_A = 0;
gTrainerBattleOpponent_B = 0;
}
static void InitTrainerBattleVariables(void)
{
sTrainerBattleMode = 0;
if (gApproachingTrainerId == 0)
{
sTrainerAIntroSpeech = NULL;
sTrainerADefeatSpeech = NULL;
sTrainerABattleScriptRetAddr = NULL;
}
else
{
sTrainerBIntroSpeech = NULL;
sTrainerBDefeatSpeech = NULL;
sTrainerBBattleScriptRetAddr = NULL;
}
sTrainerEventObjectLocalId = 0;
sTrainerVictorySpeech = NULL;
sTrainerCannotBattleSpeech = NULL;
sTrainerBattleEndScript = NULL;
}
static inline void SetU8(void *ptr, u8 value)
{
*(u8*)(ptr) = value;
}
static inline void SetU16(void *ptr, u16 value)
{
*(u16*)(ptr) = value;
}
static inline void SetU32(void *ptr, u32 value)
{
*(u32*)(ptr) = value;
}
static inline void SetPtr(const void *ptr, const void* value)
{
*(const void**)(ptr) = value;
}
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
{
while (1)
{
switch (specs->ptrType)
{
case TRAINER_PARAM_LOAD_VAL_8BIT:
SetU8(specs->varPtr, TrainerBattleLoadArg8(data));
data += 1;
break;
case TRAINER_PARAM_LOAD_VAL_16BIT:
SetU16(specs->varPtr, TrainerBattleLoadArg16(data));
data += 2;
break;
case TRAINER_PARAM_LOAD_VAL_32BIT:
SetU32(specs->varPtr, TrainerBattleLoadArg32(data));
data += 4;
break;
case TRAINER_PARAM_CLEAR_VAL_8BIT:
SetU8(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_16BIT:
SetU16(specs->varPtr, 0);
break;
case TRAINER_PARAM_CLEAR_VAL_32BIT:
SetU32(specs->varPtr, 0);
break;
case TRAINER_PARAM_LOAD_SCRIPT_RET_ADDR:
SetPtr(specs->varPtr, data);
return;
}
specs++;
}
}
void SetMapVarsToTrainer(void)
{
if (sTrainerEventObjectLocalId != 0)
{
gSpecialVar_LastTalked = sTrainerEventObjectLocalId;
gSelectedEventObject = GetEventObjectIdByLocalIdAndMap(sTrainerEventObjectLocalId, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
}
const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
InitTrainerBattleVariables();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
{
case TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_DoTainerBattle;
case TRAINER_BATTLE_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
}
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case TRAINER_BATTLE_REMATCH_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
case TRAINER_BATTLE_REMATCH:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoRematchBattle;
case TRAINER_BATTLE_PYRAMID:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = LocalIdToPyramidTrainerId(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = LocalIdToPyramidTrainerId(gSpecialVar_LastTalked);
}
return EventScript_TryDoNormalTrainerBattle;
case TRAINER_BATTLE_SET_TRAINER_A:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
return NULL;
case TRAINER_BATTLE_SET_TRAINER_B:
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
return NULL;
case TRAINER_BATTLE_12:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = LocalIdToHillTrainerId(gSpecialVar_LastTalked);
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
gTrainerBattleOpponent_B = LocalIdToHillTrainerId(gSpecialVar_LastTalked);
}
return EventScript_TryDoNormalTrainerBattle;
default:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
}
else
{
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
}
return EventScript_TryDoNormalTrainerBattle;
}
}
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript)
{
gSelectedEventObject = trainerEventObjId;
gSpecialVar_LastTalked = gEventObjects[trainerEventObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable();
}
void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript)
{
gSelectedEventObject = trainerEventObjId;
gSpecialVar_LastTalked = gEventObjects[trainerEventObjId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
}
void SetUpTwoTrainersBattle(void)
{
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext2_Enable();
}
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
{
u32 flag = TrainerBattleLoadArg16(data + 2);
return FlagGet(FLAG_TRAINER_FLAG_START + flag);
}
void SetUpTrainerMovement(void)
