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22 lines
1.4 KiB
C
22 lines
1.4 KiB
C
#ifndef GUARD_CONFIG_DEBUG_H
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#define GUARD_CONFIG_DEBUG_H
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// Overworld Debug
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#define DEBUG_OVERWORLD_MENU TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_OVERWORLD_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_OVERWORLD_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_OVERWORLD_HELD_KEYS.
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#define DEBUG_OVERWORLD_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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// Debug Flags
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// To use the following debug features, replace the 0s with the flag ID you're assigning it to.
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// Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature.
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#define DEBUG_FLAG_NO_COLLISION 0 // If this flag is set, the debug function in the Utility submenu to disable player collision can be used.
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// Battle Debug Menu
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#define DEBUG_BATTLE_MENU TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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// Pokémon Debug
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#define DEBUG_POKEMON_MENU TRUE // Enables a debug menu for pokemon sprites and icons, accessed by pressing SELECT in the summary screen.
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#endif // GUARD_CONFIG_DEBUG_H
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