pokeemerald/include/battle_message.h
aaaaaa123456789 7dc95a0103 Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
2020-09-13 06:30:55 -03:00

297 lines
12 KiB
C

#ifndef GUARD_BATTLE_MESSAGE_H
#define GUARD_BATTLE_MESSAGE_H
#define TEXT_BUFF_ARRAY_COUNT 16
// for 0xFD
#define B_TXT_BUFF1 0x0
#define B_TXT_BUFF2 0x1
#define B_TXT_COPY_VAR_1 0x2
#define B_TXT_COPY_VAR_2 0x3
#define B_TXT_COPY_VAR_3 0x4
#define B_TXT_PLAYER_MON1_NAME 0x5
#define B_TXT_OPPONENT_MON1_NAME 0x6
#define B_TXT_PLAYER_MON2_NAME 0x7
#define B_TXT_OPPONENT_MON2_NAME 0x8
#define B_TXT_LINK_PLAYER_MON1_NAME 0x9
#define B_TXT_LINK_OPPONENT_MON1_NAME 0xA
#define B_TXT_LINK_PLAYER_MON2_NAME 0xB
#define B_TXT_LINK_OPPONENT_MON2_NAME 0xC
#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0xD
#define B_TXT_ATK_PARTNER_NAME 0xE
#define B_TXT_ATK_NAME_WITH_PREFIX 0xF
#define B_TXT_DEF_NAME_WITH_PREFIX 0x10
#define B_TXT_EFF_NAME_WITH_PREFIX 0x11 // EFF = short for gEffectBank
#define B_TXT_ACTIVE_NAME_WITH_PREFIX 0x12
#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 0x13
#define B_TXT_CURRENT_MOVE 0x14
#define B_TXT_LAST_MOVE 0x15
#define B_TXT_LAST_ITEM 0x16
#define B_TXT_LAST_ABILITY 0x17
#define B_TXT_ATK_ABILITY 0x18
#define B_TXT_DEF_ABILITY 0x19
#define B_TXT_SCR_ACTIVE_ABILITY 0x1A
#define B_TXT_EFF_ABILITY 0x1B
#define B_TXT_TRAINER1_CLASS 0x1C
#define B_TXT_TRAINER1_NAME 0x1D
#define B_TXT_LINK_PLAYER_NAME 0x1E
#define B_TXT_LINK_PARTNER_NAME 0x1F
#define B_TXT_LINK_OPPONENT1_NAME 0x20
#define B_TXT_LINK_OPPONENT2_NAME 0x21
#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
#define B_TXT_PLAYER_NAME 0x23
#define B_TXT_TRAINER1_LOSE_TEXT 0x24
#define B_TXT_TRAINER1_WIN_TEXT 0x25
#define B_TXT_26 0x26
#define B_TXT_PC_CREATOR_NAME 0x27
#define B_TXT_ATK_PREFIX1 0x28
#define B_TXT_DEF_PREFIX1 0x29
#define B_TXT_ATK_PREFIX2 0x2A
#define B_TXT_DEF_PREFIX2 0x2B
#define B_TXT_ATK_PREFIX3 0x2C
#define B_TXT_DEF_PREFIX3 0x2D
#define B_TXT_TRAINER2_CLASS 0x2E
#define B_TXT_TRAINER2_NAME 0x2F
#define B_TXT_TRAINER2_LOSE_TEXT 0x30
#define B_TXT_TRAINER2_WIN_TEXT 0x31
#define B_TXT_PARTNER_CLASS 0x32
#define B_TXT_PARTNER_NAME 0x33
#define B_TXT_BUFF3 0x34
// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
#define B_BUFF_STRING 0
#define B_BUFF_NUMBER 1
#define B_BUFF_MOVE 2
#define B_BUFF_TYPE 3
#define B_BUFF_MON_NICK_WITH_PREFIX 4
#define B_BUFF_STAT 5
#define B_BUFF_SPECIES 6
#define B_BUFF_MON_NICK 7
#define B_BUFF_NEGATIVE_FLAVOR 8
#define B_BUFF_ABILITY 9
#define B_BUFF_ITEM 10
#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
#define B_BUFF_EOS 0xFF
#define PREPARE_FLAVOR_BUFFER(textVar, flavorId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NEGATIVE_FLAVOR; \
textVar[2] = flavorId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_STAT_BUFFER(textVar, statId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STAT; \
textVar[2] = statId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ABILITY; \
textVar[2] = abilityId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_TYPE_BUFFER(textVar, typeId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_TYPE; \
textVar[2] = typeId; \
textVar[3] = B_BUFF_EOS; \
}
#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 1; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = B_BUFF_EOS; \
}
#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 2; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = B_BUFF_EOS; \
}
#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_NUMBER; \
textVar[2] = 4; \
textVar[3] = maxDigits; \
textVar[4] = (number); \
textVar[5] = (number & 0x0000FF00) >> 8; \
textVar[6] = (number & 0x00FF0000) >> 16; \
textVar[7] = (number & 0xFF000000) >> 24; \
textVar[8] = B_BUFF_EOS; \
}
#define PREPARE_STRING_BUFFER(textVar, stringId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_STRING; \
textVar[2] = stringId; \
textVar[3] = (stringId & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MOVE_BUFFER(textVar, move) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MOVE; \
textVar[2] = (move & 0xFF); \
