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https://github.com/Ninjdai1/pokeemerald.git
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73 lines
1.5 KiB
ArmAsm
73 lines
1.5 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_blizzard2_grp, voicegroup128
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.equ se_m_blizzard2_pri, 4
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.equ se_m_blizzard2_rev, reverb_set+50
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.equ se_m_blizzard2_mvl, 127
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.equ se_m_blizzard2_key, 0
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.equ se_m_blizzard2_tbs, 1
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.equ se_m_blizzard2_exg, 0
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.equ se_m_blizzard2_cmp, 1
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.section .rodata
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.global se_m_blizzard2
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.align 2
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@********************** Track 1 **********************@
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se_m_blizzard2_1:
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.byte KEYSH , se_m_blizzard2_key+0
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.byte TEMPO , 150*se_m_blizzard2_tbs/2
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.byte VOICE , 22
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_m_blizzard2_mvl/mxv
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.byte BEND , c_v+0
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.byte N24 , Gn3 , v108
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.byte W02
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.byte PAN , c_v-19
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.byte W04
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.byte c_v+0
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.byte W01
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.byte VOL , 97*se_m_blizzard2_mvl/mxv
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.byte W01
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.byte PAN , c_v+16
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.byte W01
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.byte VOL , 84*se_m_blizzard2_mvl/mxv
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.byte W03
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.byte 76*se_m_blizzard2_mvl/mxv
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.byte PAN , c_v+2
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.byte W02
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.byte VOL , 55*se_m_blizzard2_mvl/mxv
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.byte PAN , c_v-8
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.byte W02
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.byte VOL , 39*se_m_blizzard2_mvl/mxv
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.byte W02
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.byte PAN , c_v+0
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.byte W01
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.byte VOL , 25*se_m_blizzard2_mvl/mxv
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.byte W01
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.byte PAN , c_v+8
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.byte W01
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.byte VOL , 13*se_m_blizzard2_mvl/mxv
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.byte W03
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.byte 7*se_m_blizzard2_mvl/mxv
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.byte PAN , c_v+0
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.byte W24
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.byte FINE
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@******************************************************@
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.align 2
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se_m_blizzard2:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_blizzard2_pri @ Priority
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.byte se_m_blizzard2_rev @ Reverb.
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.word se_m_blizzard2_grp
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.word se_m_blizzard2_1
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.end
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