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76d0d8a94e
* Fix battle message strings for stats
33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TAIL_GLOW].effect == EFFECT_SPECIAL_ATTACK_UP_3);
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}
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SINGLE_BATTLE_TEST("Tail Glow drastically raises Special Attack", s16 damage)
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{
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bool32 raiseSpecialAttack;
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PARAMETRIZE { raiseSpecialAttack = FALSE; }
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PARAMETRIZE { raiseSpecialAttack = TRUE; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (raiseSpecialAttack) TURN { MOVE(player, MOVE_TAIL_GLOW); }
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TURN { MOVE(player, MOVE_GUST); }
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} SCENE {
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if (raiseSpecialAttack) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TAIL_GLOW, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Sp. Atk drastically rose!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.5), results[1].damage);
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}
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}
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