textVar[3] = (move & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_ITEM_BUFFER(textVar, item) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_ITEM; \
textVar[2] = item; \
textVar[3] = (item & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_SPECIES_BUFFER(textVar, species) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_SPECIES; \
textVar[2] = species; \
textVar[3] = (species & 0xFF00) >> 8; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, battler, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
textVar[2] = battler; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
#define PREPARE_MON_NICK_BUFFER(textVar, battler, partyId) \
{ \
textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
textVar[1] = B_BUFF_MON_NICK; \
textVar[2] = battler; \
textVar[3] = partyId; \
textVar[4] = B_BUFF_EOS; \
}
struct BattleMsgData
{
u16 currentMove;
u16 originallyUsedMove;
u16 lastItem;
u8 lastAbility;
u8 scrActive;
u8 unk1605E;
u8 hpScale;
u8 itemEffectBattler;
u8 moveType;
u8 abilities[MAX_BATTLERS_COUNT];
u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT];
};
void BufferStringBattle(u16 stringID);
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattlePutTextOnWindow(const u8* text, u8 windowId);
void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
extern struct BattleMsgData *gBattleMsgDataPtr;
extern const u8* const gBattleStringsTable[];
extern const u8* const gStatNamesTable[];
extern const u8* const gPokeblockWasTooXStringTable[];
extern const u8* const gRefereeStringsTable[];
extern const u8* const gStatNamesTable2[];
extern const u8 *const gRoundsStringTable[];
extern const u8 gText_PkmnIsEvolving[];
extern const u8 gText_CongratsPkmnEvolved[];
extern const u8 gText_PkmnStoppedEvolving[];
extern const u8 gText_EllipsisQuestionMark[];
extern const u8 gText_WhatWillPkmnDo[];
extern const u8 gText_WhatWillPkmnDo2[];
extern const u8 gText_WhatWillWallyDo[];
extern const u8 gText_LinkStandby[];
extern const u8 gText_BattleMenu[];
extern const u8 gText_SafariZoneMenu[];
extern const u8 gText_MoveInterfacePP[];
extern const u8 gText_MoveInterfaceType[];
extern const u8 gText_MoveInterfacePpType[];
extern const u8 gText_MoveInterfaceDynamicColors[];
extern const u8 gText_WhichMoveToForget4[];
extern const u8 gText_BattleYesNoChoice[];
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gText_BattleSwitchWhich2[];
extern const u8 gText_BattleSwitchWhich3[];
extern const u8 gText_BattleSwitchWhich4[];
extern const u8 gText_BattleSwitchWhich5[];
extern const u8 gText_SafariBalls[];
extern const u8 gText_SafariBallLeft[];
extern const u8 gText_Sleep[];
extern const u8 gText_Poison[];
extern const u8 gText_Burn[];
extern const u8 gText_Paralysis[];
extern const u8 gText_Ice[];
extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
extern const u8 gText_SpaceAndSpace[];
extern const u8 gText_CommaSpace[];
extern const u8 gText_Space2[];
extern const u8 gText_LineBreak[];
extern const u8 gText_NewLine[];
extern const u8 gText_Are[];
extern const u8 gText_Are2[];
extern const u8 gText_BadEgg[];
extern const u8 gText_BattleWallyName[];
extern const u8 gText_Win[];
extern const u8 gText_Loss[];
extern const u8 gText_Draw[];
extern const u8 gText_StatRose[];
extern const u8 gText_PkmnsStatChanged2[];
extern const u8 gText_PkmnGettingPumped[];
extern const u8 gText_PkmnShroudedInMist[];
extern const u8 gText_PkmnsXPreventsSwitching[];
extern const u8 gText_TheGreatNewHope[];
extern const u8 gText_WillChampionshipDreamComeTrue[];
extern const u8 gText_AFormerChampion[];
extern const u8 gText_ThePreviousChampion[];
extern const u8 gText_TheUnbeatenChampion[];
extern const u8 gText_PlayerMon1Name[];
extern const u8 gText_Vs[];
extern const u8 gText_OpponentMon1Name[];
extern const u8 gText_Mind[];
extern const u8 gText_Skill[];
extern const u8 gText_Body[];
extern const u8 gText_Judgement[];
extern const u8 gText_EmptyString3[];
extern const u8 gText_RecordBattleToPass[];
extern const u8 gText_BattleRecordedOnPass[];
extern const u8 gText_BattleTourney[];
extern const u16 gMissStringIds[];
extern const u16 gTrappingMoves[];
#endif // GUARD_BATTLE_MESSAGE_H