mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
#ifndef GUARD_LOAD_SAVE_H
|
|
#define GUARD_LOAD_SAVE_H
|
|
|
|
#include "pokemon_storage_system.h"
|
|
|
|
#define SAVEBLOCK_MOVE_RANGE 128
|
|
|
|
/**
|
|
* These structs are to prevent them from being reordered on newer or modern
|
|
* toolchains. If this is not done, the ClearSav functions will end up erasing
|
|
* the wrong memory leading to various glitches.
|
|
*/
|
|
struct SaveBlock2ASLR {
|
|
struct SaveBlock2 block;
|
|
u8 aslr[SAVEBLOCK_MOVE_RANGE];
|
|
};
|
|
|
|
struct SaveBlock1ASLR {
|
|
struct SaveBlock1 block;
|
|
u8 aslr[SAVEBLOCK_MOVE_RANGE];
|
|
};
|
|
|
|
struct PokemonStorageASLR {
|
|
struct PokemonStorage block;
|
|
u8 aslr[SAVEBLOCK_MOVE_RANGE];
|
|
};
|
|
|
|
extern struct SaveBlock1ASLR gSaveblock1;
|
|
extern struct SaveBlock2ASLR gSaveblock2;
|
|
extern struct PokemonStorageASLR gPokemonStorage;
|
|
|
|
extern bool32 gFlashMemoryPresent;
|
|
extern struct SaveBlock1 *gSaveBlock1Ptr;
|
|
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
|
extern struct PokemonStorage *gPokemonStoragePtr;
|
|
|
|
void CheckForFlashMemory(void);
|
|
void ClearSav2(void);
|
|
void ClearSav1(void);
|
|
void SetSaveBlocksPointers(u16 offset);
|
|
void MoveSaveBlocks_ResetHeap(void);
|
|
u32 UseContinueGameWarp(void);
|
|
void ClearContinueGameWarpStatus(void);
|
|
void SetContinueGameWarpStatus(void);
|
|
void SetContinueGameWarpStatusToDynamicWarp(void);
|
|
void ClearContinueGameWarpStatus2(void);
|
|
void SavePlayerParty(void);
|
|
void LoadPlayerParty(void);
|
|
void SaveObjectEvents(void);
|
|
void LoadObjectEvents(void);
|
|
void CopyPartyAndObjectsToSave(void);
|
|
void CopyPartyAndObjectsFromSave(void);
|
|
void LoadPlayerBag(void);
|
|
void SavePlayerBag(void);
|
|
void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);
|
|
void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey);
|
|
|
|
#endif // GUARD_LOAD_SAVE_H
|