mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 12:14:20 +01:00
654 lines
19 KiB
C
654 lines
19 KiB
C
#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#define MON_DATA_PERSONALITY 0
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#define MON_DATA_OT_ID 1
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#define MON_DATA_NICKNAME 2
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#define MON_DATA_LANGUAGE 3
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#define MON_DATA_SANITY_BIT1 4
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#define MON_DATA_SANITY_BIT2 5
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#define MON_DATA_SANITY_BIT3 6
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#define MON_DATA_OT_NAME 7
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#define MON_DATA_MARKINGS 8
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#define MON_DATA_CHECKSUM 9
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#define MON_DATA_10 10
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#define MON_DATA_SPECIES 11
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#define MON_DATA_HELD_ITEM 12
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#define MON_DATA_MOVE1 13
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#define MON_DATA_MOVE2 14
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#define MON_DATA_MOVE3 15
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#define MON_DATA_MOVE4 16
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#define MON_DATA_PP1 17
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#define MON_DATA_PP2 18
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#define MON_DATA_PP3 19
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#define MON_DATA_PP4 20
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#define MON_DATA_PP_BONUSES 21
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#define MON_DATA_COOL 22
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#define MON_DATA_BEAUTY 23
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#define MON_DATA_CUTE 24
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#define MON_DATA_EXP 25
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#define MON_DATA_HP_EV 26
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#define MON_DATA_ATK_EV 27
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#define MON_DATA_DEF_EV 28
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#define MON_DATA_SPD_EV 29
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#define MON_DATA_SPATK_EV 30
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#define MON_DATA_SPDEF_EV 31
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#define MON_DATA_FRIENDSHIP 32
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#define MON_DATA_SMART 33
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#define MON_DATA_POKERUS 34
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#define MON_DATA_MET_LOCATION 35
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#define MON_DATA_MET_LEVEL 36
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#define MON_DATA_MET_GAME 37
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#define MON_DATA_POKEBALL 38
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#define MON_DATA_HP_IV 39
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#define MON_DATA_ATK_IV 40
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#define MON_DATA_DEF_IV 41
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#define MON_DATA_SPD_IV 42
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#define MON_DATA_SPATK_IV 43
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#define MON_DATA_SPDEF_IV 44
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#define MON_DATA_IS_EGG 45
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#define MON_DATA_ALT_ABILITY 46
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#define MON_DATA_TOUGH 47
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#define MON_DATA_SHEEN 48
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#define MON_DATA_OT_GENDER 49
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#define MON_DATA_COOL_RIBBON 50
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#define MON_DATA_BEAUTY_RIBBON 51
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#define MON_DATA_CUTE_RIBBON 52
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#define MON_DATA_SMART_RIBBON 53
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#define MON_DATA_TOUGH_RIBBON 54
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#define MON_DATA_STATUS 55
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#define MON_DATA_LEVEL 56
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#define MON_DATA_HP 57
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#define MON_DATA_MAX_HP 58
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#define MON_DATA_ATK 59
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#define MON_DATA_DEF 60
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#define MON_DATA_SPD 61
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#define MON_DATA_SPATK 62
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#define MON_DATA_SPDEF 63
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#define MON_DATA_MAIL 64
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#define MON_DATA_SPECIES2 65
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#define MON_DATA_IVS 66
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#define MON_DATA_CHAMPION_RIBBON 67
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#define MON_DATA_WINNING_RIBBON 68
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#define MON_DATA_VICTORY_RIBBON 69
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#define MON_DATA_ARTIST_RIBBON 70
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#define MON_DATA_EFFORT_RIBBON 71
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#define MON_DATA_GIFT_RIBBON_1 72
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#define MON_DATA_GIFT_RIBBON_2 73
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#define MON_DATA_GIFT_RIBBON_3 74
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#define MON_DATA_GIFT_RIBBON_4 75
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#define MON_DATA_GIFT_RIBBON_5 76
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#define MON_DATA_GIFT_RIBBON_6 77
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#define MON_DATA_GIFT_RIBBON_7 78
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#define MON_DATA_FATEFUL_ENCOUNTER 79
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#define MON_DATA_OBEDIENCE 80
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#define MON_DATA_KNOWN_MOVES 81
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#define MON_DATA_RIBBON_COUNT 82
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#define MON_DATA_RIBBONS 83
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#define MON_DATA_ATK2 84
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#define MON_DATA_DEF2 85
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#define MON_DATA_SPD2 86
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#define MON_DATA_SPATK2 87
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#define MON_DATA_SPDEF2 88
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#define OT_ID_RANDOM_NO_SHINY 2
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#define OT_ID_PRESET 1
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#define OT_ID_PLAYER_ID 0
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#define MON_GIVEN_TO_PARTY 0x0
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#define MON_GIVEN_TO_PC 0x1
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#define MON_CANT_GIVE 0x2
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#define PLAYER_HAS_TWO_USABLE_MONS 0x0
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#define PLAYER_HAS_ONE_MON 0x1
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#define PLAYER_HAS_ONE_USABLE_MON 0x2
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#define MON_MALE 0x00
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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#define PARTY_SIZE 6
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#define MAX_TOTAL_EVS 510
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#define NUM_STATS 6
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#define UNOWN_FORM_COUNT 28
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#define MAX_MON_LEVEL 100
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enum
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{
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EGG_GROUP_NONE,
