pokeemerald/data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc
2018-06-20 19:54:21 -05:00

1278 lines
37 KiB
PHP
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C
map_script 3, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1
map_script 2, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00
map_script 4, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481
map_script 5, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0
.byte 0
BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1
setvar VAR_0x8004, 10
special sub_818E9AC
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C919
call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC
end
BattleFrontier_BattleArenaBattleRoom_EventScript_24BCDC:: @ 824BCDC
BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC:: @ 824BCDC
checkplayergender
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BCF4:: @ 824BCF4
setvar VAR_OBJ_GFX_ID_1, 100
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BCFA:: @ 824BCFA
setvar VAR_OBJ_GFX_ID_1, 105
return
BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A
lockall
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
compare VAR_RESULT, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C938
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, 4
closemessage
showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
compare VAR_TEMP_F, 3
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E
compare VAR_TEMP_E, 0
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitmovement 0
compare VAR_TEMP_F, 3
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82
compare VAR_TEMP_E, 0
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB
BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
setvar VAR_0x8004, 4
special sub_818E9AC
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, 4
closemessage
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789
waitmovement 0
setvar VAR_0x8004, 7
setvar VAR_0x8005, 0
special sub_8161F74
msgbox 0x2021fc4, 4
closemessage
setvar VAR_0x8004, 5
special sub_818E9AC
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
setvar VAR_TEMP_2, 0
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
setvar VAR_TEMP_2, 1
BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, 4
closemessage
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
delay 60
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964
waitmovement 0
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969
waitmovement 0
delay 180
applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B
waitmovement 0
compare VAR_TEMP_2, 2
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F
setvar VAR_0x8004, 19
special sub_818E9AC
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0
BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
waitmovement 0
setvar VAR_0x8004, 4
special sub_818E9AC
compare VAR_TEMP_2, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1
compare VAR_TEMP_2, 1
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5
compare VAR_TEMP_2, 2
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
delay 60
BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D
setvar VAR_0x8004, 12
setvar VAR_0x8005, 2
special sub_818E9AC
BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
@ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5
BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1
setvar VAR_0x8004, 20
setvar VAR_0x8005, 1
special sub_81A1780
message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5
setvar VAR_0x8004, 20
setvar VAR_0x8005, 0
special sub_81A1780
message BattleFrontier_BattleDomeBattleRoom_Text_24CB34
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9
message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_2725B4
waitmovement 0
compare VAR_TEMP_2, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3
compare VAR_TEMP_2, 1
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
delay 60
setvar VAR_0x8004, 3
special sub_818E9AC
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
switch VAR_RESULT
case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3
waitstate
BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D
waitmovement 0
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_81A1780
switch VAR_RESULT
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, 4
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E
BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, 4
BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E
special sub_8175280
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
delay 60
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5
BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, 4
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, 4
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5
setvar VAR_0x8004, 1
setvar VAR_0x8005, 6
special sub_818E9AC
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_818E9AC
