pokeemerald/sound/songs/se_m_faint_attack.s
2020-08-20 19:06:14 -04:00

90 lines
1.8 KiB
ArmAsm

.include "MPlayDef.s"
.equ se_m_faint_attack_grp, voicegroup128
.equ se_m_faint_attack_pri, 4
.equ se_m_faint_attack_rev, reverb_set+50
.equ se_m_faint_attack_mvl, 127
.equ se_m_faint_attack_key, 0
.equ se_m_faint_attack_tbs, 1
.equ se_m_faint_attack_exg, 0
.equ se_m_faint_attack_cmp, 1
.section .rodata
.global se_m_faint_attack
.align 2
@********************** Track 1 **********************@
se_m_faint_attack_1:
.byte KEYSH , se_m_faint_attack_key+0
.byte TEMPO , 150*se_m_faint_attack_tbs/2
.byte VOICE , 45
.byte VOL , 100*se_m_faint_attack_mvl/mxv
.byte BENDR , 2
.byte PAN , c_v+0
.byte BEND , c_v-5
.byte N06 , Cn3 , v112
.byte W01
.byte BEND , c_v+10
.byte W01
.byte c_v+37
.byte W01
.byte c_v+55
.byte W03
.byte PAN , c_v-9
.byte BEND , c_v-5
.byte N06 , Cs3 , v096
.byte W01
.byte BEND , c_v+10
.byte W01
.byte c_v+37
.byte W01
.byte c_v+55
.byte W03
.byte PAN , c_v+7
.byte BEND , c_v-5
.byte N06 , Dn3 , v080
.byte W01
.byte BEND , c_v+10
.byte W01
.byte c_v+37
.byte W01
.byte c_v+55
.byte W03
.byte PAN , c_v-14
.byte BEND , c_v-5
.byte N06 , Ds3 , v060
.byte W01
.byte BEND , c_v+10
.byte W01
.byte c_v+37
.byte W01
.byte c_v+55
.byte W03
.byte PAN , c_v+14
.byte BEND , c_v-5
.byte N06 , En3 , v040
.byte W01
.byte BEND , c_v+10
.byte W01
.byte c_v+37
.byte W01
.byte c_v+55
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_faint_attack:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_faint_attack_pri @ Priority
.byte se_m_faint_attack_rev @ Reverb.
.word se_m_faint_attack_grp
.word se_m_faint_attack_1
.end