mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
85 lines
2.6 KiB
C
85 lines
2.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == EFFECT_ELECTRIC_TERRAIN);
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ASSUME(gBattleMoves[MOVE_PSYCHIC_TERRAIN].effect == EFFECT_PSYCHIC_TERRAIN);
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ASSUME(gBattleMoves[MOVE_GRASSY_TERRAIN].effect == EFFECT_GRASSY_TERRAIN);
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ASSUME(gBattleMoves[MOVE_MISTY_TERRAIN].effect == EFFECT_MISTY_TERRAIN);
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ASSUME(gBattleMoves[MOVE_STEEL_ROLLER].effect == EFFECT_HIT_SET_REMOVE_TERRAIN);
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ASSUME(gBattleMoves[MOVE_ICE_SPINNER].effect == EFFECT_HIT_SET_REMOVE_TERRAIN);
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}
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SINGLE_BATTLE_TEST("Steel Roller and Ice Spinner can remove a terrain from the field")
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{
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u32 j;
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static const u16 terrainMoves[] =
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{
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MOVE_ELECTRIC_TERRAIN,
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MOVE_PSYCHIC_TERRAIN,
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MOVE_GRASSY_TERRAIN,
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MOVE_MISTY_TERRAIN,
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};
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u16 terrainMove;
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u16 removeTerrainMove;
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for (j = 0; j < ARRAY_COUNT(terrainMoves); j++)
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{
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PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainMoves[j]; }
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PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainMoves[j]; }
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, terrainMove, opponent);
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ANIMATION(ANIM_TYPE_MOVE, removeTerrainMove, player);
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switch (terrainMove)
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{
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case MOVE_ELECTRIC_TERRAIN:
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MESSAGE("The electricity disappeared from the battlefield.");
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break;
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case MOVE_PSYCHIC_TERRAIN:
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MESSAGE("The weirdness disappeared from the battlefield.");
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break;
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case MOVE_GRASSY_TERRAIN:
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MESSAGE("The grass disappeared from the battlefield.");
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break;
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case MOVE_MISTY_TERRAIN:
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MESSAGE("The mist disappeared from the battlefield.");
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break;
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}
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}
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}
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SINGLE_BATTLE_TEST("Steel Roller fails if there is no terrain on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STEEL_ROLLER); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_ROLLER, player);
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Ice Spinner doesn't fail if there is no terrain on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ICE_SPINNER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_SPINNER, player);
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NOT MESSAGE("But it failed!");
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}
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}
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