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EGG_GROUP_MONSTER,
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EGG_GROUP_WATER_1,
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EGG_GROUP_BUG,
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EGG_GROUP_FLYING,
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EGG_GROUP_FIELD,
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EGG_GROUP_FAIRY,
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EGG_GROUP_GRASS,
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EGG_GROUP_HUMAN_LIKE,
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EGG_GROUP_WATER_3,
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EGG_GROUP_MINERAL,
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EGG_GROUP_AMORPHOUS,
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EGG_GROUP_WATER_2,
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EGG_GROUP_DITTO,
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EGG_GROUP_DRAGON,
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EGG_GROUP_UNDISCOVERED
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};
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enum
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{
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NATURE_HARDY,
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NATURE_LONELY,
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NATURE_BRAVE,
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NATURE_ADAMANT,
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NATURE_NAUGHTY,
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NATURE_BOLD,
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NATURE_DOCILE,
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NATURE_RELAXED,
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NATURE_IMPISH,
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NATURE_LAX,
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NATURE_TIMID,
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NATURE_HASTY,
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NATURE_SERIOUS,
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NATURE_JOLLY,
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NATURE_NAIVE,
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NATURE_MODEST,
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NATURE_MILD,
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NATURE_QUIET,
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NATURE_BASHFUL,
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NATURE_RASH,
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NATURE_CALM,
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NATURE_GENTLE,
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NATURE_SASSY,
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NATURE_CAREFUL,
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NATURE_QUIRKY,
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};
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struct PokemonSubstruct0
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{
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u16 species;
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u16 heldItem;
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u32 experience;
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u8 ppBonuses;
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u8 friendship;
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};
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struct PokemonSubstruct1
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{
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u16 moves[4];
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u8 pp[4];
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};
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struct PokemonSubstruct2
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{
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u8 cool;
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u8 beauty;
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u8 cute;
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u8 smart;
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u8 tough;
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u8 sheen;
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};
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struct PokemonSubstruct3
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{
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/* 0x00 */ u8 pokerus;
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/* 0x01 */ u8 metLocation;
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/* 0x02 */ u16 metLevel:7;
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/* 0x02 */ u16 metGame:4;
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/* 0x03 */ u16 pokeball:4;
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/* 0x03 */ u16 otGender:1;
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/* 0x04 */ u32 hpIV:5;
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/* 0x04 */ u32 attackIV:5;
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/* 0x05 */ u32 defenseIV:5;
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/* 0x05 */ u32 speedIV:5;
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/* 0x05 */ u32 spAttackIV:5;
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/* 0x06 */ u32 spDefenseIV:5;
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/* 0x07 */ u32 isEgg:1;
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/* 0x07 */ u32 altAbility:1;
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/* 0x08 */ u32 coolRibbon:3;
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/* 0x08 */ u32 beautyRibbon:3;
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/* 0x08 */ u32 cuteRibbon:3;
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/* 0x09 */ u32 smartRibbon:3;
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/* 0x09 */ u32 toughRibbon:3;
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/* 0x09 */ u32 championRibbon:1;
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/* 0x0A */ u32 winningRibbon:1;
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/* 0x0A */ u32 victoryRibbon:1;
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/* 0x0A */ u32 artistRibbon:1;
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/* 0x0A */ u32 effortRibbon:1;
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/* 0x0A */ u32 giftRibbon1:1;
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/* 0x0A */ u32 giftRibbon2:1;
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/* 0x0A */ u32 giftRibbon3:1;
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/* 0x0A */ u32 giftRibbon4:1;
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/* 0x0B */ u32 giftRibbon5:1;
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/* 0x0B */ u32 giftRibbon6:1;
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/* 0x0B */ u32 giftRibbon7:1;
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/* 0x0B */ u32 fatefulEncounter:4;
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/* 0x0B */ u32 obedient:1;
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};
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union PokemonSubstruct
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{
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struct PokemonSubstruct0 type0;
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struct PokemonSubstruct1 type1;
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struct PokemonSubstruct2 type2;
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struct PokemonSubstruct3 type3;
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u16 raw[6];
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};
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struct BoxPokemon
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{
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u32 personality;
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u32 otId;
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u8 nickname[POKEMON_NAME_LENGTH];
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u8 language;
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u8 isBadEgg:1;
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u8 hasSpecies:1;
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u8 isEgg:1;
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u8 unused:5;
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u8 otName[OT_NAME_LENGTH];
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u8 markings;
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u16 checksum;
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u16 unknown;