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special sub_818E9AC
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A
message BattleFrontier_BattleDomeBattleRoom_Text_24CC06
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061
message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068
message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F
message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD
message BattleFrontier_BattleDomeBattleRoom_Text_24CC99
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4
message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB
message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2
message BattleFrontier_BattleDomeBattleRoom_Text_24CD33
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9
compare VAR_TEMP_F, 3
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C105
switch VAR_TEMP_E
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158
case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161
BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C
message BattleFrontier_BattleDomeBattleRoom_Text_24CD72
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143
message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A
message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151
message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, 4
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, 4
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD
switch VAR_RESULT
case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1
message BattleFrontier_BattleDomeBattleRoom_Text_24CE10
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8
message BattleFrontier_BattleDomeBattleRoom_Text_24CE33
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF
message BattleFrontier_BattleDomeBattleRoom_Text_24CE57
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6
message BattleFrontier_BattleDomeBattleRoom_Text_24CE94
waitmessage
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB
switch VAR_TEMP_E
case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC
case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209
BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, 4
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211
BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, 4
BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211
closemessage
applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B
applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
waitmovement 0
message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A
waitmessage
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
switch VAR_TEMP_E
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, 4
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
switch VAR_RESULT
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
closemessage
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, 4
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, 4
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare VAR_RESULT, 0
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, 4
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400
switch VAR_RESULT
case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420
case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, 4
setvar VAR_0x8004, 12
setvar VAR_0x8005, 1
special sub_818E9AC
setvar VAR_0x8004, 12
special sub_81A1780
compare VAR_RESULT, 2
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
closemessage
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B
waitmovement 0
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, 4
playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleDomeBattleRoom_Text_24D522
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, 4
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62
BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, 4
closemessage
applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829
waitmovement 0
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420
msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, 4
playse SE_W227B
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E
waitse
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D
BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436
setvar VAR_TEMP_2, 2
goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7
BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special sub_81A1780
special HealPlayerParty
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
setvar VAR_TEMP_9, 1
special sub_8163AC4
waitstate
setvar VAR_TEMP_9, 0
setvar VAR_0x8004, 17
special sub_818E9AC
special HealPlayerParty
setvar VAR_0x8004, 16
special sub_818E9AC
return
BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B
.2byte 0
BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B
hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
call BattleFrontier_BattleDomeBattleRoom_EventScript_24BCDC
