mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 04:57:39 +01:00
5557 lines
213 KiB
C
5557 lines
213 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_interface.h"
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#include "constants/battle_script_commands.h"
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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#include "constants/battle_anim.h"
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#include "pokemon.h"
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#include "constants/species.h"
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#include "item.h"
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#include "constants/items.h"
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#include "util.h"
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#include "constants/battle_move_effects.h"
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#include "battle_scripts.h"
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#include "random.h"
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#include "text.h"
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#include "string_util.h"
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#include "battle_message.h"
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#include "constants/battle_string_ids.h"
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#include "battle_ai_script_commands.h"
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#include "battle_controllers.h"
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#include "event_data.h"
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#include "link.h"
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#include "berry.h"
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#include "pokedex.h"
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#include "constants/battle_config.h"
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extern u8 weather_get_current(void);
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// rom const data
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static const u8 sAbilitiesAffectedByMoldBreaker[] =
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{
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[ABILITY_BATTLE_ARMOR] = 1,
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[ABILITY_CLEAR_BODY] = 1,
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[ABILITY_DAMP] = 1,
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[ABILITY_DRY_SKIN] = 1,
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[ABILITY_FILTER] = 1,
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[ABILITY_FLASH_FIRE] = 1,
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[ABILITY_FLOWER_GIFT] = 1,
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[ABILITY_HEATPROOF] = 1,
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[ABILITY_HYPER_CUTTER] = 1,
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[ABILITY_IMMUNITY] = 1,
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[ABILITY_INNER_FOCUS] = 1,
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[ABILITY_INSOMNIA] = 1,
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[ABILITY_KEEN_EYE] = 1,
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[ABILITY_LEAF_GUARD] = 1,
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[ABILITY_LEVITATE] = 1,
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[ABILITY_LIGHTNING_ROD] = 1,
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[ABILITY_LIMBER] = 1,
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[ABILITY_MAGMA_ARMOR] = 1,
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[ABILITY_MARVEL_SCALE] = 1,
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[ABILITY_MOTOR_DRIVE] = 1,
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[ABILITY_OBLIVIOUS] = 1,
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[ABILITY_OWN_TEMPO] = 1,
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[ABILITY_SAND_VEIL] = 1,
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[ABILITY_SHELL_ARMOR] = 1,
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[ABILITY_SHIELD_DUST] = 1,
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[ABILITY_SIMPLE] = 1,
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[ABILITY_SNOW_CLOAK] = 1,
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[ABILITY_SOLID_ROCK] = 1,
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[ABILITY_SOUNDPROOF] = 1,
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[ABILITY_STICKY_HOLD] = 1,
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[ABILITY_STORM_DRAIN] = 1,
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[ABILITY_STURDY] = 1,
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[ABILITY_SUCTION_CUPS] = 1,
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[ABILITY_TANGLED_FEET] = 1,
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[ABILITY_THICK_FAT] = 1,
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[ABILITY_UNAWARE] = 1,
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[ABILITY_VITAL_SPIRIT] = 1,
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[ABILITY_VOLT_ABSORB] = 1,
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[ABILITY_WATER_ABSORB] = 1,
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[ABILITY_WATER_VEIL] = 1,
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[ABILITY_WHITE_SMOKE] = 1,
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[ABILITY_WONDER_GUARD] = 1,
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[ABILITY_BIG_PECKS] = 1,
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[ABILITY_CONTRARY] = 1,
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[ABILITY_FRIEND_GUARD] = 1,
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[ABILITY_HEAVY_METAL] = 1,
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[ABILITY_LIGHT_METAL] = 1,
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[ABILITY_MAGIC_BOUNCE] = 1,
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[ABILITY_MULTISCALE] = 1,
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[ABILITY_SAP_SIPPER] = 1,
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[ABILITY_TELEPATHY] = 1,
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[ABILITY_WONDER_SKIN] = 1,
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[ABILITY_AROMA_VEIL] = 1,
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[ABILITY_BULLETPROOF] = 1,
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[ABILITY_FLOWER_VEIL] = 1,
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[ABILITY_FUR_COAT] = 1,
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[ABILITY_OVERCOAT] = 1,
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[ABILITY_SWEET_VEIL] = 1,
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[ABILITY_DAZZLING] = 1,
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[ABILITY_DISGUISE] = 1,
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[ABILITY_FLUFFY] = 1,
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[ABILITY_QUEENLY_MAJESTY] = 1,
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[ABILITY_WATER_BUBBLE] = 1,
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};
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static const u8 sFlailHpScaleToPowerTable[] =
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{
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1, 200,
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4, 150,
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9, 100,
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16, 80,
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32, 40,
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48, 20
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};
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// format: min. weight (hectograms), base power
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static const u16 sWeightToDamageTable[] =
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{
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100, 20,
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250, 40,
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500, 60,
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1000, 80,
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2000, 100,
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0xFFFF, 0xFFFF
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};
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static const u16 sSpeedDiffToDmgTable[] =
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{
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40, 60, 80, 120, 150
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};
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static const u8 sHoldEffectToType[][2] =
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{
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{HOLD_EFFECT_BUG_POWER, TYPE_BUG},
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{HOLD_EFFECT_STEEL_POWER, TYPE_STEEL},
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{HOLD_EFFECT_GROUND_POWER, TYPE_GROUND},
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{HOLD_EFFECT_ROCK_POWER, TYPE_ROCK},
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{HOLD_EFFECT_GRASS_POWER, TYPE_GRASS},
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{HOLD_EFFECT_DARK_POWER, TYPE_DARK},
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{HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING},
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{HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC},
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{HOLD_EFFECT_WATER_POWER, TYPE_WATER},
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{HOLD_EFFECT_FLYING_POWER, TYPE_FLYING},
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{HOLD_EFFECT_POISON_POWER, TYPE_POISON},
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{HOLD_EFFECT_ICE_POWER, TYPE_ICE},
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{HOLD_EFFECT_GHOST_POWER, TYPE_GHOST},
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{HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC},
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{HOLD_EFFECT_FIRE_POWER, TYPE_FIRE},
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{HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON},
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{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL},
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{HOLD_EFFECT_FAIRY_POWER, TYPE_FAIRY},
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};
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// percent in UQ_4_12 format
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static const u16 sPercentToModifier[] =
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{
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UQ_4_12(0.00), // 0
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UQ_4_12(0.01), // 1
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UQ_4_12(0.02), // 2
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UQ_4_12(0.03), // 3
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UQ_4_12(0.04), // 4
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UQ_4_12(0.05), // 5
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UQ_4_12(0.06), // 6
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UQ_4_12(0.07), // 7
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UQ_4_12(0.08), // 8
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UQ_4_12(0.09), // 9
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UQ_4_12(0.10), // 10
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UQ_4_12(0.11), // 11
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UQ_4_12(0.12), // 12
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UQ_4_12(0.13), // 13
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UQ_4_12(0.14), // 14
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UQ_4_12(0.15), // 15
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UQ_4_12(0.16), // 16
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UQ_4_12(0.17), // 17
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UQ_4_12(0.18), // 18
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UQ_4_12(0.19), // 19
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UQ_4_12(0.20), // 20
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UQ_4_12(0.21), // 21
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UQ_4_12(0.22), // 22
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UQ_4_12(0.23), // 23
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UQ_4_12(0.24), // 24
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UQ_4_12(0.25), // 25
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UQ_4_12(0.26), // 26
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UQ_4_12(0.27), // 27
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UQ_4_12(0.28), // 28
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UQ_4_12(0.29), // 29
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UQ_4_12(0.30), // 30
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UQ_4_12(0.31), // 31
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UQ_4_12(0.32), // 32
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UQ_4_12(0.33), // 33
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UQ_4_12(0.34), // 34
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UQ_4_12(0.35), // 35
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UQ_4_12(0.36), // 36
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UQ_4_12(0.37), // 37
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UQ_4_12(0.38), // 38
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UQ_4_12(0.39), // 39
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UQ_4_12(0.40), // 40
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UQ_4_12(0.41), // 41
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UQ_4_12(0.42), // 42
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UQ_4_12(0.43), // 43
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UQ_4_12(0.44), // 44
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UQ_4_12(0.45), // 45
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UQ_4_12(0.46), // 46
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UQ_4_12(0.47), // 47
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UQ_4_12(0.48), // 48
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UQ_4_12(0.49), // 49
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UQ_4_12(0.50), // 50
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UQ_4_12(0.51), // 51
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UQ_4_12(0.52), // 52
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UQ_4_12(0.53), // 53
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UQ_4_12(0.54), // 54
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UQ_4_12(0.55), // 55
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UQ_4_12(0.56), // 56
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UQ_4_12(0.57), // 57
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UQ_4_12(0.58), // 58
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UQ_4_12(0.59), // 59
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UQ_4_12(0.60), // 60
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UQ_4_12(0.61), // 61
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UQ_4_12(0.62), // 62
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UQ_4_12(0.63), // 63
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UQ_4_12(0.64), // 64
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UQ_4_12(0.65), // 65
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UQ_4_12(0.66), // 66
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UQ_4_12(0.67), // 67
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UQ_4_12(0.68), // 68
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UQ_4_12(0.69), // 69
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UQ_4_12(0.70), // 70
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UQ_4_12(0.71), // 71
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UQ_4_12(0.72), // 72
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UQ_4_12(0.73), // 73
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UQ_4_12(0.74), // 74
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UQ_4_12(0.75), // 75
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UQ_4_12(0.76), // 76
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UQ_4_12(0.77), // 77
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UQ_4_12(0.78), // 78
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UQ_4_12(0.79), // 79
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UQ_4_12(0.80), // 80
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UQ_4_12(0.81), // 81
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UQ_4_12(0.82), // 82
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UQ_4_12(0.83), // 83
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UQ_4_12(0.84), // 84
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UQ_4_12(0.85), // 85
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UQ_4_12(0.86), // 86
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UQ_4_12(0.87), // 87
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UQ_4_12(0.88), // 88
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UQ_4_12(0.89), // 89
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UQ_4_12(0.90), // 90
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UQ_4_12(0.91), // 91
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UQ_4_12(0.92), // 92
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UQ_4_12(0.93), // 93
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UQ_4_12(0.94), // 94
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UQ_4_12(0.95), // 95
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UQ_4_12(0.96), // 96
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UQ_4_12(0.97), // 97
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UQ_4_12(0.98), // 98
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UQ_4_12(0.99), // 99
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UQ_4_12(1.00), // 100
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};
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#define X UQ_4_12
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static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] =
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{
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// normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
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{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal
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{X(2.0), X(1.0), X(0.5), X(0.5), X(1.0), X(2.0), X(0.5), X(0.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(0.5)}, // fight
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{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying
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{X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(0.5), X(0.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0)}, // poison
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{X(1.0), X(1.0), X(0.0), X(2.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground
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{X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0)}, // rock
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{X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5)}, // bug
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{X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0)}, // ghost
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{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0)}, // steel
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{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery
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{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // fire
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{X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // water
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{X(1.0), X(1.0), X(0.5), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(0.5), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // grass
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{X(1.0), X(1.0), X(2.0), X(1.0), X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // electric
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{X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.0), X(1.0)}, // psychic
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{X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // ice
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{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(0.0)}, // dragon
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{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(0.5)}, // dark
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{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
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};
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#undef X
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// code
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u8 GetBattlerForBattleScript(u8 caseId)
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{
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u8 ret = 0;
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switch (caseId)
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{
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case BS_TARGET:
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ret = gBattlerTarget;
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break;
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case BS_ATTACKER:
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ret = gBattlerAttacker;
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break;
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case BS_EFFECT_BATTLER:
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ret = gEffectBattler;
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break;
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case BS_BATTLER_0:
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ret = 0;
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break;
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case BS_SCRIPTING:
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ret = gBattleScripting.battler;
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break;
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case BS_FAINTED:
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ret = gBattlerFainted;
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break;
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case 5:
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ret = gBattlerFainted;
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break;
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case 4:
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case 6:
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case 8:
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case 9:
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case BS_PLAYER1:
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ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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break;
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case BS_OPPONENT1:
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ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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break;
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case BS_PLAYER2:
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ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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break;
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case BS_OPPONENT2:
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ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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break;
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}
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return ret;
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}
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void PressurePPLose(u8 defender, u8 attacker, u16 move)
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{
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s32 i;
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|
|
if (gBattleMons[defender].ability != ABILITY_PRESSURE)
|
|
return;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (gBattleMons[attacker].moves[i] == move)
|
|
break;
|
|
}
|
|
|
|
if (i == 4) // mons don't share any moves
|
|
return;
|
|
|
|
if (gBattleMons[attacker].pp[i] != 0)
|
|
gBattleMons[attacker].pp[i]--;
|
|
|
|
if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !(gDisableStructs[attacker].unk18_b & gBitTable[i]))
|
|
{
|
|
gActiveBattler = attacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
|
|
void PressurePPLoseOnUsingImprision(u8 attacker)
|
|
{
|
|
s32 i, j;
|
|
s32 imprisionPos = 4;
|
|
u8 atkSide = GetBattlerSide(attacker);
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON)
|
|
break;
|
|
}
|
|
if (j != 4)
|
|
{
|
|
imprisionPos = j;
|
|
if (gBattleMons[attacker].pp[j] != 0)
|
|
gBattleMons[attacker].pp[j]--;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (imprisionPos != 4
|
|
&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !(gDisableStructs[attacker].unk18_b & gBitTable[imprisionPos]))
|
|
{
|
|
gActiveBattler = attacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
|
|
void PressurePPLoseOnUsingPerishSong(u8 attacker)
|
|
{
|
|
s32 i, j;
|
|
s32 perishSongPos = 4;
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker)
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG)
|
|
break;
|
|
}
|
|
if (j != 4)
|
|
{
|
|
perishSongPos = j;
|
|
if (gBattleMons[attacker].pp[j] != 0)
|
|
gBattleMons[attacker].pp[j]--;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (perishSongPos != 4
|
|
&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
|
&& !(gDisableStructs[attacker].unk18_b & gBitTable[perishSongPos]))
|
|
{
|
|
gActiveBattler = attacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
}
|
|
|
|
void MarkAllBattlersForControllerExec(void) // unused
|
|
{
|
|
s32 i;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
gBattleControllerExecFlags |= gBitTable[i];
|
|
}
|
|
}
|
|
|
|
void MarkBattlerForControllerExec(u8 battlerId)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
|
|
else
|
|
gBattleControllerExecFlags |= gBitTable[battlerId];
|
|
}
|
|
|
|
void sub_803F850(u8 arg0)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < GetLinkPlayerCount(); i++)
|
|
gBattleControllerExecFlags |= gBitTable[arg0] << (i << 2);
|
|
|
|
gBattleControllerExecFlags &= ~(0x10000000 << arg0);
|
|
}
|
|
|
|
void CancelMultiTurnMoves(u8 battler)
|
|
{
|
|
gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE);
|
|
gBattleMons[battler].status2 &= ~(STATUS2_UPROAR);
|
|
gBattleMons[battler].status2 &= ~(STATUS2_BIDE);
|
|
|
|
gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE);
|
|
|
|
gDisableStructs[battler].rolloutCounter1 = 0;
|
|
gDisableStructs[battler].furyCutterCounter = 0;
|
|
}
|
|
|
|
bool8 WasUnableToUseMove(u8 battler)
|
|
{
|
|
if (gProtectStructs[battler].prlzImmobility
|
|
|| gProtectStructs[battler].targetNotAffected
|
|
|| gProtectStructs[battler].usedImprisionedMove
|
|
|| gProtectStructs[battler].loveImmobility
|
|
|| gProtectStructs[battler].usedDisabledMove
|
|
|| gProtectStructs[battler].usedTauntedMove
|
|
|| gProtectStructs[battler].usedGravityPreventedMove
|
|
|| gProtectStructs[battler].usedHealBlockedMove
|
|
|| gProtectStructs[battler].flag2Unknown
|
|
|| gProtectStructs[battler].flinchImmobility
|
|
|| gProtectStructs[battler].confusionSelfDmg)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
void PrepareStringBattle(u16 stringId, u8 battler)
|
|
{
|
|
gActiveBattler = battler;
|
|
BtlController_EmitPrintString(0, stringId);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
|
|
void ResetSentPokesToOpponentValue(void)
|
|
{
|
|
s32 i;
|
|
u32 bits = 0;
|
|
|
|
gSentPokesToOpponent[0] = 0;
|
|
gSentPokesToOpponent[1] = 0;
|
|
|
|
for (i = 0; i < gBattlersCount; i += 2)
|
|
bits |= gBitTable[gBattlerPartyIndexes[i]];
|
|
|
|
for (i = 1; i < gBattlersCount; i += 2)
|
|
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits;
|
|
}
|
|
|
|
void sub_803F9EC(u8 battler)
|
|
{
|
|
s32 i = 0;
|
|
u32 bits = 0;
|
|
|
|
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
|
{
|
|
u8 flank = ((battler & BIT_FLANK) >> 1);
|
|
gSentPokesToOpponent[flank] = 0;
|
|
|
|
for (i = 0; i < gBattlersCount; i += 2)
|
|
{
|
|
if (!(gAbsentBattlerFlags & gBitTable[i]))
|
|
bits |= gBitTable[gBattlerPartyIndexes[i]];
|
|
}
|
|
|
|
gSentPokesToOpponent[flank] = bits;
|
|
}
|
|
}
|
|
|
|
void sub_803FA70(u8 battler)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
|
{
|
|
sub_803F9EC(battler);
|
|
}
|
|
else
|
|
{
|
|
s32 i;
|
|
for (i = 1; i < gBattlersCount; i++)
|
|
gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]];
|
|
}
|
|
}
|
|
|
|
void BattleScriptPush(const u8 *bsPtr)
|
|
{
|
|
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr;
|
|
}
|
|
|
|
void BattleScriptPushCursor(void)
|
|
{
|
|
gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr;
|
|
}
|
|
|
|
void BattleScriptPop(void)
|
|
{
|
|
gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size];
|
|
}
|
|
|
|
static bool32 IsGravityPreventingMove(u32 move)
|
|
{
|
|
if (!(gFieldStatuses & STATUS_FIELD_GRAVITY))
|
|
return FALSE;
|
|
|
|
switch (move)
|
|
{
|
|
case MOVE_BOUNCE:
|
|
case MOVE_FLY:
|
|
case MOVE_FLYING_PRESS:
|
|
case MOVE_HI_JUMP_KICK:
|
|
case MOVE_JUMP_KICK:
|
|
case MOVE_MAGNET_RISE:
|
|
case MOVE_SKY_DROP:
|
|
case MOVE_SPLASH:
|
|
case MOVE_TELEKINESIS:
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static bool32 IsHealBlockPreventingMove(u8 battler, u32 move)
|
|
{
|
|
if (!(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
|
return FALSE;
|
|
|
|
switch (gBattleMoves[move].effect)
|
|
{
|
|
case EFFECT_ABSORB:
|
|
case EFFECT_MORNING_SUN:
|
|
case EFFECT_MOONLIGHT:
|
|
case EFFECT_RESTORE_HP:
|
|
case EFFECT_REST:
|
|
case EFFECT_ROOST:
|
|
case EFFECT_HEALING_WISH:
|
|
case EFFECT_WISH:
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
u8 TrySetCantSelectMoveBattleScript(void)
|
|
{
|
|
u8 limitations = 0;
|
|
u32 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
|
|
u32 holdEffect = GetBattlerHoldEffect(gActiveBattler, TRUE);
|
|
u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
|
|
|
|
if (gDisableStructs[gActiveBattler].disabledMove == move && move != 0)
|
|
{
|
|
gBattleScripting.battler = gActiveBattler;
|
|
gCurrentMove = move;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT))
|
|
{
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (gDisableStructs[gActiveBattler].tauntTimer1 != 0 && gBattleMoves[move].power == 0)
|
|
{
|
|
gCurrentMove = move;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (GetImprisonedMovesCount(gActiveBattler, move))
|
|
{
|
|
gCurrentMove = move;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMove;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (IsGravityPreventingMove(move))
|
|
{
|
|
gCurrentMove = move;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravity;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (IsHealBlockPreventingMove(gActiveBattler, move))
|
|
{
|
|
gCurrentMove = move;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlock;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
gPotentialItemEffectBattler = gActiveBattler;
|
|
if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
|
|
{
|
|
gCurrentMove = *choicedMove;
|
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem;
|
|
limitations++;
|
|
}
|
|
}
|
|
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[move].power == 0)
|
|
{
|
|
gCurrentMove = move;
|
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVest;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
if (gBattleMons[gActiveBattler].pp[gBattleBufferB[gActiveBattler][2]] == 0)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
gProtectStructs[gActiveBattler].flag_x10 = 1;
|
|
}
|
|
else
|
|
{
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP;
|
|
limitations++;
|
|
}
|
|
}
|
|
|
|
return limitations;
|
|
}
|
|
|
|
u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
|
|
{
|
|
u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
|
u16 *choicedMove = &gBattleStruct->choicedMove[battlerId];
|
|
s32 i;
|
|
|
|
gPotentialItemEffectBattler = battlerId;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (gDisableStructs[battlerId].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (gDisableStructs[battlerId].encoreTimer1 && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
|
|
unusableMoves |= gBitTable[i];
|
|
else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
|
|
unusableMoves |= gBitTable[i];
|
|
else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
|
|
unusableMoves |= gBitTable[i];
|
|
else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i]))
|
|
unusableMoves |= gBitTable[i];
|
|
else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i]))
|
|
unusableMoves |= gBitTable[i];
|
|
}
|
|
return unusableMoves;
|
|
}
|
|
|
|
bool8 AreAllMovesUnusable(void)
|
|
{
|
|
u8 unusable;
|
|
unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
|
|
|
|
if (unusable == 0xF) // All moves are unusable.
|
|
{
|
|
gProtectStructs[gActiveBattler].noValidMoves = 1;
|
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
|
|
}
|
|
else
|
|
{
|
|
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
|
}
|
|
|
|
return (unusable == 0xF);
|
|
}
|
|
|
|
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
|
|
{
|
|
s32 i;
|
|
u8 imprisionedMoves = 0;
|
|
u8 battlerSide = GetBattlerSide(battlerId);
|
|
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS)
|
|
{
|
|
s32 j;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (move == gBattleMons[i].moves[j])
|
|
break;
|
|
}
|
|
if (j < 4)
|
|
imprisionedMoves++;
|
|
}
|
|
}
|
|
|
|
return imprisionedMoves;
|
|
}
|
|
|
|
enum
|
|
{
|
|
ENDTURN_ORDER,
|
|
ENDTURN_REFLECT,
|
|
ENDTURN_LIGHT_SCREEN,
|
|
ENDTURN_AURORA_VEIL,
|
|
ENDTURN_MIST,
|
|
ENDTURN_LUCKY_CHANT,
|
|
ENDTURN_SAFEGUARD,
|
|
ENDTURN_TAILWIND,
|
|
ENDTURN_WISH,
|
|
ENDTURN_RAIN,
|
|
ENDTURN_SANDSTORM,
|
|
ENDTURN_SUN,
|
|
ENDTURN_HAIL,
|
|
ENDTURN_GRAVITY,
|
|
ENDTURN_WATER_SPORT,
|
|
ENDTURN_MUD_SPORT,
|
|
ENDTURN_TRICK_ROOM,
|
|
ENDTURN_WONDER_ROOM,
|
|
ENDTURN_MAGIC_ROOM,
|
|
ENDTURN_ELECTRIC_TERRAIN,
|
|
ENDTURN_MISTY_TERRAIN,
|
|
ENDTURN_GRASSY_TERRAIN,
|
|
ENDTURN_PSYCHIC_TERRAIN,
|
|
ENDTURN_FIELD_COUNT,
|
|
};
|
|
|
|
u8 DoFieldEndTurnEffects(void)
|
|
{
|
|
u8 effect = 0;
|
|
|
|
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++)
|
|
{
|
|
}
|
|
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++)
|
|
{
|
|
}
|
|
|
|
do
|
|
{
|
|
s32 i;
|
|
u8 side;
|
|
|
|
switch (gBattleStruct->turnCountersTracker)
|
|
{
|
|
case ENDTURN_ORDER:
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
gBattlerByTurnOrder[i] = i;
|
|
}
|
|
for (i = 0; i < gBattlersCount - 1; i++)
|
|
{
|
|
s32 j;
|
|
for (j = i + 1; j < gBattlersCount; j++)
|
|
{
|
|
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
|
|
SwapTurnOrder(i, j);
|
|
}
|
|
}
|
|
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
// fall through
|
|
case ENDTURN_REFLECT:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_REFLECT)
|
|
{
|
|
if (--gSideTimers[side].reflectTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_REFLECT;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_LIGHT_SCREEN:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN)
|
|
{
|
|
if (--gSideTimers[side].lightscreenTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = side;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_AURORA_VEIL:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].auroraVeilBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_AURORA_VEIL)
|
|
{
|
|
if (--gSideTimers[side].auroraVeilTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_AURORA_VEIL;
|
|
BattleScriptExecute(BattleScript_AuroraVeilEnds);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_MIST:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
|
|
if (gSideTimers[side].mistTimer != 0
|
|
&& --gSideTimers[side].mistTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_MIST;
|
|
BattleScriptExecute(BattleScript_SideStatusWoreOff);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = side;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_SAFEGUARD:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD)
|
|
{
|
|
if (--gSideTimers[side].safeguardTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD;
|
|
BattleScriptExecute(BattleScript_SafeguardEnds);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_LUCKY_CHANT:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].luckyChantBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_LUCKY_CHANT)
|
|
{
|
|
if (--gSideTimers[side].luckyChantTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_LUCKY_CHANT;
|
|
BattleScriptExecute(BattleScript_LuckyChantEnds);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_TAILWIND:
|
|
while (gBattleStruct->turnEffectsSide < 2)
|
|
{
|
|
side = gBattleStruct->turnEffectsSide;
|
|
gActiveBattler = gBattlerAttacker = gSideTimers[side].tailwindBattlerId;
|
|
if (gSideStatuses[side] & SIDE_STATUS_TAILWIND)
|
|
{
|
|
if (--gSideTimers[side].tailwindTimer == 0)
|
|
{
|
|
gSideStatuses[side] &= ~SIDE_STATUS_TAILWIND;
|
|
BattleScriptExecute(BattleScript_TailwindEnds);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
gBattleStruct->turnEffectsSide = 0;
|
|
}
|
|
break;
|
|
case ENDTURN_WISH:
|
|
while (gBattleStruct->turnEffectsSide < gBattlersCount)
|
|
{
|
|
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnEffectsSide];
|
|
if (gWishFutureKnock.wishCounter[gActiveBattler] != 0
|
|
&& --gWishFutureKnock.wishCounter[gActiveBattler] == 0
|
|
&& gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
gBattlerTarget = gActiveBattler;
|
|
BattleScriptExecute(BattleScript_WishComesTrue);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsSide++;
|
|
if (effect)
|
|
break;
|
|
}
|
|
if (!effect)
|
|
{
|
|
gBattleStruct->turnCountersTracker++;
|
|
}
|
|
break;
|
|
case ENDTURN_RAIN:
|
|
if (gBattleWeather & WEATHER_RAIN_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
|
|
{
|
|
if (--gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
|
|
gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
}
|
|
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
|
|
BattleScriptExecute(BattleScript_RainContinuesOrEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_SANDSTORM:
|
|
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
|
|
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
|
|
}
|
|
|
|
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_SUN:
|
|
if (gBattleWeather & WEATHER_SUN_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
|
|
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_SunlightContinues;
|
|
}
|
|
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_HAIL:
|
|
if (gBattleWeather & WEATHER_HAIL_ANY)
|
|
{
|
|
if (!(gBattleWeather & WEATHER_HAIL_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
|
{
|
|
gBattleWeather &= ~WEATHER_HAIL_TEMPORARY;
|
|
gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
|
|
}
|
|
|
|
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_TRICK_ROOM:
|
|
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && --gFieldTimers.trickRoomTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_TRICK_ROOM);
|
|
BattleScriptExecute(BattleScript_TrickRoomEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_WONDER_ROOM:
|
|
if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM && --gFieldTimers.wonderRoomTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_WONDER_ROOM);
|
|
BattleScriptExecute(BattleScript_WonderRoomEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_MAGIC_ROOM:
|
|
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM && --gFieldTimers.magicRoomTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_MAGIC_ROOM);
|
|
BattleScriptExecute(BattleScript_MagicRoomEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_ELECTRIC_TERRAIN:
|
|
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && --gFieldTimers.electricTerrainTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN);
|
|
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_MISTY_TERRAIN:
|
|
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && --gFieldTimers.mistyTerrainTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
|
|
BattleScriptExecute(BattleScript_MistyTerrainEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_GRASSY_TERRAIN:
|
|
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && --gFieldTimers.grassyTerrainTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
|
|
BattleScriptExecute(BattleScript_GrassyTerrainEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_PSYCHIC_TERRAIN:
|
|
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && --gFieldTimers.psychicTerrainTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
|
|
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_WATER_SPORT:
|
|
if (gFieldStatuses & STATUS_FIELD_WATERSPORT && --gFieldTimers.waterSportTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_WATERSPORT);
|
|
BattleScriptExecute(BattleScript_WaterSportEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_MUD_SPORT:
|
|
if (gFieldStatuses & STATUS_FIELD_MUDSPORT && --gFieldTimers.mudSportTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_MUDSPORT);
|
|
BattleScriptExecute(BattleScript_MudSportEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_GRAVITY:
|
|
if (gFieldStatuses & STATUS_FIELD_GRAVITY && --gFieldTimers.gravityTimer == 0)
|
|
{
|
|
gFieldStatuses &= ~(STATUS_FIELD_GRAVITY);
|
|
BattleScriptExecute(BattleScript_GravityEnds);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnCountersTracker++;
|
|
break;
|
|
case ENDTURN_FIELD_COUNT:
|
|
effect++;
|
|
break;
|
|
}
|
|
} while (effect == 0);
|
|
|
|
return (gBattleMainFunc != BattleTurnPassed);
|
|
}
|
|
|
|
enum
|
|
{
|
|
ENDTURN_INGRAIN,
|
|
ENDTURN_AQUA_RING,
|
|
ENDTURN_ABILITIES,
|
|
ENDTURN_ITEMS1,
|
|
ENDTURN_LEECH_SEED,
|
|
ENDTURN_POISON,
|
|
ENDTURN_BAD_POISON,
|
|
ENDTURN_BURN,
|
|
ENDTURN_NIGHTMARES,
|
|
ENDTURN_CURSE,
|
|
ENDTURN_WRAP,
|
|
ENDTURN_UPROAR,
|
|
ENDTURN_THRASH,
|
|
ENDTURN_DISABLE,
|
|
ENDTURN_ENCORE,
|
|
ENDTURN_MAGNET_RISE,
|
|
ENDTURN_TELEKINESIS,
|
|
ENDTURN_HEALBLOCK,
|
|
ENDTURN_EMBARGO,
|
|
ENDTURN_LOCK_ON,
|
|
ENDTURN_CHARGE,
|
|
ENDTURN_LASER_FOCUS,
|
|
ENDTURN_TAUNT,
|
|
ENDTURN_YAWN,
|
|
ENDTURN_ITEMS2,
|
|
ENDTURN_ROOST,
|
|
ENDTURN_ELECTRIFY,
|
|
ENDTURN_BATTLER_COUNT
|
|
};
|
|
|
|
u8 DoBattlerEndTurnEffects(void)
|
|
{
|
|
u8 effect = FALSE;
|
|
|
|
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
|
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
|
|
{
|
|
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
|
|
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
{
|
|
gBattleStruct->turnEffectsBattlerId++;
|
|
}
|
|
else
|
|
{
|
|
u8 ability = GetBattlerAbility(gActiveBattler);
|
|
switch (gBattleStruct->turnEffectsTracker)
|
|
{
|
|
case ENDTURN_INGRAIN: // ingrain
|
|
if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
|
&& !BATTLER_MAX_HP(gActiveBattler)
|
|
&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
|
&& gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_IngrainTurnHeal);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_AQUA_RING: // aqua ring
|
|
if ((gStatuses3[gActiveBattler] & STATUS3_AQUA_RING)
|
|
&& !BATTLER_MAX_HP(gActiveBattler)
|
|
&& !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
|
&& gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_AquaRingHeal);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ABILITIES: // end turn abilities
|
|
if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ITEMS1: // item effects
|
|
if (ItemBattleEffects(1, gActiveBattler, 0))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ITEMS2: // item effects again
|
|
if (ItemBattleEffects(1, gActiveBattler, 1))
|
|
effect++;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_LEECH_SEED: // leech seed
|
|
if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
|
|
&& gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
|
|
&& gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver.
