mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
449 lines
15 KiB
PHP
449 lines
15 KiB
PHP
LittlerootTown_BrendansHouse_1F_MapScripts:: @ 81F7755
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map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_BrendansHouse_1F_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, LittlerootTown_BrendansHouse_1F_OnFrame
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.byte 0
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LittlerootTown_BrendansHouse_1F_OnLoad: @ 81F7765
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compare VAR_LITTLEROOT_INTRO_STATE, 6
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call_if_lt LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes
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call_if_set FLAG_RECEIVED_RUNNING_SHOES, LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual
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end
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LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes:: @ 81F777A
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setmetatile 5, 4, METATILE_BrendansMaysHouse_MovingBox_Open, 1
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setmetatile 5, 2, METATILE_BrendansMaysHouse_MovingBox_Closed, 1
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return
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LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual:: @ 81F778D
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual
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return
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LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual:: @ 81F779A
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setmetatile 3, 7, METATILE_BrendansMaysHouse_BookOnTable, 1
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return
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LittlerootTown_BrendansHouse_1F_OnTransition: @ 81F77A4
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compare VAR_LITTLEROOT_INTRO_STATE, 3
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor
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compare VAR_LITTLEROOT_INTRO_STATE, 5
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs
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compare VAR_LITTLEROOT_INTRO_STATE, 6
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs:: @ 81F77C6
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setobjectxyperm 1, 8, 4
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV:: @ 81F77D2
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setobjectxyperm 1, 4, 5
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor:: @ 81F77DE
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setobjectxyperm 1, 9, 8
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
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return
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@ Many of the below scripts have no gender check because they assume youre in the correct house
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@ The below SS Ticket script uses Mays house state by accident(?), but theyre both set identically after the intro
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LittlerootTown_BrendansHouse_1F_OnFrame: @ 81F77EA
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 1, LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 3, PlayersHouse_1F_EventScript_GetSSTicketAndSeeLatiTV
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.2byte 0
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LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock:: @ 81F7814
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lockall
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msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
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applymovement 1, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
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waitmovement 0
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warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 255, 7, 1
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waitstate
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs: @ 81F783A
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn:: @ 81F783C
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lockall
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, MALE
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goto PlayersHouse_1F_EventScript_EnterHouseMovingIn
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end
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LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport:: @ 81F784D
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lockall
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setvar VAR_0x8004, 0
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setvar VAR_0x8005, 1 @ Object event ID for Mom
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goto PlayersHouse_1F_EventScript_PetalburgGymReportMale
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end
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LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor:: @ 81F785E
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lockall
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playse SE_PIN
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applymovement 4, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 4, Common_Movement_Delay48
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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applymovement 4, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach
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waitmovement 0
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special GetRivalSonDaughterString
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msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT
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setflag FLAG_MET_RIVAL_MOM
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setvar VAR_LITTLEROOT_HOUSES_STATE_MAY, 2
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach: @ 81F789C
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_GoSeeRoom:: @ 81F78A3
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lockall
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, MALE
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applymovement VAR_0x8004, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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goto PlayersHouse_1F_EventScript_MomGoSeeRoom
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival0:: @ 81F78BE
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lockall
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setvar VAR_0x8008, 0
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival1:: @ 81F78CA
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lockall
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setvar VAR_0x8008, 1
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival2:: @ 81F78D6
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lockall
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setvar VAR_0x8008, 2
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival:: @ 81F78E2
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playse SE_KAIDAN
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delay 10
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addobject 7
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delay 30
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playse SE_PIN
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applymovement 7, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 7, Common_Movement_Delay48
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waitmovement 0
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compare VAR_0x8008, 1
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call_if_ne LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan
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playbgm MUS_BOY_SUP, 1
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compare VAR_0x8008, 0
