mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
7371a9e401
* port many gen8 and 9 move anims from cfru * fix thunder cage, shell smash, shelter anims. update anim credits --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
1011 lines
27 KiB
C
1011 lines
27 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "sound.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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static void AnimTask_Rollout_Step(u8 taskId);
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static void AnimRolloutParticle(struct Sprite *);
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static void AnimRockTomb(struct Sprite *);
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static void AnimRockTomb_Step(struct Sprite *sprite);
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static void AnimRockScatter(struct Sprite *);
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static void AnimRockScatter_Step(struct Sprite *sprite);
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static void AnimParticleInVortex_Step(struct Sprite *sprite);
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static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
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static void CreateRolloutDirtSprite(struct Task *task);
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static void AnimStealthRockStep2(struct Sprite *sprite);
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static void AnimStealthRockStep(struct Sprite *sprite);
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static void AnimStealthRock(struct Sprite *sprite);
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static u8 GetRolloutCounter(void);
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static const union AnimCmd sAnim_FlyingRock_0[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_FlyingRock_1[] =
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{
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ANIMCMD_FRAME(48, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_FlyingRock_2[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gAnims_FlyingRock[] =
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{
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sAnim_FlyingRock_0,
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sAnim_FlyingRock_1,
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sAnim_FlyingRock_2,
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};
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const struct SpriteTemplate gFallingRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gAnims_FlyingRock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFallingRock,
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};
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const struct SpriteTemplate gRockFragmentSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gAnims_FlyingRock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRockFragment,
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};
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const struct SpriteTemplate gSwirlingDirtSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MUD_SAND,
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.paletteTag = ANIM_TAG_MUD_SAND,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimParticleInVortex,
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};
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static const union AffineAnimCmd sAffineAnim_Whirlpool[] =
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{
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AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
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AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gAffineAnims_Whirlpool[] =
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{
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sAffineAnim_Whirlpool,
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};
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const struct SpriteTemplate gWhirlpoolSpriteTemplate =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gAnims_WaterMudOrb,
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.images = NULL,
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.affineAnims = gAffineAnims_Whirlpool,
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.callback = AnimParticleInVortex,
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};
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const struct SpriteTemplate gFireSpinSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimParticleInVortex,
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};
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const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FLYING_DIRT,
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.paletteTag = ANIM_TAG_FLYING_DIRT,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFlyingSandCrescent,
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};
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static const struct Subsprite sFlyingSandSubsprites[] =
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{
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{.x = -16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 0, .priority = 1},
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{.x = 16, .y = 0, .shape = SPRITE_SHAPE(32x16), .size = SPRITE_SIZE(32x16), .tileOffset = 8, .priority = 1},
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};
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static const struct SubspriteTable sFlyingSandSubspriteTable[] =
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{
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{ARRAY_COUNT(sFlyingSandSubsprites), sFlyingSandSubsprites},
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};
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static const union AnimCmd sAnim_Rock_Biggest[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_Rock_Bigger[] =
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{
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_Rock_Big[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_Rock_Small[] =
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{
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ANIMCMD_FRAME(48, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_Rock_Smaller[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_Rock_Smallest[] =
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{
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ANIMCMD_FRAME(80, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_BasicRock[] =
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{
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sAnim_Rock_Biggest,
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sAnim_Rock_Bigger,
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sAnim_Rock_Big,
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sAnim_Rock_Small,
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sAnim_Rock_Smaller,
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sAnim_Rock_Smallest,
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};
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const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRaiseSprite,
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};
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const struct SpriteTemplate gRolloutMudSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MUD_SAND,