{
struct EventObject *eventObject = &gEventObjects[gSelectedEventObject];
SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
}
u8 GetTrainerBattleMode(void)
{
return sTrainerBattleMode;
}
bool8 GetTrainerFlag(void)
{
if (InBattlePyramid())
return GetBattlePyramidTrainerFlag(gSelectedEventObject);
else if (InTrainerHill())
return GetHillTrainerFlag(gSelectedEventObject);
else
return FlagGet(GetTrainerAFlag());
}
static void SetBattledTrainersFlags(void)
{
if (gTrainerBattleOpponent_B != 0)
FlagSet(GetTrainerBFlag());
FlagSet(GetTrainerAFlag());
}
static void SetBattledTrainerFlag(void)
{
FlagSet(GetTrainerAFlag());
}
bool8 HasTrainerBeenFought(u16 trainerId)
{
return FlagGet(FLAG_TRAINER_FLAG_START + trainerId);
}
void SetTrainerFlag(u16 trainerId)
{
FlagSet(FLAG_TRAINER_FLAG_START + trainerId);
}
void ClearTrainerFlag(u16 trainerId)
{
FlagClear(FLAG_TRAINER_FLAG_START + trainerId);
}
void BattleSetup_StartTrainerBattle(void)
{
if (gNoOfApproachingTrainers == 2)
gBattleTypeFlags = (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TRAINER);
else
gBattleTypeFlags = (BATTLE_TYPE_TRAINER);
if (InBattlePyramid())
{
VarSet(VAR_TEMP_E, 0);
gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
if (gNoOfApproachingTrainers == 2)
{
FillFrontierTrainersParties(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
ZeroMonData(&gEnemyParty[4]);
ZeroMonData(&gEnemyParty[5]);
}
else
{
FillFrontierTrainerParty(1);
ZeroMonData(&gEnemyParty[1]);
ZeroMonData(&gEnemyParty[2]);
}
MarkApproachingPyramidTrainersAsBattled();
}
else if (sub_81D5C18())
{
gBattleTypeFlags |= BATTLE_TYPE_TRAINER_HILL;
if (gNoOfApproachingTrainers == 2)
FillHillTrainersParties();
else
FillHillTrainerParty();
SetHillTrainerFlag();
}
sNoOfPossibleTrainerRetScripts = gNoOfApproachingTrainers;
gNoOfApproachingTrainers = 0;
sShouldCheckTrainerBScript = FALSE;
gUnknown_03006080 = 0;
gMain.savedCallback = CB2_EndTrainerBattle;
if (InBattlePyramid() || sub_81D5C18())
sub_80B0828();
else
DoTrainerBattle();
ScriptContext1_Stop();
}
static void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
if (InBattlePyramid() || sub_81D5C18())
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
else
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
if (!InBattlePyramid() && !sub_81D5C18())
{
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
}
}
}
static void CB2_EndRematchBattle(void)
{
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else if (IsPlayerDefeated(gBattleOutcome) == TRUE)
{
SetMainCallback2(CB2_WhiteOut);
}
else
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
RegisterTrainerInMatchCall();
SetBattledTrainersFlags();
HandleRematchVarsOnBattleEnd();
}
}
void BattleSetup_StartRematchBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
DoTrainerBattle();
ScriptContext1_Stop();
}
void ShowTrainerIntroSpeech(void)
{
if (InBattlePyramid())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
CopyPyramidTrainerSpeechBefore(LocalIdToPyramidTrainerId(gSpecialVar_LastTalked));
else
CopyPyramidTrainerSpeechBefore(LocalIdToPyramidTrainerId(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId));
sub_80982B8();
}
else if (sub_81D5C18())
{
if (gNoOfApproachingTrainers == 0 || gNoOfApproachingTrainers == 1)
CopyTrainerHillTrainerText(2, LocalIdToHillTrainerId(gSpecialVar_LastTalked));
else
CopyTrainerHillTrainerText(2, LocalIdToHillTrainerId(gEventObjects[gApproachingTrainers[gApproachingTrainerId].eventObjectId].localId));
sub_80982B8();
}
else
{
ShowFieldMessage(GetIntroSpeechOfApproachingTrainer());
}
}
const u8 *BattleSetup_GetScriptAddrAfterBattle(void)
{
if (sTrainerBattleEndScript != NULL)
return sTrainerBattleEndScript;
else
return EventScript_TestSignpostMsg;
}
const u8 *BattleSetup_GetTrainerPostBattleScript(void)
{
if (sShouldCheckTrainerBScript)
{
sShouldCheckTrainerBScript = FALSE;
if (sTrainerBBattleScriptRetAddr != NULL)
{
gUnknown_03006080 = 1;
return sTrainerBBattleScriptRetAddr;
}
}
else
{
