mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
471 lines
11 KiB
C
471 lines
11 KiB
C
#include "global.h"
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#include "script.h"
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#include "event_data.h"
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#include "mystery_gift.h"
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#include "util.h"
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#include "constants/event_objects.h"
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#include "constants/map_scripts.h"
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#define RAM_SCRIPT_MAGIC 51
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enum {
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SCRIPT_MODE_STOPPED,
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SCRIPT_MODE_BYTECODE,
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SCRIPT_MODE_NATIVE,
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};
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enum {
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CONTEXT_RUNNING,
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CONTEXT_WAITING,
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CONTEXT_SHUTDOWN,
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};
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extern const u8 *gRamScriptRetAddr;
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static u8 sGlobalScriptContextStatus;
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static struct ScriptContext sGlobalScriptContext;
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static struct ScriptContext sImmediateScriptContext;
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static bool8 sLockFieldControls;
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extern ScrCmdFunc gScriptCmdTable[];
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extern ScrCmdFunc gScriptCmdTableEnd[];
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extern void *gNullScriptPtr;
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void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd)
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{
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s32 i;
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ctx->mode = SCRIPT_MODE_STOPPED;
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ctx->scriptPtr = NULL;
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ctx->stackDepth = 0;
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ctx->nativePtr = NULL;
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ctx->cmdTable = cmdTable;
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ctx->cmdTableEnd = cmdTableEnd;
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for (i = 0; i < (int)ARRAY_COUNT(ctx->data); i++)
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ctx->data[i] = 0;
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for (i = 0; i < (int)ARRAY_COUNT(ctx->stack); i++)
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ctx->stack[i] = NULL;
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}
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u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr)
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{
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ctx->scriptPtr = ptr;
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ctx->mode = SCRIPT_MODE_BYTECODE;
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return 1;
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}
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void SetupNativeScript(struct ScriptContext *ctx, bool8 (*ptr)(void))
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{
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ctx->mode = SCRIPT_MODE_NATIVE;
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ctx->nativePtr = ptr;
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}
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void StopScript(struct ScriptContext *ctx)
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{
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ctx->mode = SCRIPT_MODE_STOPPED;
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ctx->scriptPtr = NULL;
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}
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bool8 RunScriptCommand(struct ScriptContext *ctx)
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{
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if (ctx->mode == SCRIPT_MODE_STOPPED)
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return FALSE;
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switch (ctx->mode)
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{
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case SCRIPT_MODE_STOPPED:
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return FALSE;
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case SCRIPT_MODE_NATIVE:
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// Try to call a function in C
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// Continue to bytecode if no function or it returns TRUE
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if (ctx->nativePtr)
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{
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if (ctx->nativePtr() == TRUE)
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ctx->mode = SCRIPT_MODE_BYTECODE;
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return TRUE;
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}
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ctx->mode = SCRIPT_MODE_BYTECODE;
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// fallthrough
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case SCRIPT_MODE_BYTECODE:
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while (1)
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{
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u8 cmdCode;
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ScrCmdFunc *func;
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if (!ctx->scriptPtr)
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{
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ctx->mode = SCRIPT_MODE_STOPPED;
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return FALSE;
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}
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if (ctx->scriptPtr == gNullScriptPtr)
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{
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while (1)
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asm("svc 2"); // HALT
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}
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cmdCode = *(ctx->scriptPtr);
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ctx->scriptPtr++;
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func = &ctx->cmdTable[cmdCode];
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if (func >= ctx->cmdTableEnd)
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{
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ctx->mode = SCRIPT_MODE_STOPPED;
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return FALSE;
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}
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if ((*func)(ctx) == TRUE)
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return TRUE;
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}
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}
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return TRUE;
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}
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static bool8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr)
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{
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if (ctx->stackDepth + 1 >= (int)ARRAY_COUNT(ctx->stack))
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{
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return TRUE;
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}
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else
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{
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ctx->stack[ctx->stackDepth] = ptr;
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ctx->stackDepth++;
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return FALSE;
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}
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}
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static const u8 *ScriptPop(struct ScriptContext *ctx)
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{
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if (ctx->stackDepth == 0)
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return NULL;
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ctx->stackDepth--;
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return ctx->stack[ctx->stackDepth];
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}
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void ScriptJump(struct ScriptContext *ctx, const u8 *ptr)
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{
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ctx->scriptPtr = ptr;
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}
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void ScriptCall(struct ScriptContext *ctx, const u8 *ptr)
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{
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ScriptPush(ctx, ctx->scriptPtr);
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ctx->scriptPtr = ptr;
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}
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void ScriptReturn(struct ScriptContext *ctx)
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{
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ctx->scriptPtr = ScriptPop(ctx);
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}
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u16 ScriptReadHalfword(struct ScriptContext *ctx)
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{
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u16 value = *(ctx->scriptPtr++);
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value |= *(ctx->scriptPtr++) << 8;
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return value;
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}
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u32 ScriptReadWord(struct ScriptContext *ctx)
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{
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u32 value0 = *(ctx->scriptPtr++);
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u32 value1 = *(ctx->scriptPtr++);
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u32 value2 = *(ctx->scriptPtr++);
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u32 value3 = *(ctx->scriptPtr++);
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return (((((value3 << 8) + value2) << 8) + value1) << 8) + value0;
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}
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void LockPlayerFieldControls(void)
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{
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sLockFieldControls = TRUE;
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}
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void UnlockPlayerFieldControls(void)
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{
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sLockFieldControls = FALSE;
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}
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bool8 ArePlayerFieldControlsLocked(void)
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{
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return sLockFieldControls;
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}
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// The ScriptContext_* functions work with the primary script context,
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// which yields control back to native code should the script make a wait call.
