pokeemerald/include/trainer_card.h
Phlosioneer 3fd878483f Start renaming symbols
I finally figured out what the code is trying to do. I have a foothold;
the rest should follow.
2019-02-10 00:50:46 -05:00

53 lines
1.6 KiB
C

#ifndef GUARD_TRAINER_CARD_H
#define GUARD_TRAINER_CARD_H
struct TrainerCard
{
/*0x00*/ u8 gender;
/*0x01*/ u8 stars;
/*0x02*/ bool8 hasPokedex;
/*0x03*/ bool8 caughtAllHoenn;
/*0x04*/ bool8 hasAllPaintings;
/*0x06*/ u16 hofDebutHours;
/*0x08*/ u16 hofDebutMinutes;
/*0x0A*/ u16 hofDebutSeconds;
/*0x0C*/ u16 caughtMonsCount;
/*0x0E*/ u16 trainerId;
/*0x10*/ u16 playTimeHours;
/*0x12*/ u16 playTimeMinutes;
/*0x14*/ u16 linkBattleWins;
/*0x16*/ u16 linkBattleLosses;
/*0x18*/ u16 battleTowerWins;
/*0x1A*/ u16 battleTowerStraightWins;
/*0x1C*/ u16 contestsWithFriends;
/*0x1E*/ u16 pokeblocksWithFriends;
/*0x20*/ u16 pokemonTrades;
/*0x24*/ u32 money;
/*0x28*/ u16 var_28[4];
/*0x30*/ u8 playerName[PLAYER_NAME_LENGTH + 1];
/*0x38*/ u8 version;
/*0x3A*/ u16 var_3A;
/*0x3C*/ u32 berryCrushPoints;
/*0x40*/ u32 unionRoomNum;
/*0x44*/ u8 filler44[0x8];
/*0x4C*/ u8 var_4C;
/*0x4D*/ u8 var_4D;
/*0x4E*/ u8 var_4E;
/*0x4F*/ u8 var_4F;
/*0x50*/ u8 var_50[0x4];
/*0x54*/ u16 monSpecies[PARTY_SIZE];
/*0x60*/ bool16 hasAllSymbols;
/*0x62*/ u16 frontierBP;
};
extern struct TrainerCard gTrainerCards[4];
u32 CountPlayerTrainerStars(void);
u8 GetTrainerCardStars(u8 cardId);
void CopyTrainerCardData(struct TrainerCard *dst, u16 *src, u8 gameVersion);
void ShowPlayerTrainerCard(void (*callback)(void));
void ShowTrainerCardInLink(u8 arg0, void (*callback)(void));
void TrainerCard_GenerateCardForPlayer(struct TrainerCard *);
#endif // GUARD_TRAINER_CARD_H