if (sTrainerABattleScriptRetAddr != NULL)
{
gUnknown_03006080 = 0;
return sTrainerABattleScriptRetAddr;
}
}
return EventScript_TryGetTrainerScript;
}
void ShowTrainerCantBattleSpeech(void)
{
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
void SetUpTrainerEncounterMusic(void)
{
u16 trainerId;
u16 music;
if (gApproachingTrainerId == 0)
trainerId = gTrainerBattleOpponent_A;
else
trainerId = gTrainerBattleOpponent_B;
if (sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC
&& sTrainerBattleMode != TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC)
{
switch (GetTrainerEncounterMusicId(trainerId))
{
case TRAINER_ENCOUNTER_MUSIC_MALE:
music = MUS_BOYEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
music = MUS_GIRLEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_GIRL:
music = MUS_SYOUJOEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
music = MUS_HAGESHII;
break;
case TRAINER_ENCOUNTER_MUSIC_COOL:
music = MUS_KAKKOII;
break;
case TRAINER_ENCOUNTER_MUSIC_AQUA:
music = MUS_AQA_0;
break;
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
music = MUS_MGM0;
break;
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
music = MUS_SWIMEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = MUS_HUTAGO;
break;
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
music = MUS_SITENNOU;
break;
case TRAINER_ENCOUNTER_MUSIC_HIKER:
music = MUS_YAMA_EYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
music = MUS_INTER_V;
break;
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = MUS_TEST;
break;
default:
music = MUS_AYASII;
}
PlayNewMapMusic(music);
}
}
static const u8 *ReturnEmptyStringIfNull(const u8 *string)
{
if (string == NULL)
return gText_EmptyString2;
else
return string;
}
static const u8 *GetIntroSpeechOfApproachingTrainer(void)
{
if (gApproachingTrainerId == 0)
return ReturnEmptyStringIfNull(sTrainerAIntroSpeech);
else
return ReturnEmptyStringIfNull(sTrainerBIntroSpeech);
}
const u8 *GetTrainerALoseText(void)
{
const u8 *string;
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
string = GetSecretBaseTrainerLoseText();
else
string = sTrainerADefeatSpeech;
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(string));
return gStringVar4;
}
const u8 *GetTrainerBLoseText(void)
{
StringExpandPlaceholders(gStringVar4, ReturnEmptyStringIfNull(sTrainerBDefeatSpeech));
return gStringVar4;
}
const u8 *GetTrainerWonSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerVictorySpeech);
}
static const u8 *GetTrainerCantBattleSpeech(void)
{
return ReturnEmptyStringIfNull(sTrainerCannotBattleSpeech);
}
static s32 FirstBattleTrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].trainerIds[0] == trainerId)
return i;
}
return -1;
}
static s32 TrainerIdToRematchTableId(const struct RematchTrainer *table, u16 trainerId)
{
s32 i, j;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
for (j = 0; j < REMATCHES_COUNT; j++)
{
if (table[i].trainerIds[j] == 0)
break;
if (table[i].trainerIds[j] == trainerId)
return i;
}
}
return -1;
}
static bool32 sub_80B1D94(s32 rematchTableId)
{
if (rematchTableId >= REMATCH_ELITE_FOUR_ENTRIES)
return TRUE;
else if (rematchTableId == REMATCH_WALLY_3)
return (FlagGet(FLAG_DEFEATED_WALLY_VICTORY_ROAD) == FALSE);
else
return FALSE;
}
static void SetRematchIdForTrainer(const struct RematchTrainer *table, u32 tableId)
{
s32 i;
for (i = 1; i < REMATCHES_COUNT; i++)
{
u16 trainerId = table[tableId].trainerIds[i];
if (trainerId == 0)
break;
if (!HasTrainerBeenFought(trainerId))
break;
}
gSaveBlock1Ptr->trainerRematches[tableId] = i;
}
static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
bool32 ret = FALSE;
for (i = 0; i <= REMATCH_WALLY_3; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && !sub_80B1D94(i))
{
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
{
// Trainer already wants a rematch. Don't bother updating it.
ret = TRUE;
}
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
&& (Random() % 100) <= 30) // 31% chance of getting a rematch.
