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With these changes, the compiler will yell at you if you screw up the number of fields for your event objects while manually editing a map's events.inc. Making these fields required will prevent event corruption of all map events that are included after the map with the messed up fields. |
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.. | ||
asm.inc | ||
battle_ai_script.inc | ||
battle_anim_script.inc | ||
battle_script.inc | ||
contest_ai_script.inc | ||
ec.inc | ||
event.inc | ||
field_effect_script.inc | ||
function.inc | ||
m4a.inc | ||
map.inc | ||
movement.inc | ||
music_voice.inc | ||
pokemon_data.inc | ||
window.inc |