mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_AI_H
|
|
#define GUARD_CONSTANTS_BATTLE_AI_H
|
|
|
|
// battlers
|
|
#define AI_TARGET 0
|
|
#define AI_USER 1
|
|
#define AI_TARGET_PARTNER 2
|
|
#define AI_USER_PARTNER 3
|
|
|
|
// get_type command
|
|
#define AI_TYPE1_TARGET 0
|
|
#define AI_TYPE1_USER 1
|
|
#define AI_TYPE2_TARGET 2
|
|
#define AI_TYPE2_USER 3
|
|
#define AI_TYPE_MOVE 4
|
|
|
|
// type effectiveness
|
|
#define AI_EFFECTIVENESS_x4 160
|
|
#define AI_EFFECTIVENESS_x2 80
|
|
#define AI_EFFECTIVENESS_x1 40
|
|
#define AI_EFFECTIVENESS_x0_5 20
|
|
#define AI_EFFECTIVENESS_x0_25 10
|
|
#define AI_EFFECTIVENESS_x0 0
|
|
|
|
// ai weather
|
|
#define AI_WEATHER_SUN 0
|
|
#define AI_WEATHER_RAIN 1
|
|
#define AI_WEATHER_SANDSTORM 2
|
|
#define AI_WEATHER_HAIL 3
|
|
|
|
// get_how_powerful_move_is
|
|
#define MOVE_POWER_DISCOURAGED 0
|
|
#define MOVE_NOT_MOST_POWERFUL 1
|
|
#define MOVE_MOST_POWERFUL 2
|
|
|
|
// script's table id to bit
|
|
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
|
|
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
|
|
#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
|
|
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
|
|
#define AI_SCRIPT_RISKY (1 << 4)
|
|
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
|
|
#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
|
|
#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
|
|
#define AI_SCRIPT_HP_AWARE (1 << 8)
|
|
#define AI_SCRIPT_UNKNOWN (1 << 9)
|
|
// 10 - 28 are not used
|
|
#define AI_SCRIPT_ROAMING (1 << 29)
|
|
#define AI_SCRIPT_SAFARI (1 << 30)
|
|
#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
|
|
|
|
#endif // GUARD_CONSTANTS_BATTLE_AI_H
|