setvar VAR_TEMP_1, 1
applymovement 255, BattleFrontier_BattleDomeBattleRoom_Movement_24C773
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare VAR_RESULT, 3
goto_if 5, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
setvar VAR_0x8004, 9
special sub_81A1780
copyvar VAR_TEMP_E, VAR_RESULT
compare VAR_RESULT, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF
call BattleFrontier_BattleDomeBattleRoom_EventScript_242170
setobjectxyperm 15, 13, 9
removeobject 15
addobject 15
applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B
BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF
end
BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0
compare VAR_TEMP_9, 1
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC
end
BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC
call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502
compare VAR_TEMP_F, 0
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F
compare VAR_TEMP_F, 1
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C530
compare VAR_TEMP_F, 2
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C594
compare VAR_TEMP_F, 3
call_if 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C652
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530
createvobject 46, 1, 3, 0, 3, 1
createvobject 22, 4, 6, 0, 3, 1
createvobject 5, 6, 8, 0, 3, 1
createvobject 12, 9, 11, 0, 3, 1
createvobject 46, 11, 13, 0, 3, 1
createvobject 66, 13, 15, 0, 3, 1
createvobject 45, 19, 7, 1, 3, 1
createvobject 34, 22, 11, 1, 3, 1
createvobject 11, 25, 15, 1, 3, 1
createvobject 35, 26, 2, 2, 3, 1
createvobject 38, 29, 5, 1, 3, 1
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594
createvobject 46, 1, 3, 0, 3, 1
createvobject 22, 4, 6, 0, 3, 1
createvobject 5, 6, 8, 0, 3, 1
createvobject 20, 7, 9, 0, 3, 1
createvobject 12, 9, 11, 0, 3, 1
createvobject 47, 10, 12, 0, 3, 1
createvobject 46, 11, 13, 0, 3, 1
createvobject 66, 13, 15, 0, 3, 1
createvobject 48, 15, 2, 1, 3, 1
createvobject 5, 16, 3, 1, 3, 1
createvobject 20, 17, 4, 1, 3, 1
createvobject 45, 19, 7, 1, 3, 1
createvobject 22, 20, 9, 1, 3, 1
createvobject 34, 22, 11, 1, 3, 1
createvobject 46, 23, 13, 1, 3, 1
createvobject 11, 25, 15, 1, 3, 1
createvobject 35, 26, 2, 2, 3, 1
createvobject 40, 28, 5, 2, 3, 1
createvobject 38, 29, 5, 1, 3, 1
createvobject 83, 30, 6, 2, 3, 1
createvobject 34, 31, 8, 2, 3, 1
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652
createvobject 5, 0, 2, 0, 3, 1
createvobject 46, 1, 3, 0, 3, 1
createvobject 45, 2, 15, 0, 3, 1
createvobject 66, 3, 5, 0, 3, 1
createvobject 22, 4, 6, 0, 3, 1
createvobject 46, 5, 7, 0, 3, 1
createvobject 5, 6, 8, 0, 3, 1
createvobject 20, 7, 9, 0, 3, 1
createvobject 24, 8, 10, 0, 3, 1
createvobject 12, 9, 11, 0, 3, 1
createvobject 47, 10, 12, 0, 3, 1
createvobject 46, 11, 13, 0, 3, 1
createvobject 45, 12, 14, 0, 3, 1
createvobject 66, 13, 15, 2, 3, 1
createvobject 55, 14, 12, 2, 3, 1
createvobject 48, 15, 2, 1, 3, 1
createvobject 5, 16, 3, 1, 3, 1
createvobject 20, 17, 4, 1, 3, 1
createvobject 24, 18, 6, 1, 3, 1
createvobject 45, 19, 7, 1, 3, 1
createvobject 22, 20, 9, 1, 3, 1
createvobject 23, 21, 10, 1, 3, 1
createvobject 34, 22, 11, 1, 3, 1
createvobject 46, 23, 13, 1, 3, 1
createvobject 48, 24, 14, 1, 3, 1
createvobject 11, 25, 15, 1, 3, 1
createvobject 35, 26, 2, 2, 3, 1
createvobject 17, 27, 3, 2, 3, 1
createvobject 40, 28, 5, 2, 3, 1
createvobject 38, 29, 5, 1, 3, 1
createvobject 83, 30, 6, 2, 3, 1
createvobject 34, 31, 8, 2, 3, 1
return
BattleFrontier_BattleArenaBattleRoom_Movement_24C773: @ 824C773
BattleFrontier_BattleDomeBattleRoom_Movement_24C773: @ 824C773
set_invisible
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775
set_visible
delay_16
walk_up
walk_up
walk_up
walk_right
BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D
walk_up
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F
set_visible
delay_16
walk_up
walk_up
walk_up
walk_right
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B
face_up
set_invisible
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E
set_visible
walk_up
walk_up
walk_up
face_left
delay_8
delay_4
face_down
delay_8
delay_4
face_right
delay_8
delay_4
face_up
delay_8
delay_4
face_left
delay_16
walk_fast_up
walk_fast_up
face_left
delay_8
delay_4
face_down
delay_8
delay_4
face_right
delay_8
delay_4
face_up
delay_8
delay_4
face_left
jump_2_left
unlock_facing_direction
face_up
lock_facing_direction
jump_2_left
jump_2_left
unlock_facing_direction
face_right
lock_facing_direction
jump_2_left
unlock_facing_direction
face_down
delay_2
face_left
delay_8
delay_4
face_up
delay_8
delay_4
face_right
delay_8
delay_4
face_down
delay_8
delay_4
face_left
delay_4
face_up
delay_4
face_right
delay_4
face_down
delay_4
face_left
delay_2
face_up
delay_2
face_right
delay_2
face_down
delay_2
face_left
lock_facing_direction
walk_right
walk_slow_right
walk_right
walk_slow_right
