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https://github.com/Ninjdai1/pokeemerald.git
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afe09e9653
Remove the "But it failed!" message if the foe cannot be switched.
73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
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ASSUME(gBattleMoves[MOVE_LOCK_ON].effect == EFFECT_LOCK_ON);
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}
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SINGLE_BATTLE_TEST("Dragon Tail switches the target with a random non-fainted replacement")
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{
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KNOWN_FAILING; // Only 18/50. Waiting for an improved PASSES_RANDOMLY.
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PASSES_RANDOMLY(90 * 1, 100 * 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(player, MOVE_DRAGON_TAIL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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DOUBLE_BATTLE_TEST("Dragon Tail switches the target with a random non-battler, non-fainted replacement")
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{
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PASSES_RANDOMLY(90 * 1, 100 * 2);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_BULBASAUR);
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OPPONENT(SPECIES_CHARMANDER);
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OPPONENT(SPECIES_SQUIRTLE) { HP(0); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_DRAGON_TAIL, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, playerLeft);
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MESSAGE("Foe Bulbasaur was dragged out!");
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}
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}
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SINGLE_BATTLE_TEST("Dragon Tail does not fail if no replacements")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DRAGON_TAIL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
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NOT MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Dragon Tail does not fail if replacements fainted")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { HP(0); }
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} WHEN {
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TURN { MOVE(player, MOVE_DRAGON_TAIL); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, player);
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NOT MESSAGE("But it failed!");
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}
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}
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