mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
396 lines
14 KiB
PHP
396 lines
14 KiB
PHP
Route110_TrickHousePuzzle7_MapScripts:: @ 826E091
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle7_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle7_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, Route110_TrickHousePuzzle7_OnLoad
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHousePuzzle7_OnFrame
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.byte 0
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@ Puzzle Room 7 in RSE uses whatever puzzle Mossdeep Gym uses
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@ Because Mossdeep Gym was redesigned for Emerald, theres a good deal of leftover script from the old R/S puzzle
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Route110_TrickHousePuzzle7_OnResume: @ 826E0A6
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call Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
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end
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Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles:: @ 826E0AC
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
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return
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@ Leftover from R/S, none of the below metatile scripts are ever called
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn:: @ 826E0DA
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setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, 0
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setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_On, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn:: @ 826E0ED
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setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, 0
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setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_On, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn:: @ 826E100
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setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Up, 0
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setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_On, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn:: @ 826E113
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setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right_Alt, 0
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setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_On, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn:: @ 826E126
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setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, 0
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setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_On, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff:: @ 826E139
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setmetatile 13, 17, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, 0
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setmetatile 12, 16, METATILE_TrickHousePuzzle_Lever_Off, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff:: @ 826E14C
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setmetatile 12, 13, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left, 0
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setmetatile 12, 11, METATILE_TrickHousePuzzle_Lever_Off, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff:: @ 826E15F
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setmetatile 7, 12, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down, 0
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setmetatile 5, 10, METATILE_TrickHousePuzzle_Lever_Off, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff:: @ 826E172
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setmetatile 6, 6, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left_Alt, 0
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setmetatile 4, 4, METATILE_TrickHousePuzzle_Lever_Off, 1
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return
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff:: @ 826E185
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setmetatile 8, 4, METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Right, 0
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setmetatile 7, 5, METATILE_TrickHousePuzzle_Lever_Off, 1
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return
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Route110_TrickHousePuzzle7_OnTransition: @ 826E198
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compare VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
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goto_if_eq Route110_TrickHousePuzzle7_EventScript_TeleportedTransition
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
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end
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Route110_TrickHousePuzzle7_EventScript_TeleportedTransition:: @ 826E1B3
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end
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Route110_TrickHousePuzzle7_OnLoad: @ 826E1B4
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compare VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
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call_if_eq Route110_TrickHousePuzzle7_EventScript_UpdateSwitchMetatiles
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end
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Route110_TrickHousePuzzle7_OnFrame: @ 826E1C0
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map_script_2 VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1, Route110_TrickHousePuzzle7_EventScript_ClearState2
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.2byte 0
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Route110_TrickHousePuzzle7_EventScript_ClearState2:: @ 826E1CA
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 0
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end
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Route110_TrickHousePuzzle7_EventScript_Scroll:: @ 826E1D0
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lockall
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compare VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0
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goto_if_eq Route110_TrickHousePuzzle7_EventScript_FoundScroll
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goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
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end
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Route110_TrickHousePuzzle7_EventScript_FoundScroll:: @ 826E1E2
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 1
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goto Route110_TrickHousePuzzle_EventScript_FoundScroll
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end
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@ Unused, leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_TeleportPad:: @ 826E1ED
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lockall
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setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE_2, 1
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warpteleport MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 255, 3, 19
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waitstate
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releaseall
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end
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@ All the below switch scripts are unused leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_Switch1:: @ 826E1FE
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lockall
