pokeemerald/src/bg.c
2018-05-11 17:24:32 -05:00

1608 lines
39 KiB
C

#include "global.h"
#include "bg.h"
#include "dma3.h"
#include "gpu_regs.h"
#define DISPCNT_ALL_BG_AND_MODE_BITS (DISPCNT_BG_ALL_ON | 0x7)
struct BgControl
{
struct BgConfig {
u16 visible:1;
u16 unknown_1:1;
u16 screenSize:2;
u16 priority:2;
u16 mosaic:1;
u16 wraparound:1;
u16 charBaseIndex:2;
u16 mapBaseIndex:5;
u16 paletteMode:1;
u8 unknown_2;
u8 unknown_3;
} configs[4];
u16 bgVisibilityAndMode;
};
struct BgConfig2
{
u32 baseTile:10;
u32 basePalette:4;
u32 unk_3:18;
void* tilemap;
u32 bg_x;
u32 bg_y;
};
static IWRAM_DATA struct BgControl sGpuBgConfigs;
static IWRAM_DATA struct BgConfig2 sGpuBgConfigs2[4];
static IWRAM_DATA u32 sDmaBusyBitfield[4];
u32 gUnneededFireRedVariable;
static const struct BgConfig sZeroedBgControlStruct = { 0 };
void ResetBgs(void)
{
ResetBgControlStructs();
sGpuBgConfigs.bgVisibilityAndMode = 0;
SetTextModeAndHideBgs();
}
static void SetBgModeInternal(u8 bgMode)
{
sGpuBgConfigs.bgVisibilityAndMode &= 0xFFF8;
sGpuBgConfigs.bgVisibilityAndMode |= bgMode;
}
u8 GetBgMode(void)
{
return sGpuBgConfigs.bgVisibilityAndMode & 0x7;
}
void ResetBgControlStructs(void)
{
struct BgConfig* bgConfigs = &sGpuBgConfigs.configs[0];
struct BgConfig zeroedConfig = sZeroedBgControlStruct;
int i;
for (i = 0; i < 4; i++)
{
bgConfigs[i] = zeroedConfig;
}
}
void Unused_ResetBgControlStruct(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
}
}
void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
{
if (IsInvalidBg(bg) == FALSE)
{
if (charBaseIndex != 0xFF)
{
sGpuBgConfigs.configs[bg].charBaseIndex = charBaseIndex & 0x3;
}
if (mapBaseIndex != 0xFF)
{
sGpuBgConfigs.configs[bg].mapBaseIndex = mapBaseIndex & 0x1F;
}
if (screenSize != 0xFF)
{
sGpuBgConfigs.configs[bg].screenSize = screenSize & 0x3;
}
if (paletteMode != 0xFF)
{
sGpuBgConfigs.configs[bg].paletteMode = paletteMode;
}
if (priority != 0xFF)
{
sGpuBgConfigs.configs[bg].priority = priority & 0x3;
}
if (mosaic != 0xFF)
{
sGpuBgConfigs.configs[bg].mosaic = mosaic & 0x1;
}
if (wraparound != 0xFF)
{
sGpuBgConfigs.configs[bg].wraparound = wraparound;
}
sGpuBgConfigs.configs[bg].unknown_2 = 0;
sGpuBgConfigs.configs[bg].unknown_3 = 0;
sGpuBgConfigs.configs[bg].visible = 1;
}
}
u16 GetBgControlAttribute(u8 bg, u8 attributeId)
{
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
switch (attributeId)
{
case BG_CTRL_ATTR_VISIBLE:
return sGpuBgConfigs.configs[bg].visible;
case BG_CTRL_ATTR_CHARBASEINDEX:
return sGpuBgConfigs.configs[bg].charBaseIndex;
case BG_CTRL_ATTR_MAPBASEINDEX:
return sGpuBgConfigs.configs[bg].mapBaseIndex;
case BG_CTRL_ATTR_SCREENSIZE:
return sGpuBgConfigs.configs[bg].screenSize;
case BG_CTRL_ATTR_PALETTEMODE:
return sGpuBgConfigs.configs[bg].paletteMode;
case BG_CTRL_ATTR_PRIORITY:
return sGpuBgConfigs.configs[bg].priority;
case BG_CTRL_ATTR_MOSAIC:
return sGpuBgConfigs.configs[bg].mosaic;
case BG_CTRL_ATTR_WRAPAROUND:
return sGpuBgConfigs.configs[bg].wraparound;
}
}
return 0xFF;
}
u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
{
u16 offset;
s8 cursor;
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
switch (mode)
{
case 0x1:
offset = sGpuBgConfigs.configs[bg].charBaseIndex * BG_CHAR_SIZE;
break;
case 0x2:
offset = sGpuBgConfigs.configs[bg].mapBaseIndex * BG_SCREEN_SIZE;
break;
default:
cursor = -1;
goto end;
}