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleScripting.animArg1 = gBattlerTarget;
|
|
gBattleScripting.animArg2 = gBattlerAttacker;
|
|
BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_POISON: // poison
|
|
if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON)
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
if (ability == ABILITY_POISON_HEAL)
|
|
{
|
|
if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK))
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_PoisonHealActivates);
|
|
effect++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_PoisonTurnDmg);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_BAD_POISON: // toxic poison
|
|
if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON)
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
if (ability == ABILITY_POISON_HEAL)
|
|
{
|
|
if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK))
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_PoisonHealActivates);
|
|
effect++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) != STATUS1_TOXIC_COUNTER) // not 16 turns
|
|
gBattleMons[gActiveBattler].status1 += 0x100;
|
|
gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >> 8;
|
|
BattleScriptExecute(BattleScript_PoisonTurnDmg);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_BURN: // burn
|
|
if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_BurnTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_NIGHTMARES: // spooky nightmares
|
|
if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE)
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
// R/S does not perform this sleep check, which causes the nightmare effect to
|
|
// persist even after the affected Pokemon has been awakened by Shed Skin.
|
|
if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_NightmareTurnDmg);
|
|
effect++;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_CURSE: // curse
|
|
if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED)
|
|
&& gBattleMons[gActiveBattler].hp != 0
|
|
&& ability != ABILITY_MAGIC_GUARD)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptExecute(BattleScript_CurseTurnDmg);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_WRAP: // wrap
|
|
if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
gBattleMons[gActiveBattler].status2 -= 0x2000;
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) // damaged by wrap
|
|
{
|
|
// This is the only way I could get this array access to match.
|
|
gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
|
|
gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
|
|
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
|
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
|
|
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
|
|
gBattleTextBuff1[4] = EOS;
|
|
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
}
|
|
else // broke free
|
|
{
|
|
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
|
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 0);
|
|
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBattler * 2 + 1);
|
|
gBattleTextBuff1[4] = EOS;
|
|
gBattlescriptCurrInstr = BattleScript_WrapEnds;
|
|
}
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
effect++;
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_UPROAR: // uproar
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
|
|
{
|
|
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
|
|
{
|
|
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
|
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
}
|
|
}
|
|
if (gBattlerAttacker != gBattlersCount)
|
|
{
|
|
effect = 2; // a pokemon was awaken
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
gBattlerAttacker = gActiveBattler;
|
|
gBattleMons[gActiveBattler].status2 -= 0x10; // uproar timer goes down
|
|
if (WasUnableToUseMove(gActiveBattler))
|
|
{
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
}
|
|
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
|
|
effect = 1;
|
|
}
|
|
}
|
|
if (effect != 2)
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_THRASH: // thrash
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
|
|
{
|
|
gBattleMons[gActiveBattler].status2 -= 0x400;
|
|
if (WasUnableToUseMove(gActiveBattler))
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
|
|
&& (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS))
|
|
{
|
|
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION))
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
|
|
SetMoveEffect(1, 0);
|
|
if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)
|
|
BattleScriptExecute(BattleScript_ThrashConfuses);
|
|
effect++;
|
|
}
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_DISABLE: // disable
|
|
if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i])
|
|
break;
|
|
}
|
|
if (i == 4) // pokemon does not have the disabled move anymore
|
|
{
|
|
gDisableStructs[gActiveBattler].disabledMove = 0;
|
|
gDisableStructs[gActiveBattler].disableTimer1 = 0;
|
|
}
|
|
else if (--gDisableStructs[gActiveBattler].disableTimer1 == 0) // disable ends
|
|
{
|
|
gDisableStructs[gActiveBattler].disabledMove = 0;
|
|
BattleScriptExecute(BattleScript_DisabledNoMore);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ENCORE: // encore
|
|
if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
|
|
{
|
|
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
|
|
{
|
|
gDisableStructs[gActiveBattler].encoredMove = 0;
|
|
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
|
|
}
|
|
else if (--gDisableStructs[gActiveBattler].encoreTimer1 == 0
|
|
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
|
|
{
|
|
gDisableStructs[gActiveBattler].encoredMove = 0;
|
|
gDisableStructs[gActiveBattler].encoreTimer1 = 0;
|
|
BattleScriptExecute(BattleScript_EncoredNoMore);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_LOCK_ON: // lock-on decrement
|
|
if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
|
|
gStatuses3[gActiveBattler] -= 0x8;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_CHARGE: // charge
|
|
if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
|
|
gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_TAUNT: // taunt
|
|
if (gDisableStructs[gActiveBattler].tauntTimer1)
|
|
gDisableStructs[gActiveBattler].tauntTimer1--;
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_YAWN: // yawn
|
|
if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
|
|
{
|
|
gStatuses3[gActiveBattler] -= 0x800;
|
|
if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
|
|
&& gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT
|
|
&& gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler))
|
|
{
|
|
CancelMultiTurnMoves(gActiveBattler);
|
|
gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
gEffectBattler = gActiveBattler;
|
|
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_LASER_FOCUS:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_LASER_FOCUS)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].laserFocusTimer != 0)
|
|
gDisableStructs[gActiveBattler].laserFocusTimer--;
|
|
if (gDisableStructs[gActiveBattler].laserFocusTimer == 0)
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_LASER_FOCUS);
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_EMBARGO:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].embargoTimer != 0)
|
|
gDisableStructs[gActiveBattler].embargoTimer--;
|
|
if (gDisableStructs[gActiveBattler].embargoTimer == 0)
|
|
{
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_EMBARGO);
|
|
BattleScriptExecute(BattleScript_EmbargoEndTurn);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_MAGNET_RISE:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_MAGNET_RISE)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].magnetRiseTimer != 0)
|
|
gDisableStructs[gActiveBattler].magnetRiseTimer--;
|
|
if (gDisableStructs[gActiveBattler].magnetRiseTimer == 0)
|
|
{
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_MAGNET_RISE);
|
|
BattleScriptExecute(BattleScript_MagnetRiseEndTurn);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_TELEKINESIS:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].telekinesisTimer != 0)
|
|
gDisableStructs[gActiveBattler].telekinesisTimer--;
|
|
if (gDisableStructs[gActiveBattler].telekinesisTimer == 0)
|
|
{
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_TELEKINESIS);
|
|
BattleScriptExecute(BattleScript_TelekinesisEndTurn);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_HEALBLOCK:
|
|
if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)
|
|
{
|
|
if (gDisableStructs[gActiveBattler].healBlockTimer != 0)
|
|
gDisableStructs[gActiveBattler].healBlockTimer--;
|
|
if (gDisableStructs[gActiveBattler].healBlockTimer == 0)
|
|
{
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK);
|
|
BattleScriptExecute(BattleScript_HealBlockEndTurn);
|
|
effect++;
|
|
}
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ROOST: // Return flying type.
|
|
if (gBattleResources->flags->flags[gActiveBattler] & RESOURCE_FLAG_ROOST)
|
|
{
|
|
gBattleResources->flags->flags[gActiveBattler] &= ~(RESOURCE_FLAG_ROOST);
|
|
gBattleMons[gActiveBattler].type1 = gBattleStruct->roostTypes[gActiveBattler][0];
|
|
gBattleMons[gActiveBattler].type2 = gBattleStruct->roostTypes[gActiveBattler][1];
|
|
}
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_ELECTRIFY:
|
|
gStatuses3[gActiveBattler] &= ~(STATUS3_ELECTRIFIED);
|
|
gBattleStruct->turnEffectsTracker++;
|
|
break;
|
|
case ENDTURN_BATTLER_COUNT: // done
|
|
gBattleStruct->turnEffectsTracker = 0;
|
|
gBattleStruct->turnEffectsBattlerId++;
|
|
break;
|
|
}
|
|
if (effect != 0)
|
|
return effect;
|
|
}
|
|
}
|
|
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
|
return 0;
|
|
}
|
|
|
|
bool8 HandleWishPerishSongOnTurnEnd(void)
|
|
{
|
|
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
|
|
|
switch (gBattleStruct->wishPerishSongState)
|
|
{
|
|
case 0:
|
|
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
|
|
{
|
|
gActiveBattler = gBattleStruct->wishPerishSongBattlerId;
|
|
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
{
|
|
gBattleStruct->wishPerishSongBattlerId++;
|
|
continue;
|
|
}
|
|
|
|
gBattleStruct->wishPerishSongBattlerId++;
|
|
if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0
|
|
&& --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
|
|
&& gBattleMons[gActiveBattler].hp != 0)
|
|
{
|
|
if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT)
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]);
|
|
|
|
gBattlerTarget = gActiveBattler;
|
|
gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler];
|
|
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBattler];
|
|
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
|
|
BattleScriptExecute(BattleScript_MonTookFutureAttack);
|
|
|
|
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
|
|
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
|
|
{
|
|
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
|
|
}
|
|
return TRUE;
|
|
}
|
|
}
|
|
// Why do I have to keep doing this to match?
|
|
{
|
|
u8 *state = &gBattleStruct->wishPerishSongState;
|
|
*state = 1;
|
|
gBattleStruct->wishPerishSongBattlerId = 0;
|
|
}
|
|
// fall through
|
|
case 1:
|
|
while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
|
|
{
|
|
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId];
|
|
if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
|
|
{
|
|
gBattleStruct->wishPerishSongBattlerId++;
|
|
continue;
|
|
}
|
|
gBattleStruct->wishPerishSongBattlerId++;
|
|
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG)
|
|
{
|
|
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer1);
|
|
if (gDisableStructs[gActiveBattler].perishSongTimer1 == 0)
|
|
{
|
|
gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG;
|
|
gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
|
|
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
|
|
}
|
|
else
|
|
{
|
|
gDisableStructs[gActiveBattler].perishSongTimer1--;
|
|
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
|
|
}
|
|
BattleScriptExecute(gBattlescriptCurrInstr);
|
|
return TRUE;
|
|
}
|
|
}
|
|
// Hm...
|
|
{
|
|
u8 *state = &gBattleStruct->wishPerishSongState;
|
|
*state = 2;
|
|
gBattleStruct->wishPerishSongBattlerId = 0;
|
|
}
|
|
// fall through
|
|
case 2:
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
&& gBattleStruct->field_DA == 2
|
|
&& gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
CancelMultiTurnMoves(i);
|
|
|
|
gBattlescriptCurrInstr = BattleScript_82DB8F3;
|
|
BattleScriptExecute(BattleScript_82DB8F3);
|
|
gBattleStruct->wishPerishSongState++;
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
#define FAINTED_ACTIONS_MAX_CASE 7
|
|
|
|
bool8 HandleFaintedMonActions(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
return FALSE;
|
|
do
|
|
{
|
|
s32 i;
|
|
switch (gBattleStruct->faintedActionsState)
|
|
{
|
|
case 0:
|
|
gBattleStruct->faintedActionsBattlerId = 0;
|
|
gBattleStruct->faintedActionsState++;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, 6, 6))
|
|
gAbsentBattlerFlags &= ~(gBitTable[i]);
|
|
}
|
|
// fall through
|
|
case 1:
|
|
do
|
|
{
|
|
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
|
|
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
|
|
&& !(gBattleStruct->field_DF & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]])
|
|
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
|
|
{
|
|
BattleScriptExecute(BattleScript_GiveExp);
|
|
gBattleStruct->faintedActionsState = 2;
|
|
return TRUE;
|
|
}
|
|
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
|
|
gBattleStruct->faintedActionsState = 3;
|
|
break;
|
|
case 2:
|
|
sub_803F9EC(gBattlerFainted);
|
|
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
|
|
gBattleStruct->faintedActionsState = 3;
|
|
else
|
|
gBattleStruct->faintedActionsState = 1;
|
|
break;
|
|
case 3:
|
|
gBattleStruct->faintedActionsBattlerId = 0;
|
|
gBattleStruct->faintedActionsState++;
|
|
// fall through
|
|
case 4:
|
|
do
|
|
{
|
|
gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId;
|
|
if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0
|
|
&& !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId]))
|
|
{
|
|
BattleScriptExecute(BattleScript_HandleFaintedMon);
|
|
gBattleStruct->faintedActionsState = 5;
|
|
return TRUE;
|
|
}
|
|
} while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount);
|
|
gBattleStruct->faintedActionsState = 6;
|
|
break;
|
|
case 5:
|
|
if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount)
|
|
gBattleStruct->faintedActionsState = 6;
|
|
else
|
|
gBattleStruct->faintedActionsState = 4;
|
|
break;
|
|
case 6:
|
|
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0))
|
|
return TRUE;
|
|
gBattleStruct->faintedActionsState++;
|
|
break;
|
|
case FAINTED_ACTIONS_MAX_CASE:
|
|
break;
|
|
}
|
|
} while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE);
|
|
return FALSE;
|
|
}
|
|
|
|
void TryClearRageStatuses(void)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE)
|
|
gBattleMons[i].status2 &= ~(STATUS2_RAGE);
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
CANCELLER_FLAGS,
|
|
CANCELLER_ASLEEP,
|
|
CANCELLER_FROZEN,
|
|
CANCELLER_TRUANT,
|
|
CANCELLER_RECHARGE,
|
|
CANCELLER_FLINCH,
|
|
CANCELLER_DISABLED,
|
|
CANCELLER_GRAVITY,
|
|
CANCELLER_HEAL_BLOCKED,
|
|
CANCELLER_TAUNTED,
|
|
CANCELLER_IMPRISONED,
|
|
CANCELLER_CONFUSED,
|
|
CANCELLER_PARALYSED,
|
|
CANCELLER_IN_LOVE,
|
|
CANCELLER_BIDE,
|
|
CANCELLER_THAW,
|
|
CANCELLER_END,
|
|
};
|
|
|
|
u8 AtkCanceller_UnableToUseMove(void)
|
|
{
|
|
u8 effect = 0;
|
|
s32 *bideDmg = &gBattleScripting.bideDmg;
|
|
do
|
|
{
|
|
switch (gBattleStruct->atkCancellerTracker)
|
|
{
|
|
case CANCELLER_FLAGS: // flags clear
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
|
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_ASLEEP: // check being asleep
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
|
{
|
|
if (UproarWakeUpCheck(gBattlerAttacker))
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
|
effect = 2;
|
|
}
|
|
else
|
|
{
|
|
u8 toSub;
|
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD)
|
|
toSub = 2;
|
|
else
|
|
toSub = 1;
|
|
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub)
|
|
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
|
|
else
|
|
gBattleMons[gBattlerAttacker].status1 -= toSub;
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
|
{
|
|
if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
|
|
effect = 2;
|
|
}
|
|
}
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_FROZEN: // check being frozen
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
|
{
|
|
if (Random() % 5)
|
|
{
|
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
|
|
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
|
}
|
|
else
|
|
{
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
}
|
|
}
|
|
else // unfreeze
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
}
|
|
effect = 2;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_TRUANT: // truant
|
|
if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
|
|
{
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_RECHARGE: // recharge
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
|
|
gDisableStructs[gBattlerAttacker].rechargeCounter = 0;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_FLINCH: // flinch
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
|
|
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_DISABLED: // disabled move
|
|
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_HEAL_BLOCKED:
|
|
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
|
|
{
|
|
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_GRAVITY:
|
|
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
|
|
{
|
|
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_TAUNTED: // taunt
|
|
if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_IMPRISONED: // imprisoned
|
|
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
|
{
|
|
gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_CONFUSED: // confusion
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2--;
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
|
|
{
|
|
if (Random() & 1)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
BattleScriptPushCursor();
|
|
}
|
|
else // confusion dmg
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattlerTarget = gBattlerAttacker;
|
|
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE);
|
|
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
}
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
|
|
}
|
|
else // snapped out of confusion
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
|
|
}
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_PARALYSED: // paralysis
|
|
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
|
{
|
|
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
|
// This is removed in Emerald for some reason
|
|
//CancelMultiTurnMoves(gBattlerAttacker);
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_IN_LOVE: // infatuation
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
|
|
if (Random() & 1)
|
|
{
|
|
BattleScriptPushCursor();
|
|
}
|
|
else
|
|
{
|
|
BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
|
CancelMultiTurnMoves(gBattlerAttacker);
|
|
}
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_BIDE: // bide
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 -= 0x100;
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
|
|
}
|
|
else
|
|
{
|
|
// This is removed in Emerald for some reason
|
|
//gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
|
if (gTakenDmg[gBattlerAttacker])
|
|
{
|
|
gCurrentMove = MOVE_BIDE;
|
|
*bideDmg = gTakenDmg[gBattlerAttacker] * 2;
|
|
gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker];
|
|
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1);
|
|
gBattlescriptCurrInstr = BattleScript_BideAttack;
|
|
}
|
|
else
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
|
|
}
|
|
}
|
|
effect = 1;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_THAW: // move thawing
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
|
{
|
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
}
|
|
effect = 2;
|
|
}
|
|
gBattleStruct->atkCancellerTracker++;
|
|
break;
|
|
case CANCELLER_END:
|
|
break;
|
|
}
|
|
|
|
} while (gBattleStruct->atkCancellerTracker != CANCELLER_END && effect == 0);
|
|
|
|
if (effect == 2)
|
|
{
|
|
gActiveBattler = gBattlerAttacker;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
}
|
|
return effect;
|
|
}
|
|
|
|
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
|
|
{
|
|
struct Pokemon *party;
|
|
u8 id1, id2;
|
|
s32 i;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
return FALSE;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
id1 = ((battler & BIT_FLANK) / 2);
|
|
for (i = id1 * 3; i < id1 * 3 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == id1 * 3 + 3);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_x800000)
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
{
|
|
party = gPlayerParty;
|
|
id2 = GetBattlerMultiplayerId(battler);
|
|
id1 = GetLinkTrainerFlankId(id2);
|
|
}
|
|
else
|
|
{
|
|
// FIXME: Compiler insists on moving r4 into r1 before doing the eor.