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delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1MetatilesOff
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special DrawWholeMapView
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playse SE_TK_KASYA
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1On
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goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1, Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off
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end
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Route110_TrickHousePuzzle7_EventScript_Switch2:: @ 826E22D
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lockall
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delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2MetatilesOff
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special DrawWholeMapView
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playse SE_TK_KASYA
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2On
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goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2, Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off
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end
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Route110_TrickHousePuzzle7_EventScript_Switch3:: @ 826E25C
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lockall
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delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3MetatilesOff
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special DrawWholeMapView
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playse SE_TK_KASYA
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3On
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goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3, Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off
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end
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Route110_TrickHousePuzzle7_EventScript_Switch4:: @ 826E28B
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lockall
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delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4MetatilesOff
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special DrawWholeMapView
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playse SE_TK_KASYA
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4On
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goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4, Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off
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end
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Route110_TrickHousePuzzle7_EventScript_Switch5:: @ 826E2BA
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lockall
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delay 32
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call_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOn
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call_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5MetatilesOff
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special DrawWholeMapView
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playse SE_TK_KASYA
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goto_if_unset FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5On
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goto_if_set FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5, Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off
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end
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@ All the below switch scripts are unused leftover from R/S
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1On:: @ 826E2E9
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch1Off:: @ 826E2EE
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_1
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2On:: @ 826E2F3
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch2Off:: @ 826E2F8
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_2
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3On:: @ 826E2FD
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch3Off:: @ 826E302
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_3
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4On:: @ 826E307
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch4Off:: @ 826E30C
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_4
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5On:: @ 826E311
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setflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
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releaseall
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end
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Route110_TrickHousePuzzle7_EventScript_SetSwitch5Off:: @ 826E316
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clearflag FLAG_TRICK_HOUSE_PUZZLE_7_SWITCH_5
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releaseall
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end
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@ From here is where the new, actually used puzzle scripts begin
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Route110_TrickHousePuzzle7_EventScript_YellowButton:: @ 826E31B
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playse SE_MU_PACHI
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waitse
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playse SE_TU_SAA
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initrotatingtilepuzzle TRUE
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moverotatingtileobjects 0
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_BlueButton:: @ 826E331
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playse SE_MU_PACHI
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waitse
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playse SE_TU_SAA
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initrotatingtilepuzzle TRUE
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moverotatingtileobjects 1
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_GreenButton:: @ 826E347
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playse SE_MU_PACHI
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waitse
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playse SE_TU_SAA
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initrotatingtilepuzzle TRUE
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moverotatingtileobjects 2
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_PurpleButton:: @ 826E35D
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playse SE_MU_PACHI
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waitse
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playse SE_TU_SAA
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initrotatingtilepuzzle TRUE
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moverotatingtileobjects 3
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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@ Unused
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Route110_TrickHousePuzzle7_EventScript_RedButton:: @ 826E373
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playse SE_MU_PACHI
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waitse
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playse SE_TU_SAA
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initrotatingtilepuzzle TRUE
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moverotatingtileobjects 4
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waitmovement 0
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turnrotatingtileobjects