{
SetRematchIdForTrainer(table, i);
ret = TRUE;
}
}
}
return ret;
}
void UpdateRematchIfDefeated(s32 rematchTableId)
{
if (HasTrainerBeenFought(gRematchTable[rematchTableId].trainerIds[0]) == TRUE)
SetRematchIdForTrainer(gRematchTable, rematchTableId);
}
static bool32 DoesSomeoneWantRematchIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum && gSaveBlock1Ptr->trainerRematches[i] != 0)
return TRUE;
}
return FALSE;
}
static bool32 IsRematchTrainerIn_(const struct RematchTrainer *table, u16 mapGroup, u16 mapNum)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (table[i].mapGroup == mapGroup && table[i].mapNum == mapNum)
return TRUE;
}
return FALSE;
}
static bool8 IsFirstTrainerIdReadyForRematch(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (tableId >= 100)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static bool8 IsTrainerReadyForRematch_(const struct RematchTrainer *table, u16 trainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, trainerId);
if (tableId == -1)
return FALSE;
if (tableId >= 100)
return FALSE;
if (gSaveBlock1Ptr->trainerRematches[tableId] == 0)
return FALSE;
return TRUE;
}
static u16 GetRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static u16 GetLastBeatenRematchTrainerIdFromTable(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
const struct RematchTrainer *trainerEntry;
s32 i;
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
trainerEntry = &table[tableId];
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (trainerEntry->trainerIds[i] == 0) // previous entry was this trainer's last one
return trainerEntry->trainerIds[i - 1];
if (!HasTrainerBeenFought(trainerEntry->trainerIds[i]))
return trainerEntry->trainerIds[i - 1];
}
return trainerEntry->trainerIds[REMATCHES_COUNT - 1]; // already beaten at max stage
}
static void ClearTrainerWantRematchState(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = TrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId != -1)
gSaveBlock1Ptr->trainerRematches[tableId] = 0;
}
static u32 GetTrainerMatchCallFlag(u32 trainerId)
{
s32 i;
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (gRematchTable[i].trainerIds[0] == trainerId)
return FLAG_MATCH_CALL_REGISTERED + i;
}
return 0xFFFF;
}
static void RegisterTrainerInMatchCall(void)
{
if (FlagGet(FLAG_HAS_MATCH_CALL))
{
u32 matchCallFlagId = GetTrainerMatchCallFlag(gTrainerBattleOpponent_A);
if (matchCallFlagId != 0xFFFF)
FlagSet(matchCallFlagId);
}
}
static bool8 WasSecondRematchWon(const struct RematchTrainer *table, u16 firstBattleTrainerId)
{
s32 tableId = FirstBattleTrainerIdToRematchTableId(table, firstBattleTrainerId);
if (tableId == -1)
return FALSE;
if (!HasTrainerBeenFought(table[tableId].trainerIds[1]))
return FALSE;
return TRUE;
}
static bool32 HasAtLeastFiveBadges(void)
{
s32 i, count;
for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
{
if (FlagGet(sBadgeFlags[i]) == TRUE)
{
if (++count >= 5)
return TRUE;
}
}
return FALSE;
}
#define STEP_COUNTER_MAX 255
void IncrementRematchStepCounter(void)
{
if (HasAtLeastFiveBadges())
{
if (gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
gSaveBlock1Ptr->trainerRematchStepCounter = STEP_COUNTER_MAX;
else
gSaveBlock1Ptr->trainerRematchStepCounter++;
}
}
static bool32 IsRematchStepCounterMaxed(void)
{
if (HasAtLeastFiveBadges() && gSaveBlock1Ptr->trainerRematchStepCounter >= STEP_COUNTER_MAX)
return TRUE;
else
return FALSE;
}
void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
{
if (IsRematchStepCounterMaxed() && UpdateRandomTrainerRematches(gRematchTable, mapGroup, mapNum) == TRUE)
gSaveBlock1Ptr->trainerRematchStepCounter = 0;
}
bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
{
return DoesSomeoneWantRematchIn_(gRematchTable, mapGroup, mapNum);
}
bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
{
return IsRematchTrainerIn_(gRematchTable, mapGroup, mapNum);
}
static u16 GetRematchTrainerId(u16 trainerId)
{
return GetRematchTrainerIdFromTable(gRematchTable, trainerId);
}
u16 GetLastBeatenRematchTrainerId(u16 trainerId)
{
return GetLastBeatenRematchTrainerIdFromTable(gRematchTable, trainerId);
}
bool8 ShouldTryRematchBattle(void)
{
if (IsFirstTrainerIdReadyForRematch(gRematchTable, gTrainerBattleOpponent_A))
return TRUE;
return WasSecondRematchWon(gRematchTable, gTrainerBattleOpponent_A);
}
bool8 IsTrainerReadyForRematch(void)
{
return IsTrainerReadyForRematch_(gRematchTable, gTrainerBattleOpponent_A);
}
static void HandleRematchVarsOnBattleEnd(void)
{
ClearTrainerWantRematchState(gRematchTable, gTrainerBattleOpponent_A);
SetBattledTrainersFlags();
}
void ShouldTryGetTrainerScript(void)
{
if (sNoOfPossibleTrainerRetScripts > 1)
{
sNoOfPossibleTrainerRetScripts = 0;
sShouldCheckTrainerBScript = TRUE;
gSpecialVar_Result = TRUE;
}
else
{
sShouldCheckTrainerBScript = FALSE;
gSpecialVar_Result = FALSE;
}
}
u16 CountBattledRematchTeams(u16 trainerId)
{
s32 i;
if (HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[0]) != TRUE)
return 0;
for (i = 1; i < REMATCHES_COUNT; i++)
{
if (gRematchTable[trainerId].trainerIds[i] == 0)
break;
if (!HasTrainerBeenFought(gRematchTable[trainerId].trainerIds[i]))
break;
}
return i;
}