mirror of
https://github.com/Ninjdai1/pokeemerald.git
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afcc1178b2
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
680 lines
27 KiB
C
680 lines
27 KiB
C
#include "global.h"
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#include "malloc.h"
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#include "battle.h"
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#include "pokemon.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_z_move.h"
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#include "battle_scripts.h"
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#include "graphics.h"
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#include "sprite.h"
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#include "window.h"
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#include "string_util.h"
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#include "text.h"
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#include "item.h"
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#include "strings.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "decompress.h"
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#include "task.h"
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#include "util.h"
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#include "gpu_regs.h"
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#include "battle_message.h"
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#include "pokedex.h"
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#include "palette.h"
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#include "international_string_util.h"
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#include "safari_zone.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "battle_debug.h"
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#include "constants/battle_config.h"
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#include "data.h"
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#include "pokemon_summary_screen.h"
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#include "constants/songs.h"
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#include "constants/items.h"
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#include "constants/species.h"
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#include "constants/hold_effects.h"
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#include "constants/battle_string_ids.h"
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#include "constants/battle_move_effects.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#define STAT_STAGE(battler, stat) (gBattleMons[battler].statStages[stat - 1])
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// Function Declarations
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static void SpriteCB_ZMoveTrigger(struct Sprite *sprite);
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static u16 GetSignatureZMove(u16 move, u16 species, u16 item);
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static u16 GetTypeBasedZMove(u16 move, u8 battler);
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static void ZMoveSelectionDisplayPpNumber(void);
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static void ZMoveSelectionDisplayPower(u16 move, u16 zMove);
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static void ShowZMoveTriggerSprite(void);
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static bool32 AreStatsMaxed(u8 battlerId, u8 n);
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static u8 GetZMoveScore(u8 battlerAtk, u8 battlerDef, u16 baseMove, u16 zMove);
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// Const Data
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static const struct SignatureZMove sSignatureZMoves[] =
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{
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// #ifdef NEW_POKEMON
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{SPECIES_PIKACHU_COSPLAY, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_PIKACHU_ROCK_STAR, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_PIKACHU_BELLE, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_PIKACHU_POP_STAR, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_PIKACHU_PH_D, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_PIKACHU_LIBRE, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_RAICHU_ALOLAN, ITEM_ALORAICHIUM_Z, MOVE_THUNDERBOLT, MOVE_STOKED_SPARKSURFER},
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{SPECIES_DECIDUEYE, ITEM_DECIDIUM_Z, MOVE_SPIRIT_SHACKLE, MOVE_SINISTER_ARROW_RAID},
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{SPECIES_INCINEROAR, ITEM_INCINIUM_Z, MOVE_DARKEST_LARIAT, MOVE_MALICIOUS_MOONSAULT},
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{SPECIES_KOMMO_O, ITEM_KOMMONIUM_Z, MOVE_CLANGING_SCALES, MOVE_CLANGOROUS_SOULBLAZE},