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// Checks if the global script context is able to be run right now.
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bool8 ScriptContext_IsEnabled(void)
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{
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if (sGlobalScriptContextStatus == CONTEXT_RUNNING)
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return TRUE;
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else
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return FALSE;
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}
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// Re-initializes the global script context to zero.
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void ScriptContext_Init(void)
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{
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InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
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sGlobalScriptContextStatus = CONTEXT_SHUTDOWN;
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}
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// Runs the script until the script makes a wait* call, then returns true if
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// there's more script to run, or false if the script has hit the end.
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// This function also returns false if the context is finished
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// or waiting (after a call to _Stop)
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bool8 ScriptContext_RunScript(void)
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{
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if (sGlobalScriptContextStatus == CONTEXT_SHUTDOWN)
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return FALSE;
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if (sGlobalScriptContextStatus == CONTEXT_WAITING)
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return FALSE;
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LockPlayerFieldControls();
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if (!RunScriptCommand(&sGlobalScriptContext))
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{
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sGlobalScriptContextStatus = CONTEXT_SHUTDOWN;
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UnlockPlayerFieldControls();
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return FALSE;
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}
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return TRUE;
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}
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// Sets up a new script in the global context and enables the context
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void ScriptContext_SetupScript(const u8 *ptr)
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{
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InitScriptContext(&sGlobalScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
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SetupBytecodeScript(&sGlobalScriptContext, ptr);
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LockPlayerFieldControls();
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sGlobalScriptContextStatus = CONTEXT_RUNNING;
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}
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// Puts the script into waiting mode; usually called from a wait* script command.
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void ScriptContext_Stop(void)
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{
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sGlobalScriptContextStatus = CONTEXT_WAITING;
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}
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// Puts the script into running mode.
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void ScriptContext_Enable(void)
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{
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sGlobalScriptContextStatus = CONTEXT_RUNNING;
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LockPlayerFieldControls();
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}
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// Sets up and runs a script in its own context immediately. The script will be
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// finished when this function returns. Used mainly by all of the map header
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// scripts (except the frame table scripts).
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void RunScriptImmediately(const u8 *ptr)
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{
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InitScriptContext(&sImmediateScriptContext, gScriptCmdTable, gScriptCmdTableEnd);
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SetupBytecodeScript(&sImmediateScriptContext, ptr);
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while (RunScriptCommand(&sImmediateScriptContext) == TRUE);
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}
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u8 *MapHeaderGetScriptTable(u8 tag)
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{
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const u8 *mapScripts = gMapHeader.mapScripts;
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if (!mapScripts)
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return NULL;
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while (1)
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{
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if (!*mapScripts)
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return NULL;
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if (*mapScripts == tag)
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{
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mapScripts++;
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return T2_READ_PTR(mapScripts);
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}
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mapScripts += 5;
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}
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}
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void MapHeaderRunScriptType(u8 tag)
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{
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u8 *ptr = MapHeaderGetScriptTable(tag);
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if (ptr)
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RunScriptImmediately(ptr);
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}
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u8 *MapHeaderCheckScriptTable(u8 tag)
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{
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u8 *ptr = MapHeaderGetScriptTable(tag);
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if (!ptr)
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return NULL;
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while (1)
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{
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u16 varIndex1;
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u16 varIndex2;
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// Read first var (or .2byte terminal value)
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varIndex1 = T1_READ_16(ptr);
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if (!varIndex1)
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return NULL; // Reached end of table
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ptr += 2;
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// Read second var
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varIndex2 = T1_READ_16(ptr);
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ptr += 2;
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// Run map script if vars are equal
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if (VarGet(varIndex1) == VarGet(varIndex2))
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return T2_READ_PTR(ptr);
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ptr += 4;
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}
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}
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void RunOnLoadMapScript(void)
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{
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MapHeaderRunScriptType(MAP_SCRIPT_ON_LOAD);
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}
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void RunOnTransitionMapScript(void)
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{
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MapHeaderRunScriptType(MAP_SCRIPT_ON_TRANSITION);
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}
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void RunOnResumeMapScript(void)