offset = destOffset + offset;
cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
if (cursor == -1)
{
return -1;
}
}
else
{
return -1;
}
end:
return cursor;
}
static void ShowBgInternal(u8 bg)
{
u16 value;
if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
{
value = sGpuBgConfigs.configs[bg].priority |
(sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
(sGpuBgConfigs.configs[bg].mosaic << 6) |
(sGpuBgConfigs.configs[bg].paletteMode << 7) |
(sGpuBgConfigs.configs[bg].mapBaseIndex << 8) |
(sGpuBgConfigs.configs[bg].wraparound << 13) |
(sGpuBgConfigs.configs[bg].screenSize << 14);
SetGpuReg((bg << 1) + 0x8, value);
sGpuBgConfigs.bgVisibilityAndMode |= 1 << (bg + 8);
sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
static void HideBgInternal(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
static void SyncBgVisibilityAndMode(void)
{
SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
}
void SetTextModeAndHideBgs(void)
{
SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
}
static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
{
struct BgAffineSrcData src;
struct BgAffineDstData dest;
switch (sGpuBgConfigs.bgVisibilityAndMode & 0x7)
{
case 1:
if (bg != 2)
return;
break;
case 2:
if (bg < 2 || bg > 3)
return;
break;
case 0:
default:
return;
}
src.texX = srcCenterX;
src.texY = srcCenterY;
src.scrX = dispCenterX;
src.scrY = dispCenterY;
src.sx = scaleX;
src.sy = scaleY;
src.alpha = rotationAngle;
BgAffineSet(&src, &dest, 1);
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx));
SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16));
SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy));
SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16));
}
bool8 IsInvalidBg(u8 bg)
{
if (bg > 3)
return TRUE;
return FALSE;
}
int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4)
{
return 0;
}
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
{
int i;
ResetBgs();
for (i = 0; i < 4; i++)
{
sDmaBusyBitfield[i] = 0;
}
gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
}
void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates)
{
int i;
u8 bg;
SetBgModeInternal(bgMode);
ResetBgControlStructs();
for (i = 0; i < numTemplates; i++)
{
bg = templates[i].bg;
if (bg < 4) {
SetBgControlAttributes(bg,
templates[i].charBaseIndex,
templates[i].mapBaseIndex,
templates[i].screenSize,
templates[i].paletteMode,
templates[i].priority,
0,
0);
sGpuBgConfigs2[bg].baseTile = templates[i].baseTile;
sGpuBgConfigs2[bg].basePalette = 0;
sGpuBgConfigs2[bg].unk_3 = 0;
sGpuBgConfigs2[bg].tilemap = NULL;
sGpuBgConfigs2[bg].bg_x = 0;
sGpuBgConfigs2[bg].bg_y = 0;
}
}
}
void InitBgFromTemplate(const struct BgTemplate *template)
{
u8 bg = template->bg;
if (bg < 4)
{
SetBgControlAttributes(bg,
template->charBaseIndex,
template->mapBaseIndex,
template->screenSize,
template->paletteMode,
template->priority,
0,
0);
sGpuBgConfigs2[bg].baseTile = template->baseTile;
sGpuBgConfigs2[bg].basePalette = 0;
sGpuBgConfigs2[bg].unk_3 = 0;
sGpuBgConfigs2[bg].tilemap = NULL;
sGpuBgConfigs2[bg].bg_x = 0;
sGpuBgConfigs2[bg].bg_y = 0;
}
}
void SetBgMode(u8 bgMode)
{
SetBgModeInternal(bgMode);
}
u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
{
u16 tileOffset;
u8 cursor;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE) == 0)
{
tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x20;