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{SPECIES_LUNALA, ITEM_LUNALIUM_Z, MOVE_MOONGEIST_BEAM, MOVE_MENACING_MOONRAZE_MAELSTROM},
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{SPECIES_NECROZMA_DAWN_WINGS, ITEM_LUNALIUM_Z, MOVE_MOONGEIST_BEAM, MOVE_MENACING_MOONRAZE_MAELSTROM},
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{SPECIES_LYCANROC, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
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{SPECIES_LYCANROC_MIDNIGHT, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
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{SPECIES_LYCANROC_DUSK, ITEM_LYCANIUM_Z, MOVE_STONE_EDGE, MOVE_SPLINTERED_STORMSHARDS},
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{SPECIES_MARSHADOW, ITEM_MARSHADIUM_Z, MOVE_SPECTRAL_THIEF, MOVE_SOUL_STEALING_7_STAR_STRIKE},
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{SPECIES_MIMIKYU, ITEM_MIMIKIUM_Z, MOVE_PLAY_ROUGH, MOVE_LETS_SNUGGLE_FOREVER},
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{SPECIES_MIMIKYU_BUSTED, ITEM_MIMIKIUM_Z, MOVE_PLAY_ROUGH, MOVE_LETS_SNUGGLE_FOREVER},
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{SPECIES_PIKACHU_ORIGINAL_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_HOENN_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_SINNOH_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_UNOVA_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_KALOS_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_ALOLA_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_PARTNER_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PIKACHU_WORLD_CAP, ITEM_PIKASHUNIUM_Z, MOVE_THUNDERBOLT, MOVE_10000000_VOLT_THUNDERBOLT},
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{SPECIES_PRIMARINA, ITEM_PRIMARIUM_Z, MOVE_SPARKLING_ARIA, MOVE_OCEANIC_OPERETTA},
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{SPECIES_SOLGALEO, ITEM_SOLGANIUM_Z, MOVE_SUNSTEEL_STRIKE, MOVE_SEARING_SUNRAZE_SMASH},
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{SPECIES_NECROZMA_DUSK_MANE, ITEM_SOLGANIUM_Z, MOVE_SUNSTEEL_STRIKE, MOVE_SEARING_SUNRAZE_SMASH},
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{SPECIES_TAPU_KOKO, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
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{SPECIES_TAPU_BULU, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
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{SPECIES_TAPU_LELE, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
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{SPECIES_TAPU_FINI, ITEM_TAPUNIUM_Z, MOVE_NATURES_MADNESS, MOVE_GUARDIAN_OF_ALOLA},
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{SPECIES_NECROZMA_ULTRA, ITEM_ULTRANECROZIUM_Z, MOVE_PHOTON_GEYSER, MOVE_LIGHT_THAT_BURNS_THE_SKY},
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// #endif
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{SPECIES_MEW, ITEM_MEWNIUM_Z, MOVE_PSYCHIC, MOVE_GENESIS_SUPERNOVA},
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{SPECIES_PIKACHU, ITEM_PIKANIUM_Z, MOVE_VOLT_TACKLE, MOVE_CATASTROPIKA},
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{SPECIES_EEVEE, ITEM_EEVIUM_Z, MOVE_LAST_RESORT, MOVE_EXTREME_EVOBOOST},
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{SPECIES_SNORLAX, ITEM_SNORLIUM_Z, MOVE_GIGA_IMPACT, MOVE_PULVERIZING_PANCAKE},
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};
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static const u8 sText_ResetStats[] = _("Reset Lowered Stats");
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static const u8 sText_StatsPlus[] = _("+ All Stats");
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static const u8 sText_StatsPlus2[] = _("++ All Stats");
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static const u8 sText_CritHitsPlus[] = _("+ Critical Hit Chance");
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static const u8 sText_FollowMe[] = _("Follow Me");
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static const u8 sText_RecoverHP[] = _("Recover HP");
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static const u8 sText_HealAllyHP[] = _("Heal Replacement HP");
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static const u8 sText_PowerColon[] = _("Power: ");
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static const u32 sZMoveTriggerGfx[] = INCBIN_U32("graphics/battle_interface/z_move_trigger.4bpp.lz");
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static const u16 sZMoveTriggerPal[] = INCBIN_U16("graphics/battle_interface/z_move_trigger.gbapal");
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static const struct CompressedSpriteSheet sSpriteSheet_ZMoveTrigger = {
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sZMoveTriggerGfx, (32 * 32) / 2, TAG_ZMOVE_TRIGGER_TILE
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};
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static const struct SpritePalette sSpritePalette_ZMoveTrigger = {