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waitmovement 0
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freerotatingtilepuzzle
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end
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Route110_TrickHousePuzzle7_EventScript_Joshua:: @ 826E389
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trainerbattle_single TRAINER_JOSHUA, Route110_TrickHousePuzzle7_Text_JoshuaIntro, Route110_TrickHousePuzzle7_Text_JoshuaDefeat
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msgbox Route110_TrickHousePuzzle7_Text_JoshuaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Patricia:: @ 826E3A0
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trainerbattle_single TRAINER_PATRICIA, Route110_TrickHousePuzzle7_Text_PatriciaIntro, Route110_TrickHousePuzzle7_Text_PatriciaDefeat
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msgbox Route110_TrickHousePuzzle7_Text_PatriciaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Alexis:: @ 826E3B7
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trainerbattle_single TRAINER_ALEXIS, Route110_TrickHousePuzzle7_Text_AlexisIntro, Route110_TrickHousePuzzle7_Text_AlexisDefeat
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msgbox Route110_TrickHousePuzzle7_Text_AlexisPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Mariela:: @ 826E3CE
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trainerbattle_single TRAINER_MARIELA, Route110_TrickHousePuzzle7_Text_MarielaIntro, Route110_TrickHousePuzzle7_Text_MarielaDefeat
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msgbox Route110_TrickHousePuzzle7_Text_MarielaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Alvaro:: @ 826E3E5
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trainerbattle_single TRAINER_ALVARO, Route110_TrickHousePuzzle7_Text_AlvaroIntro, Route110_TrickHousePuzzle7_Text_AlvaroDefeat
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msgbox Route110_TrickHousePuzzle7_Text_AlvaroPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_Everett:: @ 826E3FC
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trainerbattle_single TRAINER_EVERETT, Route110_TrickHousePuzzle7_Text_EverettIntro, Route110_TrickHousePuzzle7_Text_EverettDefeat
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msgbox Route110_TrickHousePuzzle7_Text_EverettPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened:: @ 826E413
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.string "{PLAYER} wrote down the secret code\n"
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.string "on the door.\p"
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.string "“TRICK MASTER is huggable.”\n"
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.string "… … … … … … … …\p"
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.string "The lock clicked open!$"
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Route110_TrickHousePuzzle7_Text_JoshuaIntro: @ 826E481
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.string "The TRICK MASTER always vanishes\n"
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.string "like smoke. How does he do it?$"
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Route110_TrickHousePuzzle7_Text_JoshuaDefeat: @ 826E4C1
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.string "Aiyeeeh! You're much too strong!\n"
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.string "How do you do it?$"
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Route110_TrickHousePuzzle7_Text_JoshuaPostBattle: @ 826E4F4
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.string "I wish I could appear and disappear as\n"
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.string "if I were smoke, too.$"
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Route110_TrickHousePuzzle7_Text_PatriciaIntro: @ 826E531
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.string "Going around the same spot…\n"
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.string "It begets ill fortune…$"
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Route110_TrickHousePuzzle7_Text_PatriciaDefeat: @ 826E564
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.string "Defeated!\n"
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.string "It's a bad sign…$"
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Route110_TrickHousePuzzle7_Text_PatriciaPostBattle: @ 826E57F
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.string "I've circled the same spot over ten\n"
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.string "times now… It's ill fortune…$"
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Route110_TrickHousePuzzle7_Text_AlexisIntro: @ 826E5C0
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.string "Whoever wins will get through here\n"
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.string "first. That's the feeling I get.$"
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Route110_TrickHousePuzzle7_Text_AlexisDefeat: @ 826E604
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.string "Oh!\n"
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.string "Well, go ahead, then!$"
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Route110_TrickHousePuzzle7_Text_AlexisPostBattle: @ 826E61E
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.string "You're solving all the puzzles in the\n"
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.string "TRICK HOUSE. That's the feeling I get.$"
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Route110_TrickHousePuzzle7_Text_MarielaIntro: @ 826E66B
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.string "Nufufufu, here at last!\n"
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.string "Let's get right with it!$"
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Route110_TrickHousePuzzle7_Text_MarielaDefeat: @ 826E69C
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.string "You're so casual about winning!$"
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Route110_TrickHousePuzzle7_Text_MarielaPostBattle: @ 826E6BC
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.string "Humph! I'm not upset!\n"
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.string "Not me!$"
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Route110_TrickHousePuzzle7_Text_AlvaroIntro: @ 826E6DA
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.string "I ever so closely watched you coming!$"
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Route110_TrickHousePuzzle7_Text_AlvaroDefeat: @ 826E700
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.string "This outcome I didn't see coming…$"
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Route110_TrickHousePuzzle7_Text_AlvaroPostBattle: @ 826E722
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.string "Well, anyway, we both picked a weird\n"
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.string "place to get acquainted.\p"
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.string "As one weirdo to another,\n"
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.string "let's do our best!$"
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Route110_TrickHousePuzzle7_Text_EverettIntro: @ 826E78D
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.string "It's awfully cramped in here…$"
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Route110_TrickHousePuzzle7_Text_EverettDefeat: @ 826E7AB
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.string "Oh, yes, strong you are.$"
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Route110_TrickHousePuzzle7_Text_EverettPostBattle: @ 826E7C4
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.string "I was hoping to switch places with you\n"
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.string "when I beat you, but…$"
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