pokeemerald/include/battle_tower.h
2018-05-26 00:25:36 +02:00

32 lines
892 B
C

#ifndef GUARD_BATTLE_TOWER_H
#define GUARD_BATTLE_TOWER_H
struct RSBattleTowerRecord
{
/*0x00*/ u8 battleTowerLevelType; // 0 = level 50, 1 = level 100
/*0x01*/ u8 trainerClass;
/*0x02*/ u16 winStreak;
/*0x04*/ u8 name[8];
/*0x0C*/ u8 trainerId[4];
/*0x10*/ struct {
u16 easyChat[6];
} greeting;
/*0x1C*/ struct UnknownPokemonStruct party[3];
/*0xA0*/ u32 checksum;
/*0xA4*/ u16 unk_11c8;
};
union BattleTowerRecord
{
struct RSBattleTowerRecord ruby_sapphire;
struct EmeraldBattleTowerRecord emerald;
};
u16 sub_8164FCC(u8, u8);
void sub_81659DC(struct RSBattleTowerRecord *a0, struct RSBattleTowerRecord *a1);
bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
void sub_81628A0(union BattleTowerRecord *);
#endif //GUARD_BATTLE_TOWER_H