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sZMoveTriggerPal, TAG_ZMOVE_TRIGGER_PAL
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};
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static const struct OamData sOamData_ZMoveTrigger =
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{
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.shape = SPRITE_SHAPE(32x32),
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.size = SPRITE_SIZE(32x32),
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.priority = 1,
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};
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static const struct SpriteTemplate sSpriteTemplate_ZMoveTrigger =
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{
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.tileTag = TAG_ZMOVE_TRIGGER_TILE,
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.paletteTag = TAG_ZMOVE_TRIGGER_PAL,
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.oam = &sOamData_ZMoveTrigger,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_ZMoveTrigger
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};
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// Functions
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bool8 IsZMove(u16 move)
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{
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return move >= FIRST_Z_MOVE && move <= LAST_Z_MOVE;
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}
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void QueueZMove(u8 battlerId, u16 baseMove)
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{
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gBattleStruct->zmove.toBeUsed[battlerId] = gBattleStruct->zmove.chosenZMove;
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gBattleStruct->zmove.baseMoves[battlerId] = baseMove;
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if (gBattleStruct->zmove.chosenZMove == MOVE_LIGHT_THAT_BURNS_THE_SKY)
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gBattleStruct->zmove.splits[battlerId] = GetSplitBasedOnStats(battlerId);
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else
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gBattleStruct->zmove.splits[battlerId] = gBattleMoves[baseMove].split;
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}
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bool32 IsViableZMove(u8 battlerId, u16 move)
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{
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struct Pokemon *mon;
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struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]))->mega);
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u8 battlerPosition = GetBattlerPosition(battlerId);
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u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId));
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u32 item;
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u16 holdEffect;
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u16 species;
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if (gBattleStruct->zmove.used[battlerId])
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return FALSE;
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species = gBattleMons[battlerId].species;
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item = gBattleMons[battlerId].item;
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if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))
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return FALSE;
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#ifdef ITEM_Z_RING
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if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_RING, 1))
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return FALSE;
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#endif
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if (mega->alreadyEvolved[battlerPosition])
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return FALSE; // Trainer has mega evolved
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
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return FALSE; // Partner has mega evolved or is about to mega evolve
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}
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if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId])
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holdEffect = gBattleStruct->debugHoldEffects[battlerId];
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else if (item == ITEM_ENIGMA_BERRY)
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return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
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else
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holdEffect = ItemId_GetHoldEffect(item);