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.paletteTag = ANIM_TAG_MUD_SAND,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRolloutParticle,
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};
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const struct SpriteTemplate gRolloutRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRolloutParticle,
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};
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const struct SpriteTemplate gRockTombRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRockTomb,
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};
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static const union AffineAnimCmd sAffineAnim_BasicRock_0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
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AFFINEANIMCMD_JUMP(0),
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};
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static const union AffineAnimCmd sAffineAnim_BasicRock_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gAffineAnims_BasicRock[] =
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{
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sAffineAnim_BasicRock_0,
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sAffineAnim_BasicRock_1,
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};
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const struct SpriteTemplate gRockBlastRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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.affineAnims = gAffineAnims_BasicRock,
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.callback = AnimRockBlastRock,
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};
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const struct SpriteTemplate gRockScatterSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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.affineAnims = gAffineAnims_BasicRock,
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.callback = AnimRockScatter,
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};
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const struct SpriteTemplate gTwisterRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = &sAnims_BasicRock[4],
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.images = NULL,
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.affineAnims = gAffineAnims_BasicRock,
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.callback = AnimMoveTwisterParticle,
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};
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const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = &sAnims_BasicRock[2],
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.images = NULL,
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.affineAnims = gAffineAnims_BasicRock,
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.callback = AnimWeatherBallDown,
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};
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const struct SpriteTemplate gStoneEdgeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STONE_EDGE,
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.paletteTag = ANIM_TAG_STONE_EDGE,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gAnims_BasicFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimParticleInVortex,
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};
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const struct SpriteTemplate gStealthRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_STEALTH_ROCK,
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.paletteTag = ANIM_TAG_STEALTH_ROCK,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimStealthRock,
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};
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static const union AffineAnimCmd sSpriteAffineAnim_CrushGripHandEnemyAttack[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 96, 1), //180 degree turn
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd sSpriteAffineAnim_DoNothing[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 0, 1), //Do nothing
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AFFINEANIMCMD_END
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};
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static const union AffineAnimCmd* const sSpriteAffineAnimTable_CrushGripHand[] =
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{
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sSpriteAffineAnim_DoNothing,
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sSpriteAffineAnim_CrushGripHandEnemyAttack,
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};
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const struct SpriteTemplate gCrushGripHandTemplate =
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{
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.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
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.paletteTag = ANIM_TAG_ACUPRESSURE,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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.affineAnims = sSpriteAffineAnimTable_CrushGripHand,
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.callback = AnimRockBlastRock
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};
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const struct SpriteTemplate gSeedFlareGreenWavesTemplate =
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{
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.tileTag = ANIM_TAG_FLYING_DIRT,
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.paletteTag = ANIM_TAG_LEAF,
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.oam = &gOamData_AffineOff_ObjNormal_32x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFlyingSandCrescent
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};
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static void AnimStealthRock(struct Sprite *sprite)
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{
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u16 x;
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u16 y;
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InitSpritePosToAnimAttacker(sprite, TRUE);
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SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = x + gBattleAnimArgs[2];
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sprite->data[4] = y + gBattleAnimArgs[3];
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sprite->data[5] = -50;
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InitAnimArcTranslation(sprite);
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sprite->callback = AnimStealthRockStep;
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}
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static void AnimStealthRockStep(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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{
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sprite->data[0] = 30;
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sprite->data[1] = 0;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, AnimStealthRockStep2);
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}
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}
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static void AnimStealthRockStep2(struct Sprite *sprite)
