mirror of
https://github.com/Ninjdai1/pokeemerald.git
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afcc1178b2
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
454 lines
11 KiB
C
454 lines
11 KiB
C
#include "global.h"
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#include "task.h"
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#include "window.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "main.h"
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#include "text.h"
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#include "graphics.h"
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#include "link.h"
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#include "string_util.h"
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#include "sound.h"
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#include "mail.h"
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#include "overworld.h"
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#include "decompress.h"
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#include "constants/songs.h"
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#include "constants/items.h"
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#define TAG_SWAP_LINE 109
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static void Task_ContinueTaskAfterMessagePrints(u8 taskId);
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static void Task_CallYesOrNoCallback(u8 taskId);
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EWRAM_DATA static struct YesNoFuncTable sYesNo = {0};
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EWRAM_DATA static u8 sMessageWindowId = 0;
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static TaskFunc sMessageNextTask;
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static const struct OamData sOamData_SwapLine =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(16x16),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(16x16),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0
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};
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static const union AnimCmd sAnim_SwapLine_RightArrow[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SwapLine_Line[] =
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{
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ANIMCMD_FRAME(4, 0),
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ANIMCMD_END
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};
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static const union AnimCmd sAnim_SwapLine_LeftArrow[] =
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{
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ANIMCMD_FRAME(0, 0, .hFlip = TRUE),
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ANIMCMD_END
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};
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static const union AnimCmd *const sAnims_SwapLine[] =
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{
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sAnim_SwapLine_RightArrow,
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sAnim_SwapLine_Line,
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sAnim_SwapLine_LeftArrow
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};
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static const struct CompressedSpriteSheet sSpriteSheet_SwapLine =
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{
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gSwapLineGfx, 0x100, TAG_SWAP_LINE
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};
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static const struct CompressedSpritePalette sSpritePalette_SwapLine =
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{
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gSwapLinePal, TAG_SWAP_LINE
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};
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static const struct SpriteTemplate sSpriteTemplate_SwapLine =
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{
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.tileTag = TAG_SWAP_LINE,
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.paletteTag = TAG_SWAP_LINE,
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.oam = &sOamData_SwapLine,
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.anims = sAnims_SwapLine,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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// code
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void ResetVramOamAndBgCntRegs(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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SetGpuReg(REG_OFFSET_BG3CNT, 0);
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SetGpuReg(REG_OFFSET_BG2CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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CpuFill16(0, (void *) VRAM, VRAM_SIZE);
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CpuFill32(0, (void *) OAM, OAM_SIZE);
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CpuFill16(0, (void *) PLTT, PLTT_SIZE);
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}
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void ResetAllBgsCoordinates(void)
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{
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ChangeBgX(0, 0, BG_COORD_SET);
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ChangeBgY(0, 0, BG_COORD_SET);
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ChangeBgX(1, 0, BG_COORD_SET);
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ChangeBgY(1, 0, BG_COORD_SET);
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ChangeBgX(2, 0, BG_COORD_SET);
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ChangeBgY(2, 0, BG_COORD_SET);
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ChangeBgX(3, 0, BG_COORD_SET);
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ChangeBgY(3, 0, BG_COORD_SET);
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}
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void SetVBlankHBlankCallbacksToNull(void)
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{
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SetVBlankCallback(NULL);
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SetHBlankCallback(NULL);
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}
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void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 tileNum, u8 paletteNum, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc)
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{
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sMessageWindowId = windowId;
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DrawDialogFrameWithCustomTileAndPalette(windowId, TRUE, tileNum, paletteNum);
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if (string != gStringVar4)
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StringExpandPlaceholders(gStringVar4, string);
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gTextFlags.canABSpeedUpPrint = 1;
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AddTextPrinterParameterized2(windowId, fontId, gStringVar4, textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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sMessageNextTask = taskFunc;
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gTasks[taskId].func = Task_ContinueTaskAfterMessagePrints;
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}
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bool16 RunTextPrintersRetIsActive(u8 textPrinterId)
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{
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RunTextPrinters();
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return IsTextPrinterActive(textPrinterId);
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}
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static void Task_ContinueTaskAfterMessagePrints(u8 taskId)
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{
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if (!RunTextPrintersRetIsActive(sMessageWindowId))
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sMessageNextTask(taskId);
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}
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void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data)
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{
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sYesNo = *data;
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gTasks[taskId].func = Task_CallYesOrNoCallback;
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}
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void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 unused1, u8 unused2, u8 unused3, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo)
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{
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CreateYesNoMenu(template, tileStart, palette, 0);
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sYesNo = *yesNo;
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gTasks[taskId].func = Task_CallYesOrNoCallback;
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}