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#ifdef ITEM_ULTRANECROZIUM_Z
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if (holdEffect == HOLD_EFFECT_Z_CRYSTAL || item == ITEM_ULTRANECROZIUM_Z)
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#else
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if (holdEffect == HOLD_EFFECT_Z_CRYSTAL)
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#endif
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{
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u16 zMove = GetSignatureZMove(move, gBattleMons[battlerId].species, item);
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if (zMove != MOVE_NONE)
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{
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gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists
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return TRUE;
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}
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if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item))
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{
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if (IS_MOVE_STATUS(move))
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gBattleStruct->zmove.chosenZMove = move;
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else
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gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId);
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return TRUE;
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}
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}
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return FALSE;
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}
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void GetUsableZMoves(u8 battlerId, u16 *moves)
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{
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u32 i;
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gBattleStruct->zmove.possibleZMoves[battlerId] = 0;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (moves[i] != MOVE_NONE && IsViableZMove(battlerId, moves[i]))
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gBattleStruct->zmove.possibleZMoves[battlerId] |= (1 << i);
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}
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}
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bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex)
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{
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsPartnerMonFromSameTrainer(battlerId) && gBattleStruct->zmove.toBeUsed[BATTLE_PARTNER(battlerId)] != MOVE_NONE)
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return FALSE; // Player's other mon has a z move queued up already
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if (gBattleStruct->zmove.possibleZMoves[battlerId] & (1 << moveIndex))
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return TRUE;
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return FALSE;
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}
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bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
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{
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bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex);
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if (gBattleStruct->zmove.viable && !viableZMove)
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HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
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else if (!gBattleStruct->zmove.viable && viableZMove)
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ShowZMoveTriggerSprite(); // Was not a viable z move, now is -> slide back in
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}
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#define SINGLES_Z_TRIGGER_POS_X_OPTIMAL (29)
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#define SINGLES_Z_TRIGGER_POS_X_PRIORITY (29)
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#define SINGLES_Z_TRIGGER_POS_X_SLIDE (15)
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#define SINGLES_Z_TRIGGER_POS_Y_DIFF (-10)
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#define DOUBLES_Z_TRIGGER_POS_X_OPTIMAL SINGLES_Z_TRIGGER_POS_X_OPTIMAL
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#define DOUBLES_Z_TRIGGER_POS_X_PRIORITY SINGLES_Z_TRIGGER_POS_X_PRIORITY
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#define DOUBLES_Z_TRIGGER_POS_X_SLIDE SINGLES_Z_TRIGGER_POS_X_SLIDE
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#define DOUBLES_Z_TRIGGER_POS_Y_DIFF (-4)
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#define tBattler data[0]
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#define tHide data[1]