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{
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if (sprite->data[1] & 1)
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sprite->invisible ^= 1;
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if (++sprite->data[1] == 16)
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DestroyAnimSprite(sprite);
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}
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void AnimFallingRock(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[3] != 0)
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SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
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sprite->x += gBattleAnimArgs[0];
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sprite->y += 14;
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StartSpriteAnim(sprite, gBattleAnimArgs[1]);
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AnimateSprite(sprite);
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->data[2] = 4;
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sprite->data[3] = 16;
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sprite->data[4] = -70;
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sprite->data[5] = gBattleAnimArgs[2];
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StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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void AnimFallingRock_Step(struct Sprite *sprite)
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{
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sprite->x += sprite->data[5];
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sprite->data[0] = 192;
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sprite->data[1] = sprite->data[5];
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sprite->data[2] = 4;
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sprite->data[3] = 32;
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sprite->data[4] = -24;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
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void AnimRockFragment(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[5]);
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AnimateSprite(sprite);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->x -= gBattleAnimArgs[0];
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else
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->x;
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sprite->data[2] = sprite->x + gBattleAnimArgs[2];
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sprite->data[3] = sprite->y;
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sprite->data[4] = sprite->y + gBattleAnimArgs[3];
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InitSpriteDataForLinearTranslation(sprite);
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sprite->data[3] = 0;
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sprite->data[4] = 0;
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sprite->callback = TranslateSpriteLinearFixedPoint;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
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void AnimParticleInVortex(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[6] == ANIM_ATTACKER)
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InitSpritePosToAnimAttacker(sprite, FALSE);
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else
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[4];
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sprite->data[3] = gBattleAnimArgs[5];
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sprite->callback = AnimParticleInVortex_Step;
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}
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static void AnimParticleInVortex_Step(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[1];
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|
sprite->y2 = -(sprite->data[4] >> 8);
|
|
sprite->x2 = Sin(sprite->data[5], sprite->data[3]);
|
|
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
|
|
|
|
if (--sprite->data[0] == -1)
|
|
{
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimTask_LoadSandstormBackground(u8 taskId)
|
|
{
|
|
int var0;
|
|
struct BattleAnimBgData animBg;
|
|
|
|
var0 = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
|
|
|
if (!IsContest())
|
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
|
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
|
|
|
GetBattleAnimBg1Data(&animBg);
|
|
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
|
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, FALSE);
|
|
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, BG_PLTT_ID(animBg.paletteId), PLTT_SIZE_4BPP);
|
|
|
|
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
var0 = 1;
|
|
|
|
gTasks[taskId].data[0] = var0;
|
|
gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
|
|
}
|
|
|
|
static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
|
|
{
|
|
struct BattleAnimBgData animBg;
|
|
|
|
if (gTasks[taskId].data[0] == 0)
|
|
gBattle_BG1_X += -6;
|
|
else
|
|
gBattle_BG1_X += 6;
|
|
|
|
gBattle_BG1_Y += -1;
|
|
|
|
switch (gTasks[taskId].data[12])
|
|
{
|
|
case 0:
|
|
if (++gTasks[taskId].data[10] == 4)
|
|
{
|
|
gTasks[taskId].data[10] = 0;
|
|
gTasks[taskId].data[11]++;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
|
if (gTasks[taskId].data[11] == 7)
|
|
{
|
|
gTasks[taskId].data[12]++;
|
|
gTasks[taskId].data[11] = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if (++gTasks[taskId].data[11] == 101)
|
|
{
|
|
gTasks[taskId].data[11] = 7;
|
|
gTasks[taskId].data[12]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++gTasks[taskId].data[10] == 4)
|
|
{
|
|
gTasks[taskId].data[10] = 0;
|
|
gTasks[taskId].data[11]--;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
|
if (gTasks[taskId].data[11] == 0)
|
|
{
|
|
gTasks[taskId].data[12]++;
|
|
gTasks[taskId].data[11] = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
GetBattleAnimBg1Data(&animBg);
|
|
ClearBattleAnimBg(animBg.bgId);
|
|
gTasks[taskId].data[12]++;
|
|
break;
|
|
case 4:
|
|
if (!IsContest())
|
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
|
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Animates the sprites that fly diagonally across the screen
|
|
// in Sandstorm and Heat Wave.
|
|
// arg 0: initial y pixel offset
|
|
// arg 1: projectile speed
|
|
// arg 2: y pixel drop
|
|
// arg 3: ??? unknown (possibly a color bit)
|
|
void AnimFlyingSandCrescent(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->x = DISPLAY_WIDTH + 64;
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
sprite->data[5] = 1;
|
|
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
|
}
|
|
else
|
|
{
|
|
sprite->x = -64;
|
|
}
|
|
|
|
sprite->y = gBattleAnimArgs[0];
|
|
SetSubspriteTables(sprite, sFlyingSandSubspriteTable);
|
|
sprite->data[1] = gBattleAnimArgs[1];
|
|
sprite->data[2] = gBattleAnimArgs[2];
|
|
sprite->data[0]++;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
sprite->x2 += (sprite->data[3] >> 8);
|
|
sprite->y2 += (sprite->data[4] >> 8);
|
|
sprite->data[3] &= 0xFF;
|
|
sprite->data[4] &= 0xFF;
|
|
|
|
if (sprite->data[5] == 0)
|
|
{
|
|
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
|
|
{
|
|
sprite->callback = DestroyAnimSprite;
|
|
}
|
|
}
|
|
else if (sprite->x + sprite->x2 < -32)
|
|
{
|
|
sprite->callback = DestroyAnimSprite;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Animates the rising rocks in Ancient Power.
