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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 21:17:41 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
18 lines
1.0 KiB
SQL
18 lines
1.0 KiB
SQL
MossdeepCity_GameCorner_1F_EventObjects: @ 8532F40
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object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 6, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B54, 0
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object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 4, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_GameCorner_1F_EventScript_224B4B, 0
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MossdeepCity_GameCorner_1F_MapWarps: @ 8532F70
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warp_def 5, 9, 0, 9, MAP_MOSSDEEP_CITY
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warp_def 6, 9, 0, 9, MAP_MOSSDEEP_CITY
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warp_def 2, 0, 0, 0, MAP_MOSSDEEP_CITY_GAME_CORNER_B1F
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MossdeepCity_GameCorner_1F_MapBGEvents: @ 8532F88
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bg_event 3, 0, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_224B5D
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bg_event 0, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_277E9D
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bg_event 1, 1, 0, BG_EVENT_PLAYER_FACING_ANY, MossdeepCity_GameCorner_1F_EventScript_277E96
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MossdeepCity_GameCorner_1F_MapEvents:: @ 8532FAC
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map_events MossdeepCity_GameCorner_1F_EventObjects, MossdeepCity_GameCorner_1F_MapWarps, 0x0, MossdeepCity_GameCorner_1F_MapBGEvents
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