}
else
{
tileOffset = (sGpuBgConfigs2[bg].baseTile + destOffset) * 0x40;
}
cursor = LoadBgVram(bg, src, size, tileOffset, DISPCNT_MODE_1);
if (cursor == 0xFF)
{
return -1;
}
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
if (gUnneededFireRedVariable == 1)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bg, tileOffset / 0x20, size / 0x20, 1);
}
return cursor;
}
u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
{
u8 cursor;
cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
if (cursor == 0xFF)
{
return -1;
}
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
return cursor;
}
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
{
u16 paletteOffset;
s8 cursor;
if (IsInvalidBg32(bg) == FALSE)
{
paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
if (cursor == -1)
{
return -1;
}
}
else
{
return -1;
}
sDmaBusyBitfield[cursor / 0x20] |= (1 << (cursor % 0x20));
return (u8)cursor;
}
#ifdef NONMATCHING // Matches everything but r5 and r6 are flipped, rrr
bool8 IsDma3ManagerBusyWithBgCopy(void)
{
u8 mod;
u8 div;
s8 reqSpace;
int i;
for (i = 0; i < 0x80; i++)
{
div = i / 0x20;
mod = i % 0x20;
if ((sDmaBusyBitfield[div] & (1 << mod)) != FALSE)
{
reqSpace = CheckForSpaceForDma3Request(i);
if (reqSpace == -1)
{
return TRUE;
}
sDmaBusyBitfield[div] &= ~(1 << mod);
}
}
return FALSE;
}
#else
NAKED
bool8 IsDma3ManagerBusyWithBgCopy(void)
{
asm("push {r4-r7,lr}\n\
mov r5, #0\n\
mov r7, #0x1\n\
neg r7, r7\n\
_08001ADC:\n\
add r0, r5, #0\n\
cmp r5, #0\n\
bge _08001AE4\n\
add r0, #0x1F\n\
_08001AE4:\n\
asr r0, #5\n\
lsl r2, r0, #24\n\
lsl r0, #5\n\
sub r0, r5, r0\n\
lsl r0, #24\n\
lsr r0, #24\n\
ldr r1, =sDmaBusyBitfield\n\
lsr r2, #22\n\
add r4, r2, r1\n\
mov r6, #0x1\n\
lsl r6, r0\n\
ldr r0, [r4]\n\
and r0, r6\n\
cmp r0, #0\n\
beq _08001B22\n\
lsl r0, r5, #16\n\
asr r0, #16\n\
bl CheckForSpaceForDma3Request\n\
lsl r0, #24\n\
asr r0, #24\n\
cmp r0, r7\n\
bne _08001B1C\n\
mov r0, #0x1\n\
b _08001B2A\n\
.pool\n\
_08001B1C:\n\
ldr r0, [r4]\n\
bic r0, r6\n\
str r0, [r4]\n\
_08001B22:\n\
add r5, #0x1\n\
cmp r5, #0x7F\n\
ble _08001ADC\n\
mov r0, #0\n\
_08001B2A:\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n");
}
#endif // NONMATCHING
void ShowBg(u8 bg)
{
ShowBgInternal(bg);
SyncBgVisibilityAndMode();
}
void HideBg(u8 bg)
{
HideBgInternal(bg);
SyncBgVisibilityAndMode();
}
void SetBgAttribute(u8 bg, u8 attributeId, u8 value)
{
switch (attributeId)
{
case 1:
SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case 2:
SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case 3:
SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF);
break;
case 4:
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF);
break;
case 7:
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF);
break;
case 5:
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF);
break;
case 6:
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value);
break;
}
}
u16 GetBgAttribute(u8 bg, u8 attributeId)
{
switch (attributeId)
{
case 1:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX);
case 2:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX);
case 3:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
case 4:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE);
case 7:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY);
case 5:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC);