|
|
// arg 0: initial x pixel offset
|
|
// arg 1: initial y pixel offset
|
|
// arg 2: terminal y offset
|
|
// arg 3: duration
|
|
// arg 4: sprite size [1,5]
|
|
void AnimRaiseSprite(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
|
InitSpritePosToAnimAttacker(sprite, FALSE);
|
|
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
sprite->data[2] = sprite->x;
|
|
sprite->data[4] = sprite->y + gBattleAnimArgs[2];
|
|
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void AnimTask_Rollout(u8 taskId)
|
|
{
|
|
u16 var0, var1, var2, var3;
|
|
u8 rolloutCounter;
|
|
int var5;
|
|
s16 pan1, pan2;
|
|
struct Task *task;
|
|
|
|
task = &gTasks[taskId];
|
|
|
|
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
|
|
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
|
|
|
|
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
|
var3 = var1;
|
|
|
|
rolloutCounter = GetRolloutCounter();
|
|
if (rolloutCounter == 1)
|
|
task->data[8] = 32;
|
|
else
|
|
task->data[8] = 48 - (rolloutCounter * 8);
|
|
|
|
task->data[0] = 0;
|
|
task->data[11] = 0;
|
|
task->data[9] = 0;
|
|
task->data[12] = 1;
|
|
|
|
var5 = task->data[8];
|
|
if (var5 < 0)
|
|
var5 += 7;
|
|
|
|
task->data[10] = (var5 >> 3) - 1;
|
|
|
|
task->data[2] = var0 * 8;
|
|
task->data[3] = var1 * 8;
|
|
task->data[4] = ((var2 - var0) * 8) / task->data[8];
|
|
task->data[5] = ((var3 - var1) * 8) / task->data[8];
|
|
task->data[6] = 0;
|
|
task->data[7] = 0;
|
|
|
|
pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
|
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
|
|
|
task->data[13] = pan1;
|
|
task->data[14] = (pan2 - pan1) / task->data[8];
|
|
task->data[1] = rolloutCounter;
|
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
|
|
task->func = AnimTask_Rollout_Step;
|
|
}
|
|
|
|
void AnimTask_TectonicRageRollout(u8 taskId)
|
|
{
|
|
u16 var0, var1, var2, var3;
|
|
int var5;
|
|
s16 pan1, pan2;
|
|
struct Task *task;
|
|
u8 rolloutCounter = 1;
|
|
|
|
task = &gTasks[taskId];
|
|
|
|
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
|
|
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
|
|
|
|
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
|
var3 = var1;
|
|
|
|
task->data[8] = 48 - (rolloutCounter * 8); //rollout speed
|
|
task->data[0] = 0;
|
|
task->data[11] = 0;
|
|
task->data[9] = 0;
|
|
task->data[12] = 1;
|
|
|
|
var5 = task->data[8];
|
|
if (var5 < 0)
|
|
var5 += 7;
|
|
|
|
task->data[10] = (var5 >> 3) - 1;
|
|
|
|
task->data[2] = var0 * 8;
|
|
task->data[3] = var1 * 8;
|
|
task->data[4] = ((var2 - var0) * 8) / task->data[8];
|
|
task->data[5] = ((var3 - var1) * 8) / task->data[8];
|
|
task->data[6] = 0;
|
|
task->data[7] = 0;
|
|
|
|
pan1 = BattleAnimAdjustPanning(-64);
|
|
pan2 = BattleAnimAdjustPanning(63);
|
|
|
|
task->data[13] = pan1;
|
|
task->data[14] = (pan2 - pan1) / task->data[8];
|
|
task->data[1] = rolloutCounter;
|
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
|
|
task->func = AnimTask_Rollout_Step;
|
|
}
|
|
|
|
static void AnimTask_Rollout_Step(u8 taskId)
|
|
{
|
|
struct Task *task;
|
|
|
|
task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[6] -= task->data[4];
|
|
task->data[7] -= task->data[5];
|
|
gSprites[task->data[15]].x2 = task->data[6] >> 3;
|
|
gSprites[task->data[15]].y2 = task->data[7] >> 3;
|
|
|
|
if (++task->data[9] == 10)
|
|
{
|
|
task->data[11] = 20;
|
|
task->data[0]++;
|
|
}
|
|
|
|
PlaySE12WithPanning(SE_M_HEADBUTT, task->data[13]);
|
|
break;
|
|
case 1:
|
|
if (--task->data[11] == 0)
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
if (--task->data[9] != 0)
|
|
{
|
|
task->data[6] += task->data[4];
|
|
task->data[7] += task->data[5];
|
|
}
|
|
else
|
|
{
|
|
task->data[6] = 0;
|
|
task->data[7] = 0;
|
|
task->data[0]++;
|
|
}
|
|
|
|
gSprites[task->data[15]].x2 = task->data[6] >> 3;
|
|
gSprites[task->data[15]].y2 = task->data[7] >> 3;
|
|
break;
|
|
case 3:
|
|
task->data[2] += task->data[4];
|
|
task->data[3] += task->data[5];
|
|
if (++task->data[9] >= task->data[10])
|
|
{
|
|
task->data[9] = 0;
|
|
CreateRolloutDirtSprite(task);
|
|
task->data[13] += task->data[14];
|
|
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
|
|
}
|
|
|
|
