pokeemerald/include/decoration_inventory.h
2020-03-06 09:47:20 +00:00

24 lines
620 B
C

#ifndef GUARD_DECORATION_INVENTORY_H
#define GUARD_DECORATION_INVENTORY_H
struct DecorationInventory
{
u8 *items;
u8 size;
};
extern struct DecorationInventory gDecorationInventories[];
void SetDecorationInventoriesPointers(void);
void ClearDecorationInventories(void);
s8 GetFirstEmptyDecorSlot(u8 category);
u8 CheckHasDecoration(u8 decor);
u8 DecorationAdd(u8 decor);
u8 DecorationCheckSpace(u8 decor);
s8 DecorationRemove(u8 decor);
void CondenseDecorationsInCategory(u8 category);
u8 GetNumOwnedDecorationsInCategory(u8 category);
u8 GetNumOwnedDecorations(void);
#endif // GUARD_DECORATION_INVENTORY_H