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union
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{
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u32 raw[12];
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union PokemonSubstruct substructs[4];
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} secure;
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};
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struct Pokemon
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{
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struct BoxPokemon box;
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u32 status;
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u8 level;
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u8 mail;
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u16 hp;
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u16 maxHP;
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u16 attack;
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u16 defense;
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u16 speed;
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u16 spAttack;
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u16 spDefense;
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};
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struct PokemonStorage
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{
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/*0x0000*/ u8 currentBox;
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/*0x0001*/ struct BoxPokemon boxes[14][30];
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/*0x8344*/ u8 boxNames[14][9];
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/*0x83C2*/ u8 boxWallpapers[14];
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};
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struct UnknownPokemonStruct
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{
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u16 species;
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u16 heldItem;
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u16 moves[4];
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u8 level;
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u8 ppBonuses;
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u32 otId;
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u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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u32 personality;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 friendship;
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};
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#define BATTLE_STATS_NO 8
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struct BattlePokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 attack;
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/*0x04*/ u16 defense;
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[4];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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/*0x15*/ u32 speedIV:5;
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/*0x16*/ u32 spAttackIV:5;
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/*0x17*/ u32 spDefenseIV:5;
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/*0x17*/ u32 isEgg:1;
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/*0x17*/ u32 altAbility:1;
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/*0x18*/ s8 statStages[BATTLE_STATS_NO];
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/*0x20*/ u8 ability;
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/*0x21*/ u8 type1;
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/*0x22*/ u8 type2;
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/*0x23*/ u8 unknown;
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/*0x24*/ u8 pp[4];
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/*0x28*/ u16 hp;
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/*0x2A*/ u8 level;
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/*0x2B*/ u8 friendship;
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/*0x2C*/ u16 maxHP;
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/*0x2E*/ u16 item;
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/*0x30*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x3B*/ u8 ppBonuses;
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/*0x3C*/ u8 otName[8];
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/*0x44*/ u32 experience;
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/*0x48*/ u32 personality;
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/*0x4C*/ u32 status1;
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/*0x50*/ u32 status2;
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/*0x54*/ u32 otId;
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};
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enum
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{
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STAT_STAGE_HP, // 0
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STAT_STAGE_ATK, // 1
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STAT_STAGE_DEF, // 2
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STAT_STAGE_SPEED, // 3
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STAT_STAGE_SPATK, // 4
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STAT_STAGE_SPDEF, // 5
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STAT_STAGE_ACC, // 6
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STAT_STAGE_EVASION, // 7
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};
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enum
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{
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STAT_HP, // 0
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STAT_ATK, // 1
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STAT_DEF, // 2
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STAT_SPD, // 3
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STAT_SPATK, // 4
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STAT_SPDEF, // 5
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};
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struct BaseStats
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{
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/* 0x00 */ u8 baseHP;
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/* 0x01 */ u8 baseAttack;
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/* 0x02 */ u8 baseDefense;
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/* 0x03 */ u8 baseSpeed;
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/* 0x04 */ u8 baseSpAttack;
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/* 0x05 */ u8 baseSpDefense;
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/* 0x06 */ u8 type1;
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/* 0x07 */ u8 type2;
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/* 0x08 */ u8 catchRate;
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/* 0x09 */ u8 expYield;
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/* 0x0A */ u16 evYield_HP:2;
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/* 0x0A */ u16 evYield_Attack:2;
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/* 0x0A */ u16 evYield_Defense:2;
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/* 0x0A */ u16 evYield_Speed:2;
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/* 0x0B */ u16 evYield_SpAttack:2;
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/* 0x0B */ u16 evYield_SpDefense:2;
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/* 0x0C */ u16 item1;
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/* 0x0E */ u16 item2;
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/* 0x10 */ u8 genderRatio;
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/* 0x11 */ u8 eggCycles;
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/* 0x12 */ u8 friendship;
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/* 0x13 */ u8 growthRate;
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/* 0x14 */ u8 eggGroup1;
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/* 0x15 */ u8 eggGroup2;
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/* 0x16 */ u8 ability1;
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/* 0x17 */ u8 ability2;
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/* 0x18 */ u8 safariZoneFleeRate;
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/* 0x19 */ u8 bodyColor : 7;
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u8 noFlip : 1;
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};
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struct BattleMove
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{