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static void Task_CallYesOrNoCallback(u8 taskId)
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{
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switch (Menu_ProcessInputNoWrapClearOnChoose())
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{
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case 0:
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PlaySE(SE_SELECT);
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sYesNo.yesFunc(taskId);
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break;
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case 1:
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case MENU_B_PRESSED:
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PlaySE(SE_SELECT);
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sYesNo.noFunc(taskId);
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break;
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}
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}
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// Returns TRUE if the quantity was changed, FALSE if it remained the same
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bool8 AdjustQuantityAccordingToDPadInput(s16 *quantity, u16 max)
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{
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s16 valBefore = *quantity;
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if (JOY_REPEAT(DPAD_ANY) == DPAD_UP)
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{
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(*quantity)++;
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if (*quantity > max)
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*quantity = 1;
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if (*quantity == valBefore)
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{
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return FALSE;
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}
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else
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{
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PlaySE(SE_SELECT);
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return TRUE;
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}
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}
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else if (JOY_REPEAT(DPAD_ANY) == DPAD_DOWN)
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{
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(*quantity)--;
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if (*quantity <= 0)
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*quantity = max;
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if (*quantity == valBefore)
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{
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return FALSE;
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}
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else
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{
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PlaySE(SE_SELECT);
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return TRUE;
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}
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}
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else if (JOY_REPEAT(DPAD_ANY) == DPAD_RIGHT)
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{
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*quantity += 10;
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if (*quantity > max)
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*quantity = max;
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if (*quantity == valBefore)
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{
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return FALSE;
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}
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else
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{
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PlaySE(SE_SELECT);
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return TRUE;
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}
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}
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else if (JOY_REPEAT(DPAD_ANY) == DPAD_LEFT)
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{
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*quantity -= 10;
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if (*quantity <= 0)
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*quantity = 1;
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if (*quantity == valBefore)
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{
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return FALSE;
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}
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else
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{
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PlaySE(SE_SELECT);
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return TRUE;
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}
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}
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return FALSE;
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}
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u8 GetLRKeysPressed(void)
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{
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if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR)
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{
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if (JOY_NEW(L_BUTTON))
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return MENU_L_PRESSED;
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if (JOY_NEW(R_BUTTON))
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return MENU_R_PRESSED;
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}
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return 0;
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}
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u8 GetLRKeysPressedAndHeld(void)
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{
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if (gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_LR)
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{
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if (JOY_REPEAT(L_BUTTON))
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return MENU_L_PRESSED;
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if (JOY_REPEAT(R_BUTTON))
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return MENU_R_PRESSED;
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}
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return 0;
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}
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bool8 IsHoldingItemAllowed(u16 itemId)
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{
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// e-Reader Enigma Berry can't be held in link areas
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if (itemId == ITEM_ENIGMA_BERRY_E_READER
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&& ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(TRADE_CENTER)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(TRADE_CENTER))
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|| InUnionRoom() == TRUE))
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return FALSE;
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else
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return TRUE;
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}
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bool8 IsWritingMailAllowed(u16 itemId)
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{
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if ((IsOverworldLinkActive() == TRUE || InUnionRoom() == TRUE) && ItemIsMail(itemId) == TRUE)
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return FALSE;
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else
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return TRUE;
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}
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bool8 MenuHelpers_IsLinkActive(void)
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{
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if (IsOverworldLinkActive() == TRUE || gReceivedRemoteLinkPlayers == 1)
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return TRUE;
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else
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return FALSE;
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}
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static bool8 IsActiveOverworldLinkBusy(void)
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{
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if (!MenuHelpers_IsLinkActive())
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return FALSE;
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else
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return Overworld_IsRecvQueueAtMax();
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}