case 6:
return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND);
case 8:
switch (GetBgType(bg))
{
case 0:
return GetBgMetricTextMode(bg, 0) * 0x800;
case 1:
return GetBgMetricAffineMode(bg, 0) * 0x100;
default:
return 0;
}
case 9:
return GetBgType(bg);
case 10:
return sGpuBgConfigs2[bg].baseTile;
default:
return -1;
}
}
u32 ChangeBgX(u8 bg, u32 value, u8 op)
{
u8 mode;
u16 temp1;
u16 temp2;
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
{
return -1;
}
switch (op)
{
case 0:
default:
sGpuBgConfigs2[bg].bg_x = value;
break;
case 1:
sGpuBgConfigs2[bg].bg_x += value;
break;
case 2:
sGpuBgConfigs2[bg].bg_x -= value;
break;
}
mode = GetBgMode();
switch (bg)
{
case 0:
temp1 = sGpuBgConfigs2[0].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG0HOFS, temp1);
break;
case 1:
temp1 = sGpuBgConfigs2[1].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG1HOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[2].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG2HOFS, temp1);
}
else
{
temp1 = sGpuBgConfigs2[2].bg_x >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_x & 0xFFFF;
SetGpuReg(REG_OFFSET_BG2X_H, temp1);
SetGpuReg(REG_OFFSET_BG2X_L, temp2);
}
break;
case 3:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[3].bg_x >> 0x8;
SetGpuReg(REG_OFFSET_BG3HOFS, temp1);
}
else if (mode == 2)
{
temp1 = sGpuBgConfigs2[3].bg_x >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_x & 0xFFFF;
SetGpuReg(REG_OFFSET_BG3X_H, temp1);
SetGpuReg(REG_OFFSET_BG3X_L, temp2);
}
break;
}
return sGpuBgConfigs2[bg].bg_x;
}
u32 GetBgX(u8 bg)
{
if (IsInvalidBg32(bg) != FALSE)
return -1;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return -1;
return sGpuBgConfigs2[bg].bg_x;
}
u32 ChangeBgY(u8 bg, u32 value, u8 op)
{
u8 mode;
u16 temp1;
u16 temp2;
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
{
return -1;
}
switch (op)
{
case 0:
default:
sGpuBgConfigs2[bg].bg_y = value;
break;
case 1:
sGpuBgConfigs2[bg].bg_y += value;
break;
case 2:
sGpuBgConfigs2[bg].bg_y -= value;
break;
}
mode = GetBgMode();
switch (bg)
{
case 0:
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG0VOFS, temp1);
break;
case 1:
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG1VOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG2VOFS, temp1);
}
else
{
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
SetGpuReg(REG_OFFSET_BG2Y_H, temp1);
SetGpuReg(REG_OFFSET_BG2Y_L, temp2);
}
break;
case 3:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
SetGpuReg(REG_OFFSET_BG3VOFS, temp1);
}
else if (mode == 2)
{
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
SetGpuReg(REG_OFFSET_BG3Y_H, temp1);
SetGpuReg(REG_OFFSET_BG3Y_L, temp2);
}
break;
}
return sGpuBgConfigs2[bg].bg_y;
}
u32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
{
u8 mode;
u16 temp1;
u16 temp2;
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
{
return -1;
}
switch (op)
{
case 0:
default:
sGpuBgConfigs2[bg].bg_y = value;
break;
case 1:
sGpuBgConfigs2[bg].bg_y += value;
break;
case 2:
sGpuBgConfigs2[bg].bg_y -= value;
break;
}
mode = GetBgMode();
switch (bg)
{
case 0:
temp1 = sGpuBgConfigs2[0].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG0VOFS, temp1);
break;
case 1:
temp1 = sGpuBgConfigs2[1].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG1VOFS, temp1);
break;