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u8 effect;
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u8 power;
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u8 type;
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u8 accuracy;
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u8 pp;
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u8 secondaryEffectChance;
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u8 target;
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s8 priority;
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u8 flags;
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};
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#define FLAG_MAKES_CONTACT 0x1
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#define FLAG_PROTECT_AFFECTED 0x2
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#define FLAG_MAGICCOAT_AFFECTED 0x4
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#define FLAG_SNATCH_AFFECTED 0x8
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#define FLAG_MIRROR_MOVE_AFFECTED 0x10
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#define FLAG_KINGSROCK_AFFECTED 0x20
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struct SpindaSpot
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{
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u8 x, y;
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u16 image[16];
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};
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struct __attribute__((packed)) LevelUpMove
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{
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u16 move:9;
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u16 level:7;
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};
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enum
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{
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GROWTH_MEDIUM_FAST,
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GROWTH_ERRATIC,
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GROWTH_FLUCTUATING,
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GROWTH_MEDIUM_SLOW,
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GROWTH_FAST,
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GROWTH_SLOW
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};
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enum
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{
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BODY_COLOR_RED,
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BODY_COLOR_BLUE,
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BODY_COLOR_YELLOW,
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BODY_COLOR_GREEN,
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BODY_COLOR_BLACK,
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BODY_COLOR_BROWN,
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BODY_COLOR_PURPLE,
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BODY_COLOR_GRAY,
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BODY_COLOR_WHITE,
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BODY_COLOR_PINK
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};
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#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
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#define EVO_TRADE 0x0005 // Pokémon is traded
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#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 0x0007 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
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struct Evolution
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{
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u16 method;
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u16 param;
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u16 targetSpecies;
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};
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struct EvolutionData
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{
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struct Evolution evolutions[5];
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};
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extern u8 gPlayerPartyCount;
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extern struct Pokemon gPlayerParty[PARTY_SIZE];
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extern u8 gEnemyPartyCount;
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extern struct Pokemon gEnemyParty[PARTY_SIZE];
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extern const struct BaseStats gBaseStats[];
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extern const u8 *const gItemEffectTable[];
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extern const struct EvolutionData gEvolutionTable[];
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extern struct PokemonStorage* gPokemonStoragePtr;
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extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
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extern const u16 *const gLevelUpLearnsets[];
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u8 CountAliveMonsInBattle(u8 caseId);
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#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
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#define BATTLE_ALIVE_ATK_SIDE 1
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#define BATTLE_ALIVE_DEF_SIDE 2
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void ZeroBoxMonData(struct BoxPokemon *boxMon);
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void ZeroMonData(struct Pokemon *mon);
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void ZeroPlayerPartyMons(void);
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void ZeroEnemyPartyMons(void);
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void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId);
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void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature);
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void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter);
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void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
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void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
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void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId);
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void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
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u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
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void CalculateMonStats(struct Pokemon *mon);
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u8 GetLevelFromMonExp(struct Pokemon *mon);
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u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
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u16 GiveMoveToMon(struct Pokemon *mon, u16 move);
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u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
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void MonRestorePP(struct Pokemon *mon);
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void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot);
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void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot);
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void GiveMonInitialMoveset(struct Pokemon *mon);
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void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
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void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
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void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
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u8 GetMonGender(struct Pokemon *mon);
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u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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void EncryptBoxMon(struct BoxPokemon *boxMon);
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void DecryptBoxMon(struct BoxPokemon *boxMon);
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// These are full type signatures for GetMonData() and GetBoxMonData(),
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// but they are not used since some code erroneously omits the third arg.
