pokeemerald/include/pokemon_item_effects.h
2017-09-26 22:39:59 +02:00

9 lines
235 B
C

#ifndef GUARD_POKEMON_ITEM_EFFECTS
#define GUARD_POKEMON_ITEM_EFFECTS
#include "pokemon.h"
bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
#endif // GUARD_POKEMON_ITEM_EFFECTS