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bool8 MenuHelpers_ShouldWaitForLinkRecv(void)
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{
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if (IsActiveOverworldLinkBusy() == TRUE || IsLinkRecvQueueAtOverworldMax() == TRUE )
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return TRUE;
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else
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return FALSE;
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}
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void SetItemListPerPageCount(struct ItemSlot *slots, u8 slotsCount, u8 *pageItems, u8 *totalItems, u8 maxPerPage)
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{
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u16 i;
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struct ItemSlot *slots_ = slots;
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// Count the number of non-empty item slots
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*totalItems = 0;
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for (i = 0; i < slotsCount; i++)
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{
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if (slots_[i].itemId != ITEM_NONE)
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(*totalItems)++;
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}
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(*totalItems)++; // + 1 for 'Cancel'
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// Set number of items per page
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if (*totalItems > maxPerPage)
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*pageItems = maxPerPage;
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else
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*pageItems = *totalItems;
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}
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void SetCursorWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 totalItems)
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{
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if (*scrollOffset != 0 && *scrollOffset + maxShownItems > totalItems)
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*scrollOffset = totalItems - maxShownItems;
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if (*scrollOffset + *cursorPos >= totalItems)
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{
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if (totalItems == 0)
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*cursorPos = 0;
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else
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*cursorPos = totalItems - 1;
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}
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}
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void SetCursorScrollWithinListBounds(u16 *scrollOffset, u16 *cursorPos, u8 shownItems, u8 totalItems, u8 maxShownItems)
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{
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u8 i;
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if (maxShownItems % 2 != 0)
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{
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// Is cursor at least halfway down visible list
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if (*cursorPos >= maxShownItems / 2)
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{
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for (i = 0; i < *cursorPos - (maxShownItems / 2); i++)
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{
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// Stop if reached end of list
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if (*scrollOffset + shownItems == totalItems)
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break;
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(*cursorPos)--;
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(*scrollOffset)++;
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}
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}
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}
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else
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{
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// Is cursor at least halfway down visible list
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if (*cursorPos >= (maxShownItems / 2) + 1)
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{
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for (i = 0; i <= *cursorPos - (maxShownItems / 2); i++)
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{
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// Stop if reached end of list
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if (*scrollOffset + shownItems == totalItems)
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break;
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(*cursorPos)--;
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(*scrollOffset)++;
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}
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}
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}
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}
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void LoadListMenuSwapLineGfx(void)
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{
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LoadCompressedSpriteSheet(&sSpriteSheet_SwapLine);
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LoadCompressedSpritePalette(&sSpritePalette_SwapLine);
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}
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void CreateSwapLineSprites(u8 *spriteIds, u8 count)
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{
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u8 i;
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for (i = 0; i < count; i++)
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{
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spriteIds[i] = CreateSprite(&sSpriteTemplate_SwapLine, i * 16, 0, 0);
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if (i != 0)
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StartSpriteAnim(&gSprites[spriteIds[i]], 1);
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gSprites[spriteIds[i]].invisible = TRUE;
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}
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}
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void DestroySwapLineSprites(u8 *spriteIds, u8 count)
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{
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u8 i;
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for (i = 0; i < count; i++)
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{
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if (i == count - 1)
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DestroySpriteAndFreeResources(&gSprites[spriteIds[i]]);
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else
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DestroySprite(&gSprites[spriteIds[i]]);
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}
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}
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void SetSwapLineSpritesInvisibility(u8 *spriteIds, u8 count, bool8 invisible)
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{
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u8 i;
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for (i = 0; i < count; i++)
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gSprites[spriteIds[i]].invisible = invisible;
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}
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void UpdateSwapLineSpritesPos(u8 *spriteIds, u8 count, s16 x, u16 y)
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{
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u8 i;
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bool8 hasMargin = count & SWAP_LINE_HAS_MARGIN;
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count &= ~SWAP_LINE_HAS_MARGIN;
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for (i = 0; i < count; i++)
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{
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// If the list menu has a right margin, the swap line
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// shouldn't extend all the way to the edge of the screen.
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// If this is the last sprite in the line, move it a bit
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// to the left to keep it out of the margin.
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if (i == count - 1 && hasMargin)
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gSprites[spriteIds[i]].x2 = x - 8;
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else
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gSprites[spriteIds[i]].x2 = x;
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gSprites[spriteIds[i]].y = 1 + y;
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}
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}
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