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// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
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// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
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u32 GetMonData();
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u32 GetBoxMonData();
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void SetMonData(struct Pokemon *mon, s32 field, const void *data);
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void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *data);
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void CopyMon(void *dest, void *src, size_t size);
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u8 GiveMonToPlayer(struct Pokemon *mon);
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u8 SendMonToPC(struct Pokemon *mon);
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u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetAbilityBySpecies(u16 species, bool8 altAbility);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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u8 GetSecretBaseTrainerNameIndex(void);
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bool8 IsPlayerPartyAndPokemonStorageFull(void);
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bool8 IsPokemonStorageFull(void);
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void GetSpeciesName(u8 *name, u16 species);
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u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex);
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void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex);
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void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex);
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void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex);
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u8 GetNature(struct Pokemon *mon);
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u8 GetNatureFromPersonality(u32 personality);
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u16 nature_stat_mod(u8 nature, u16 n, u8 statIndex);
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void MonRestorePP(struct Pokemon *);
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void BoxMonRestorePP(struct BoxPokemon *);
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u16 NationalPokedexNumToSpecies(u16 nationalNum);
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u16 NationalToHoennOrder(u16);
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u16 SpeciesToNationalPokedexNum(u16);
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u16 HoennToNationalOrder(u16);
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u16 SpeciesToCryId(u16 species);
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void DrawSpindaSpots(u16, u32, u8 *, u8);
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void AdjustFriendship(struct Pokemon *, u8);
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u8 CheckPartyHasHadPokerus(struct Pokemon *, u8);
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void UpdatePartyPokerusTime(u16);
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u32 CanMonLearnTMHM(struct Pokemon *, u8);
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u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
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u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
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void ClearBattleMonForms(void);
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const u8 *pokemon_get_pal(struct Pokemon *mon);
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const u8 *species_and_otid_get_pal(u16, u32, u32);
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const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32);
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bool8 IsOtherTrainer(u32, u8 *);
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void SetWildMonHeldItem(void);
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u16 GetMonEVCount(struct Pokemon *);
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|
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const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon);
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const struct CompressedSpritePalette *sub_806E7CC(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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bool8 IsPokeSpriteNotFlipped(u16 species);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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|
|
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void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies);
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bool8 IsTradedMon(struct Pokemon *mon);
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void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
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s32 sub_806D864(u16 a1);
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bool16 sub_806D82C(u8 id);
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u16 MonTryLearningNewMove(struct Pokemon* mon, bool8);
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void sub_8068AA4(void); // sets stats for deoxys
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bool8 HasTwoFramesAnimation(u16 species);
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|
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem);
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|
void RandomlyGivePartyPokerus(struct Pokemon *party);
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u8 CheckPartyPokerus(struct Pokemon *party, u8 selection);
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|
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection);
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void UpdatePartyPokerusTime(u16 days);
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void PartySpreadPokerus(struct Pokemon *party);
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|
s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2);
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|
s8 GetFlavourRelationByPersonality(u32 personality, u8 a2);
|
|
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit);
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|
|
|
#include "sprite.h"
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|
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
|
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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#endif // GUARD_POKEMON_H
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