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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1018 B
ArmAsm
54 lines
1018 B
ArmAsm
.include "MPlayDef.s"
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.equ se_fuusen1_grp, voicegroup128
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.equ se_fuusen1_pri, 4
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.equ se_fuusen1_rev, reverb_set+50
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.equ se_fuusen1_mvl, 127
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.equ se_fuusen1_key, 0
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.equ se_fuusen1_tbs, 1
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.equ se_fuusen1_exg, 0
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.equ se_fuusen1_cmp, 1
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.section .rodata
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.global se_fuusen1
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.align 2
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@********************** Track 1 **********************@
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se_fuusen1_1:
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.byte KEYSH , se_fuusen1_key+0
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.byte TEMPO , 240*se_fuusen1_tbs/2
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.byte VOICE , 2
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.byte BENDR , 12
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.byte VOL , 105*se_fuusen1_mvl/mxv
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.byte BEND , c_v+0
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.byte N06 , Cn4 , v127
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.byte W06
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.byte VOICE , 23
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.byte N02 , Cn3 , v112
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.byte W07
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.byte N01 , Cn4
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.byte W05
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.byte Cn3 , v100
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.byte W02
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.byte Gn3 , v092
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.byte W02
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.byte Cn3 , v072
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.byte W02
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.byte FINE
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@******************************************************@
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.align 2
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se_fuusen1:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_fuusen1_pri @ Priority
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.byte se_fuusen1_rev @ Reverb.
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.word se_fuusen1_grp
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.word se_fuusen1_1
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.end
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