case 2:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[2].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG2VOFS, temp1);
}
else
{
temp1 = sGpuBgConfigs2[2].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[2].bg_y & 0xFFFF;
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_H, temp1);
SetGpuReg_ForcedBlank(REG_OFFSET_BG2Y_L, temp2);
}
break;
case 3:
if (mode == 0)
{
temp1 = sGpuBgConfigs2[3].bg_y >> 0x8;
SetGpuReg_ForcedBlank(REG_OFFSET_BG3VOFS, temp1);
}
else if (mode == 2)
{
temp1 = sGpuBgConfigs2[3].bg_y >> 0x10;
temp2 = sGpuBgConfigs2[3].bg_y & 0xFFFF;
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_H, temp1);
SetGpuReg_ForcedBlank(REG_OFFSET_BG3Y_L, temp2);
}
break;
}
return sGpuBgConfigs2[bg].bg_y;
}
u32 GetBgY(u8 bg)
{
if (IsInvalidBg32(bg) != FALSE)
return -1;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return -1;
return sGpuBgConfigs2[bg].bg_y;
}
void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
{
SetBgAffineInternal(bg, srcCenterX, srcCenterY, dispCenterX, dispCenterY, scaleX, scaleY, rotationAngle);
}
u8 Unused_AdjustBgMosaic(u8 a1, u8 a2)
{
u16 result;
s16 test1;
s16 test2;
result = GetGpuReg(REG_OFFSET_MOSAIC);
test1 = result & 0xF;
test2 = (result >> 4) & 0xF;
result &= 0xFF00;
switch (a2)
{
case 0:
default:
test1 = a1 & 0xF;
test2 = a1 >> 0x4;
break;
case 1:
test1 = a1 & 0xF;
break;
case 2:
if ((test1 + a1) > 0xF)
{
test1 = 0xF;
}
else
{
test1 += a1;
}
break;
case 3:
if ((test1 - a1) < 0)
{
test1 = 0x0;
}
else
{
test1 -= a1;
}
break;
case 4:
test2 = a1 & 0xF;
break;
case 5:
if ((test2 + a1) > 0xF)
{
test2 = 0xF;
}
else
{
test2 += a1;
}
break;
case 6:
if ((test2 - a1) < 0)
{
test2 = 0x0;
}
else
{
test2 -= a1;
}
break;
}
result |= ((test2 << 0x4) & 0xF0);
result |= (test1 & 0xF);
SetGpuReg(REG_OFFSET_MOSAIC, result);
return result;
}
void SetBgTilemapBuffer(u8 bg, void *tilemap)
{
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
{
sGpuBgConfigs2[bg].tilemap = tilemap;
}
}
void UnsetBgTilemapBuffer(u8 bg)
{
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
{
sGpuBgConfigs2[bg].tilemap = NULL;
}
}
void* GetBgTilemapBuffer(u8 bg)
{
if (IsInvalidBg32(bg) != FALSE)
return NULL;
if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
return NULL;
return sGpuBgConfigs2[bg].tilemap;
}
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
{
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
if (mode != 0)
{
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
}
else
{
LZ77UnCompWram(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)));
}
}
}
void CopyBgTilemapBufferToVram(u8 bg)
{
u16 sizeToLoad;
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
switch (GetBgType(bg))
{
case 0:
sizeToLoad = GetBgMetricTextMode(bg, 0) * 0x800;
break;
case 1:
sizeToLoad = GetBgMetricAffineMode(bg, 0) * 0x100;
break;
default:
sizeToLoad = 0;
break;
}
LoadBgVram(bg, sGpuBgConfigs2[bg].tilemap, sizeToLoad, 0, 2);
}
}
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
{
const void* srcCopy;
u16 destX16;
u16 destY16;
u16 mode;
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
switch (GetBgType(bg))
{
case 0:
srcCopy = src;
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *((u16*)srcCopy)++;
}
}
break;
case 1:
srcCopy = src;
mode = GetBgMetricAffineMode(bg, 0x1);
for (destY16 = destY; destY16 < (destY + height); destY16++)
{