|
|
#ifndef NONMATCHING
|
|
register u32 var asm("r1");
|
|
#else
|
|
u32 var;
|
|
#endif // NONMATCHING
|
|
|
|
party = gEnemyParty;
|
|
var = battler ^ BIT_SIDE;
|
|
if (var == 0)
|
|
id1 = 0;
|
|
else
|
|
id1 = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
id2 = GetBattlerMultiplayerId(battler);
|
|
|
|
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
|
|
party = gPlayerParty;
|
|
else
|
|
party = gEnemyParty;
|
|
|
|
id1 = GetLinkTrainerFlankId(id2);
|
|
}
|
|
|
|
for (i = id1 * 3; i < id1 * 3 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == id1 * 3 + 3);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
|
{
|
|
party = gEnemyParty;
|
|
|
|
if (battler == 1)
|
|
id1 = 0;
|
|
else
|
|
id1 = 3;
|
|
|
|
for (i = id1; i < id1 + 3; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
|
break;
|
|
}
|
|
return (i == id1 + 3);
|
|
}
|
|
else
|
|
{
|
|
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
|
{
|
|
id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
party = gEnemyParty;
|
|
}
|
|
else
|
|
{
|
|
id2 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
id1 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
party = gPlayerParty;
|
|
}
|
|
|
|
if (partyIdBattlerOn1 == PARTY_SIZE)
|
|
partyIdBattlerOn1 = gBattlerPartyIndexes[id2];
|
|
if (partyIdBattlerOn2 == PARTY_SIZE)
|
|
partyIdBattlerOn2 = gBattlerPartyIndexes[id1];
|
|
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (GetMonData(&party[i], MON_DATA_HP) != 0
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
|
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
|
|
&& i != partyIdBattlerOn1 && i != partyIdBattlerOn2
|
|
&& i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId])
|
|
break;
|
|
}
|
|
return (i == PARTY_SIZE);
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
CASTFORM_NO_CHANGE, //0
|
|
CASTFORM_TO_NORMAL, //1
|
|
CASTFORM_TO_FIRE, //2
|
|
CASTFORM_TO_WATER, //3
|
|
CASTFORM_TO_ICE, //4
|
|
};
|
|
|
|
u8 CastformDataTypeChange(u8 battler)
|
|
{
|
|
u8 formChange = 0;
|
|
if (gBattleMons[battler].species != SPECIES_CASTFORM || gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
|
|
return CASTFORM_NO_CHANGE;
|
|
if (!WEATHER_HAS_EFFECT && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
|
|
{
|
|
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
|
|
return CASTFORM_TO_NORMAL;
|
|
}
|
|
if (!WEATHER_HAS_EFFECT)
|
|
return CASTFORM_NO_CHANGE;
|
|
if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
|
|
{
|
|
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
|
|
formChange = CASTFORM_TO_NORMAL;
|
|
}
|
|
if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
|
|
{
|
|
SET_BATTLER_TYPE(battler, TYPE_FIRE);
|
|
formChange = CASTFORM_TO_FIRE;
|
|
}
|
|
if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
|
|
{
|
|
SET_BATTLER_TYPE(battler, TYPE_WATER);
|
|
formChange = CASTFORM_TO_WATER;
|
|
}
|
|
if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE))
|
|
{
|
|
SET_BATTLER_TYPE(battler, TYPE_ICE);
|
|
formChange = CASTFORM_TO_ICE;
|
|
}
|
|
return formChange;
|
|
}
|
|
|
|
static const u16 sWeatherFlagsInfo[][3] =
|
|
{
|
|
[ENUM_WEATHER_RAIN] = {WEATHER_RAIN_TEMPORARY, WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK},
|
|
[ENUM_WEATHER_SUN] = {WEATHER_SUN_TEMPORARY, WEATHER_SUN_PERMANENT, HOLD_EFFECT_HEAT_ROCK},
|
|
[ENUM_WEATHER_SANDSTORM] = {WEATHER_SANDSTORM_TEMPORARY, WEATHER_SANDSTORM_PERMANENT, HOLD_EFFECT_SMOOTH_ROCK},
|
|
[ENUM_WEATHER_HAIL] = {WEATHER_HAIL_TEMPORARY, WEATHER_HAIL_PERMANENT, HOLD_EFFECT_ICY_ROCK},
|
|
};
|
|
|
|
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
|
{
|
|
if (viaAbility && B_ABILITY_WEATHER <= GEN_5
|
|
&& !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1]))
|
|
{
|
|
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
|
|
return TRUE;
|
|
}
|
|
else if (B_ABILITY_WEATHER > GEN_5
|
|
&& !(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1])))
|
|
{
|
|
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0]);
|
|
if (GetBattlerHoldEffect(battler, TRUE) == sWeatherFlagsInfo[weatherEnumId][2])
|
|
gWishFutureKnock.weatherDuration = 8;
|
|
else
|
|
gWishFutureKnock.weatherDuration = 5;
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg)
|
|
{
|
|
u8 effect = 0;
|
|
u32 speciesAtk, speciesDef;
|
|
u32 pidAtk, pidDef;
|
|
u32 moveType;
|
|
u32 i;
|
|
u32 move;
|
|
u8 side;
|
|
u8 target1;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
|
return;
|
|
|
|
if (gBattlerAttacker >= gBattlersCount)
|
|
gBattlerAttacker = battler;
|
|
|
|
speciesAtk = gBattleMons[gBattlerAttacker].species;
|
|
pidAtk = gBattleMons[gBattlerAttacker].personality;
|
|
|
|
speciesDef = gBattleMons[gBattlerTarget].species;
|
|
pidDef = gBattleMons[gBattlerTarget].personality;
|
|
|
|
gLastUsedAbility = GetBattlerAbility(battler);
|
|
|
|
if (moveArg)
|
|
move = moveArg;
|
|
else
|
|
move = gCurrentMove;
|
|
|
|
GET_MOVE_TYPE(move, moveType);
|
|
|
|
switch (caseID)
|
|
{
|
|
case ABILITYEFFECT_ON_SWITCHIN: // 0
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITYEFFECT_SWITCH_IN_WEATHER:
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
|
|
{
|
|
switch (weather_get_current())
|
|
{
|
|
case 3:
|
|
case 5:
|
|
case 13:
|
|
if (!(gBattleWeather & WEATHER_RAIN_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
|
|
gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES;
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case 8:
|
|
if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
|
|
gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES;
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case 12:
|
|
if (!(gBattleWeather & WEATHER_SUN_ANY))
|
|
{
|
|
gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
|
|
gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES;
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
|
|
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
|
|
}
|
|
break;
|
|
case ABILITY_IMPOSTER:
|
|
if (IsBattlerAlive(BATTLE_OPPOSITE(battler))
|
|
&& !(gBattleMons[BATTLE_OPPOSITE(battler)].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE))
|
|
&& !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
|
|
{
|
|
gBattlerTarget = BATTLE_OPPOSITE(battler);
|
|
BattleScriptPushCursorAndCallback(BattleScript_ImposterActivates);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_MOLD_BREAKER:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_TERAVOLT:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_TURBOBLAZE:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SLOW_START:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_UNNERVE:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_DOWNLOAD:
|
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
|
{
|
|
u8 statId;
|
|
u32 opposingBattler = BATTLE_OPPOSITE(battler);
|
|
u32 opposingDef = gBattleMons[opposingBattler].defense
|
|
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
|
|
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
|
|
u32 opposingSpDef = gBattleMons[opposingBattler].spDefense
|
|
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
|
|
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
|
|
|
|
opposingBattler = BATTLE_PARTNER(opposingBattler);
|
|
if (IsBattlerAlive(opposingBattler))
|
|
{
|
|
opposingDef += gBattleMons[opposingBattler].defense
|
|
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0]
|
|
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1];
|
|
opposingSpDef += gBattleMons[opposingBattler].spDefense
|
|
* gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0]
|
|
/ gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1];
|
|
}
|
|
|
|
if (opposingSpDef > opposingDef)
|
|
statId = STAT_SPATK;
|
|
else
|
|
statId = STAT_ATK;
|
|
|
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
|
|
|
if (gBattleMons[battler].statStages[statId] != 0xC)
|
|
{
|
|
gBattleMons[battler].statStages[statId]++;
|
|
SET_STATCHANGER(statId, 1, FALSE);
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
|
BattleScriptPushCursorAndCallback(BattleScript_AttackerAbilityStatRaiseEnd3);
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITY_DRIZZLE:
|
|
if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN, TRUE))
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SAND_STREAM:
|
|
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_DROUGHT:
|
|
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE))
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SNOW_WARNING:
|
|
if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE))
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates);
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_INTIMIDATE:
|
|
if (!(gSpecialStatuses[battler].intimidatedMon))
|
|
{
|
|
gStatuses3[battler] |= STATUS3_INTIMIDATE_POKES;
|
|
gSpecialStatuses[battler].intimidatedMon = 1;
|
|
}
|
|
break;
|
|
case ABILITY_FORECAST:
|
|
effect = CastformDataTypeChange(battler);
|
|
if (effect != 0)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.battler = battler;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
}
|
|
break;
|
|
case ABILITY_TRACE:
|
|
if (!(gSpecialStatuses[battler].traced))
|
|
{
|
|
gStatuses3[battler] |= STATUS3_TRACE;
|
|
gSpecialStatuses[battler].traced = 1;
|
|
}
|
|
break;
|
|
case ABILITY_CLOUD_NINE:
|
|
case ABILITY_AIR_LOCK:
|
|
// that's a weird choice for a variable, why not use i or battler?
|
|
for (target1 = 0; target1 < gBattlersCount; target1++)
|
|
{
|
|
effect = CastformDataTypeChange(target1);
|
|
if (effect != 0)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.battler = target1;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ENDTURN: // 1
|
|
if (gBattleMons[battler].hp != 0)
|
|
{
|
|
gBattlerAttacker = battler;
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_HARVEST:
|
|
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
|
|
&& gBattleMons[battler].item == ITEM_NONE
|
|
&& gBattleStruct->changedItems[battler] == ITEM_NONE
|
|
&& ItemId_GetPocket(gBattleStruct->usedHeldItems[battler]) == POCKET_BERRIES)
|
|
{
|
|
gLastUsedItem = gBattleStruct->changedItems[battler] = gBattleStruct->usedHeldItems[battler];
|
|
gBattleStruct->usedHeldItems[battler] = ITEM_NONE;
|
|
BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_RAIN_DISH:
|
|
if (WEATHER_HAS_EFFECT
|
|
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
|
&& !BATTLER_MAX_HP(battler)
|
|
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
|
|
gBattleMoveDamage = gBattleMons[battler].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_HYDRATION:
|
|
if (WEATHER_HAS_EFFECT
|
|
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
|
&& gBattleMons[battler].status1 & STATUS1_ANY)
|
|
{
|
|
goto ABILITY_HEAL_MON_STATUS;
|
|
}
|
|
break;
|
|
case ABILITY_SHED_SKIN:
|
|
if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0)
|
|
{
|
|
ABILITY_HEAL_MON_STATUS:
|
|
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON))
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
|
|
gBattleMons[battler].status1 = 0;
|
|
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
|
|
gBattleScripting.battler = gActiveBattler = battler;
|
|
BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SPEED_BOOST:
|
|
if (gBattleMons[battler].statStages[STAT_SPEED] < 0xC && gDisableStructs[battler].isFirstTurn != 2)
|
|
{
|
|
gBattleMons[battler].statStages[STAT_SPEED]++;
|
|
gBattleScripting.animArg1 = 0x11;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
|
|
gBattleScripting.battler = battler;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_TRUANT:
|
|
gDisableStructs[gBattlerAttacker].truantCounter ^= 1;
|
|
break;
|
|
case ABILITY_BAD_DREAMS:
|
|
if (gBattleMons[BATTLE_OPPOSITE(battler)].status1 & STATUS1_SLEEP || gBattleMons[BATTLE_OPPOSITE(battler)].status1 & STATUS1_SLEEP)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates);
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_SOLAR_POWER:
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
|
|
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_MOVES_BLOCK: // 2
|
|
if (gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND)
|
|
{
|
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
|
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
|
gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ABSORBING: // 3
|
|
if (move != MOVE_NONE)
|
|
{
|
|
u8 statId;
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_VOLT_ABSORB:
|
|
if (moveType == TYPE_ELECTRIC)
|
|
effect = 1;
|
|
break;
|
|
case ABILITY_WATER_ABSORB:
|
|
case ABILITY_DRY_SKIN:
|
|
if (moveType == TYPE_WATER)
|
|
effect = 1;
|
|
break;
|
|
case ABILITY_MOTOR_DRIVE:
|
|
if (moveType == TYPE_ELECTRIC)
|
|
effect = 2, statId = STAT_SPEED;
|
|
break;
|
|
case ABILITY_LIGHTNING_ROD:
|
|
if (moveType == TYPE_ELECTRIC)
|
|
effect = 2, statId = STAT_SPATK;
|
|
break;
|
|
case ABILITY_STORM_DRAIN:
|
|
if (moveType == TYPE_WATER)
|
|
effect = 2, statId = STAT_SPATK;
|
|
break;
|
|
case ABILITY_SAP_SIPPER:
|
|
if (moveArg == TYPE_GRASS)
|
|
effect = 2, statId = STAT_ATK;
|
|
break;
|
|
case ABILITY_FLASH_FIRE:
|
|
if (moveType == TYPE_FIRE && !(gBattleMons[battler].status1 & STATUS1_FREEZE))
|
|
{
|
|
if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE))
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
|
|
|
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE;
|
|
effect = 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
|
|
|
|
effect = 2;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (effect == 1) // Drain Hp ability.
