mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
302 lines
6.5 KiB
PHP
302 lines
6.5 KiB
PHP
Route101_MapScripts:: @ 81EBCBA
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map_script MAP_SCRIPT_ON_TRANSITION, Route101_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_MapScript2_1EBCCB
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.byte 0
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Route101_OnTransition: @ 81EBCC5
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call ProfBirch_EventScript_UpdateLocation
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end
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Route101_MapScript2_1EBCCB: @ 81EBCCB
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map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_1EBCD5
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.2byte 0
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Route101_EventScript_1EBCD5:: @ 81EBCD5
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setflag FLAG_HIDE_MAP_NAME_POPUP
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setvar VAR_ROUTE101_STATE, 1
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end
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Route101_EventScript_1EBCDE:: @ 81EBCDE
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lockall
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playbgm MUS_EVENT0, 1
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msgbox Route101_Text_1EBE8F, MSGBOX_DEFAULT
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closemessage
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setobjectxy 2, 0, 15
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setobjectxy 4, 0, 16
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applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBDC2
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applymovement 2, Route101_Movement_1EBDE7
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applymovement 4, Route101_Movement_1EBDB5
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waitmovement 0
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applymovement 4, Route101_Movement_1EBD96
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applymovement 2, Route101_Movement_1EBDC8
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waitmovement 0
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applymovement 2, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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applymovement 4, Route101_Movement_1EBDBD
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applymovement 2, Route101_Movement_1EBDEF
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waitmovement 0
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msgbox Route101_Text_1EBE9A, MSGBOX_DEFAULT
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closemessage
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setvar VAR_ROUTE101_STATE, 2
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releaseall
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end
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Route101_EventScript_1EBD4E:: @ 81EBD4E
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lockall
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msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD90
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waitmovement 0
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releaseall
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end
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Route101_EventScript_1EBD64:: @ 81EBD64
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lockall
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msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD92
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waitmovement 0
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releaseall
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end
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Route101_EventScript_1EBD7A:: @ 81EBD7A
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lockall
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msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD94
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waitmovement 0
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releaseall
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end
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Route101_Movement_1EBD90: @ 81EBD90
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walk_up
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step_end
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Route101_Movement_1EBD92: @ 81EBD92
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walk_right
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step_end
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Route101_Movement_1EBD94: @ 81EBD94
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walk_down
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step_end
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Route101_Movement_1EBD96: @ 81EBD96
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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walk_fast_left
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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walk_fast_left
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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step_end
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Route101_Movement_1EBDB5: @ 81EBDB5
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_up
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step_end
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Route101_Movement_1EBDBC: @ 81EBDBC
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step_end
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Route101_Movement_1EBDBD: @ 81EBDBD
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walk_in_place_fast_left
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walk_in_place_fast_left
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walk_in_place_fast_left
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walk_in_place_fast_left
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step_end
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Route101_Movement_1EBDC2: @ 81EBDC2
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_fast_up
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walk_in_place_fastest_left
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step_end
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Route101_Movement_1EBDC8: @ 81EBDC8
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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walk_fast_left
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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walk_fast_left
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walk_fast_up
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walk_fast_up
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_down
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walk_fast_down
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walk_fast_left
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walk_fast_left
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walk_fast_left
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step_end
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Route101_Movement_1EBDE7: @ 81EBDE7
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_up
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walk_fast_up
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step_end
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Route101_Movement_1EBDEE: @ 81EBDEE
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step_end
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Route101_Movement_1EBDEF: @ 81EBDEF
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walk_in_place_fast_right
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walk_in_place_fast_right
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walk_in_place_fast_right
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walk_in_place_fast_right
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step_end
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Route101_Movement_1EBDF4: @ 81EBDF4
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walk_up
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walk_up
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step_end
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Route101_Movement_1EBDF7: @ 81EBDF7
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walk_up
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walk_left
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walk_up
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step_end
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Route101_EventScript_1EBDFB:: @ 81EBDFB
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msgbox Route101_Text_1EBFDD, MSGBOX_NPC
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end
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Route101_EventScript_1EBE04:: @ 81EBE04
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msgbox Route101_Text_1EC04A, MSGBOX_NPC
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end
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Route101_EventScript_1EBE0D:: @ 81EBE0D
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msgbox Route101_Text_1EC0C8, MSGBOX_SIGN
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end
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Route101_EventScript_1EBE16:: @ 81EBE16
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lock
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faceplayer
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setflag FLAG_SYS_POKEMON_GET
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setflag FLAG_RESCUED_BIRCH
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fadescreen 1
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removeobject 4
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setobjectxy EVENT_OBJ_ID_PLAYER, 6, 13
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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special ChooseStarter
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waitstate
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applymovement 2, Route101_Movement_1EBE8D
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waitmovement 0
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msgbox Route101_Text_1EBF12, MSGBOX_DEFAULT
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special HealPlayerParty
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setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH
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setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG
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setvar VAR_BIRCH_LAB_STATE, 2
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setvar VAR_ROUTE101_STATE, 3
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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checkplayergender
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compare VAR_RESULT, MALE
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call_if_eq Route101_EventScript_1EBE85
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compare VAR_RESULT, FEMALE
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call_if_eq Route101_EventScript_1EBE89
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warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
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waitstate
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release
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end
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Route101_EventScript_1EBE85:: @ 81EBE85
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setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
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return
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Route101_EventScript_1EBE89:: @ 81EBE89
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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return
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Route101_Movement_1EBE8D: @ 81EBE8D
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walk_right
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step_end
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Route101_Text_1EBE8F: @ 81EBE8F
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.string "H-help me!$"
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Route101_Text_1EBE9A: @ 81EBE9A
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.string "Hello! You over there!\n"
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.string "Please! Help!\p"
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.string "In my BAG!\n"
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.string "There's a POKé BALL!$"
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Route101_Text_1EBEDF: @ 81EBEDF
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.string "Wh-Where are you going?!\n"
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.string "Don't leave me like this!$"
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Route101_Text_1EBF12: @ 81EBF12
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.string "PROF. BIRCH: Whew…\p"
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.string "I was in the tall grass studying wild\n"
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.string "POKéMON when I was jumped.\p"
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.string "You saved me.\n"
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.string "Thanks a lot!\p"
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.string "Oh?\p"
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.string "Hi, you're {PLAYER}{KUN}!\p"
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.string "This is not the place to chat, so come\n"
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.string "by my POKéMON LAB later, okay?$"
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Route101_Text_1EBFDD: @ 81EBFDD
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.string "If POKéMON get tired, take them to\n"
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.string "a POKéMON CENTER.\p"
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.string "There's a POKéMON CENTER in OLDALE\n"
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.string "TOWN right close by.$"
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Route101_Text_1EC04A: @ 81EC04A
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.string "Wild POKéMON will jump out at you in\n"
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.string "tall grass.\p"
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.string "If you want to catch POKéMON, you have\n"
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.string "to go into the tall grass and search.$"
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Route101_Text_1EC0C8: @ 81EC0C8
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.string "ROUTE 101\n"
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.string "{UP_ARROW} OLDALE TOWN$"
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