for (destX16 = destX; destX16 < (destX + width); destX16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *((u8*)srcCopy)++;
}
}
break;
}
}
}
void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette)
{
CopyRectToBgTilemapBufferRect(bg, src, 0, 0, rectWidth, rectHeight, destX, destY, rectWidth, rectHeight, palette, 0, 0);
}
// Skipping for now, it probably uses structs passed by value
/*
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
u16 attribute;
u16 mode;
u16 mode2;
void* srcCopy;
u16 destX16;
u16 destY16;
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
mode = GetBgMetricTextMode(bg, 0x1) * 0x20;
mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20;
switch (GetBgType(bg))
{
case 0:
srcCopy = src;
for (destY16 = destY; destY16 < (destY + rectHeight); destY16++)
{
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
{
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
}
}
break;
case 1:
srcCopy = src;
mode = GetBgMetricAffineMode(bg, 0x1);
for (destY16 = destY; destY16 < (destY + rectHeight); destY16++)
{
for (destX16 = destX; destX16 < (destX + rectWidth); destX16++)
{
CopyTileMapEntry(&((u16*)srcCopy)[(srcY * rectWidth) + srcX], &((u16*)sGpuBgConfigs2[bg].tilemap)[GetTileMapIndexFromCoords(destX16, destY16, attribute, mode, mode2)], palette1, tileOffset, palette2);
}
}
break;
}
}
}*/
NAKED
void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, u16 tileOffset, u16 palette2)
{
asm("push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, #0x40\n\
str r1, [sp, #0x8]\n\
ldr r1, [sp, #0x60]\n\
ldr r4, [sp, #0x68]\n\
ldr r5, [sp, #0x6C]\n\
ldr r6, [sp, #0x70]\n\
ldr r7, [sp, #0x74]\n\
mov r8, r7\n\
ldr r7, [sp, #0x78]\n\
mov r9, r7\n\
ldr r7, [sp, #0x7C]\n\
mov r10, r7\n\
ldr r7, [sp, #0x80]\n\
mov r12, r7\n\
lsl r0, #24\n\
lsr r0, #24\n\
str r0, [sp, #0x4]\n\
lsl r2, #24\n\
lsr r2, #24\n\
str r2, [sp, #0xC]\n\
lsl r3, #24\n\
lsr r3, #24\n\
str r3, [sp, #0x10]\n\
lsl r1, #24\n\
lsr r7, r1, #24\n\
lsl r4, #24\n\
lsr r4, #24\n\
str r4, [sp, #0x14]\n\
lsl r5, #24\n\
lsr r5, #24\n\
lsl r6, #24\n\
lsr r6, #24\n\
str r6, [sp, #0x18]\n\
mov r0, r8\n\
lsl r0, #24\n\
lsr r4, r0, #24\n\
mov r1, r9\n\
lsl r1, #24\n\
lsr r1, #24\n\
str r1, [sp, #0x1C]\n\
mov r2, r10\n\
lsl r2, #16\n\
lsr r2, #16\n\
str r2, [sp, #0x20]\n\
mov r0, r12\n\
lsl r0, #16\n\
lsr r0, #16\n\
str r0, [sp, #0x24]\n\
ldr r0, [sp, #0x4]\n\
bl IsInvalidBg32\n\
cmp r0, #0\n\
beq _08002592\n\
b _080026EE\n\
_08002592:\n\
ldr r0, [sp, #0x4]\n\
bl IsTileMapOutsideWram\n\
cmp r0, #0\n\
beq _0800259E\n\
b _080026EE\n\
_0800259E:\n\
ldr r0, [sp, #0x4]\n\
mov r1, #0x4\n\
bl GetBgControlAttribute\n\
lsl r0, #16\n\
lsr r0, #16\n\
str r0, [sp, #0x30]\n\
ldr r0, [sp, #0x4]\n\
mov r1, #0x1\n\
bl GetBgMetricTextMode\n\
lsl r0, #21\n\
lsr r0, #16\n\
str r0, [sp, #0x28]\n\
ldr r0, [sp, #0x4]\n\
mov r1, #0x2\n\
bl GetBgMetricTextMode\n\
lsl r0, #21\n\
lsr r0, #16\n\
str r0, [sp, #0x2C]\n\
ldr r0, [sp, #0x4]\n\
bl GetBgType\n\
cmp r0, #0\n\
beq _080025D8\n\
cmp r0, #0x1\n\
beq _08002674\n\
b _080026EE\n\
_080025D8:\n\
ldr r1, [sp, #0x10]\n\
add r0, r1, #0\n\
mul r0, r7\n\
ldr r2, [sp, #0xC]\n\
add r0, r2\n\
lsl r0, #1\n\
ldr r1, [sp, #0x8]\n\
add r6, r1, r0\n\
add r0, r5, r4\n\
cmp r5, r0\n\
blt _080025F0\n\
b _080026EE\n\
_080025F0:\n\
ldr r2, [sp, #0x18]\n\
sub r2, r7, r2\n\
str r2, [sp, #0x34]\n\
str r0, [sp, #0x38]\n\
_080025F8:\n\
ldr r4, [sp, #0x14]\n\
