mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
662 lines
19 KiB
C
662 lines
19 KiB
C
#include "global.h"
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#include "evolution_graphics.h"
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#include "sprite.h"
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#include "trig.h"
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#include "random.h"
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#include "decompress.h"
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#include "task.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "palette.h"
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#include "constants/rgb.h"
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static void SpriteCB_Sparkle_Dummy(struct Sprite *sprite);
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static void Task_Sparkles_SpiralUpward_Init(u8 taskId);
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static void Task_Sparkles_SpiralUpward(u8 taskId);
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static void Task_Sparkles_SpiralUpward_End(u8 taskId);
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static void Task_Sparkles_ArcDown_Init(u8 taskId);
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static void Task_Sparkles_ArcDown(u8 taskId);
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static void Task_Sparkles_ArcDown_End(u8 taskId);
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static void Task_Sparkles_CircleInward_Init(u8 taskId);
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static void Task_Sparkles_CircleInward(u8 taskId);
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static void Task_Sparkles_CircleInward_End(u8 taskId);
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static void Task_Sparkles_SprayAndFlash_Init(u8 taskId);
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static void Task_Sparkles_SprayAndFlash(u8 taskId);
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static void Task_Sparkles_SprayAndFlashTrade_Init(u8 taskId);
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static void Task_Sparkles_SprayAndFlashTrade(u8 taskId);
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static void Task_Sparkles_SprayAndFlash_End(u8 taskId);
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static void Task_CycleEvolutionMonSprite_Init(u8 taskId);
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static void Task_CycleEvolutionMonSprite_TryEnd(u8 taskId);
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static void Task_CycleEvolutionMonSprite_UpdateSize(u8 taskId);
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static void EndOnPreEvoMon(u8 taskId);
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static void EndOnPostEvoMon(u8 taskId);
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#define TAG_SPARKLE 1001
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static const u16 sEvoSparkle_Pal[] = INCBIN_U16("graphics/misc/evo_sparkle.gbapal");
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static const u32 sEvoSparkle_Gfx[] = INCBIN_U32("graphics/misc/evo_sparkle.4bpp.lz");
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static const struct CompressedSpriteSheet sEvoSparkleSpriteSheets[] =
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{
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{sEvoSparkle_Gfx, 0x20, TAG_SPARKLE},
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{NULL, 0, 0}
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};
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static const struct SpritePalette sEvoSparkleSpritePals[] =
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{
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{sEvoSparkle_Pal, TAG_SPARKLE},
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{NULL, 0}
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};
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static const struct OamData sOamData_EvoSparkle =
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{
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.y = DISPLAY_HEIGHT,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_EvoSparkle[] =
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{
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ANIMCMD_FRAME(0, 8),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_EvoSparkle[] =
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{
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sSpriteAnim_EvoSparkle,
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};
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static const struct SpriteTemplate sEvoSparkleSpriteTemplate =
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{
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.tileTag = TAG_SPARKLE,
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.paletteTag = TAG_SPARKLE,
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.oam = &sOamData_EvoSparkle,
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.anims = sSpriteAnimTable_EvoSparkle,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_Sparkle_Dummy
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};
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static const u16 sEvoSparkleMatrices[] =
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{
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0x3C0, 0x380, 0x340, 0x300, 0x2C0, 0x280,
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0x240, 0x200, 0x1C0, 0x180, 0x140, 0x100
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};
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static const s16 sUnused[] =
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{
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-4, 0x10,
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-3, 0x30,
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-2, 0x50,
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-1, 0x70,
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1, 0x70,
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2, 0x50,
