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https://github.com/Ninjdai1/pokeemerald.git
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56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
#ifndef GUARD_FIELDMAP_H
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#define GUARD_FIELDMAP_H
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#define NUM_TILES_IN_PRIMARY 512
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#define NUM_TILES_TOTAL 1024
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#define NUM_METATILES_IN_PRIMARY 512
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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#define MAX_MAP_DATA_SIZE 0x2800
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#include "main.h"
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extern struct BackupMapLayout gBackupMapLayout;
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u32 MapGridGetMetatileIdAt(int, int);
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u32 MapGridGetMetatileBehaviorAt(int, int);
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void MapGridSetMetatileIdAt(int, int, u16);
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void MapGridSetMetatileEntryAt(int, int, u16);
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void GetCameraCoords(u16*, u16*);
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bool8 MapGridIsImpassableAt(int, int);
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int GetMapBorderIdAt(int x, int y);
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int CanCameraMoveInDirection(int direction);
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u16 GetBehaviorByMetatileId(u16 metatileId);
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void GetCameraFocusCoords(u16 *x, u16 *y);
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u8 MapGridGetMetatileLayerTypeAt(s32 x, s32 y);
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u8 MapGridGetZCoordAt(int x, int y);
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u8 CameraMove(s32 deltaX, s32 deltaY);
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struct MapConnection *sub_8088950(u8 direction, int x, int y);
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bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
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void save_serialize_map(void);
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void sub_8088B3C(u16 x, u16 y);
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void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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void InitBattlePyramidMap(bool8 setPlayerPosition);
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void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout);
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void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout);
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void apply_map_tileset2_palette(struct MapLayout const *mapLayout);
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void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout);
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void copy_map_tileset1_to_vram(const struct MapLayout *);
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void copy_map_tileset2_to_vram(const struct MapLayout *);
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struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
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struct MapConnection *sub_8088A8C(s16 x, s16 y);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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void SpriteCB_HallOfFameMonitor(struct Sprite *);
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// field_region_map.c
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void FieldInitRegionMap(MainCallback callback);
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void sub_8088B94(int x, int y, int a2);
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#endif //GUARD_FIELDMAP_H
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