ldr r7, [sp, #0x18]\n\
add r0, r4, r7\n\
add r1, r5, #0x1\n\
str r1, [sp, #0x3C]\n\
cmp r4, r0\n\
bge _0800265A\n\
ldr r2, [sp, #0x4]\n\
lsl r0, r2, #4\n\
ldr r1, =sGpuBgConfigs2+4\n\
add r0, r1\n\
mov r10, r0\n\
ldr r7, [sp, #0x20]\n\
lsl r7, #16\n\
mov r9, r7\n\
ldr r1, [sp, #0x24]\n\
lsl r0, r1, #16\n\
asr r0, #16\n\
mov r8, r0\n\
_0800261E:\n\
ldr r2, [sp, #0x2C]\n\
str r2, [sp]\n\
add r0, r4, #0\n\
add r1, r5, #0\n\
ldr r2, [sp, #0x30]\n\
ldr r3, [sp, #0x28]\n\
bl GetTileMapIndexFromCoords\n\
lsl r0, #16\n\
lsr r0, #15\n\
mov r7, r10\n\
ldr r1, [r7]\n\
add r1, r0\n\
mov r0, r8\n\
str r0, [sp]\n\
add r0, r6, #0\n\
ldr r2, [sp, #0x1C]\n\
mov r7, r9\n\
asr r3, r7, #16\n\
bl CopyTileMapEntry\n\
add r6, #0x2\n\
add r0, r4, #0x1\n\
lsl r0, #16\n\
lsr r4, r0, #16\n\
ldr r1, [sp, #0x14]\n\
ldr r2, [sp, #0x18]\n\
add r0, r1, r2\n\
cmp r4, r0\n\
blt _0800261E\n\
_0800265A:\n\
ldr r5, [sp, #0x34]\n\
lsl r0, r5, #1\n\
add r6, r0\n\
ldr r7, [sp, #0x3C]\n\
lsl r0, r7, #16\n\
lsr r5, r0, #16\n\
ldr r0, [sp, #0x38]\n\
cmp r5, r0\n\
blt _080025F8\n\
b _080026EE\n\
.pool\n\
_08002674:\n\
ldr r1, [sp, #0x10]\n\
add r0, r1, #0\n\
mul r0, r7\n\
ldr r2, [sp, #0xC]\n\
add r0, r2\n\
ldr r1, [sp, #0x8]\n\
add r6, r1, r0\n\
ldr r0, [sp, #0x4]\n\
mov r1, #0x1\n\
bl GetBgMetricAffineMode\n\
lsl r0, #16\n\
lsr r0, #16\n\
mov r9, r0\n\
add r0, r5, r4\n\
cmp r5, r0\n\
bge _080026EE\n\
ldr r2, [sp, #0x18]\n\
sub r2, r7, r2\n\
str r2, [sp, #0x34]\n\
str r0, [sp, #0x38]\n\
ldr r7, =sGpuBgConfigs2+4\n\
mov r10, r7\n\
ldr r0, [sp, #0x4]\n\
lsl r0, #4\n\
mov r8, r0\n\
_080026A8:\n\
ldr r4, [sp, #0x14]\n\
ldr r1, [sp, #0x18]\n\
add r0, r4, r1\n\
add r2, r5, #0x1\n\
str r2, [sp, #0x3C]\n\
cmp r4, r0\n\
bge _080026DE\n\
mov r3, r8\n\
add r3, r10\n\
mov r7, r9\n\
mul r7, r5\n\
mov r12, r7\n\
add r2, r0, #0\n\
_080026C2:\n\
ldr r1, [r3]\n\
mov r5, r12\n\
add r0, r5, r4\n\
add r1, r0\n\
ldrb r0, [r6]\n\
ldr r7, [sp, #0x20]\n\
add r0, r7\n\
strb r0, [r1]\n\
add r6, #0x1\n\
add r0, r4, #0x1\n\
lsl r0, #16\n\
lsr r4, r0, #16\n\
cmp r4, r2\n\
blt _080026C2\n\
_080026DE:\n\
ldr r0, [sp, #0x34]\n\
add r6, r0\n\
ldr r1, [sp, #0x3C]\n\
lsl r0, r1, #16\n\
lsr r5, r0, #16\n\
ldr r2, [sp, #0x38]\n\
cmp r5, r2\n\
blt _080026A8\n\
_080026EE:\n\
add sp, #0x40\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n");
}
void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height)
{
u16 x16;
u16 y16;
u16 mode;
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
switch (GetBgType(bg))
{
case 0:
for (y16 = y; y16 < (y + height); y16++)
{
for (x16 = x; x16 < (x + width); x16++)
{
((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
}
}
break;
case 1:
mode = GetBgMetricAffineMode(bg, 0x1);
for (y16 = y; y16 < (y + height); y16++)
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
}
}
break;
}
}
}
void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette)
{
WriteSequenceToBgTilemapBuffer(bg, tileNum, x, y, width, height, palette, 0);
}
void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta)
{
u16 mode;
u16 mode2;
u16 attribute;
u16 mode3;
u16 x16;
u16 y16;
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
{
attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
mode = GetBgMetricTextMode(bg, 0x1) * 0x20;
mode2 = GetBgMetricTextMode(bg, 0x2) * 0x20;
switch (GetBgType(bg))
{
case 0:
for (y16 = y; y16 < (y + height); y16++)
{
for (x16 = x; x16 < (x + width); x16++)
{
CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
break;
case 1:
mode3 = GetBgMetricAffineMode(bg, 0x1);
for (y16 = y; y16 < (y + height); y16++)
{
for (x16 = x; x16 < (x + width); x16++)
{
((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
break;
}
}
}
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
{
u8 attribute;
attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
switch (whichMetric)
{
case 0:
switch (attribute)
{
case 0:
return 1;
case 1:
case 2:
return 2;
case 3:
return 4;
}
break;
case 1:
switch (attribute)
{
case 0:
return 1;
case 1:
return 2;
case 2:
return 1;
case 3:
return 2;
}
break;
case 2:
switch (attribute)
{
case 0:
case 1:
return 1;
case 2:
case 3:
return 2;
}
break;
}
return 0;
}
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric)
{
u8 attribute;
attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
switch (whichMetric)
{
case 0:
switch (attribute)
{
case 0:
return 0x1;
case 1:
return 0x4;
case 2:
return 0x10;
case 3:
return 0x40;
}
break;
case 1:
case 2:
return 0x10 << attribute;
}
return 0;
}
u32 GetTileMapIndexFromCoords(s32 x, s32 y, s32 screenSize, u32 screenWidth, u32 screenHeight)
{
x = x & (screenWidth - 1);
y = y & (screenHeight - 1);
switch (screenSize)
{
case 0:
case 2:
break;
case 3:
if (y >= 0x20)
y += 0x20;
case 1:
if (x >= 0x20)
{
x -= 0x20;
y += 0x20;
}
}
return (y * 0x20) + x;
}
#ifdef NONMATCHING // This one has some weird switch statement cases that refuse to cooperate
void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2)
{
u16 test;
switch (palette1)
{
default:
if (palette1 > 0x10 || palette1 < 0)
test = *src + tileOffset + (palette2 << 12);
else
test = ((*src + tileOffset) & 0xFFF) + ((palette1 + palette2) << 12);
break;
case 0x10:
test = ((*dest & 0xFC00) + (palette2 << 12)) | ((*src + tileOffset) & 0x3FF);
break;
}
*dest = test;
}
#else
NAKED
void CopyTileMapEntry(u16 *src, u16 *dest, s32 palette1, u32 tileOffset, u32 palette2)
{
asm("push {r4-r6,lr}\n\
add r4, r0, #0\n\
add r6, r1, #0\n\
ldr r5, [sp, #0x10]\n\
cmp r2, #0x10\n\
beq _08002B14\n\
cmp r2, #0x10\n\
bgt _08002B34\n\
cmp r2, #0\n\
blt _08002B34\n\
ldrh r0, [r4]\n\
add r0, r3\n\
ldr r3, =0x00000fff\n\
add r1, r3, #0\n\
and r0, r1\n\
add r1, r2, r5\n\
lsl r1, #12\n\
b _08002B3A\n\
.pool\n\
_08002B14:\n\
ldrh r1, [r6]\n\
mov r0, #0xFC\n\
lsl r0, #8\n\
and r1, r0\n\
lsl r2, r5, #12\n\
add r2, r1, r2\n\
ldrh r0, [r4]\n\
add r0, r3\n\
ldr r3, =0x000003ff\n\
add r1, r3, #0\n\
and r0, r1\n\
orr r0, r2\n\
b _08002B3C\n\
.pool\n\
_08002B34:\n\
ldrh r0, [r4]\n\
add r0, r3\n\
lsl r1, r5, #12\n\
_08002B3A:\n\
add r0, r1\n\
_08002B3C:\n\
lsl r0, #16\n\
lsr r1, r0, #16\n\
strh r1, [r6]\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n");
}
#endif // NONMATCHING
u32 GetBgType(u8 bg)
{
u8 mode;
mode = GetBgMode();
switch (bg)
{
case 0:
case 1:
switch (mode)
{
case 0:
case 1:
return 0;
}
break;
case 2:
switch (mode)
{
case 0:
return 0;
case 1:
case 2:
return 1;
}
break;
case 3:
switch (mode)
{
case 0:
return 0;
case 2:
return 1;
}
break;
}
return 0xFFFF;
}
bool32 IsInvalidBg32(u8 bg)
{
if (bg > 3)
return TRUE;
return FALSE;
}
bool32 IsTileMapOutsideWram(u8 bg)
{
if (sGpuBgConfigs2[bg].tilemap > (void*)IWRAM_END)
return TRUE;
if (sGpuBgConfigs2[bg].tilemap == 0x0)
return TRUE;
return FALSE;
}