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3, 0x30,
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4, 0x10
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};
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static void SpriteCB_Sparkle_Dummy(struct Sprite *sprite)
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{
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}
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static void SetEvoSparklesMatrices(void)
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{
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u16 i;
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for (i = 0; i < ARRAY_COUNT(sEvoSparkleMatrices); i++)
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SetOamMatrix(20 + i, sEvoSparkleMatrices[i], 0, 0, sEvoSparkleMatrices[i]);
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}
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#define sSpeed data[3]
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#define sAmplitude data[5]
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#define sTrigIdx data[6]
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#define sTimer data[7]
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static void SpriteCB_Sparkle_SpiralUpward(struct Sprite *sprite)
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{
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if (sprite->y > 8)
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{
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u8 matrixNum;
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sprite->y = 88 - (sprite->sTimer * sprite->sTimer) / 80;
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sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude) / 4;
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sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
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sprite->sTrigIdx += 4;
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if (sprite->sTimer & 1)
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sprite->sAmplitude--;
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sprite->sTimer++;
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if (sprite->y2 > 0)
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sprite->subpriority = 1;
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else
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sprite->subpriority = 20;
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matrixNum = sprite->sAmplitude / 4 + 20;
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if (matrixNum > 31)
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matrixNum = 31;
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sprite->oam.matrixNum = matrixNum;
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}
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else
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DestroySprite(sprite);
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}
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static void CreateSparkle_SpiralUpward(u8 trigIdx)
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{
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u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 88, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].sAmplitude = 48;
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gSprites[spriteId].sTrigIdx = trigIdx;
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gSprites[spriteId].sTimer = 0;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 31;
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gSprites[spriteId].callback = SpriteCB_Sparkle_SpiralUpward;
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}
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}
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static void SpriteCB_Sparkle_ArcDown(struct Sprite *sprite)
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{
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if (sprite->y < 88)
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{
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sprite->y = 8 + (sprite->sTimer * sprite->sTimer) / 5;
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sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude) / 4;
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sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
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sprite->sAmplitude = 8 + Sin((u8)(sprite->sTimer * 4), 40);
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sprite->sTimer++;
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}
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else
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DestroySprite(sprite);
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}
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static void CreateSparkle_ArcDown(u8 trigIdx)
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{
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u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 8, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].sAmplitude = 8;
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gSprites[spriteId].sTrigIdx = trigIdx;
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gSprites[spriteId].sTimer = 0;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 25;
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gSprites[spriteId].subpriority = 1;
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gSprites[spriteId].callback = SpriteCB_Sparkle_ArcDown;
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}
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}
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static void SpriteCB_Sparkle_CircleInward(struct Sprite *sprite)
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{
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if (sprite->sAmplitude > 8)
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{