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0
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compare VAR_0x8008, 1
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1
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compare VAR_0x8008, 2
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2
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msgbox RivalsHouse_1F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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compare VAR_0x8008, 0
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0
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compare VAR_0x8008, 1
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1
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compare VAR_0x8008, 2
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call_if_eq LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2
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playse SE_KAIDAN
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removeobject 7
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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delay 30
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan:: @ 81F7981
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0:: @ 81F798C
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1:: @ 81F7997
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2:: @ 81F79A2
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0: @ 81F79AD
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walk_in_place_fastest_left
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walk_left
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walk_in_place_fastest_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1: @ 81F79B5
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2: @ 81F79B9
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walk_in_place_fastest_right
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walk_right
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walk_in_place_fastest_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0:: @ 81F79C1
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1:: @ 81F79D3
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2:: @ 81F79E5
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
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applymovement 7, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0: @ 81F79F7
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delay_16
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delay_8
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walk_in_place_fastest_right
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1: @ 81F79FB
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delay_16
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delay_8
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walk_in_place_fastest_right
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delay_16
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delay_16
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walk_in_place_fastest_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2: @ 81F7A02
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delay_16
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delay_8
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walk_in_place_fastest_left
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0: @ 81F7A06
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walk_in_place_fastest_right
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walk_right
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walk_in_place_fastest_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1: @ 81F7A0C
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walk_in_place_fastest_right
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walk_right
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walk_in_place_fastest_up
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walk_up
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walk_up
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walk_in_place_fastest_left
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walk_left
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walk_in_place_fastest_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2: @ 81F7A16
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walk_in_place_fastest_left
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walk_left
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walk_in_place_fastest_up
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walk_up
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walk_up
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step_end
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PlayersHouse_1F_Text_IsntItNiceInHere: @ 81F7A1C
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.string "MOM: See, {PLAYER}?\n"
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.string "Isn't it nice in here, too?$"
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PlayersHouse_1F_Text_MoversPokemonGoSetClock: @ 81F7A46
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.string "The mover's POKéMON do all the work\n"
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.string "of moving us in and cleaning up after.\l"
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.string "This is so convenient!\p"
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.string "{PLAYER}, your room is upstairs.\n"
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.string "Go check it out, dear!\p"
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.string "DAD bought you a new clock to mark\n"
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.string "our move here.\l"
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.string "Don't forget to set it!$"
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PlayersHouse_1F_Text_ArentYouInterestedInRoom: @ 81F7B24
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.string "MOM: Well, {PLAYER}?\p"
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.string "Aren't you interested in seeing your\n"
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.string "very own room?$"
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PlayersHouse_1F_Text_GoSetTheClock: @ 81F7B67
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.string "MOM: {PLAYER}.\p"
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.string "Go set the clock in your room, honey.$"
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PlayersHouse_1F_Text_OhComeQuickly: @ 81F7B96
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.string "MOM: Oh! {PLAYER}, {PLAYER}!\n"
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.string "Quick! Come quickly!$"
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PlayersHouse_1F_Text_MaybeDadWillBeOn: @ 81F7BBC
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.string "MOM: Look! It's PETALBURG GYM!\n"
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.string "Maybe DAD will be on!$"
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PlayersHouse_1F_Text_ItsOverWeMissedHim: @ 81F7BF1
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.string "MOM: Oh… It's over.\p"
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.string "I think DAD was on, but we missed him.\n"
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.string "Too bad.$"
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PlayersHouse_1F_Text_GoIntroduceYourselfNextDoor: @ 81F7C35
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.string "Oh, yes.\n"
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.string "One of DAD's friends lives in town.\p"
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.string "PROF. BIRCH is his name.\p"
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.string "He lives right next door, so you should\n"
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.string "go over and introduce yourself.$"
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PlayersHouse_1F_Text_SeeYouHoney: @ 81F7CC3
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.string "MOM: See you, honey!$"
