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https://github.com/Ninjdai1/pokeemerald.git
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169 lines
7.1 KiB
C
169 lines
7.1 KiB
C
#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H
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#define GUARD_SCRIPT_MENU_CONSTANTS_H
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#define MULTICHOICE(name) {name, ARRAY_COUNT(name)}
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#define MAX_MULTICHOICE_WIDTH 28
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#define MULTI_B_PRESSED 127
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// Multichoice Ids
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#define MULTI_BRINEY_ON_DEWFORD 0
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#define MULTI_PC 1 // Exit only, populated by CreatePCMultichoice
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#define MULTI_ENTERINFO 2
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#define MULTI_CONTEST_INFO 3
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#define MULTI_CONTEST_TYPE 4
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#define MULTI_BASE_PC_NO_REGISTRY 5
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#define MULTI_BASE_PC_WITH_REGISTRY 6
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#define MULTI_REGISTER_MENU 7
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#define MULTI_SSTIDAL_LILYCOVE 8 // Exit only, populated by CreateLilycoveSSTidalMultichoice
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#define MULTI_UNUSED_9 9
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#define MULTI_UNUSED_10 10
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#define MULTI_FRONTIER_PASS_INFO 11
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#define MULTI_BIKE 12
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#define MULTI_STATUS_INFO 13
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#define MULTI_BRINEY_OFF_DEWFORD 14
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#define MULTI_UNUSED_15 15
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#define MULTI_VIEWED_PAINTINGS 16
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#define MULTI_YESNOINFO 17
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#define MULTI_BATTLE_MODE 18
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#define MULTI_UNUSED_19 19
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#define MULTI_YESNOINFO_2 20
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#define MULTI_UNUSED_21 21
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#define MULTI_UNUSED_22 22
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#define MULTI_CHALLENGEINFO 23
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#define MULTI_LEVEL_MODE 24
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#define MULTI_MECHADOLL1_Q1 25
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#define MULTI_MECHADOLL1_Q2 26
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#define MULTI_MECHADOLL1_Q3 27
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#define MULTI_MECHADOLL2_Q1 28
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#define MULTI_MECHADOLL2_Q2 29
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#define MULTI_MECHADOLL2_Q3 30
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#define MULTI_MECHADOLL3_Q1 31
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#define MULTI_MECHADOLL3_Q2 32
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#define MULTI_MECHADOLL3_Q3 33
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#define MULTI_MECHADOLL4_Q1 34
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#define MULTI_MECHADOLL4_Q2 35
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#define MULTI_MECHADOLL4_Q3 36
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#define MULTI_MECHADOLL5_Q1 37
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#define MULTI_MECHADOLL5_Q2 38
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#define MULTI_MECHADOLL5_Q3 39
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#define MULTI_UNUSED_40 40
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#define MULTI_UNUSED_41 41
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#define MULTI_VENDING_MACHINE 42
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#define MULTI_MACH_BIKE_INFO 43
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#define MULTI_ACRO_BIKE_INFO 44
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#define MULTI_SATISFACTION 45
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#define MULTI_STERN_DEEPSEA 46
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#define MULTI_UNUSED_ASH_VENDOR 47 // Replaced by scrollable multichoice
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#define MULTI_GAME_CORNER_DOLLS 48
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#define MULTI_GAME_CORNER_COINS 49
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#define MULTI_HOWS_FISHING 50
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#define MULTI_UNUSED_51 51
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#define MULTI_SSTIDAL_SLATEPORT_WITH_BF 52
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#define MULTI_SSTIDAL_BATTLE_FRONTIER 53
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#define MULTI_RIGHTLEFT 54
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#define MULTI_GAME_CORNER_TMS 55
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#define MULTI_SSTIDAL_SLATEPORT_NO_BF 56
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#define MULTI_FLOORS 57
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#define MULTI_SHARDS_R 58
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#define MULTI_SHARDS_Y 59
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#define MULTI_SHARDS_RY 60
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#define MULTI_SHARDS_B 61
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#define MULTI_SHARDS_RB 62
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#define MULTI_SHARDS_YB 63
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#define MULTI_SHARDS_RYB 64
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#define MULTI_SHARDS_G 65
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#define MULTI_SHARDS_RG 66
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#define MULTI_SHARDS_YG 67
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#define MULTI_SHARDS_RYG 68
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#define MULTI_SHARDS_BG 69
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#define MULTI_SHARDS_RBG 70
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#define MULTI_SHARDS_YBG 71
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#define MULTI_SHARDS_RYBG 72
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#define MULTI_TOURNEY_WITH_RECORD 73
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#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74