if (--task->data[8] == 0)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (task->data[11] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CreateRolloutDirtSprite(struct Task *task)
|
|
{
|
|
const struct SpriteTemplate *spriteTemplate;
|
|
int tileOffset;
|
|
u16 x, y;
|
|
u8 spriteId;
|
|
|
|
switch (task->data[1])
|
|
{
|
|
case 1:
|
|
spriteTemplate = &gRolloutMudSpriteTemplate;
|
|
tileOffset = 0;
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
|
tileOffset = 80;
|
|
break;
|
|
case 4:
|
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
|
tileOffset = 64;
|
|
break;
|
|
case 5:
|
|
spriteTemplate = &gRolloutRockSpriteTemplate;
|
|
tileOffset = 48;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
x = task->data[2] >> 3;
|
|
y = task->data[3] >> 3;
|
|
x += (task->data[12] * 4);
|
|
|
|
spriteId = CreateSprite(spriteTemplate, x, y, 35);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = 18;
|
|
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
|
|
gSprites[spriteId].data[4] = y;
|
|
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
|
|
gSprites[spriteId].oam.tileNum += tileOffset;
|
|
|
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
|
task->data[11]++;
|
|
}
|
|
|
|
task->data[12] *= -1;
|
|
}
|
|
|
|
static void AnimRolloutParticle(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
|
|
if (taskId != TASK_NONE)
|
|
gTasks[taskId].data[11]--;
|
|
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
static u8 GetRolloutCounter(void)
|
|
{
|
|
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
|
|
u8 var0 = retVal - 1;
|
|
if (var0 > 4)
|
|
retVal = 1;
|
|
|
|
return retVal;
|
|
}
|
|
|
|
static void AnimRockTomb(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
|
|
|
sprite->x2 = gBattleAnimArgs[0];
|
|
sprite->data[2] = gBattleAnimArgs[1];
|
|
sprite->data[3] -= gBattleAnimArgs[2];
|
|
sprite->data[0] = 3;
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimRockTomb_Step;
|
|
sprite->invisible = TRUE;
|
|
}
|
|
|
|
static void AnimRockTomb_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->invisible = FALSE;
|
|
if (sprite->data[3] != 0)
|
|
{
|
|
sprite->y2 = sprite->data[2] + sprite->data[3];
|
|
sprite->data[3] += sprite->data[0];
|
|
sprite->data[0]++;
|
|
if (sprite->data[3] > 0)
|
|
{
|
|
sprite->data[3] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (--sprite->data[1] == 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
}
|
|
|
|
void AnimRockBlastRock(struct Sprite *sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
TranslateAnimSpriteToTargetMonLocation(sprite);
|
|
}
|
|
|
|
static void AnimRockScatter(struct Sprite *sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[1] = gBattleAnimArgs[0];
|
|
sprite->data[2] = gBattleAnimArgs[1];
|
|
sprite->data[5] = gBattleAnimArgs[2];
|
|
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
|
sprite->callback = AnimRockScatter_Step;
|
|
}
|
|
|
|
static void AnimRockScatter_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] += 8;
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
|
|
sprite->x2 += sprite->data[3] / 40;
|
|
sprite->y2 -= Sin(sprite->data[0], sprite->data[5]);
|
|
|
|
if (sprite->data[0] > 140)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
|
|
{
|
|
if (gAnimMoveDmg < 33)
|
|
gBattleAnimArgs[ARG_RET_ID] = 0;
|
|
if ((u32)gAnimMoveDmg - 33 < 33)
|
|
gBattleAnimArgs[ARG_RET_ID] = 1;
|
|
if (gAnimMoveDmg > 65)
|
|
gBattleAnimArgs[ARG_RET_ID] = 2;
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_MoveSeismicTossBg(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
UpdateAnimBg3ScreenSize(FALSE);
|
|
gTasks[taskId].data[1] = 200;
|
|
}
|
|
|
|
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
|
|
gTasks[taskId].data[1] -= 3;
|
|
|
|
if (gTasks[taskId].data[0] == 120)
|
|
{
|
|
UpdateAnimBg3ScreenSize(TRUE);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
|
|
void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
UpdateAnimBg3ScreenSize(FALSE);
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = gBattle_BG3_Y;
|
|
}
|
|
|
|
gTasks[taskId].data[1] += 80;
|
|
gTasks[taskId].data[1] &= 0xFF;
|
|
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
|
|
|
|
if (gBattleAnimArgs[7] == 0xFFF)
|
|
{
|
|
gBattle_BG3_Y = 0;
|
|
UpdateAnimBg3ScreenSize(TRUE);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|