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PlayersHouse_1F_Text_DidYouMeetProfBirch: @ 81F7CD8
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.string "MOM: Did you introduce yourself to\n"
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.string "PROF. BIRCH?$"
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PlayersHouse_1F_Text_YouShouldRestABit: @ 81F7D08
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.string "MOM: How are you doing, {PLAYER}?\n"
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.string "You look a little tired.\p"
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.string "I think you should rest a bit.$"
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PlayersHouse_1F_Text_TakeCareHoney: @ 81F7D5C
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.string "MOM: Take care, honey!$"
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PlayersHouse_1F_Text_GotDadsBadgeHeresSomethingFromMom: @ 81F7D73
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.string "MOM: Oh? Did DAD give you that BADGE?\p"
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.string "Then here's something from your MOM!$"
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PlayersHouse_1F_Text_DontPushYourselfTooHard: @ 81F7DBE
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.string "Don't push yourself too hard, dear.\n"
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.string "You can always come home.\p"
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.string "Go for it, honey!$"
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PlayersHouse_1F_Text_IsThatAPokenav: @ 81F7E0E
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.string "MOM: What is that, honey? A POKéNAV?\n"
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.string "Someone from DEVON gave it to you?\p"
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.string "Well, honey, how about registering\n"
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.string "your mom?\p"
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.string "… … …$"
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PlayersHouse_1F_Text_RegisteredMom: @ 81F7E89
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.string "Registered MOM\n"
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.string "in the POKéNAV.$"
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PlayersHouse_1F_Text_Vigoroth1: @ 81F7EA8
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.string "Fugiiiiih!$"
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PlayersHouse_1F_Text_Vigoroth2: @ 81F7EB3
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.string "Huggoh, uggo uggo…$"
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PlayersHouse_1F_Text_ReportFromPetalburgGym: @ 81F7EC6
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.string "INTERVIEWER: …We brought you this\n"
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.string "report from in front of PETALBURG GYM.$"
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PlayersHouse_1F_Text_TheresAMovieOnTV: @ 81F7F0F
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.string "There is a movie on TV.\p"
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.string "Two men are dancing on a big piano\n"
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.string "keyboard.\p"
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.string "Better get going!$"
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PlayersHouse_1F_Text_RunningShoesManual: @ 81F7F66
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.string "It's the instruction booklet for the\n"
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.string "RUNNING SHOES.\p"
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.string "“Press the B Button to run while\n"
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.string "wearing your RUNNING SHOES.\p"
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.string "“Lace up your RUNNING SHOES and hit\n"
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.string "the road running!”$"
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PlayersHouse_1F_Text_TicketFromBrineyCameForYou: @ 81F800E
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.string "DAD: Hm?\p"
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.string "Hey, it's {PLAYER}!\p"
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.string "It's been a while since I saw you,\n"
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.string "but you look…stronger, somehow.\p"
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.string "That's the impression I get.\n"
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.string "But your old man hasn't given up yet!\p"
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.string "Oh, yes, I have something for you.\n"
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.string "This came to you from someone named\l"
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.string "MR. BRINEY.$"
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PlayersHouse_1F_Text_PortsInSlateportLilycove: @ 81F80FE
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.string "DAD: Hm, a TICKET for a ferry?\p"
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.string "If I recall, there are ferry ports in\n"
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.string "SLATEPORT and LILYCOVE.$"
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PlayersHouse_1F_Text_BetterGetBackToGym: @ 81F815B
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.string "I'd better get back to PETALBURG GYM.\p"
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.string "MOM, thanks for looking after the house\n"
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.string "while I'm away.$"
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PlayersHouse_1F_Text_DadShouldStayLonger: @ 81F81B9
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.string "MOM: That DAD of yours…\p"
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.string "He comes home for the first time in a\n"
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.string "while, but all he talks about is POKéMON.\p"
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.string "He should relax and stay a little longer.$"
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PlayersHouse_1F_Text_IsThatABreakingStory: @ 81F824B
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.string "MOM: Is that a breaking news story?$"
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PlayersHouse_1F_Text_LatiEmergencyNewsFlash: @ 81F826F
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.string "We bring you this emergency\n"
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.string "news flash!\p"
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.string "In various HOENN locales, there have\n"
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|
.string "been reports of a BZZT…colored\l"
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.string "POKéMON in flight.\p"
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|
.string "The identity of this POKéMON is\n"
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|
.string "currently unknown.\p"
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.string "We now return you to the regular\n"
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|
.string "movie program.$"
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PlayersHouse_1F_Text_WhatColorDidTheySay: @ 81F8351
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.string "MOM: {PLAYER}, did you catch that?\p"
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.string "What color did the announcer say\n"
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.string "that POKéMON was?$"
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PlayersHouse_1F_Text_StillUnknownPokemon: @ 81F83A1
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.string "MOM: Well, isn't that something!\n"
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.string "There are still unknown POKéMON.$"
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