|
|
{
|
|
if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
|
|
{
|
|
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
|
|
}
|
|
else
|
|
{
|
|
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
|
|
|
|
gBattleMoveDamage = gBattleMons[battler].maxHP / 4;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
gBattleMoveDamage *= -1;
|
|
}
|
|
}
|
|
else if (effect == 2) // Boost Stat ability;
|
|
{
|
|
if (gBattleMons[battler].statStages[statId] == 0xC)
|
|
{
|
|
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss;
|
|
}
|
|
else
|
|
{
|
|
if (gProtectStructs[gBattlerAttacker].notFirstStrike)
|
|
gBattlescriptCurrInstr = BattleScript_MoveStatDrain;
|
|
else
|
|
gBattlescriptCurrInstr = BattleScript_MoveStatDrain_PPLoss;
|
|
|
|
SET_STATCHANGER(statId, 1, FALSE);
|
|
gBattleMons[battler].statStages[statId]++;
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CONTACT: // 4
|
|
switch (gLastUsedAbility)
|
|
{
|
|
case ABILITY_JUSTIFIED:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& IsBattlerAlive(battler)
|
|
&& moveType == TYPE_DARK
|
|
&& gBattleMons[battler].statStages[STAT_ATK] != 0xC)
|
|
{
|
|
gBattleMons[battler].statStages[STAT_ATK]++;
|
|
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaise;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_RATTLED:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& IsBattlerAlive(battler)
|
|
&& (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST)
|
|
&& gBattleMons[battler].statStages[STAT_SPEED] != 0xC)
|
|
{
|
|
gBattleMons[battler].statStages[STAT_SPEED]++;
|
|
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaise;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_WEAK_ARMOR:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& IsBattlerAlive(battler)
|
|
&& (gBattleMons[battler].statStages[STAT_SPEED] != 0xC || gBattleMons[battler].statStages[STAT_DEF] != 0))
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_CURSED_BODY:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& gDisableStructs[gBattlerAttacker].disabledMove == MOVE_NONE
|
|
&& IsBattlerAlive(gBattlerAttacker)
|
|
&& ((i = GetBattleMonMoveSlot(&gBattleMons[gBattlerAttacker], gChosenMove)) != 4)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gDisableStructs[gBattlerAttacker].disabledMove = gChosenMove;
|
|
gDisableStructs[gBattlerAttacker].disableTimer1 = 4;
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gChosenMove);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_CursedBodyActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_MUMMY:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& IsBattlerAlive(gBattlerAttacker)
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
|
{
|
|
switch (gBattleMons[gBattlerAttacker].ability)
|
|
{
|
|
case ABILITY_MUMMY:
|
|
case ABILITY_BATTLE_BOND:
|
|
case ABILITY_COMATOSE:
|
|
case ABILITY_DISGUISE:
|
|
case ABILITY_MULTITYPE:
|
|
case ABILITY_POWER_CONSTRUCT:
|
|
case ABILITY_RKS_SYSTEM:
|
|
case ABILITY_SCHOOLING:
|
|
case ABILITY_SHIELDS_DOWN:
|
|
case ABILITY_STANCE_CHANGE:
|
|
break;
|
|
default:
|
|
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability = ABILITY_MUMMY;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_MummyActivates;
|
|
effect++;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITY_ANGER_POINT:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gIsCriticalHit
|
|
&& TARGET_TURN_DAMAGED
|
|
&& IsBattlerAlive(battler)
|
|
&& gBattleMons[battler].statStages[STAT_ATK] != 0xC)
|
|
{
|
|
gBattleMons[battler].statStages[STAT_ATK] = 0xC;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_AngryPointActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_COLOR_CHANGE:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& move != MOVE_STRUGGLE
|
|
&& gBattleMoves[move].power != 0
|
|
&& TARGET_TURN_DAMAGED
|
|
&& !IS_BATTLER_OF_TYPE(battler, moveType)
|
|
&& gBattleMons[battler].hp != 0)
|
|
{
|
|
SET_BATTLER_TYPE(battler, moveType);
|
|
PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_ROUGH_SKIN:
|
|
case ABILITY_IRON_BARBS:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
|
{
|
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_EFFECT_SPORE:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 10) == 0)
|
|
{
|
|
do
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
|
|
} while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
|
|
|
|
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] += 2; // 5 MOVE_EFFECT_PARALYSIS
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] += MOVE_EFFECT_AFFECTS_USER;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_POISON_POINT:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_STATIC:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_FLAME_BODY:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (Random() % 3) == 0)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITY_CUTE_CHARM:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
|
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& gBattleMons[gBattlerTarget].hp != 0
|
|
&& (Random() % 3) == 0
|
|
&& gBattleMons[gBattlerAttacker].ability != ABILITY_OBLIVIOUS
|
|
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
|
|
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
|
|
&& GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS
|
|
&& GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS)
|
|
{
|
|
gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_IMMUNITY: // 5
|
|
for (battler = 0; battler < gBattlersCount; battler++)
|
|
{
|
|
switch (gBattleMons[battler].ability)
|
|
{
|
|
case ABILITY_IMMUNITY:
|
|
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_OWN_TEMPO:
|
|
if (gBattleMons[battler].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
effect = 2;
|
|
}
|
|
break;
|
|
case ABILITY_LIMBER:
|
|
if (gBattleMons[battler].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_INSOMNIA:
|
|
case ABILITY_VITAL_SPIRIT:
|
|
if (gBattleMons[battler].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_WATER_VEIL:
|
|
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_MAGMA_ARMOR:
|
|
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
effect = 1;
|
|
}
|
|
break;
|
|
case ABILITY_OBLIVIOUS:
|
|
if (gBattleMons[battler].status2 & STATUS2_INFATUATION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
effect = 3;
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
switch (effect)
|
|
{
|
|
case 1: // status cleared
|
|
gBattleMons[battler].status1 = 0;
|
|
break;
|
|
case 2: // get rid of confusion
|
|
gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION);
|
|
break;
|
|
case 3: // get rid of infatuation
|
|
gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION);
|
|
break;
|
|
}
|
|
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
|
|
gBattleScripting.battler = battler;
|
|
gActiveBattler = battler;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
return effect;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_FORECAST: // 6
|
|
for (battler = 0; battler < gBattlersCount; battler++)
|
|
{
|
|
if (gBattleMons[battler].ability == ABILITY_FORECAST)
|
|
{
|
|
effect = CastformDataTypeChange(battler);
|
|
if (effect)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
|
|
gBattleScripting.battler = battler;
|
|
*(&gBattleStruct->formToChangeInto) = effect - 1;
|
|
return effect;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_SYNCHRONIZE: // 7
|
|
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
|
|
{
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
|
|
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER;
|
|
gBattleScripting.battler = gBattlerTarget;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
|
|
if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
|
|
{
|
|
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
|
|
gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
|
|
if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
|
|
gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
|
|
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
|
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
|
effect++;
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_INTIMIDATE1: // 9
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
|
|
{
|
|
gLastUsedAbility = ABILITY_INTIMIDATE;
|
|
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
|
|
BattleScriptPushCursorAndCallback(BattleScript_82DB4B8);
|
|
gBattleStruct->intimidateBattler = i;
|
|
effect++;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_TRACE: // 11
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
|
|
{
|
|
u8 target2;
|
|
side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
|
|
target1 = GetBattlerAtPosition(side);
|
|
target2 = GetBattlerAtPosition(side + BIT_FLANK);
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
|
|
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
|
|
{
|
|
gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
|
|
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
|
effect++;
|
|
}
|
|
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
|
|
{
|
|
gActiveBattler = target1;
|
|
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
|
effect++;
|
|
}
|
|
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
|
|
{
|
|
gActiveBattler = target2;
|
|
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
|
|
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
|
effect++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gActiveBattler = target1;
|
|
if (gBattleMons[target1].ability && gBattleMons[target1].hp)
|
|
{
|
|
gBattleMons[i].ability = gBattleMons[target1].ability;
|
|
gLastUsedAbility = gBattleMons[target1].ability;
|
|
effect++;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
|
|
gStatuses3[i] &= ~(STATUS3_TRACE);
|
|
gBattleScripting.battler = i;
|
|
|
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler])
|
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_INTIMIDATE2: // 10
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
|
|
{
|
|
gLastUsedAbility = ABILITY_INTIMIDATE;
|
|
gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_82DB4C1;
|
|
gBattleStruct->intimidateBattler = i;
|
|
effect++;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
|
|
side = GetBattlerSide(battler);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_BATTLER_SIDE: // 13
|
|
side = GetBattlerSide(battler);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_ON_FIELD: // 19
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER: // 15
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && i != battler)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect = i + 1;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_OTHER_SIDE: // 16
|
|
side = GetBattlerSide(battler);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(i) != side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_BATTLER_SIDE: // 17
|
|
side = GetBattlerSide(battler);
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GetBattlerSide(i) == side && gBattleMons[i].ability == ability)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
case ABILITYEFFECT_COUNT_ON_FIELD: // 18
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].ability == ability && i != battler)
|
|
{
|
|
gLastUsedAbility = ability;
|
|
effect++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (effect && caseID < ABILITYEFFECT_CHECK_OTHER_SIDE && gLastUsedAbility != 0xFF)
|
|
RecordAbilityBattle(battler, gLastUsedAbility);
|
|
|
|
return effect;
|
|
}
|
|
|
|
void BattleScriptExecute(const u8 *BS_ptr)
|
|
{
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
|
|
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
|
|
gCurrentActionFuncId = 0;
|
|
}
|
|
|
|
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
|
|
{
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BS_ptr;
|
|
gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc;
|
|
gBattleMainFunc = RunBattleScriptCommands;
|
|
}
|
|
|
|
enum
|
|
{
|
|
ITEM_NO_EFFECT, // 0
|
|
ITEM_STATUS_CHANGE, // 1
|
|
ITEM_EFFECT_OTHER, // 2
|
|
ITEM_PP_CHANGE, // 3
|
|
ITEM_HP_CHANGE, // 4
|
|
ITEM_STATS_CHANGE, // 5
|
|
};
|
|
|
|
// second argument is 1/X of current hp compared to max hp
|
|
static bool32 HasEnoughHpToEatBerry(u8 battlerId, u32 hpFraction)
|
|
{
|
|
if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / hpFraction)
|
|
{
|
|
return TRUE;
|
|
}
|
|
else if (hpFraction <= 4 && GetBattlerAbility(battlerId) == ABILITY_GLUTTONY
|
|
&& gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2)
|
|
{
|
|
RecordAbilityBattle(battlerId, ABILITY_GLUTTONY);
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|
{
|
|
int i = 0;
|
|
u8 effect = ITEM_NO_EFFECT;
|
|
u8 changedPP = 0;
|
|
u8 battlerHoldEffect, atkHoldEffect;
|
|
u8 battlerHoldEffectParam, atkHoldEffectParam;
|
|
u16 atkItem;
|
|
|
|
gLastUsedItem = gBattleMons[battlerId].item;
|
|
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
|
battlerHoldEffectParam = GetBattlerHoldEffectParam(battlerId);
|
|
|
|
atkItem = gBattleMons[gBattlerAttacker].item;
|
|
atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE);
|
|
atkHoldEffectParam = GetBattlerHoldEffectParam(gBattlerAttacker);
|
|
|
|
switch (caseID)
|
|
{
|
|
case ITEMEFFECT_ON_SWITCH_IN:
|
|
switch (battlerHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_DOUBLE_PRIZE:
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
gBattleStruct->moneyMultiplier = 2;
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[battlerId].statStages[i] < 6)
|
|
{
|
|
gBattleMons[battlerId].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.battler = battlerId;
|
|
gPotentialItemEffectBattler = battlerId;
|
|
gActiveBattler = gBattlerAttacker = battlerId;
|
|
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (gBattleMons[battlerId].hp)
|
|
{
|
|
switch (battlerHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_RESTORE_HP:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
gBattleMoveDamage = battlerHoldEffectParam;
|
|
if (gBattleMons[battlerId].hp + battlerHoldEffectParam > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = 4;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_PP:
|
|
if (!moveTurn)
|
|
{
|
|
struct Pokemon *mon;
|
|
u8 ppBonuses;
|
|
u16 move;
|
|
|
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]];
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
|
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
|
|
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
|
if (move && changedPP == 0)
|
|
break;
|
|
}
|
|
if (i != 4)
|
|
{
|
|
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
|
|
if (changedPP + battlerHoldEffectParam > maxPP)
|
|
changedPP = maxPP;
|
|
else
|
|
changedPP = changedPP + battlerHoldEffectParam;
|
|
|
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
|
|
|
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
|
BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
effect = ITEM_PP_CHANGE;
|
|
}
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[battlerId].statStages[i] < 6)
|
|
{
|
|
gBattleMons[battlerId].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.battler = battlerId;
|
|
gPotentialItemEffectBattler = battlerId;
|
|
gActiveBattler = gBattlerAttacker = battlerId;
|
|
BattleScriptExecute(BattleScript_WhiteHerbEnd2);
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_LEFTOVERS:
|
|
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
|
|
{
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
BattleScriptExecute(BattleScript_ItemHealHP_End2);
|
|
effect = ITEM_HP_CHANGE;
|
|
RecordItemEffectBattle(battlerId, battlerHoldEffect);
|
|
}
|
|
break;
|
|
// nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
|
|
case HOLD_EFFECT_CONFUSE_SPICY:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SPICY);
|
|
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SPICY) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_DRY:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_DRY);
|
|
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_DRY) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_SWEET:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SWEET);
|
|
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SWEET) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_BITTER:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_BITTER);
|
|
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_BITTER) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CONFUSE_SOUR:
|
|
if (!moveTurn && HasEnoughHpToEatBerry(battlerId, 2))
|
|
{
|
|
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, FLAVOR_SOUR);
|
|
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP / battlerHoldEffectParam;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = 1;
|
|
if (gBattleMons[battlerId].hp + gBattleMoveDamage > gBattleMons[battlerId].maxHP)
|
|
gBattleMoveDamage = gBattleMons[battlerId].maxHP - gBattleMons[battlerId].hp;
|
|
gBattleMoveDamage *= -1;
|
|
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, FLAVOR_SOUR) < 0)
|
|
BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
|
|
else
|
|
BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
|
|
effect = ITEM_HP_CHANGE;
|
|
}
|
|
break;
|
|
// copy/paste again, smh
|
|
case HOLD_EFFECT_ATTACK_UP:
|
|
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_ATK] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
|
|
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_ATK;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_DEFENSE_UP:
|
|
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_DEF] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_DEF);
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(STAT_DEF, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_DEF;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SPEED_UP:
|
|
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPEED] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(STAT_SPEED, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_SPEED;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SP_ATTACK_UP:
|
|
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPATK] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(STAT_SPATK, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_SPATK;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SP_DEFENSE_UP:
|
|
if (!moveTurn && gBattleMons[battlerId].statStages[STAT_SPDEF] < 0xC && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPDEF);
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(STAT_SPDEF, 1, FALSE);
|
|
gBattleScripting.animArg1 = 0xE + STAT_SPDEF;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CRITICAL_UP:
|
|
if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
|
|
BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RANDOM_STAT_UP:
|
|
if (!moveTurn)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < 0xC)
|
|
break;
|
|
}
|
|
if (i != 5 && HasEnoughHpToEatBerry(battlerId, battlerHoldEffectParam))
|
|
{
|
|
do
|
|
{
|
|
i = Random() % 5;
|
|
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == 0xC);
|
|
|
|
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
|
|
|
|
gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
|
gBattleTextBuff2[1] = B_BUFF_STRING;
|
|
gBattleTextBuff2[2] = STRINGID_STATSHARPLY;
|
|
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
|
gBattleTextBuff2[4] = B_BUFF_STRING;
|
|
gBattleTextBuff2[5] = STRINGID_STATROSE;
|
|
gBattleTextBuff2[6] = STRINGID_STATROSE >> 8;
|
|
gBattleTextBuff2[7] = EOS;
|
|
|
|
gEffectBattler = battlerId;
|
|
SET_STATCHANGER(i + 1, 2, FALSE);
|
|
gBattleScripting.animArg1 = 0x21 + i + 6;
|
|
gBattleScripting.animArg2 = 0;
|
|
BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PAR:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
|
|
BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PSN:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
|
|
BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_BRN:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
|
|
BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_FRZ:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
|
|
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_SLP:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_CONFUSION:
|
|
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_STATUS:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
i = 0;
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
i++;
|
|
}
|
|
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
i++;
|
|
}
|
|
if (!(i > 1))
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
else
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
|
gBattleMons[battlerId].status1 = 0;
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_ATTRACT:
|
|
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.battler = battlerId;
|
|
gPotentialItemEffectBattler = battlerId;
|
|
gActiveBattler = gBattlerAttacker = battlerId;
|
|
switch (effect)
|
|
{
|
|
case ITEM_STATUS_CHANGE:
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
case ITEM_PP_CHANGE:
|
|
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].unk18_b & gBitTable[i]))
|
|
gBattleMons[battlerId].pp[i] = changedPP;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
|
{
|
|
gLastUsedItem = gBattleMons[battlerId].item;
|
|
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
|
battlerHoldEffectParam = GetBattlerHoldEffectParam(battlerId);
|
|
switch (battlerHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_CURE_PAR:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_PSN:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_BRN:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_BURN);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_FRZ:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_SLP:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP);
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_CONFUSION:
|
|
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_ATTRACT:
|
|
if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
|
|
effect = ITEM_EFFECT_OTHER;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_CURE_STATUS:
|
|
if (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP)
|
|
{
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE);
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
|
}
|
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
|
}
|
|
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
|
{
|
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
|
|
}
|
|
gBattleMons[battlerId].status1 = 0;
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION);
|
|
BattleScriptPushCursor();
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
|
gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
|
|
effect = ITEM_STATUS_CHANGE;
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_RESTORE_STATS:
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if (gBattleMons[battlerId].statStages[i] < 6)
|
|
{
|
|
gBattleMons[battlerId].statStages[i] = 6;
|
|
effect = ITEM_STATS_CHANGE;
|
|
}
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.battler = battlerId;
|
|
gPotentialItemEffectBattler = battlerId;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
|
|
return effect;
|
|
}
|
|
break;
|
|
}
|
|
if (effect)
|
|
{
|
|
gBattleScripting.battler = battlerId;
|
|
gPotentialItemEffectBattler = battlerId;
|
|
gActiveBattler = battlerId;
|
|
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
|
MarkBattlerForControllerExec(gActiveBattler);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (gBattleMoveDamage)
|
|
{
|
|
switch (atkHoldEffect)
|
|
{
|
|
case HOLD_EFFECT_FLINCH:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& TARGET_TURN_DAMAGED
|
|
&& (Random() % 100) < atkHoldEffectParam
|
|
&& gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
|
|
&& gBattleMons[gBattlerTarget].hp)
|
|
{
|
|
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH;
|
|
BattleScriptPushCursor();
|
|
SetMoveEffect(0, 0);
|
|
BattleScriptPop();
|
|
}
|
|
break;
|
|
case HOLD_EFFECT_SHELL_BELL:
|
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
|
&& gSpecialStatuses[gBattlerTarget].dmg != 0
|
|
&& gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF
|
|
&& gBattlerAttacker != gBattlerTarget
|
|
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
|
|
&& gBattleMons[gBattlerAttacker].hp != 0)
|
|
{
|
|
gLastUsedItem = atkItem;
|
|
gPotentialItemEffectBattler = gBattlerAttacker;
|
|
gBattleScripting.battler = gBattlerAttacker;
|
|
gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1;
|
|
if (gBattleMoveDamage == 0)
|
|
gBattleMoveDamage = -1;
|
|
gSpecialStatuses[gBattlerTarget].dmg = 0;
|
|
BattleScriptPushCursor();
|
|
gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
|
|
effect++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return effect;
|
|
}
|
|
|
|
void ClearFuryCutterDestinyBondGrudge(u8 battlerId)
|
|
{
|
|
gDisableStructs[battlerId].furyCutterCounter = 0;
|
|
gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND);
|
|
gStatuses3[battlerId] &= ~(STATUS3_GRUDGE);
|
|
}
|
|
|
|
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
|
|
{
|
|
if (gBattleControllerExecFlags == 0)
|
|
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
|
|
}
|
|
|
|
u8 GetMoveTarget(u16 move, u8 setTarget)
|
|
{
|
|
u8 targetBattler = 0;
|
|
u8 moveTarget;
|
|
u8 side;
|
|
|
|
if (setTarget)
|
|
moveTarget = setTarget - 1;
|
|
else
|
|
moveTarget = gBattleMoves[move].target;
|
|
|
|
switch (moveTarget)
|
|
{
|
|
case MOVE_TARGET_SELECTED:
|
|
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
|
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
|
targetBattler = gSideTimers[side].followmeTarget;
|
|
else
|
|
{
|
|
side = GetBattlerSide(gBattlerAttacker);
|
|
do
|
|
{
|
|
targetBattler = Random() % gBattlersCount;
|
|
} while (targetBattler == gBattlerAttacker || side == GetBattlerSide(targetBattler) || gAbsentBattlerFlags & gBitTable[targetBattler]);
|
|
if (gBattleMoves[move].type == TYPE_ELECTRIC
|
|
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
|
|
&& gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
|
|
{
|
|
targetBattler ^= BIT_FLANK;
|
|
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
|
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
|
|
}
|
|
else if (gBattleMoves[move].type == TYPE_WATER
|
|
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_STORM_DRAIN, 0, 0)
|
|
&& gBattleMons[targetBattler].ability != ABILITY_STORM_DRAIN)
|
|
{
|
|
targetBattler ^= BIT_FLANK;
|
|
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
|
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
|
|
}
|
|
}
|
|
break;
|
|
case MOVE_TARGET_DEPENDS:
|
|
case MOVE_TARGET_BOTH:
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
|
if (gAbsentBattlerFlags & gBitTable[targetBattler])
|
|
targetBattler ^= BIT_FLANK;
|
|
break;
|
|
case MOVE_TARGET_RANDOM:
|
|
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
|
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
|
targetBattler = gSideTimers[side].followmeTarget;
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
|
|
{
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
if (Random() & 1)
|
|
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
else
|
|
targetBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
}
|
|
else
|
|
{
|
|
if (Random() & 1)
|
|
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
else
|
|
targetBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
if (gAbsentBattlerFlags & gBitTable[targetBattler])
|
|
targetBattler ^= BIT_FLANK;
|
|
}
|
|
else
|
|
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
|
break;
|
|
case MOVE_TARGET_USER_OR_SELECTED:
|
|
case MOVE_TARGET_USER:
|
|
targetBattler = gBattlerAttacker;
|
|
break;
|
|
}
|
|
|
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler;
|
|
|
|
return targetBattler;
|
|
}
|
|
|
|
static bool32 HasObedientBitSet(u8 battlerId)
|
|
{
|
|
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
|
return TRUE;
|
|
if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS
|
|
&& GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW)
|
|
return TRUE;
|
|
return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_OBEDIENCE, NULL);
|
|
}
|
|
|
|
u8 IsMonDisobedient(void)
|
|
{
|
|
s32 rnd;
|
|
s32 calc;
|
|
u8 obedienceLevel = 0;
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
return 0;
|
|
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
|
|
return 0;
|
|
|
|
if (HasObedientBitSet(gBattlerAttacker)) // only if species is Mew or Deoxys
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2)
|
|
return 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
return 0;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
|
|
return 0;
|
|
if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName))
|
|
return 0;
|
|
if (FlagGet(FLAG_BADGE08_GET))
|
|
return 0;
|
|
|
|
obedienceLevel = 10;
|
|
|
|
if (FlagGet(FLAG_BADGE02_GET))
|
|
obedienceLevel = 30;
|
|
if (FlagGet(FLAG_BADGE04_GET))
|
|
obedienceLevel = 50;
|
|
if (FlagGet(FLAG_BADGE06_GET))
|
|
obedienceLevel = 70;
|
|
}
|
|
|
|
if (gBattleMons[gBattlerAttacker].level <= obedienceLevel)
|
|
return 0;
|
|
rnd = (Random() & 255);
|
|
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
|
|
if (calc < obedienceLevel)
|
|
return 0;
|
|
|
|
// is not obedient
|
|
if (gCurrentMove == MOVE_RAGE)
|
|
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE);
|
|
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_82DB695;
|
|
return 1;
|
|
}
|
|
|
|
rnd = (Random() & 255);
|
|
calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8;
|
|
if (calc < obedienceLevel)
|
|
{
|
|
calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF);
|
|
if (calc == 0xF) // all moves cannot be used
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
return 1;
|
|
}
|
|
else // use a random move
|
|
{
|
|
do
|
|
{
|
|
gCurrMovePos = gChosenMovePos = Random() & 3;
|
|
} while (gBitTable[gCurrMovePos] & calc);
|
|
|
|
gRandomMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
|
gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
|
|
gBattlerTarget = GetMoveTarget(gRandomMove, 0);
|
|
gHitMarker |= HITMARKER_x200000;
|
|
return 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel;
|
|
|
|
calc = (Random() & 255);
|
|
if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA)
|
|
{
|
|
// try putting asleep
|
|
int i;
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (gBattleMons[i].status2 & STATUS2_UPROAR)
|
|
break;
|
|
}
|
|
if (i == gBattlersCount)
|
|
{
|
|
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
|
|
return 1;
|
|
}
|
|
}
|
|
calc -= obedienceLevel;
|
|
if (calc < obedienceLevel)
|
|
{
|
|
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE);
|
|
gBattlerTarget = gBattlerAttacker;
|
|
gBattlescriptCurrInstr = BattleScript_82DB6F0;
|
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
|
|
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 GetBattlerAbility(u8 battlerId)
|
|
{
|
|
if (gStatuses3[battlerId] & STATUS3_GASTRO_ACID)
|
|
return ABILITY_NONE;
|
|
else if ((gBattleMons[gBattlerAttacker].ability == ABILITY_MOLD_BREAKER
|
|
|| gBattleMons[gBattlerAttacker].ability == ABILITY_TERAVOLT
|
|
|| gBattleMons[gBattlerAttacker].ability == ABILITY_TURBOBLAZE)
|
|
&& sAbilitiesAffectedByMoldBreaker[gBattleMons[battlerId].ability]
|
|
&& gBattlerByTurnOrder[gCurrentTurnActionNumber] == gBattlerAttacker
|
|
&& gActionsByTurnOrder[gBattlerByTurnOrder[gBattlerAttacker]] == B_ACTION_USE_MOVE
|
|
&& gCurrentTurnActionNumber < gBattlersCount
|
|
&& !(gStatuses3[gBattlerAttacker] & STATUS3_GASTRO_ACID))
|
|
return ABILITY_NONE;
|
|
else
|
|
return gBattleMons[battlerId].ability;
|
|
}
|
|
|
|
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
|
|
{
|
|
if (checkNegating)
|
|
{
|
|
if (gStatuses3[battlerId] & STATUS3_EMBARGO)
|
|
return HOLD_EFFECT_NONE;
|
|
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM)
|
|
return HOLD_EFFECT_NONE;
|
|
if (gBattleMons[battlerId].ability == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID))
|
|
return HOLD_EFFECT_NONE;
|
|
}
|
|
|
|
gPotentialItemEffectBattler = battlerId;
|
|
|
|
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
|
|
return gEnigmaBerries[battlerId].holdEffect;
|
|
else
|
|
return ItemId_GetHoldEffect(gBattleMons[battlerId].item);
|
|
}
|
|
|
|
u32 GetBattlerHoldEffectParam(u8 battlerId)
|
|
{
|
|
if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
|
|
return gEnigmaBerries[battlerId].holdEffectParam;
|
|
else
|
|
return ItemId_GetHoldEffectParam(gBattleMons[battlerId].item);
|
|
}
|
|
|
|
bool32 IsMoveMakingContact(u16 move, u8 battlerAtk)
|
|
{
|
|
if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
|
return FALSE;
|
|
else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH)
|
|
return FALSE;
|
|
else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 IsBattlerGrounded(u8 battlerId)
|
|
{
|
|
if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_IRON_BALL)
|
|
return TRUE;
|
|
else if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
|
return TRUE;
|
|
else if (gStatuses3[battlerId] & STATUS3_ROOTED)
|
|
return TRUE;
|
|
else if (gStatuses3[battlerId] & STATUS3_SMACKED_DOWN)
|
|
return TRUE;
|
|
|
|
else if (gStatuses3[battlerId] & STATUS3_TELEKINESIS)
|
|
return FALSE;
|
|
else if (gStatuses3[battlerId] & STATUS3_MAGNET_RISE)
|
|
return FALSE;
|
|
else if (GetBattlerAbility(battlerId) == ABILITY_LEVITATE)
|
|
return FALSE;
|
|
else if (IS_BATTLER_OF_TYPE(battlerId, TYPE_FLYING))
|
|
return FALSE;
|
|
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool32 IsBattlerAlive(u8 battlerId)
|
|
{
|
|
if (gBattleMons[battlerId].hp == 0)
|
|
return FALSE;
|
|
else if (battlerId >= gBattlersCount)
|
|
return FALSE;
|
|
else if (gAbsentBattlerFlags & gBitTable[battlerId])
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
if (battleMon->moves[i] == move)
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
u32 GetBattlerWeight(u8 battlerId)
|
|
{
|
|
u32 weight = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[battlerId].species), 1);
|
|
u32 ability = GetBattlerAbility(battlerId);
|
|
u32 holdEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
|
|
|
if (ability == ABILITY_HEAVY_METAL)
|
|
weight *= 2;
|
|
else if (ability == ABILITY_LIGHT_METAL)
|
|
weight /= 2;
|
|
|
|
if (holdEffect == HOLD_EFFECT_FLOAT_STONE)
|
|
weight /= 2;
|
|
|
|
if (gDisableStructs[battlerId].autonomizeCount)
|
|
weight -= 1000 * gDisableStructs[battlerId].autonomizeCount;
|
|
|
|
if (weight == 0)
|
|
weight = 1;
|
|
|
|
return weight;
|
|
}
|
|
|
|
u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc)
|
|
{
|
|
u32 i;
|
|
u32 count = 0;
|
|
|
|
for (i = 0; i < BATTLE_STATS_NO; i++)
|
|
{
|
|
if ((i == STAT_ACC || i == STAT_EVASION) && !countEvasionAcc)
|
|
continue;
|
|
if (gBattleMons[battlerId].statStages[i] > 6) // Stat is increased.
