mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
166 lines
6.0 KiB
PHP
166 lines
6.0 KiB
PHP
@ Initialize the Battle Tower challenge
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.macro tower_init
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_INIT
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special CallBattleTowerFunc
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.endm
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@ Get the value of some TOWER_DATA_*. See GetTowerData for the data types that can be retrieved
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.macro tower_get data:req
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_GET_DATA
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setvar VAR_0x8005, \data
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special CallBattleTowerFunc
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.endm
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@ Set some TOWER_DATA_* to val. See SetTowerData for the data types that can be set
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.macro tower_set data:req, val=0xFFFF
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_DATA
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setvar VAR_0x8005, \data
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.if \val != 0xFFFF
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setvar VAR_0x8006, \val
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.endif
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special CallBattleTowerFunc
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.endm
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@ Choose and set the gfx for the next opponent. Also used by Battle Tents
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.macro tower_setopponent
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_OPPONENT
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special CallBattleTowerFunc
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.endm
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@ Increments the battle number and returns the new one. Also clears E-Reader trainer if defeated, and saves the current win streak
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.macro tower_setbattlewon
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_BATTLE_WON
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special CallBattleTowerFunc
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.endm
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@ Try to award ribbons for completing 56th straight Battle Tower win. VAR_RESULT is TRUE if ribbons were awarded.
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.macro tower_giveribbons
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_GIVE_RIBBONS
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special CallBattleTowerFunc
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.endm
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@ Save the game and set the challenge status
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.macro tower_save challengeStatus:req
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallBattleTowerFunc
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.endm
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@ Buffer the opponent's easy chat intro speech to STR_VAR_4
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.macro tower_getopponentintro opponent:req
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO
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setvar VAR_0x8005, \opponent
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special CallBattleTowerFunc
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.endm
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@ Load the parties, gfx, and other data (like Apprentice id) for the multi partner candidates
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.macro tower_loadpartners
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_LOAD_PARTNERS
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special CallBattleTowerFunc
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.endm
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@ Print message from potential multi partner. msgId is any PARTNER_MSGID_*
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.macro tower_dopartnermsg msgId:req
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_PARTNER_MSG
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setvar VAR_0x8005, \msgId
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special CallBattleTowerFunc
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.endm
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@ Receives/loads the opponent data for a link multi challenge. Returns 6 when finished, and finishes immediately if not doing a link multi battle.
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.macro tower_loadlinkopponents
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS
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special CallBattleTowerFunc
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.endm
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@ Attempts to close link connection. Used when finishing a link multi challenge.
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.macro tower_closelink
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_TRY_CLOSE_LINK
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special CallBattleTowerFunc
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.endm
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@ Set VAR_OBJ_GFX_ID_E to the gfx id of the selected multi partner
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.macro tower_setpartnergfx
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_PARTNER_GFX
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special CallBattleTowerFunc
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.endm
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@ Set the data used for the post-challenge Battle Tower interview
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.macro tower_setinterviewdata
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setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA
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special CallBattleTowerFunc
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.endm
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@Custom multi-battle commands
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.macro choose_mons
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fadescreen 1
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special ChooseHalfPartyForBattle @ choose 3 mons for battle
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waitstate
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.endm
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.macro multi_do type:req, partnerId:req, partnerPicId:req
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special ReducePlayerPartyToSelectedMons
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, FRONTIER_DATA_SELECTED_MON_ORDER
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special CallFrontierUtilFunc @ saves the mon order, so the non-selected mons get restored afterwards
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setvar VAR_0x8004, SPECIAL_BATTLE_MULTI
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setvar VAR_0x8005, \type | MULTI_BATTLE_CHOOSE_MONS
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setvar VAR_0x8006, \partnerId
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setvar VAR_0x8007, \partnerPicId
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special DoSpecialTrainerBattle
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waitstate
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SAVE_PARTY
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special CallFrontierUtilFunc
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special LoadPlayerParty
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.endm
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.macro multi_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
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special SavePlayerParty
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trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
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trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
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multi_do MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
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.endm
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.macro multi_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
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special SavePlayerParty
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trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
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multi_do MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
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.endm
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@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
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.macro multi_wild partnerId:req, partnerPicId:req
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special SavePlayerParty
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multi_do MULTI_BATTLE_2_VS_WILD, \partnerId, \partnerPicId
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.endm
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.macro multi_do_fixed type:req, partnerId:req, partnerPicId:req
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setvar VAR_0x8004, SPECIAL_BATTLE_MULTI
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setvar VAR_0x8005, \type
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setvar VAR_0x8006, \partnerId
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setvar VAR_0x8007, \partnerPicId
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special DoSpecialTrainerBattle
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waitstate
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SAVE_PARTY
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special CallFrontierUtilFunc
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special LoadPlayerParty
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.endm
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.macro multi_fixed_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
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special SavePlayerParty
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trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
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trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
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multi_do_fixed MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
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.endm
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.macro multi_fixed_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
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special SavePlayerParty
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trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
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multi_do_fixed MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
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.endm
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@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
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.macro multi_fixed_wild partnerId:req, partnerPicId:req
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special SavePlayerParty
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multi_do_fixed MULTI_BATTLE_2_VS_WILD, \partnerId, \partnerPicId
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.endm
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