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sprite->y2 = Sin((u8)sprite->sTrigIdx, sprite->sAmplitude);
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sprite->x2 = Cos((u8)sprite->sTrigIdx, sprite->sAmplitude);
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sprite->sAmplitude -= sprite->sSpeed;
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sprite->sTrigIdx += 4;
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}
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else
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DestroySprite(sprite);
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}
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static void CreateSparkle_CircleInward(u8 trigIdx, u8 speed)
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{
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u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 56, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].sSpeed = speed;
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gSprites[spriteId].sAmplitude = 120;
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gSprites[spriteId].sTrigIdx = trigIdx;
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gSprites[spriteId].sTimer = 0;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 31;
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gSprites[spriteId].subpriority = 1;
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gSprites[spriteId].callback = SpriteCB_Sparkle_CircleInward;
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}
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}
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static void SpriteCB_Sparkle_Spray(struct Sprite *sprite)
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{
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if (!(sprite->sTimer & 3))
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sprite->y++;
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if (sprite->sTrigIdx < 128)
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{
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u8 matrixNum;
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sprite->y2 = -Sin((u8)sprite->sTrigIdx, sprite->sAmplitude);
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sprite->x = (DISPLAY_WIDTH / 2) + (sprite->sSpeed * sprite->sTimer) / 3;
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sprite->sTrigIdx++;
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matrixNum = 31 - (sprite->sTrigIdx * 12 / 128);
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if (sprite->sTrigIdx > 64)
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sprite->subpriority = 1;
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else
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{
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sprite->invisible = FALSE;
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sprite->subpriority = 20;
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if (sprite->sTrigIdx > 112 && sprite->sTrigIdx & 1)
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sprite->invisible = TRUE;
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}
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if (matrixNum < 20)
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matrixNum = 20;
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sprite->oam.matrixNum = matrixNum;
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sprite->sTimer++;
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}
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else
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DestroySprite(sprite);
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}
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static void CreateSparkle_Spray(u8 id)
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{
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u8 spriteId = CreateSprite(&sEvoSparkleSpriteTemplate, DISPLAY_WIDTH / 2, 56, 0);
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].sSpeed = 3 - (Random() % 7);
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gSprites[spriteId].sAmplitude = 48 + (Random() & 0x3F);
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gSprites[spriteId].sTimer = 0;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 31;
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gSprites[spriteId].subpriority = 20;
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gSprites[spriteId].callback = SpriteCB_Sparkle_Spray;
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}
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}
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void LoadEvoSparkleSpriteAndPal(void)
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{
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LoadCompressedSpriteSheetUsingHeap(&sEvoSparkleSpriteSheets[0]);
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LoadSpritePalettes(sEvoSparkleSpritePals);
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}
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#define tPalNum data[1]
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#define tTimer data[15]
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u8 EvolutionSparkles_SpiralUpward(u16 palNum)
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{
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u8 taskId = CreateTask(Task_Sparkles_SpiralUpward_Init, 0);
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gTasks[taskId].tPalNum = palNum;
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return taskId;
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}
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static void Task_Sparkles_SpiralUpward_Init(u8 taskId)
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{
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SetEvoSparklesMatrices();
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gTasks[taskId].tTimer = 0;
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BeginNormalPaletteFade(3 << gTasks[taskId].tPalNum, 0xA, 0, 0x10, RGB_WHITE);