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#define MULTI_WIRELESS_NO_RECORD_BERRY 75
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#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76
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#define MULTI_WIRELESS_NO_BERRY 77
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#define MULTI_WIRELESS_NO_RECORD 78
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#define MULTI_WIRELESS_ALL_SERVICES 79
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#define MULTI_WIRELESS_MINIGAME 80
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#define MULTI_LINK_LEADER 81
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#define MULTI_CONTEST_RANK 82
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#define MULTI_FRONTIER_ITEM_CHOOSE 83
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#define MULTI_LINK_CONTEST_INFO 84
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#define MULTI_LINK_CONTEST_MODE 85
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#define MULTI_FORCED_START_MENU 86
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#define MULTI_FRONTIER_GAMBLER_BET 87
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#define MULTI_TENT 88
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#define MULTI_UNUSED_SSTIDAL_1 89 // These 4 were replaced by CreateLilycoveSSTidalMultichoice
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#define MULTI_UNUSED_SSTIDAL_2 90 //
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#define MULTI_UNUSED_SSTIDAL_3 91 //
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#define MULTI_UNUSED_SSTIDAL_4 92 //
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#define MULTI_FOSSIL 93
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#define MULTI_YESNO 94
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#define MULTI_FRONTIER_RULES 95
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#define MULTI_BATTLE_ARENA_RULES 96
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#define MULTI_BATTLE_TOWER_RULES 97
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#define MULTI_BATTLE_DOME_RULES 98
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#define MULTI_BATTLE_FACTORY_RULES 99
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#define MULTI_BATTLE_PALACE_RULES 100
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#define MULTI_BATTLE_PYRAMID_RULES 101
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#define MULTI_BATTLE_PIKE_RULES 102
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#define MULTI_GO_ON_RECORD_REST_RETIRE 103
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#define MULTI_GO_ON_REST_RETIRE 104
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#define MULTI_GO_ON_RECORD_RETIRE 105
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#define MULTI_GO_ON_RETIRE 106
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#define MULTI_TOURNEY_NO_RECORD 107
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#define MULTI_TV_LATI 108
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#define MULTI_BATTLE_TOWER_FEELINGS 109
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#define MULTI_WHERES_RAYQUAZA 110
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#define MULTI_SLATEPORT_TENT_RULES 111
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#define MULTI_FALLARBOR_TENT_RULES 112
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#define MULTI_TAG_MATCH_TYPE 113
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// Lilycove SS Tidal Multichoice Selections
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#define SSTIDAL_SELECTION_SLATEPORT 0
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#define SSTIDAL_SELECTION_BATTLE_FRONTIER 1
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#define SSTIDAL_SELECTION_SOUTHERN_ISLAND 2
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#define SSTIDAL_SELECTION_NAVEL_ROCK 3
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#define SSTIDAL_SELECTION_BIRTH_ISLAND 4
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#define SSTIDAL_SELECTION_FARAWAY_ISLAND 5
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#define SSTIDAL_SELECTION_EXIT 6
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#define SSTIDAL_SELECTION_COUNT 7
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// Std String Ids
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#define STDSTRING_COOL 0
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#define STDSTRING_BEAUTY 1
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#define STDSTRING_CUTE 2
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#define STDSTRING_SMART 3
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#define STDSTRING_TOUGH 4
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#define STDSTRING_NORMAL 5
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#define STDSTRING_SUPER 6
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#define STDSTRING_HYPER 7
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#define STDSTRING_MASTER 8
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#define STDSTRING_COOL2 9
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#define STDSTRING_BEAUTY2 10
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#define STDSTRING_CUTE2 11
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#define STDSTRING_SMART2 12
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#define STDSTRING_TOUGH2 13
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#define STDSTRING_ITEMS 14
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#define STDSTRING_KEYITEMS 15
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#define STDSTRING_POKEBALLS 16
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#define STDSTRING_TMHMS 17
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#define STDSTRING_BERRIES 18
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#define STDSTRING_SINGLE 19
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#define STDSTRING_DOUBLE 20
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#define STDSTRING_MULTI 21
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#define STDSTRING_MULTI_LINK 22
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#define STDSTRING_BATTLE_TOWER 23
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#define STDSTRING_BATTLE_DOME 24
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#define STDSTRING_BATTLE_FACTORY 25
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#define STDSTRING_BATTLE_PALACE 26
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#define STDSTRING_BATTLE_ARENA 27
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#define STDSTRING_BATTLE_PIKE 28
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#define STDSTRING_BATTLE_PYRAMID 29
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#endif //GUARD_SCRIPT_MENU_CONSTANTS_H
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