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void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
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{
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s16 x, y;
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LoadSpritePalette(&sSpritePalette_ZMoveTrigger);
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if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
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LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_ZMoveTrigger);
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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x = gSprites[gHealthboxSpriteIds[battlerId]].x - DOUBLES_Z_TRIGGER_POS_X_SLIDE;
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y = gSprites[gHealthboxSpriteIds[battlerId]].y - DOUBLES_Z_TRIGGER_POS_Y_DIFF;
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}
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else
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{
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x = gSprites[gHealthboxSpriteIds[battlerId]].x - SINGLES_Z_TRIGGER_POS_X_SLIDE;
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y = gSprites[gHealthboxSpriteIds[battlerId]].y - SINGLES_Z_TRIGGER_POS_Y_DIFF, 0;
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}
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if (gBattleStruct->zmove.triggerSpriteId == 0xFF)
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gBattleStruct->zmove.triggerSpriteId = CreateSprite(&sSpriteTemplate_ZMoveTrigger, x, y, 0);
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gSprites[gBattleStruct->zmove.triggerSpriteId].tBattler = battlerId;
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gSprites[gBattleStruct->zmove.triggerSpriteId].tHide = (viable == TRUE) ? FALSE : TRUE;
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}
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static void SpriteCB_ZMoveTrigger(struct Sprite *sprite)
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{
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s32 xSlide, xPriority, xOptimal;
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s32 yDiff;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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xSlide = DOUBLES_Z_TRIGGER_POS_X_SLIDE;
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xPriority = DOUBLES_Z_TRIGGER_POS_X_PRIORITY;
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xOptimal = DOUBLES_Z_TRIGGER_POS_X_OPTIMAL;
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yDiff = DOUBLES_Z_TRIGGER_POS_Y_DIFF;
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}
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else
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{
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xSlide = SINGLES_Z_TRIGGER_POS_X_SLIDE;
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xPriority = SINGLES_Z_TRIGGER_POS_X_PRIORITY;
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xOptimal = SINGLES_Z_TRIGGER_POS_X_OPTIMAL;
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yDiff = SINGLES_Z_TRIGGER_POS_Y_DIFF;
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}
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if (sprite->tHide)
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{
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if (sprite->x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xSlide)
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sprite->x++;
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if (sprite->x >= gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xPriority)
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sprite->oam.priority = 2;
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else
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sprite->oam.priority = 1;
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sprite->y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y - yDiff;
|
|
sprite->y2 = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y2 - yDiff;
|
|
if (sprite->x == gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xSlide)
|
|
DestroyZMoveTriggerSprite();
|
|
}
|
|
else
|
|
{
|
|
if (sprite->x != gSprites[gHealthboxSpriteIds[sprite->tBattler]].x - xOptimal)
|
|
{
|
|
sprite->x--;
|
|
sprite->oam.priority = 2;
|
|
}
|
|
else
|
|
{
|
|
sprite->oam.priority = 1;
|
|
}
|
|
sprite->y = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y - yDiff;
|
|
sprite->y2 = gSprites[gHealthboxSpriteIds[sprite->tBattler]].y2 - yDiff;
|
|
}
|
|
}
|
|
|
|
bool32 IsZMoveTriggerSpriteActive(void)
|
|
{
|
|
if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
|
|
return FALSE;
|
|
else if (IndexOfSpritePaletteTag(TAG_ZMOVE_TRIGGER_PAL) != 0xFF)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void HideZMoveTriggerSprite(void)
|
|
{
|
|
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
|
sprite->tHide = TRUE;