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{
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MapHeaderRunScriptType(MAP_SCRIPT_ON_RESUME);
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}
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void RunOnReturnToFieldMapScript(void)
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{
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MapHeaderRunScriptType(MAP_SCRIPT_ON_RETURN_TO_FIELD);
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}
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void RunOnDiveWarpMapScript(void)
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{
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MapHeaderRunScriptType(MAP_SCRIPT_ON_DIVE_WARP);
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}
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bool8 TryRunOnFrameMapScript(void)
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{
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u8 *ptr = MapHeaderCheckScriptTable(MAP_SCRIPT_ON_FRAME_TABLE);
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if (!ptr)
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return FALSE;
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ScriptContext_SetupScript(ptr);
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return TRUE;
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}
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void TryRunOnWarpIntoMapScript(void)
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{
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u8 *ptr = MapHeaderCheckScriptTable(MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE);
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if (ptr)
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RunScriptImmediately(ptr);
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}
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u32 CalculateRamScriptChecksum(void)
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{
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return CalcCRC16WithTable((u8 *)(&gSaveBlock1Ptr->ramScript.data), sizeof(gSaveBlock1Ptr->ramScript.data));
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}
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void ClearRamScript(void)
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{
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CpuFill32(0, &gSaveBlock1Ptr->ramScript, sizeof(struct RamScript));
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}
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bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId)
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{
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struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
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ClearRamScript();
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if (scriptSize > sizeof(scriptData->script))
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return FALSE;
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scriptData->magic = RAM_SCRIPT_MAGIC;
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scriptData->mapGroup = mapGroup;
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scriptData->mapNum = mapNum;
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scriptData->objectId = objectId;
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memcpy(scriptData->script, script, scriptSize);
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gSaveBlock1Ptr->ramScript.checksum = CalculateRamScriptChecksum();
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return TRUE;
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}
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const u8 *GetRamScript(u8 objectId, const u8 *script)
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{
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struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
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gRamScriptRetAddr = NULL;
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if (scriptData->magic != RAM_SCRIPT_MAGIC)
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return script;
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if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup)
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return script;
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if (scriptData->mapNum != gSaveBlock1Ptr->location.mapNum)
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return script;
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if (scriptData->objectId != objectId)
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return script;
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if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
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{
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ClearRamScript();
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return script;
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}
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else
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{
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gRamScriptRetAddr = script;
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return scriptData->script;
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}
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}
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#define NO_OBJECT OBJ_EVENT_ID_PLAYER
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bool32 ValidateSavedRamScript(void)
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{
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struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
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if (scriptData->magic != RAM_SCRIPT_MAGIC)
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return FALSE;
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if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
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return FALSE;
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if (scriptData->mapNum != MAP_NUM(UNDEFINED))
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return FALSE;
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if (scriptData->objectId != NO_OBJECT)
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return FALSE;
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if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
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return FALSE;
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return TRUE;
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}
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u8 *GetSavedRamScriptIfValid(void)
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{
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struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
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if (!ValidateSavedWonderCard())
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return NULL;
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if (scriptData->magic != RAM_SCRIPT_MAGIC)
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return NULL;
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if (scriptData->mapGroup != MAP_GROUP(UNDEFINED))
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return NULL;
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if (scriptData->mapNum != MAP_NUM(UNDEFINED))
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return NULL;
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if (scriptData->objectId != NO_OBJECT)
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return NULL;
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if (CalculateRamScriptChecksum() != gSaveBlock1Ptr->ramScript.checksum)
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{
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ClearRamScript();
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return NULL;
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}
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else
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{
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return scriptData->script;
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}
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}
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void InitRamScript_NoObjectEvent(u8 *script, u16 scriptSize)
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{
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if (scriptSize > sizeof(gSaveBlock1Ptr->ramScript.data.script))
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scriptSize = sizeof(gSaveBlock1Ptr->ramScript.data.script);
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InitRamScript(script, scriptSize, MAP_GROUP(UNDEFINED), MAP_NUM(UNDEFINED), NO_OBJECT);
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}
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