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gTasks[taskId].func = Task_Sparkles_SpiralUpward;
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PlaySE(SE_M_MEGA_KICK); // 'Charging up' sound for the sparkles as they spiral upwards
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}
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static void Task_Sparkles_SpiralUpward(u8 taskId)
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{
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if (gTasks[taskId].tTimer < 64)
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{
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if (!(gTasks[taskId].tTimer & 7))
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{
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u8 i;
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for (i = 0; i < 4; i++)
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CreateSparkle_SpiralUpward((gTasks[taskId].tTimer & 120) * 2 + i * 64);
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}
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gTasks[taskId].tTimer++;
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}
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else
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{
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gTasks[taskId].tTimer = 96;
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gTasks[taskId].func = Task_Sparkles_SpiralUpward_End;
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}
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}
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static void Task_Sparkles_SpiralUpward_End(u8 taskId)
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{
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if (gTasks[taskId].tTimer != 0)
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gTasks[taskId].tTimer--;
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else
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DestroyTask(taskId);
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}
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u8 EvolutionSparkles_ArcDown(void)
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{
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return CreateTask(Task_Sparkles_ArcDown_Init, 0);
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}
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static void Task_Sparkles_ArcDown_Init(u8 taskId)
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{
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SetEvoSparklesMatrices();
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gTasks[taskId].tTimer = 0;
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gTasks[taskId].func = Task_Sparkles_ArcDown;
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PlaySE(SE_M_BUBBLE_BEAM2);
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}
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static void Task_Sparkles_ArcDown(u8 taskId)
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{
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if (gTasks[taskId].tTimer < 96)
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{
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if (gTasks[taskId].tTimer < 6)
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{
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u8 i;
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for (i = 0; i < 9; i++)
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CreateSparkle_ArcDown(i * 16);
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}
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gTasks[taskId].tTimer++;
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}
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else
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gTasks[taskId].func = Task_Sparkles_ArcDown_End;
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}
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static void Task_Sparkles_ArcDown_End(u8 taskId)
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{
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DestroyTask(taskId);
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}
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u8 EvolutionSparkles_CircleInward(void)
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{
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return CreateTask(Task_Sparkles_CircleInward_Init, 0);
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}
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static void Task_Sparkles_CircleInward_Init(u8 taskId)
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{
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SetEvoSparklesMatrices();
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gTasks[taskId].tTimer = 0;
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gTasks[taskId].func = Task_Sparkles_CircleInward;
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PlaySE(SE_SHINY);
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}
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static void Task_Sparkles_CircleInward(u8 taskId)
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{
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if (gTasks[taskId].tTimer < 48)
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{
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if (gTasks[taskId].tTimer == 0)
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{
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u8 i;
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for (i = 0; i < 16; i++)
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CreateSparkle_CircleInward(i * 16, 4);
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}
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if (gTasks[taskId].tTimer == 32)
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{
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u8 i;
