mirror of
https://github.com/Ninjdai1/pokeemerald.git
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102 lines
3.3 KiB
PHP
102 lines
3.3 KiB
PHP
@ Initialize the Battle Factory challenge
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.macro factory_init
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
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special CallBattleFactoryFunction
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.endm
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@ Get the value of some FACTORY_DATA_*. See GetBattleFactoryData for the data types that can be retrieved
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.macro factory_get data:req
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_DATA
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setvar VAR_0x8005, \data
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special CallBattleFactoryFunction
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.endm
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@ Set some FACTORY_DATA_* to val. See SetBattleFactoryData for the data types that can be set
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.macro factory_set data:req, val=0xFFFF
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_DATA
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setvar VAR_0x8005, \data
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.if \val == 0xFFFF
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@ argument not provided
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.elseif \val >= VARS_START
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copyvar VAR_0x8006, \val
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.else
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setvar VAR_0x8006, \val
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.endif
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special CallBattleFactoryFunction
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.endm
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@ Save the game and set the challenge status
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.macro factory_save challengeStatus:req
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallBattleFactoryFunction
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.endm
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@ Select the initial rental mons for the challenge
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.macro factory_rentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
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special CallBattleFactoryFunction
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.endm
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@ Select a mon to swap for from the previously defeated team
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.macro factory_swapmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
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special CallBattleFactoryFunction
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.endm
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@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
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.macro factory_setswapped
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
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special CallBattleFactoryFunction
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.endm
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@ Update gEnemyParty with the next set of rental mons
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.macro factory_setopponentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
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special CallBattleFactoryFunction
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.endm
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@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
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.macro factory_setparties arg:req
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
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setvar VAR_0x8005, \arg
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special CallBattleFactoryFunction
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.endm
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@ Set the object event gfx for the opponent trainer
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.macro factory_setopponentgfx
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
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special CallBattleFactoryFunction
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.endm
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@ Generate the mons for the opponents team
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.macro factory_generateopponentmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
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special CallBattleFactoryFunction
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.endm
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@ Generate the random 6 mons to choose from for the initial rental
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.macro factory_generaterentalmons
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
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special CallBattleFactoryFunction
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.endm
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@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
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.macro factory_getopponentmontype
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
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special CallBattleFactoryFunction
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.endm
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@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
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.macro factory_getopponentstyle
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
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special CallBattleFactoryFunction
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.endm
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@ Restore the held items for the players party to what they were pre-battle
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.macro factory_resethelditems
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
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special CallBattleFactoryFunction
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.endm
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