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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
16 lines
1.2 KiB
SQL
16 lines
1.2 KiB
SQL
LilycoveCity_DepartmentStore_4F_EventObjects: @ 85322A4
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object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 0, 2, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_DepartmentStore_4F_EventScript_21FDEB, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_2, 0, 6, 2, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_DepartmentStore_4F_EventScript_21FDF4, 0
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object_event 3, EVENT_OBJ_GFX_YOUNGSTER, 0, 13, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LilycoveCity_DepartmentStore_4F_EventScript_21FDFD, 0
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object_event 4, EVENT_OBJ_GFX_WOMAN_3, 0, 7, 6, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_DepartmentStore_4F_EventScript_21FE06, 0
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object_event 5, EVENT_OBJ_GFX_WOMAN_3, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, LilycoveCity_DepartmentStore_4F_EventScript_21FE2C, 0
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LilycoveCity_DepartmentStore_4F_MapWarps: @ 853231C
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warp_def 16, 1, 0, 1, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F
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warp_def 13, 1, 0, 0, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F
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warp_def 2, 1, 0, 0, MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR
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LilycoveCity_DepartmentStore_4F_MapEvents:: @ 8532334
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map_events LilycoveCity_DepartmentStore_4F_EventObjects, LilycoveCity_DepartmentStore_4F_MapWarps, 0x0, 0x0
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