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for (i = 0; i < 16; i++)
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CreateSparkle_CircleInward(i * 16, 8);
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}
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gTasks[taskId].tTimer++;
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}
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else
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gTasks[taskId].func = Task_Sparkles_CircleInward_End;
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}
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static void Task_Sparkles_CircleInward_End(u8 taskId)
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{
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DestroyTask(taskId);
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}
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#define tSpecies data[2] // Never read
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u8 EvolutionSparkles_SprayAndFlash(u16 species)
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{
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u8 taskId = CreateTask(Task_Sparkles_SprayAndFlash_Init, 0);
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gTasks[taskId].tSpecies = species;
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return taskId;
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}
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static void Task_Sparkles_SprayAndFlash_Init(u8 taskId)
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{
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SetEvoSparklesMatrices();
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gTasks[taskId].tTimer = 0;
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CpuSet(&gPlttBufferFaded[0x20], &gPlttBufferUnfaded[0x20], 0x30);
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BeginNormalPaletteFade(0xFFF9041C, 0, 0, 0x10, RGB_WHITE); // was 0xFFF9001C in R/S
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gTasks[taskId].func = Task_Sparkles_SprayAndFlash;
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PlaySE(SE_M_PETAL_DANCE);
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}
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static void Task_Sparkles_SprayAndFlash(u8 taskId)
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{
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if (gTasks[taskId].tTimer < 128)
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{
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u8 i;
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switch (gTasks[taskId].tTimer)
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{
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default:
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if (gTasks[taskId].tTimer < 50)
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CreateSparkle_Spray(Random() & 7);
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break;
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case 0:
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for (i = 0; i < 8; i++)
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CreateSparkle_Spray(i);
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break;
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case 32:
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BeginNormalPaletteFade(0xFFFF041C, 0x10, 0x10, 0, RGB_WHITE); // was 0xFFF9001C in R/S
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break;
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}
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gTasks[taskId].tTimer++;
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}
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else
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gTasks[taskId].func = Task_Sparkles_SprayAndFlash_End;
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}
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static void Task_Sparkles_SprayAndFlash_End(u8 taskId)
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{
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if (!gPaletteFade.active)
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DestroyTask(taskId);
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}
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// Separate from EvolutionSparkles_SprayAndFlash for difference in fade color
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u8 EvolutionSparkles_SprayAndFlash_Trade(u16 species)
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{
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u8 taskId = CreateTask(Task_Sparkles_SprayAndFlashTrade_Init, 0);
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gTasks[taskId].tSpecies = species;
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return taskId;
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}
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static void Task_Sparkles_SprayAndFlashTrade_Init(u8 taskId)
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{
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SetEvoSparklesMatrices();
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gTasks[taskId].tTimer = 0;
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CpuSet(&gPlttBufferFaded[0x20], &gPlttBufferUnfaded[0x20], 0x30);
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BeginNormalPaletteFade(0xFFF90400, 0, 0, 0x10, RGB_WHITE); // was 0xFFFF0001 in R/S
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gTasks[taskId].func = Task_Sparkles_SprayAndFlashTrade;
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PlaySE(SE_M_PETAL_DANCE);
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}
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static void Task_Sparkles_SprayAndFlashTrade(u8 taskId)
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{
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if (gTasks[taskId].tTimer < 128)
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{
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u8 i;
