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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
22 lines
1.5 KiB
SQL
22 lines
1.5 KiB
SQL
FortreeCity_Gym_EventObjects: @ 8530C98
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object_event 1, EVENT_OBJ_GFX_WINONA, 0, 15, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_Gym_EventScript_2165C8, 0
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object_event 2, EVENT_OBJ_GFX_MAN_5, 0, 4, 14, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 3, FortreeCity_Gym_EventScript_2166A8, 0
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object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 10, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166D6, 0
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object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 5, 17, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 1, FortreeCity_Gym_EventScript_2166ED, 0
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object_event 5, EVENT_OBJ_GFX_MAN_5, 0, 9, 8, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 2, FortreeCity_Gym_EventScript_2166BF, 0
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object_event 6, EVENT_OBJ_GFX_MAN_2, 0, 15, 21, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_Gym_EventScript_216732, 0
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object_event 7, EVENT_OBJ_GFX_MAN_5, 0, 4, 23, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 1, FortreeCity_Gym_EventScript_216704, 0
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object_event 8, EVENT_OBJ_GFX_MAN_5, 0, 1, 10, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 3, FortreeCity_Gym_EventScript_21671B, 0
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FortreeCity_Gym_MapWarps: @ 8530D58
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warp_def 15, 24, 0, 2, MAP_FORTREE_CITY
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warp_def 16, 24, 0, 2, MAP_FORTREE_CITY
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FortreeCity_Gym_MapBGEvents: @ 8530D68
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bg_event 14, 21, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_Gym_EventScript_216751
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bg_event 17, 21, 0, BG_EVENT_PLAYER_FACING_NORTH, FortreeCity_Gym_EventScript_216761
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FortreeCity_Gym_MapEvents:: @ 8530D80
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map_events FortreeCity_Gym_EventObjects, FortreeCity_Gym_MapWarps, 0x0, FortreeCity_Gym_MapBGEvents
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