pokeemerald/include/constants/trainer_hill.h

49 lines
1.8 KiB
C

#ifndef GUARD_CONSTANTS_TRAINER_HILL_H
#define GUARD_CONSTANTS_TRAINER_HILL_H
#define TRAINER_HILL_1F 1
#define TRAINER_HILL_2F 2
#define TRAINER_HILL_3F 3
#define TRAINER_HILL_4F 4
#define TRAINER_HILL_ROOF 5
#define TRAINER_HILL_ENTRANCE 6
#define NUM_TRAINER_HILL_FLOORS 4
#define NUM_TRAINER_HILL_FLOORS_JP 2
#define NUM_TRAINER_HILL_PRIZE_LISTS 10
#define TRAINER_HILL_FUNC_START 0
#define TRAINER_HILL_FUNC_GET_OWNER_STATE 1
#define TRAINER_HILL_FUNC_GIVE_PRIZE 2
#define TRAINER_HILL_FUNC_CHECK_FINAL_TIME 3
#define TRAINER_HILL_FUNC_RESUME_TIMER 4
#define TRAINER_HILL_FUNC_SET_LOST 5
#define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6
#define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7
#define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8
#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9
#define TRAINER_HILL_FUNC_IN_CHALLENGE 10
#define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11
#define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12
#define TRAINER_HILL_FUNC_GET_GAME_SAVED 13
#define TRAINER_HILL_FUNC_SET_GAME_SAVED 14
#define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15
#define TRAINER_HILL_FUNC_GET_WON 16
#define TRAINER_HILL_FUNC_SET_TAG 17
#define TRAINER_HILL_TEXT_INTRO 2
#define TRAINER_HILL_TEXT_PLAYER_LOST 3
#define TRAINER_HILL_TEXT_PLAYER_WON 4
#define TRAINER_HILL_TEXT_AFTER 5
#define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * 2)
#define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * 2)
// Values returned by TrainerHillGetChallengeStatus
#define TRAINER_HILL_PLAYER_STATUS_LOST 0
#define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1
#define TRAINER_HILL_PLAYER_STATUS_NORMAL 2
#endif