unlock_facing_direction
face_up
delay_16
jump_in_place_up
jump_in_place_up
delay_16
walk_right
walk_right
walk_right
jump_in_place_up
delay_16
walk_right
walk_down
walk_down
face_left
delay_2
face_up
delay_2
face_right
delay_2
face_down
delay_2
face_left
delay_4
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9
delay_16
delay_16
walk_left
walk_left
walk_in_place_fastest_right
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_right
walk_right
walk_in_place_fastest_down
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E
turnvobject 0, 4
turnvobject 2, 4
turnvobject 4, 4
turnvobject 6, 4
turnvobject 8, 4
turnvobject 10, 3
turnvobject 12, 3
turnvobject 14, 3
turnvobject 16, 3
turnvobject 18, 3
turnvobject 20, 4
turnvobject 22, 4
turnvobject 24, 4
turnvobject 26, 4
turnvobject 28, 4
turnvobject 30, 4
delay 20
turnvobject 0, 1
turnvobject 2, 1
turnvobject 4, 1
turnvobject 6, 1
turnvobject 8, 1
turnvobject 10, 1
turnvobject 12, 1
turnvobject 14, 1
turnvobject 16, 1
turnvobject 18, 1
turnvobject 20, 1
turnvobject 22, 1
turnvobject 24, 1
turnvobject 26, 1
turnvobject 28, 1
turnvobject 30, 1
delay 20
turnvobject 1, 4
turnvobject 3, 4
turnvobject 5, 4
turnvobject 7, 4
turnvobject 9, 4
turnvobject 11, 3
turnvobject 13, 3
turnvobject 15, 3
turnvobject 17, 3
turnvobject 19, 3
turnvobject 21, 4
turnvobject 23, 4
turnvobject 25, 4
turnvobject 27, 3
turnvobject 31, 3
delay 20
turnvobject 1, 1
turnvobject 3, 1
turnvobject 5, 1
turnvobject 7, 1
turnvobject 9, 1
turnvobject 11, 1
turnvobject 13, 1
turnvobject 15, 1
turnvobject 17, 1
turnvobject 19, 1
turnvobject 21, 1
turnvobject 23, 1
turnvobject 25, 1
turnvobject 27, 1
turnvobject 31, 1
delay 20
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5
copyvar VAR_RESULT, VAR_0x40CE
compare VAR_RESULT, 1
goto_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11
waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11
waitstate
end
BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919
random 2
copyvar VAR_TEMP_D, VAR_RESULT
compare VAR_TEMP_D, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
setobjectxyperm 6, 2, 0
setobjectmovementtype 6, 10
return
BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938
compare VAR_TEMP_D, 0
goto_eq BattleFrontier_BattleDomeBattleRoom_EventScript_27374E
applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E
return
BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
disable_jump_landing_ground_effect
jump_in_place_down
delay_4
jump_in_place_down
enable_jump_landing_ground_effect
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E
walk_down
walk_down
walk_right
walk_right
walk_in_place_fastest_down
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964
walk_right
walk_right
walk_right
walk_right
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969
walk_in_place_fastest_left
step_end
BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B
walk_left
walk_left
walk_left
walk_left
step_end
BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970
.string "{PLAYER} has entered the BATTLE DOME!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990
.string "{STR_VAR_1}\n"
.string "match!\p"
.string "{PLAYER} versus {STR_VAR_2}!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE
.string "{PLAYER} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1
.string "{STR_VAR_2} is the winner!\n"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86
.string "What an unbelievable finish!\n"
.string "We have a double knockout!\p"
.string "In this event, the Battle Tournament\n"
.string "rules call for a REFEREES decision.\p"
.string "Please wait while the judging\n"
.string "is under way.$"
BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {STR_VAR_1}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is {PLAYER}!\l"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06
.string "The bright new hope!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C
.string "The rising star!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E
.string "Will this TRAINER race to\n"
.string "the championship?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B
.string "Can the feat of a championship\n"
.string "on the first try be achieved?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99
.string "Can the loss of the last match\n"
.string "be avenged?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5
.string "The TRAINER is on fire for\n"
.string "the first championship try!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD
.string "A win here means this TRAINER\n"
.string "advances to the final!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33
.string "Will the long-held dream of\n"
.string "a championship finally come true?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72
.string "The invincible champion!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C
.string "Can anyone hope to beat this\n"
