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https://github.com/Ninjdai1/pokeemerald.git
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117 lines
2.6 KiB
ArmAsm
117 lines
2.6 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_rain_dance_grp, voicegroup128
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.equ se_m_rain_dance_pri, 4
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.equ se_m_rain_dance_rev, reverb_set+50
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.equ se_m_rain_dance_mvl, 127
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.equ se_m_rain_dance_key, 0
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.equ se_m_rain_dance_tbs, 1
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.equ se_m_rain_dance_exg, 0
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.equ se_m_rain_dance_cmp, 1
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.section .rodata
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.global se_m_rain_dance
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.align 2
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@********************** Track 1 **********************@
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se_m_rain_dance_1:
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.byte KEYSH , se_m_rain_dance_key+0
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.byte TEMPO , 220*se_m_rain_dance_tbs/2
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.byte VOICE , 36
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 20*se_m_rain_dance_mvl/mxv
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.byte BEND , c_v+0
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.byte TIE , Gn3 , v064
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.byte W03
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.byte VOL , 37*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 53*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 60*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 71*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 81*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 93*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 110*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte PAN , c_v+3
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.byte W06
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.byte c_v+11
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.byte W12
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.byte c_v+20
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.byte W06
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.byte c_v+25
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.byte W12
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.byte c_v+14
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.byte W06
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.byte c_v+8
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.byte W06
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.byte W06
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.byte c_v-3
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.byte W12
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.byte c_v-16
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.byte W06
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.byte W06
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.byte c_v-26
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.byte W12
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.byte c_v-16
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.byte W06
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.byte VOL , 104*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v-5
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.byte W03
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.byte VOL , 101*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 98*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v+6
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.byte W03
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.byte VOL , 93*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 90*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v+14
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.byte W03
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.byte VOL , 86*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 83*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 77*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 73*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v+24
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.byte W03
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.byte VOL , 66*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 58*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 44*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 32*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v+15
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.byte W03
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.byte VOL , 16*se_m_rain_dance_mvl/mxv
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.byte W03
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.byte 1*se_m_rain_dance_mvl/mxv
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.byte PAN , c_v+4
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.byte W06
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.byte EOT
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.byte FINE
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@******************************************************@
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.align 2
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se_m_rain_dance:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_rain_dance_pri @ Priority
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.byte se_m_rain_dance_rev @ Reverb.
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.word se_m_rain_dance_grp
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.word se_m_rain_dance_1
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.end
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