|
|
count += gBattleMons[battlerId].statStages[i] - 6;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
u32 GetMoveTargetCount(u16 move, u8 battlerAtk, u8 battlerDef)
|
|
{
|
|
switch (gBattleMoves[move].target)
|
|
{
|
|
case MOVE_TARGET_BOTH:
|
|
return IsBattlerAlive(battlerDef)
|
|
+ IsBattlerAlive(BATTLE_PARTNER(battlerDef));
|
|
case MOVE_TARGET_FOES_AND_ALLY:
|
|
return IsBattlerAlive(battlerDef)
|
|
+ IsBattlerAlive(BATTLE_PARTNER(battlerDef))
|
|
+ IsBattlerAlive(BATTLE_PARTNER(battlerAtk));
|
|
case MOVE_TARGET_OPPONENTS_FIELD:
|
|
return 1;
|
|
case MOVE_TARGET_DEPENDS:
|
|
case MOVE_TARGET_SELECTED:
|
|
case MOVE_TARGET_RANDOM:
|
|
case MOVE_TARGET_USER_OR_SELECTED:
|
|
return IsBattlerAlive(battlerDef);
|
|
case MOVE_TARGET_USER:
|
|
return IsBattlerAlive(battlerAtk);
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static void MulModifier(u16 *modifier, u16 val)
|
|
{
|
|
*modifier = UQ_4_12_TO_INT((*modifier * val) + UQ_4_12_ROUND);
|
|
}
|
|
|
|
static u32 ApplyModifier(u16 modifier, u32 val)
|
|
{
|
|
return UQ_4_12_TO_INT((modifier * val) + UQ_4_12_ROUND);
|
|
}
|
|
|
|
static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
|
{
|
|
u32 i;
|
|
u16 basePower = gBattleMoves[move].power;
|
|
u32 weight, hpFraction, speed;
|
|
|
|
switch (gBattleMoves[move].effect)
|
|
{
|
|
case EFFECT_PLEDGE:
|
|
// todo
|
|
break;
|
|
case EFFECT_FLING:
|
|
// todo
|
|
break;
|
|
case EFFECT_ERUPTION:
|
|
basePower = gBattleMons[battlerAtk].hp * basePower / gBattleMons[battlerAtk].maxHP;
|
|
break;
|
|
case EFFECT_FLAIL:
|
|
hpFraction = GetScaledHPFraction(gBattleMons[battlerAtk].hp, gBattleMons[battlerAtk].maxHP, 48);
|
|
for (i = 0; i < sizeof(sFlailHpScaleToPowerTable); i += 2)
|
|
{
|
|
if (hpFraction <= sFlailHpScaleToPowerTable[i])
|
|
break;
|
|
}
|
|
basePower = sFlailHpScaleToPowerTable[i + 1];
|
|
break;
|
|
case EFFECT_RETURN:
|
|
basePower = 10 * (gBattleMons[battlerAtk].friendship) / 25;
|
|
break;
|
|
case EFFECT_FRUSTRATION:
|
|
basePower = 10 * (255 - gBattleMons[battlerAtk].friendship) / 25;
|
|
break;
|
|
case EFFECT_FURY_CUTTER:
|
|
for (i = 1; i < gDisableStructs[battlerAtk].furyCutterCounter; i++)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_ROLLOUT:
|
|
for (i = 1; i < (5 - gDisableStructs[battlerAtk].rolloutCounter1); i++)
|
|
basePower *= 2;
|
|
if (gBattleMons[battlerAtk].status2 & STATUS2_DEFENSE_CURL)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_MAGNITUDE:
|
|
basePower = gBattleStruct->magnitudeBasePower;
|
|
break;
|
|
case EFFECT_PRESENT:
|
|
basePower = gBattleStruct->presentBasePower;
|
|
break;
|
|
case EFFECT_TRIPLE_KICK:
|
|
basePower += gBattleScripting.tripleKickPower;
|
|
break;
|
|
case EFFECT_SPIT_UP:
|
|
basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter;
|
|
break;
|
|
case EFFECT_REVENGE:
|
|
if ((gProtectStructs[battlerAtk].physicalDmg
|
|
&& gProtectStructs[battlerAtk].physicalBattlerId == battlerDef)
|
|
|| (gProtectStructs[battlerAtk].specialDmg
|
|
&& gProtectStructs[battlerAtk].specialBattlerId == battlerDef))
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_WEATHER_BALL:
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_ANY)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_PURSUIT:
|
|
if (gCurrentActionFuncId == B_ACTION_SWITCH)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_NATURAL_GIFT:
|
|
// todo
|
|
break;
|
|
case EFFECT_WAKE_UP_SLAP:
|
|
if (gBattleMons[battlerDef].status1 & STATUS1_SLEEP)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_SMELLINGSALT:
|
|
if (gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_WRING_OUT:
|
|
basePower = 120 * gBattleMons[battlerDef].hp / gBattleMons[battlerDef].maxHP;
|
|
break;
|
|
case EFFECT_HEX:
|
|
if (gBattleMons[battlerDef].status1 & STATUS1_ANY)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_ASSURANCE:
|
|
if (gSpecialStatuses[battlerDef].physicalDmg != 0 || gSpecialStatuses[battlerDef].specialDmg != 0)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_TRUMP_CARD:
|
|
i = GetBattleMonMoveSlot(&gBattleMons[battlerAtk], move);
|
|
if (i != 4)
|
|
{
|
|
switch (gBattleMons[battlerAtk].pp[i])
|
|
{
|
|
case 0:
|
|
basePower = 200;
|
|
break;
|
|
case 1:
|
|
basePower = 80;
|
|
break;
|
|
case 2:
|
|
basePower = 60;
|
|
break;
|
|
case 3:
|
|
basePower = 50;
|
|
break;
|
|
default:
|
|
basePower = 40;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case EFFECT_ACROBATICS:
|
|
if (gBattleMons[battlerAtk].item == ITEM_NONE)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_LOW_KICK:
|
|
weight = GetBattlerWeight(battlerDef);
|
|
for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2)
|
|
{
|
|
if (sWeightToDamageTable[i] > weight)
|
|
break;
|
|
}
|
|
if (sWeightToDamageTable[i] != 0xFFFF)
|
|
basePower = sWeightToDamageTable[i + 1];
|
|
else
|
|
basePower = 120;
|
|
break;
|
|
case EFFECT_HEAT_CRASH:
|
|
weight = GetBattlerWeight(battlerAtk) / GetBattlerWeight(battlerDef);
|
|
if (weight >= 5)
|
|
basePower = 120;
|
|
else if (weight == 4)
|
|
basePower = 100;
|
|
else if (weight == 3)
|
|
basePower = 80;
|
|
else if (weight == 2)
|
|
basePower = 60;
|
|
else
|
|
basePower = 40;
|
|
break;
|
|
case EFFECT_PUNISHMENT:
|
|
basePower = 60 + (CountBattlerStatIncreases(battlerAtk, FALSE) * 20);
|
|
if (basePower > 200)
|
|
basePower = 200;
|
|
break;
|
|
case EFFECT_STORED_POWER:
|
|
basePower = 60 + (CountBattlerStatIncreases(battlerAtk, TRUE) * 20);
|
|
break;
|
|
case EFFECT_ELECTRO_BALL:
|
|
speed = GetBattlerTotalSpeedStat(battlerAtk) / GetBattlerTotalSpeedStat(battlerDef);
|
|
if (speed >= ARRAY_COUNT(sSpeedDiffToDmgTable))
|
|
speed = ARRAY_COUNT(sSpeedDiffToDmgTable) - 1;
|
|
basePower = sSpeedDiffToDmgTable[speed];
|
|
break;
|
|
case EFFECT_GYRO_BALL:
|
|
basePower = ((25 * GetBattlerTotalSpeedStat(battlerDef)) / GetBattlerTotalSpeedStat(battlerAtk)) + 1;
|
|
if (basePower > 150)
|
|
basePower = 150;
|
|
break;
|
|
case EFFECT_ECHOED_VOICE:
|
|
if (gFieldTimers.echoVoiceCounter != 0)
|
|
{
|
|
if (gFieldTimers.echoVoiceCounter >= 5)
|
|
basePower *= 5;
|
|
else
|
|
basePower *= gFieldTimers.echoVoiceCounter;
|
|
}
|
|
break;
|
|
case EFFECT_PAYBACK:
|
|
if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef))
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_GUST:
|
|
case EFFECT_TWISTER:
|
|
if (gStatuses3[battlerDef] & STATUS3_ON_AIR)
|
|
basePower *= 2;
|
|
break;
|
|
case EFFECT_ROUND:
|
|
if (gChosenMoveByBattler[BATTLE_PARTNER(battlerAtk)] == MOVE_ROUND && !(gAbsentBattlerFlags & gBitTable[BATTLE_PARTNER(battlerAtk)]))
|
|
basePower *= 2;
|
|
break;
|
|
}
|
|
|
|
if (basePower == 0)
|
|
basePower = 1;
|
|
return basePower;
|
|
}
|
|
|
|
static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType)
|
|
{
|
|
u32 i;
|
|
u32 holdEffectAtk, holdEffectParamAtk;
|
|
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
|
|
u16 holdEffectModifier;
|
|
u16 modifier = UQ_4_12(1.0);
|
|
|
|
// attacker's abilities
|
|
switch (GetBattlerAbility(battlerAtk))
|
|
{
|
|
case ABILITY_TECHNICIAN:
|
|
if (basePower <= 60)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_FLARE_BOOST:
|
|
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_SPECIAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_TOXIC_BOOST:
|
|
if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_RECKLESS:
|
|
if (gBattleMoves[move].flags & FLAG_RECKLESS_BOOST)
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_IRON_FIST:
|
|
if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST)
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_SHEER_FORCE:
|
|
if (gBattleMoves[move].flags & FLAG_SHEER_FORCE_BOOST)
|
|
MulModifier(&modifier, UQ_4_12(1.3));
|
|
break;
|
|
case ABILITY_SAND_FORCE:
|
|
if (moveType == TYPE_STEEL || moveType == TYPE_ROCK || moveType == TYPE_GROUND)
|
|
MulModifier(&modifier, UQ_4_12(1.3));
|
|
break;
|
|
case ABILITY_RIVALRY:
|
|
if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality) != MON_GENDERLESS
|
|
&& GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality) != MON_GENDERLESS)
|
|
{
|
|
if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality)
|
|
== GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality))
|
|
MulModifier(&modifier, UQ_4_12(1.25));
|
|
else
|
|
MulModifier(&modifier, UQ_4_12(0.75));
|
|
}
|
|
break;
|
|
case ABILITY_ANALYTIC:
|
|
if (GetBattlerTurnOrderNum(battlerAtk) == gBattlersCount - 1 && move != MOVE_FUTURE_SIGHT && move != MOVE_DOOM_DESIRE)
|
|
MulModifier(&modifier, UQ_4_12(1.3));
|
|
break;
|
|
case ABILITY_TOUGH_CLAWS:
|
|
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
|
|
MulModifier(&modifier, UQ_4_12(1.3));
|
|
break;
|
|
case ABILITY_STRONG_JAW:
|
|
if (gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_MEGA_LAUNCHER:
|
|
if (gBattleMoves[move].flags & FLAG_MEGA_LAUNCHER_BOOST)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_WATER_BUBBLE:
|
|
if (moveType == TYPE_WATER)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case ABILITY_STEELWORKER:
|
|
if (moveType == TYPE_STEEL)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_PIXILATE:
|
|
if (moveType == TYPE_FAIRY && gBattleStruct->ateBoost[battlerAtk])
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_GALVANIZE:
|
|
if (moveType == TYPE_ELECTRIC && gBattleStruct->ateBoost[battlerAtk])
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_REFRIGERATE:
|
|
if (moveType == TYPE_ICE && gBattleStruct->ateBoost[battlerAtk])
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_AERILATE:
|
|
if (moveType == TYPE_FLYING && gBattleStruct->ateBoost[battlerAtk])
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
case ABILITY_NORMALIZE:
|
|
if (moveType == TYPE_NORMAL && gBattleStruct->ateBoost[battlerAtk])
|
|
MulModifier(&modifier, UQ_4_12(1.2));
|
|
break;
|
|
}
|
|
|
|
// field abilities
|
|
if ((ABILITY_ON_FIELD(ABILITY_DARK_AURA) && moveType == TYPE_DARK)
|
|
|| (ABILITY_ON_FIELD(ABILITY_FAIRY_AURA) && moveType == TYPE_FAIRY))
|
|
{
|
|
if (ABILITY_ON_FIELD(ABILITY_AURA_BREAK))
|
|
MulModifier(&modifier, UQ_4_12(0.75));
|
|
else
|
|
MulModifier(&modifier, UQ_4_12(1.25));
|
|
}
|
|
|
|
// attacker partner's abilities
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
|
|
{
|
|
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
|
|
{
|
|
case ABILITY_BATTERY:
|
|
if (IS_MOVE_SPECIAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.3));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// target's abilities
|
|
switch (GetBattlerAbility(battlerDef))
|
|
{
|
|
case ABILITY_HEATPROOF:
|
|
case ABILITY_WATER_BUBBLE:
|
|
if (moveType == TYPE_FIRE)
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
case ABILITY_DRY_SKIN:
|
|
if (moveType == TYPE_FIRE)
|
|
MulModifier(&modifier, UQ_4_12(1.25));
|
|
break;
|
|
case ABILITY_FLUFFY:
|
|
if (IsMoveMakingContact(move, battlerAtk))
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
if (moveType == TYPE_FIRE)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
}
|
|
|
|
holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE);
|
|
holdEffectParamAtk = GetBattlerHoldEffectParam(battlerAtk);
|
|
if (holdEffectParamAtk > 100)
|
|
holdEffectParamAtk = 100;
|
|
|
|
holdEffectModifier = UQ_4_12(1.0) + sPercentToModifier[holdEffectParamAtk];
|
|
|
|
// attacker's hold effect
|
|
switch (holdEffectAtk)
|
|
{
|
|
case HOLD_EFFECT_MUSCLE_BAND:
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_WISE_GLASSES:
|
|
if (IS_MOVE_SPECIAL(move))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_LUSTROUS_ORB:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_ADAMANT_ORB:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_GRISEOUS_ORB:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_SOUL_DEW:
|
|
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
case HOLD_EFFECT_BUG_POWER:
|
|
case HOLD_EFFECT_STEEL_POWER:
|
|
case HOLD_EFFECT_GROUND_POWER:
|
|
case HOLD_EFFECT_ROCK_POWER:
|
|
case HOLD_EFFECT_GRASS_POWER:
|
|
case HOLD_EFFECT_DARK_POWER:
|
|
case HOLD_EFFECT_FIGHTING_POWER:
|
|
case HOLD_EFFECT_ELECTRIC_POWER:
|
|
case HOLD_EFFECT_WATER_POWER:
|
|
case HOLD_EFFECT_FLYING_POWER:
|
|
case HOLD_EFFECT_POISON_POWER:
|
|
case HOLD_EFFECT_ICE_POWER:
|
|
case HOLD_EFFECT_GHOST_POWER:
|
|
case HOLD_EFFECT_PSYCHIC_POWER:
|
|
case HOLD_EFFECT_FIRE_POWER:
|
|
case HOLD_EFFECT_DRAGON_POWER:
|
|
case HOLD_EFFECT_NORMAL_POWER:
|
|
case HOLD_EFFECT_FAIRY_POWER:
|
|
for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++)
|
|
{
|
|
if (holdEffectAtk == sHoldEffectToType[i][0])
|
|
{
|
|
if (moveType == sHoldEffectToType[i][1])
|
|
MulModifier(&modifier, holdEffectModifier);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// move effect
|
|
switch (gBattleMoves[move].effect)
|
|
{
|
|
case EFFECT_FACADE:
|
|
if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case EFFECT_BRINE:
|
|
if (gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 2))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case EFFECT_VENOSHOCK:
|
|
if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case EFFECT_RETALITATE:
|
|
// todo
|
|
break;
|
|
case EFFECT_SOLARBEAM:
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
case EFFECT_BULLDOZE:
|
|
case EFFECT_MAGNITUDE:
|
|
case EFFECT_EARTHQUAKE:
|
|
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && IsBattlerGrounded(battlerDef))
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
case EFFECT_KNOCK_OFF:
|
|
if (gBattleMons[battlerDef].item != ITEM_NONE && GetBattlerAbility(battlerDef) != ABILITY_STICKY_HOLD)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
// various effecs
|
|
if (gProtectStructs[battlerAtk].helpingHand)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP && moveType == TYPE_ELECTRIC)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
if (gStatuses3[battlerAtk] & STATUS3_ME_FIRST)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && moveType == TYPE_GRASS && IsBattlerGrounded(battlerAtk))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && moveType == TYPE_DRAGON && IsBattlerGrounded(battlerDef))
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && moveType == TYPE_ELECTRIC && IsBattlerGrounded(battlerAtk))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && moveType == TYPE_PSYCHIC && IsBattlerGrounded(battlerAtk))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
|
|
return ApplyModifier(modifier, basePower);
|
|
}
|
|
|
|
static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit)
|
|
{
|
|
u8 atkStage;
|
|
u32 atkStat;
|
|
u16 modifier;
|
|
|
|
if (gBattleMoves[move].effect == EFFECT_FOUL_PLAY)
|
|
{
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
atkStat = gBattleMons[battlerDef].attack;
|
|
else
|
|
atkStat = gBattleMons[battlerDef].spAttack;
|
|
|
|
atkStage = gBattleMons[battlerDef].statStages[STAT_ATK];
|
|
}
|
|
else
|
|
{
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
atkStat = gBattleMons[battlerAtk].attack;
|
|
else
|
|
atkStat = gBattleMons[battlerAtk].spAttack;
|
|
|
|
atkStage = gBattleMons[battlerAtk].statStages[STAT_ATK];
|
|
}
|
|
|
|
// critical hits ignore attack stat's stage drops
|
|
if (isCrit && atkStage < 6)
|
|
atkStage = 6;
|
|
// pokemon with unaware ignore attack stat changes while taking damage
|
|
if (GetBattlerAbility(battlerDef) == ABILITY_UNAWARE)
|
|
atkStage = 6;
|
|
|
|
atkStat *= gStatStageRatios[atkStage][0];
|
|
atkStat /= gStatStageRatios[atkStage][1];
|
|
|
|
// apply attack stat modifiers
|
|
modifier = UQ_4_12(1.0);
|
|
|
|
// attacker's abilities
|
|
switch (GetBattlerAbility(battlerAtk))
|
|
{
|
|
case ABILITY_HUGE_POWER:
|
|
case ABILITY_PURE_POWER:
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case ABILITY_SLOW_START:
|
|
if (gDisableStructs[battlerAtk].slowStartTimer != 0)
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
case ABILITY_SOLAR_POWER:
|
|
if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_DEFEATIST:
|
|
if (gBattleMons[battlerAtk].hp <= (gBattleMons[battlerDef].maxHP / 2))
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
case ABILITY_FLASH_FIRE:
|
|
if (moveType == TYPE_FIRE && gBattleResources->flags->flags[battlerAtk] & RESOURCE_FLAG_FLASH_FIRE)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_SWARM:
|
|
if (moveType == TYPE_BUG && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_TORRENT:
|
|
if (moveType == TYPE_WATER && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_BLAZE:
|
|
if (moveType == TYPE_FIRE && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_OVERGROW:
|
|
if (moveType == TYPE_GRASS && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_PLUS:
|
|
case ABILITY_MINUS:
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
|
|
{
|
|
u32 partnerAbility = GetBattlerAbility(BATTLE_PARTNER(battlerAtk));
|
|
if (partnerAbility == ABILITY_PLUS || partnerAbility == ABILITY_MINUS)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
}
|
|
break;
|
|
case ABILITY_FLOWER_GIFT:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_HUSTLE:
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
// target's abilities
|
|
switch (GetBattlerAbility(battlerDef))
|
|
{
|
|
case ABILITY_THICK_FAT:
|
|
if (moveType == TYPE_FIRE || moveType == TYPE_ICE)
|
|
MulModifier(&modifier, UQ_4_12(0.5));
|
|
break;
|
|
}
|
|
|
|
// ally's abilities
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk)))
|
|
{
|
|
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
|
|
{
|
|
case ABILITY_FLOWER_GIFT:
|
|
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// attacker's hold effect
|
|
switch (GetBattlerHoldEffect(battlerAtk, TRUE))
|
|
{
|
|
case HOLD_EFFECT_THICK_CLUB:
|
|
if ((gBattleMons[battlerAtk].species == SPECIES_CUBONE || gBattleMons[battlerAtk].species == SPECIES_MAROWAK) && IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case HOLD_EFFECT_DEEP_SEA_TOOTH:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_CLAMPERL && IS_MOVE_SPECIAL(move))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case HOLD_EFFECT_LIGHT_BALL:
|
|
if (gBattleMons[battlerAtk].species == SPECIES_PIKACHU)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case HOLD_EFFECT_CHOICE_BAND:
|
|
if (IS_MOVE_PHYSICAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case HOLD_EFFECT_CHOICE_SPECS:
|
|
if (IS_MOVE_SPECIAL(move))
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
return ApplyModifier(modifier, atkStat);
|
|
}
|
|
|
|
static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit)
|
|
{
|
|
bool32 usesDefStat;
|
|
u8 defStage;
|
|
u32 defStat, def, spDef;
|
|
u16 modifier;
|
|
|
|
if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM) // the defense stats are swapped
|
|
{
|
|
def = gBattleMons[battlerDef].spDefense;
|
|
spDef = gBattleMons[battlerDef].defense;
|
|
}
|
|
else
|
|
{
|
|
def = gBattleMons[battlerDef].defense;
|
|
spDef = gBattleMons[battlerDef].spDefense;
|
|
}
|
|
|
|
if (gBattleMoves[move].effect == EFFECT_PSYSHOCK || IS_MOVE_PHYSICAL(move)) // uses defense stat instead of sp.def
|
|
{
|
|
defStat = def;
|
|
defStage = gBattleMons[battlerDef].statStages[STAT_DEF];
|
|
usesDefStat = TRUE;
|
|
}
|
|
else // is special
|
|
{
|
|
defStat = spDef;
|
|
defStage = gBattleMons[battlerDef].statStages[STAT_SPDEF];
|
|
usesDefStat = FALSE;
|
|
}
|
|
|
|
// critical hits ignore positive stat changes
|
|
if (isCrit && defStage > 6)
|
|
defStage = 6;
|
|
// pokemon with unaware ignore defense stat changes while dealing damage
|
|
if (GetBattlerAbility(battlerAtk) == ABILITY_UNAWARE)
|
|
defStage = 6;
|
|
// certain moves also ignore stat changes
|
|
if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED)
|
|
defStage = 6;
|
|
|
|
defStat *= gStatStageRatios[defStage][0];
|
|
defStat /= gStatStageRatios[defStage][1];
|
|
|
|
// apply defense stat modifiers
|
|
modifier = UQ_4_12(1.0);
|
|
|
|
// target's abilities
|
|
switch (GetBattlerAbility(battlerDef))
|
|
{
|
|
case ABILITY_MARVEL_SCALE:
|
|
if (gBattleMons[battlerDef].status1 & STATUS1_ANY && usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_FUR_COAT:
|
|
if (usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case ABILITY_GRASS_PELT:
|
|
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
case ABILITY_FLOWER_GIFT:
|
|
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
// ally's abilities
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerDef)))
|
|
{
|
|
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
|
|
{
|
|
case ABILITY_FLOWER_GIFT:
|
|
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && !usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// target's hold effects
|
|
switch (GetBattlerHoldEffect(battlerDef, TRUE))
|
|
{
|
|
case HOLD_EFFECT_DEEP_SEA_SCALE:
|
|
if (gBattleMons[battlerDef].species == SPECIES_CLAMPERL && !usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case HOLD_EFFECT_METAL_POWDER:
|
|
if (gBattleMons[battlerDef].species == SPECIES_DITTO && usesDefStat && !(gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED))
|
|
MulModifier(&modifier, UQ_4_12(2.0));
|
|
break;
|
|
case HOLD_EFFECT_EVIOLITE:
|
|
// todo
|
|
break;
|
|
case HOLD_EFFECT_ASSAULT_VEST:
|
|
if (!usesDefStat)
|
|
MulModifier(&modifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
return ApplyModifier(modifier, defStat);
|
|
}
|
|
|
|
static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, u16 typeEffectivenessModifier, bool32 isCrit)
|
|
{
|
|
u32 abilityAtk = GetBattlerAbility(battlerAtk);
|
|
u32 abilityDef = GetBattlerAbility(battlerDef);
|
|
u32 defSide = GET_BATTLER_SIDE(battlerDef);
|
|
u16 finalModifier = UQ_4_12(1.0);
|
|
|
|
// check multiple targets in double battle
|
|
if (GetMoveTargetCount(move, battlerAtk, battlerDef) >= 2)
|
|
MulModifier(&finalModifier, UQ_4_12(0.75));
|
|
|
|
// take type effectiveness
|
|
MulModifier(&finalModifier, typeEffectivenessModifier);
|
|
|
|
// check crit
|
|
if (isCrit)
|
|
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
|
|
|
// check burn
|
|
if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && gBattleMoves[move].effect != EFFECT_FACADE && abilityAtk != ABILITY_GUTS)
|
|
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
|
|
|
// check sunny/rain weather
|
|
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
|
|
{
|
|
if (moveType == TYPE_FIRE)
|
|
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
|
else if (moveType == TYPE_WATER)
|
|
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
|
}
|
|
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
|
{
|
|
if (moveType == TYPE_FIRE)
|
|
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
|
else if (moveType == TYPE_WATER)
|
|
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
|
}
|
|
|
|
// check stab
|
|
if (IS_BATTLER_OF_TYPE(battlerAtk, moveType) && move != MOVE_STRUGGLE)
|
|
{
|
|
if (abilityAtk == ABILITY_ADAPTABILITY)
|
|
MulModifier(&finalModifier, UQ_4_12(2.0));
|
|
else
|
|
MulModifier(&finalModifier, UQ_4_12(1.5));
|
|
}
|
|
|
|
// reflect, light screen, aurora veil
|
|
if ((gSideStatuses[defSide] & SIDE_STATUS_REFLECT && IS_MOVE_PHYSICAL(move))
|
|
|| (gSideStatuses[defSide] & SIDE_STATUS_LIGHTSCREEN && IS_MOVE_SPECIAL(move))
|
|
|| (gSideStatuses[defSide] & SIDE_STATUS_AURORA_VEIL))
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
MulModifier(&finalModifier, UQ_4_12(0.66));
|
|
else
|
|
MulModifier(&finalModifier, UQ_4_12(0.5));
|
|
}
|
|
|
|
// attacker's abilities
|
|
switch (abilityAtk)
|
|
{
|
|
case ABILITY_TINTED_LENS:
|
|
if (typeEffectivenessModifier <= UQ_4_12(0.5))
|
|
MulModifier(&finalModifier, UQ_4_12(2.0));
|
|
break;
|
|
case ABILITY_SNIPER:
|
|
if (isCrit)
|
|
MulModifier(&finalModifier, UQ_4_12(1.5));
|
|
break;
|
|
}
|
|
|
|
// target's abilities
|
|
switch (abilityDef)
|
|
{
|
|
case ABILITY_MULTISCALE:
|
|
if (BATTLER_MAX_HP(battlerDef))
|
|
MulModifier(&finalModifier, UQ_4_12(0.5));
|
|
break;
|
|
case ABILITY_FILTER:
|
|
case ABILITY_SOLID_ROCK:
|
|
case ABILITY_PRISM_ARMOR:
|
|
if (typeEffectivenessModifier >= UQ_4_12(2.0))
|
|
MulModifier(&finalModifier, UQ_4_12(0.75));
|
|
break;
|
|
}
|
|
|
|
// target's ally's abilities
|
|
if (IsBattlerAlive(BATTLE_PARTNER(battlerDef)))
|
|
{
|
|
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
|
|
{
|
|
case ABILITY_FRIEND_GUARD:
|
|
MulModifier(&finalModifier, UQ_4_12(0.75));
|
|
break;
|
|
}
|
|
}
|
|
|
|
// attacker's hold effect
|
|
switch (GetBattlerHoldEffect(battlerAtk, TRUE))
|
|
{
|
|
case HOLD_EFFECT_METRONOME:
|
|
// todo
|
|
break;
|
|
case HOLD_EFFECT_EXPERT_BELT:
|
|
if (typeEffectivenessModifier >= UQ_4_12(2.0))
|
|
MulModifier(&finalModifier, UQ_4_12(1.2));
|
|
break;
|
|
case HOLD_EFFECT_LIFE_ORB:
|
|
MulModifier(&finalModifier, UQ_4_12(1.3));
|
|
break;
|
|
}
|
|
|
|
// target's hold effect
|
|
switch (GetBattlerHoldEffect(battlerDef, TRUE))
|
|
{
|
|
// berries reducing dmg
|
|
}
|
|
|
|
if (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE && gStatuses3[battlerDef] & STATUS3_MINIMIZED)
|
|
MulModifier(&finalModifier, UQ_4_12(2.0));
|
|
if (gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND && gStatuses3[battlerDef] & STATUS3_UNDERGROUND)
|
|
MulModifier(&finalModifier, UQ_4_12(2.0));
|
|
if (gBattleMoves[move].flags & FLAG_DMG_UNDERWATER && gStatuses3[battlerDef] & STATUS3_UNDERWATER)
|
|
MulModifier(&finalModifier, UQ_4_12(2.0));
|
|
|
|
dmg = ApplyModifier(finalModifier, dmg);
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
|
|
return dmg;
|
|
}
|
|
|
|
s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor)
|
|
{
|
|
s32 dmg;
|
|
u16 finalModifier, typeEffectivenessModifier;
|
|
|
|
typeEffectivenessModifier = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, randomFactor);
|
|
|
|
// Don't calculate damage if the move has no effect on target.
|
|
if (typeEffectivenessModifier == UQ_4_12(0))
|
|
return 0;
|
|
|
|
if (fixedBasePower)
|
|
gBattleMovePower = fixedBasePower;
|
|
else
|
|
gBattleMovePower = CalcMoveBasePowerAfterModifiers(move, battlerAtk, battlerDef, moveType);
|
|
|
|
// long dmg basic formula
|
|
dmg = ((gBattleMons[battlerAtk].level * 2) / 5) + 2;
|
|
dmg *= gBattleMovePower;
|
|
dmg *= CalcAttackStat(move, battlerAtk, battlerDef, moveType, isCrit);
|
|
dmg /= CalcDefenseStat(move, battlerAtk, battlerDef, moveType, isCrit);
|
|
dmg = (dmg / 50) + 2;
|
|
|
|
// Calculate final modifiers.
|
|
dmg = CalcFinalDmg(dmg, move, battlerAtk, battlerDef, moveType, typeEffectivenessModifier, isCrit);
|
|
|
|
// Add a random factor.
|
|
if (randomFactor)
|
|
{
|
|
dmg *= 100 - (Random() % 16);
|
|
dmg /= 100;
|
|
}
|
|
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
|
|
return dmg;
|
|
}
|
|
|
|
static inline void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 battlerDef, u8 defType, u8 atkAblity)
|
|
{
|
|
u16 mod = sTypeEffectivenessTable[moveType][defType];
|
|
|
|
if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT)
|
|
mod = UQ_4_12(1.0);
|
|
if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && atkAblity == ABILITY_SCRAPPY)
|
|
mod = UQ_4_12(1.0);
|
|
if (moveType == TYPE_PSYCHIC && defType == TYPE_DARK && gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED)
|
|
mod = UQ_4_12(1.0);
|
|
if (move == MOVE_FREEZE_DRY && defType == TYPE_WATER)
|
|
mod = UQ_4_12(2.0);
|
|
if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef))
|
|
mod = UQ_4_12(1.0);
|
|
|
|
MulModifier(modifier, mod);
|
|
}
|
|
|
|
static void UpdateMoveResultFlags(u16 modifier)
|
|
{
|
|
if (modifier == UQ_4_12(0.0))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE);
|
|
}
|
|
else if (modifier == UQ_4_12(1.0))
|
|
{
|
|
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
}
|
|
else if (modifier > UQ_4_12(1.0))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
}
|
|
else //if (modifier < UQ_4_12(1.0))
|
|
{
|
|
gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
|
|
gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
}
|
|
}
|
|
|
|
u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities)
|
|
{
|
|
u16 modifier = UQ_4_12(1.0);
|
|
|
|
if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY)
|
|
{
|
|
u32 atkAbility = GetBattlerAbility(battlerAtk);
|
|
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type1, atkAbility);
|
|
if (gBattleMons[battlerDef].type2 != gBattleMons[battlerDef].type1)
|
|
MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type2, atkAbility);
|
|
|
|
if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef))
|
|
{
|
|
modifier = UQ_4_12(0.0);
|
|
if (recordAbilities && GetBattlerAbility(battlerDef) == ABILITY_LEVITATE)
|
|
{
|
|
gLastUsedAbility = ABILITY_LEVITATE;
|
|
gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
|
|
gLastLandedMoves[battlerDef] = 0;
|
|
gBattleCommunication[6] = moveType;
|
|
RecordAbilityBattle(battlerDef, ABILITY_LEVITATE);
|
|
}
|
|
}
|
|
if (GetBattlerAbility(battlerDef) == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power)
|
|
{
|
|
modifier = UQ_4_12(0.0);
|
|
if (recordAbilities)
|
|
{
|
|
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
|
gLastLandedMoves[battlerDef] = 0;
|
|
gBattleCommunication[6] = 3;
|
|
RecordAbilityBattle(battlerDef, ABILITY_WONDER_GUARD);
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdateMoveResultFlags(modifier);
|
|
return modifier;
|
|
}
|
|
|
|
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u8 abilityDef)
|
|
{
|
|
u16 modifier = UQ_4_12(1.0);
|
|
u8 moveType = gBattleMoves[move].type;
|
|
|
|
if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY)
|
|
{
|
|
MulByTypeEffectiveness(&modifier, move, moveType, 0, gBaseStats[speciesDef].type1, ABILITY_NONE);
|
|
if (gBaseStats[speciesDef].type2 != gBaseStats[speciesDef].type1)
|
|
MulByTypeEffectiveness(&modifier, move, moveType, 0, gBaseStats[speciesDef].type2, ABILITY_NONE);
|
|
|
|
if (moveType == TYPE_GROUND && abilityDef == ABILITY_LEVITATE && !(gFieldStatuses & STATUS_FIELD_GRAVITY))
|
|
modifier = UQ_4_12(0.0);
|
|
if (abilityDef == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power)
|
|
modifier = UQ_4_12(0.0);
|
|
}
|
|
|
|
UpdateMoveResultFlags(modifier);
|
|
return modifier;
|
|
}
|
|
|
|
u16 GetTypeModifier(u8 atkType, u8 defType)
|
|
{
|
|
return sTypeEffectivenessTable[atkType][defType];
|
|
}
|
|
|
|
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
|
{
|
|
u8 type1 = gBattleMons[battlerId].type1;
|
|
u8 type2 = gBattleMons[battlerId].type2;
|
|
u32 maxHp = gBattleMons[battlerId].maxHP;
|
|
s32 dmg = 0;
|
|
u16 modifier = UQ_4_12(1.0);
|
|
|
|
MulModifier(&modifier, GetTypeModifier(hazardType, type1));
|
|
if (type2 != type1)
|
|
MulModifier(&modifier, GetTypeModifier(hazardType, type2));
|
|
|
|
switch (modifier)
|
|
{
|
|
case UQ_4_12(0.0):
|
|
dmg = 0;
|
|
break;
|
|
case UQ_4_12(0.25):
|
|
dmg = maxHp / 32;
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
break;
|
|
case UQ_4_12(0.5):
|
|
dmg = maxHp / 16;
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
break;
|
|
case UQ_4_12(1.0):
|
|
dmg = maxHp / 8;
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
break;
|
|
case UQ_4_12(2.0):
|
|
dmg = maxHp / 4;
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
break;
|
|
case UQ_4_12(4.0):
|
|
dmg = maxHp / 2;
|
|
if (dmg == 0)
|
|
dmg = 1;
|
|
break;
|
|
}
|
|
|
|
return dmg;
|
|
}
|