.string "TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3
.string "Do battles exist solely for\n"
.string "this TRAINER?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE
.string "The current champion aiming to\n"
.string "retain the title!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10
.string "The former champion has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33
.string "The former toughness has returned!\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57
.string "Will this TRAINER do as expected\n"
.string "and advance to the finals?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94
.string "Will the former champ regain\n"
.string "lost glory?\p"
.string "$"
BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE
.string "Feel the glow of a true master!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE
.string "And now… The TRAINER standing in\n"
.string "{PLAYER}s record-setting path…\p"
.string "Yes! The one and only!\n"
.string "The BATTLE DOME COMMISSIONER!\l"
.string "Our very own DOME ACE!\l"
.string "Make way for TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A
.string "Spectators: TUCKER! TUCKER!\n"
.string "TUCKER! TUCKER! TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE
.string "TUCKER: Ahahah!\p"
.string "Do you hear it? This crowd!\n"
.string "Theyre all itching to see our match!\p"
.string "Ahahah!\p"
.string "I bet youre twitching all over from\n"
.string "the tension of getting to battle me!\p"
.string "But dont you worry about a thing!\p"
.string "Im the no. 1 star of the BATTLE DOME!\n"
.string "I, TUCKER the DOME ACE, will bathe you\l"
.string "in my brilliant glow!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9
.string "Your strategy!\n"
.string "Lets see it!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6
.string "Unbelievable! Its incredible!\n"
.string "The victor is {PLAYER}!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127
.string "The winner is TUCKER!\n"
.string "The DOME ACE has prevailed!\p"
.string "Congratulations, TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172
.string "TUCKER: Rules are rules!\n"
.string "Let me see your FRONTIER PASS.$"
BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA
.string "The Tactics Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0
.string "… … … … … …\p"
.string "I sorely underestimated you. I wont\n"
.string "make the same mistake next time…$"
BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232
.string "Can the win streak be stretched?\n"
.string "The confidence is there!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C
.string "Ladies and gentlemen!\n"
.string "Boys, girls, and POKéMON!\p"
.string "Finally!\n"
.string "Finally, the legend has returned!\p"
.string "Yes, the name of that legend!\n"
.string "Our very own DOME ACE!\l"
.string "Its none other than TUCKER!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319
.string "TUCKER: Ah…\n"
.string "The pummeling roar of the crowd…\l"
.string "Their furnace-like heat of excitement…\l"
.string "This is a wonderful place…\p"
.string "To the crowd, I am the DOME ACE…\n"
.string "I represent their hopes and dreams…\l"
.string "I must never fade from their sight…\p"
.string "I must burn!\n"
.string "Brighter and more brilliant!\l"
.string "I must light all that gather here!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E
.string "I will unleash all the power that\n"
.string "I possess! Right here and now!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F
.string "TUCKER: Youre genuinely fantastic!\p"
.string "Never before! I havent ever lost in the\n"
.string "times Ive had to unleash my power.\p"
.string "Yes, quite fantastic!\n"
.string "Your FRONTIER PASS, please?$"
BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522
.string "The Tactics Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D
.string "Youre strong, but above all,\n"
.string "you have a unique charm!\p"
.string "In you, I see a definite potential for\n"
.string "a superstar like me.\p"
.string "I will very much look forward to\n"
.string "our next encounter!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5
.string "{PLAYER} is the Level 50\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635
.string "{PLAYER} is the Open Level\n"
.string "Battle Tournament Champion!\p"
.string "Congratulations!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677
.string "The final match!\p"
.string "{PLAYER} versus the DOME ACE, TUCKER!\p"
.string "Let the battle begin!$"
BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE
.string "The REFEREES have reached\n"
.string "a decision!\p"
.string "The winner is…\n"
.string "Oh, my goodness!\l"
.string "The winner is our very own DOME ACE!\l"
.string "Its TUCKER!\p"
.string "Congratulations! And thank you!\n"
.string "Lets hear it for the DOME ACE, TUCKER!$"