|
|
gBattleStruct->zmove.viable = FALSE;
|
|
}
|
|
|
|
static void ShowZMoveTriggerSprite(void)
|
|
{
|
|
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
|
|
gBattleStruct->zmove.viable = TRUE;
|
|
CreateZMoveTriggerSprite(sprite->tBattler, TRUE);
|
|
}
|
|
|
|
void DestroyZMoveTriggerSprite(void)
|
|
{
|
|
FreeSpritePaletteByTag(TAG_ZMOVE_TRIGGER_PAL);
|
|
FreeSpriteTilesByTag(TAG_ZMOVE_TRIGGER_TILE);
|
|
if (gBattleStruct->zmove.triggerSpriteId != 0xFF)
|
|
DestroySprite(&gSprites[gBattleStruct->zmove.triggerSpriteId]);
|
|
|
|
gBattleStruct->zmove.triggerSpriteId = 0xFF;
|
|
}
|
|
|
|
static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
|
|
{
|
|
u32 i;
|
|
|
|
// Check signature z move
|
|
for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
|
|
{
|
|
if (sSignatureZMoves[i].item == item && sSignatureZMoves[i].species == species && sSignatureZMoves[i].move == move)
|
|
return sSignatureZMoves[i].zmove;
|
|
}
|
|
|
|
return MOVE_NONE;
|
|
}
|
|
|
|
static u16 GetTypeBasedZMove(u16 move, u8 battler)
|
|
{
|
|
u8 moveType = gBattleMoves[move].type;
|
|
|
|
// Get z move from type
|
|
if (moveType < TYPE_FIRE)
|
|
return MOVE_BREAKNECK_BLITZ + moveType;
|
|
else if (moveType >= TYPE_FAIRY)
|
|
return MOVE_TWINKLE_TACKLE + (moveType - TYPE_FAIRY);
|
|
else
|
|
return MOVE_BREAKNECK_BLITZ + (moveType - 1);
|
|
}
|
|
|
|
bool32 MoveSelectionDisplayZMove(u16 zmove)
|
|
{
|
|
u32 i;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]);
|
|
u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
|
|
|
|
PlaySE(SE_SELECT);
|
|
gBattleStruct->zmove.viewing = TRUE;
|
|
if (zmove != MOVE_NONE)
|
|
{
|
|
// Clear move slots
|
|
for (i = 0; i < MAX_MON_MOVES; ++i)
|
|
{
|
|
MoveSelectionDestroyCursorAt(i);
|
|
StringCopy(gDisplayedStringBattle, gText_EmptyString2);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
|
|
}
|
|
|
|
if (IS_MOVE_STATUS(move))
|
|
{
|
|
u8 zEffect = gBattleMoves[move].zMoveEffect;
|
|
|
|
gDisplayedStringBattle[0] = EOS;
|
|
|
|
if (zEffect == Z_EFFECT_CURSE)
|
|
{
|
|
if (moveInfo->monType1 == TYPE_GHOST || moveInfo->monType2 == TYPE_GHOST || moveInfo->monType3 == TYPE_GHOST)
|
|
zEffect = Z_EFFECT_RECOVER_HP;
|
|
else
|
|
zEffect = Z_EFFECT_ATK_UP_1;
|
|
}
|
|
|
|
switch (zEffect)
|
|
{
|
|
case Z_EFFECT_RESET_STATS:
|
|
StringCopy(gDisplayedStringBattle, sText_ResetStats);
|
|
break;
|
|
case Z_EFFECT_ALL_STATS_UP_1:
|
|
StringCopy(gDisplayedStringBattle, sText_StatsPlus);
|
|
break;
|
|
case Z_EFFECT_BOOST_CRITS:
|
|
StringCopy(gDisplayedStringBattle, sText_CritHitsPlus);
|
|
break;
|
|
case Z_EFFECT_FOLLOW_ME:
|
|
StringCopy(gDisplayedStringBattle, sText_FollowMe);
|
|
break;
|
|
case Z_EFFECT_RECOVER_HP:
|
|
StringCopy(gDisplayedStringBattle, sText_RecoverHP);
|
|
break;
|
|
case Z_EFFECT_RESTORE_REPLACEMENT_HP:
|
|
StringCopy(gDisplayedStringBattle, sText_HealAllyHP);
|
|
break;
|
|
case Z_EFFECT_ATK_UP_1:
|
|
case Z_EFFECT_DEF_UP_1:
|
|
case Z_EFFECT_SPD_UP_1:
|
|
case Z_EFFECT_SPATK_UP_1:
|
|
case Z_EFFECT_SPDEF_UP_1:
|
|
case Z_EFFECT_ACC_UP_1:
|
|
case Z_EFFECT_EVSN_UP_1:
|
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
|
gDisplayedStringBattle[1] = 0;
|
|
gDisplayedStringBattle[2] = EOS;
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_1 + 1);
|
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 2);
|
|
break;
|
|
case Z_EFFECT_ATK_UP_2:
|
|
case Z_EFFECT_DEF_UP_2:
|
|
case Z_EFFECT_SPD_UP_2:
|
|
case Z_EFFECT_SPATK_UP_2:
|
|
case Z_EFFECT_SPDEF_UP_2:
|
|
case Z_EFFECT_ACC_UP_2:
|
|
case Z_EFFECT_EVSN_UP_2:
|
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
|
gDisplayedStringBattle[1] = CHAR_PLUS;
|
|
gDisplayedStringBattle[2] = 0;
|
|
gDisplayedStringBattle[3] = EOS;
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_2 + 1);
|
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 3);
|
|
break;
|
|
case Z_EFFECT_ATK_UP_3:
|
|
case Z_EFFECT_DEF_UP_3:
|
|
case Z_EFFECT_SPD_UP_3:
|
|
case Z_EFFECT_SPATK_UP_3:
|
|
case Z_EFFECT_SPDEF_UP_3:
|
|
case Z_EFFECT_ACC_UP_3:
|
|
case Z_EFFECT_EVSN_UP_3:
|
|
gDisplayedStringBattle[0] = CHAR_PLUS;
|
|
gDisplayedStringBattle[1] = CHAR_PLUS;
|
|
gDisplayedStringBattle[2] = CHAR_PLUS;
|
|
gDisplayedStringBattle[3] = 0;
|
|
gDisplayedStringBattle[4] = EOS;
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, zEffect - Z_EFFECT_ATK_UP_3 + 1);
|
|
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 4);
|
|
break;
|
|
}
|
|
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
|
|
gDisplayedStringBattle[0] = CHAR_Z;
|
|
gDisplayedStringBattle[1] = CHAR_HYPHEN;
|
|
StringCopy(gDisplayedStringBattle + 2, gMoveNames[move]);
|
|
}
|
|
else if (zmove == MOVE_EXTREME_EVOBOOST)
|
|
{
|
|
// Damaging move -> status z move
|
|
StringCopy(gDisplayedStringBattle, sText_StatsPlus2);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
|
|
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
|
|
}
|
|
else
|
|
{
|
|
ZMoveSelectionDisplayPower(move, zmove);
|
|
StringCopy(gDisplayedStringBattle, GetZMoveName(zmove));
