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https://github.com/Ninjdai1/pokeemerald.git
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36 lines
3.5 KiB
SQL
36 lines
3.5 KiB
SQL
VictoryRoad_B1F_EventObjects: @ 8535F44
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object_event 1, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 20, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_13
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object_event 2, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 21, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_14
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object_event 3, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 4, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_11
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object_event 4, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 9, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_12
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object_event 5, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 20, 26, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_17
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object_event 6, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 21, 25, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_16
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object_event 7, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 35, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_1E
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object_event 8, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 19, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_19
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object_event 9, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 20, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_1A
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object_event 10, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 18, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_1B
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object_event 11, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 20, 25, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_1C
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object_event 12, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 21, 26, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_1D
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object_event 13, EVENT_OBJ_GFX_PUSHABLE_BOULDER, 0, 34, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, VictoryRoad_B1F_EventScript_2908BA, FLAG_TEMP_1F
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object_event 14, EVENT_OBJ_GFX_MAN_3, 0, 37, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 3, VictoryRoad_B1F_EventScript_2364E5, 0
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object_event 15, EVENT_OBJ_GFX_WOMAN_5, 0, 26, 16, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 1, 4, VictoryRoad_B1F_EventScript_2364FC, 0
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object_event 16, EVENT_OBJ_GFX_WOMAN_5, 0, 5, 21, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 2, VictoryRoad_B1F_EventScript_236513, 0
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object_event 17, EVENT_OBJ_GFX_BREAKABLE_ROCK, 0, 34, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, VictoryRoad_B1F_EventScript_2907A6, FLAG_TEMP_15
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object_event 18, EVENT_OBJ_GFX_ITEM_BALL, 0, 42, 8, 4, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, VictoryRoad_B1F_EventScript_29149D, FLAG_ITEM_VICTORY_ROAD_B1F_TM_29
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object_event 19, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, VictoryRoad_B1F_EventScript_2914AA, FLAG_ITEM_VICTORY_ROAD_B1F_FULL_RESTORE
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object_event 20, EVENT_OBJ_GFX_MAN_3, 0, 14, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 4, VictoryRoad_B1F_EventScript_23652A, 0
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object_event 21, EVENT_OBJ_GFX_WOMAN_5, 0, 14, 20, 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT, 1, 1, 1, 3, VictoryRoad_B1F_EventScript_236541, 0
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VictoryRoad_B1F_MapWarps: @ 853613C
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warp_def 30, 25, 3, 0, MAP_VICTORY_ROAD_B2F
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warp_def 17, 16, 3, 2, MAP_VICTORY_ROAD_B2F
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warp_def 42, 25, 3, 3, MAP_VICTORY_ROAD_1F
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warp_def 42, 2, 4, 1, MAP_VICTORY_ROAD_B2F
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warp_def 8, 3, 3, 4, MAP_VICTORY_ROAD_1F
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warp_def 20, 21, 3, 2, MAP_VICTORY_ROAD_1F
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warp_def 5, 26, 3, 3, MAP_VICTORY_ROAD_B2F
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VictoryRoad_B1F_MapEvents:: @ 8536174
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map_events VictoryRoad_B1F_EventObjects, VictoryRoad_B1F_MapWarps, 0x0, 0x0
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