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switch (gTasks[taskId].tTimer)
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{
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default:
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if (gTasks[taskId].tTimer < 50)
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CreateSparkle_Spray(Random() & 7);
|
|
break;
|
|
case 0:
|
|
for (i = 0; i < 8; i++)
|
|
CreateSparkle_Spray(i);
|
|
break;
|
|
case 32:
|
|
BeginNormalPaletteFade(0xFFFF0400, 0x10, 0x10, 0, RGB_WHITE); // was 0xFFFF0001 in R/S
|
|
break;
|
|
}
|
|
gTasks[taskId].tTimer++;
|
|
}
|
|
else
|
|
gTasks[taskId].func = Task_Sparkles_SprayAndFlash_End;
|
|
}
|
|
|
|
#undef tTimer
|
|
#undef tSpecies
|
|
|
|
static void SpriteCB_EvolutionMonSprite(struct Sprite *sprite)
|
|
{
|
|
|
|
}
|
|
|
|
#define tPreEvoSpriteId data[1]
|
|
#define tPostEvoSpriteId data[2]
|
|
#define tPreEvoScale data[3]
|
|
#define tPostEvoScale data[4]
|
|
#define tShowingPostEvo data[5]
|
|
#define tScaleSpeed data[6]
|
|
#define tEvoStopped data[8]
|
|
|
|
#define MATRIX_PRE_EVO 30
|
|
#define MATRIX_POST_EVO 31
|
|
|
|
#define MON_MAX_SCALE 256
|
|
#define MON_MIN_SCALE 16
|
|
|
|
// Alternately grow/shrink the pre-evolution and post-evolution mon sprites
|
|
u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
|
|
{
|
|
u16 i;
|
|
u16 monPalette[16];
|
|
u8 taskId;
|
|
s32 toDiv;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(monPalette); i++)
|
|
monPalette[i] = RGB_WHITE;
|
|
|
|
taskId = CreateTask(Task_CycleEvolutionMonSprite_Init, 0);
|
|
gTasks[taskId].tPreEvoSpriteId = preEvoSpriteId;
|
|
gTasks[taskId].tPostEvoSpriteId = postEvoSpriteId;
|
|
gTasks[taskId].tPreEvoScale = MON_MAX_SCALE;
|
|
gTasks[taskId].tPostEvoScale = MON_MIN_SCALE;
|
|
|
|
toDiv = 65536;
|
|
SetOamMatrix(MATRIX_PRE_EVO, MON_MAX_SCALE, 0, 0, MON_MAX_SCALE);
|
|
SetOamMatrix(MATRIX_POST_EVO, toDiv / gTasks[taskId].tPostEvoScale, 0, 0, toDiv / gTasks[taskId].tPostEvoScale);
|
|
|
|
gSprites[preEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
|
|
gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
gSprites[preEvoSpriteId].oam.matrixNum = MATRIX_PRE_EVO;
|
|
gSprites[preEvoSpriteId].invisible = FALSE;
|
|
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
|
|
|
|
gSprites[postEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
|
|
gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
|
gSprites[postEvoSpriteId].oam.matrixNum = MATRIX_POST_EVO;
|
|
gSprites[postEvoSpriteId].invisible = FALSE;
|
|
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
|
|
|
|
gTasks[taskId].tEvoStopped = FALSE;
|
|
return taskId;
|
|
}
|
|
|
|
static void Task_CycleEvolutionMonSprite_Init(u8 taskId)
|
|
{
|
|
gTasks[taskId].tShowingPostEvo = FALSE;
|
|
gTasks[taskId].tScaleSpeed = 8;
|
|
gTasks[taskId].func = Task_CycleEvolutionMonSprite_TryEnd;
|
|
}
|
|
|
|
// Try to end sprite cycling
|
|
// If evo hasn't stopped or growth/shrink speed hasn't been maxed out, start another cycle
|
|
static void Task_CycleEvolutionMonSprite_TryEnd(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tEvoStopped)
|
|
EndOnPreEvoMon(taskId);
|
|
else if (gTasks[taskId].tScaleSpeed == 128)
|
|
EndOnPostEvoMon(taskId);
|
|
else
|
|
{
|
|
gTasks[taskId].tScaleSpeed += 2;
|
|
gTasks[taskId].tShowingPostEvo ^= 1;
|
|
gTasks[taskId].func = Task_CycleEvolutionMonSprite_UpdateSize;
|
|
}
|
|
}
|
|
|
|
static void Task_CycleEvolutionMonSprite_UpdateSize(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tEvoStopped)
|
|
gTasks[taskId].func = EndOnPreEvoMon;
|
|
else
|
|
{
|
|
u16 oamMatrixArg;
|
|
u8 numSpritesFinished = 0;
|
|
if (!gTasks[taskId].tShowingPostEvo)
|
|
{
|
|
// Set pre-evo sprite growth
|
|
if (gTasks[taskId].tPreEvoScale < MON_MAX_SCALE - gTasks[taskId].tScaleSpeed)
|
|
gTasks[taskId].tPreEvoScale += gTasks[taskId].tScaleSpeed;
|
|
else
|
|
{
|
|
gTasks[taskId].tPreEvoScale = MON_MAX_SCALE;
|
|
numSpritesFinished++;
|
|
}
|
|
|
|
// Set post-evo sprite shrink
|
|
if (gTasks[taskId].tPostEvoScale > MON_MIN_SCALE + gTasks[taskId].tScaleSpeed)
|
|
gTasks[taskId].tPostEvoScale -= gTasks[taskId].tScaleSpeed;
|
|
else
|
|
{
|
|
gTasks[taskId].tPostEvoScale = MON_MIN_SCALE;
|
|
numSpritesFinished++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set post-evo sprite growth
|
|
if (gTasks[taskId].tPostEvoScale < MON_MAX_SCALE - gTasks[taskId].tScaleSpeed)
|
|
gTasks[taskId].tPostEvoScale += gTasks[taskId].tScaleSpeed;
|
|
else
|
|
{
|
|
gTasks[taskId].tPostEvoScale = MON_MAX_SCALE;
|
|
numSpritesFinished++;
|
|
}
|
|
|
|
// Set pre-evo sprite shrink
|
|
if (gTasks[taskId].tPreEvoScale > MON_MIN_SCALE + gTasks[taskId].tScaleSpeed)
|
|
gTasks[taskId].tPreEvoScale -= gTasks[taskId].tScaleSpeed;
|
|
else
|
|
{
|
|
gTasks[taskId].tPreEvoScale = MON_MIN_SCALE;
|
|
numSpritesFinished++;
|
|
}
|
|
}
|
|
|
|
// Grow/shrink pre-evo sprite
|
|
oamMatrixArg = 65536 / gTasks[taskId].tPreEvoScale;
|
|
SetOamMatrix(MATRIX_PRE_EVO, oamMatrixArg, 0, 0, oamMatrixArg);
|
|
|
|
// Grow/shrink post-evo sprite
|
|
oamMatrixArg = 65536 / gTasks[taskId].tPostEvoScale;
|
|
SetOamMatrix(MATRIX_POST_EVO, oamMatrixArg, 0, 0, oamMatrixArg);
|
|
|
|
// Both sprites have reached their size extreme
|
|
if (numSpritesFinished == 2)
|
|
gTasks[taskId].func = Task_CycleEvolutionMonSprite_TryEnd;
|
|
}
|
|
}
|
|
|
|
static void EndOnPostEvoMon(u8 taskId)
|
|
{
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.matrixNum = 0;
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].invisible = TRUE;
|
|
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.matrixNum = 0;
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].invisible = FALSE;
|
|
|
|
DestroyTask(taskId);
|
|
}
|
|
|
|
static void EndOnPreEvoMon(u8 taskId)
|
|
{
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].oam.matrixNum = 0;
|
|
gSprites[gTasks[taskId].tPreEvoSpriteId].invisible = FALSE;
|
|
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_OFF;
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].oam.matrixNum = 0;
|
|
gSprites[gTasks[taskId].tPostEvoSpriteId].invisible = TRUE;
|
|
|
|
DestroyTask(taskId);
|
|
}
|