|
|
}
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_1);
|
|
|
|
ZMoveSelectionDisplayPpNumber();
|
|
MoveSelectionCreateCursorAt(0, 0);
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void ZMoveSelectionDisplayPower(u16 move, u16 zMove)
|
|
{
|
|
u8 *txtPtr;
|
|
u16 power = gBattleMoves[move].zMovePower;
|
|
|
|
if (zMove >= MOVE_CATASTROPIKA)
|
|
power = gBattleMoves[zMove].power;
|
|
|
|
if (gBattleMoves[move].split != SPLIT_STATUS)
|
|
{
|
|
txtPtr = StringCopy(gDisplayedStringBattle, sText_PowerColon);
|
|
ConvertIntToDecimalStringN(txtPtr, power, STR_CONV_MODE_LEFT_ALIGN, 3);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
|
|
}
|
|
}
|
|
|
|
static void ZMoveSelectionDisplayPpNumber(void)
|
|
{
|
|
u8 *txtPtr;
|
|
struct ChooseMoveStruct *moveInfo;
|
|
|
|
if (gBattleResources->bufferA[gActiveBattler][2] == TRUE) // Check if we didn't want to display pp number
|
|
return;
|
|
|
|
SetPpNumbersPaletteInMoveSelection();
|
|
moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]);
|
|
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
*(txtPtr)++ = CHAR_SLASH;
|
|
ConvertIntToDecimalStringN(txtPtr, 1, STR_CONV_MODE_RIGHT_ALIGN, 2);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_PP_REMAINING);
|
|
}
|
|
|
|
const u8 *GetZMoveName(u16 move)
|
|
{
|
|
if (IsZMove(move))
|
|
return gZMoveNames[move - FIRST_Z_MOVE];
|
|
else
|
|
return gZMoveNames[0]; // Failsafe
|
|
}
|
|
|
|
#define Z_EFFECT_BS_LENGTH 3
|
|
// This function kinda cheats by setting a return battle script to after the setzeffect various command
|
|
// and then jumping to a z effect script
|
|
void SetZEffect(void)
|
|
{
|
|
u32 i;
|
|
|
|
gBattleStruct->zmove.zStatusActive = TRUE;
|
|
if (gBattleStruct->zmove.effect == Z_EFFECT_CURSE)
|
|
{
|
|
if (IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST))
|
|
gBattleStruct->zmove.effect = Z_EFFECT_RECOVER_HP;
|
|
else
|
|
gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1;
|
|
}
|
|
|
|
gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl)
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
|
|
switch (gBattleStruct->zmove.effect)
|
|
{
|
|
case Z_EFFECT_RESET_STATS:
|
|
for (i = 0; i < NUM_BATTLE_STATS - 1; i++)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].statStages[i] < DEFAULT_STAT_STAGE)
|
|
gBattleMons[gBattlerAttacker].statStages[i] = DEFAULT_STAT_STAGE;
|
|
}
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_RESET_STATS;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
|
|
break;
|
|
case Z_EFFECT_ALL_STATS_UP_1:
|
|
if (!AreStatsMaxed(gBattlerAttacker, STAT_SPDEF))
|
|
{
|
|
for (i = 0; i < STAT_ACC - 1; i++) // Doesn't increase Acc or Evsn
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].statStages[i] < 12)
|
|
++gBattleMons[gBattlerAttacker].statStages[i];
|
|
}
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_ALL_STATS_UP;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
|
|
}
|
|
break;
|
|
case Z_EFFECT_BOOST_CRITS:
|
|
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_FOCUS_ENERGY))
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_FOCUS_ENERGY;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_BOOST_CRITS;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
|
|
}
|
|
break;
|
|
case Z_EFFECT_FOLLOW_ME:
|
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
|
|
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_FOLLOW_ME;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
|
|
break;
|
|
case Z_EFFECT_RECOVER_HP:
|
|
if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
|
|
{
|
|
gBattleMoveDamage = (-1) * gBattleMons[gBattlerAttacker].maxHP;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_RECOVER_HP;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_RecoverHPZMove;
|
|
}
|
|
break;
|
|
case Z_EFFECT_RESTORE_REPLACEMENT_HP:
|
|
gBattleStruct->zmove.healReplacement = TRUE;
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_Z_HP_TRAP;
|
|
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
|
|
break;
|
|
case Z_EFFECT_ATK_UP_1 ... Z_EFFECT_EVSN_UP_1:
|
|
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_1 + 1, 1, FALSE);
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_StatUpZMove;
|
|
break;
|
|
case Z_EFFECT_ATK_UP_2 ... Z_EFFECT_EVSN_UP_2:
|
|
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_2 + 1, 2, FALSE);
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_StatUpZMove;
|
|
break;
|
|
case Z_EFFECT_ATK_UP_3 ... Z_EFFECT_EVSN_UP_3:
|
|
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_3 + 1, 3, FALSE);
|
|
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
|
|
gBattlescriptCurrInstr = BattleScript_StatUpZMove;
|
|
break;
|
|
default:
|
|
gBattlescriptCurrInstr += 3;
|
|
break;
|
|
}
|
|
|
|
gBattleStruct->zmove.zStatusActive = FALSE;
|
|
}
|
|
|
|
static bool32 AreStatsMaxed(u8 battlerId, u8 n)
|
|
{
|
|
u32 i;
|
|
for (i = STAT_ATK; i <= n; i++)
|
|
{
|
|
if (STAT_STAGE(battlerId, i) < MAX_STAT_STAGE)
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|