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f5b149b971
* Run assumptions on all runners * Make i const in battle tests This avoids the pitfall of using i in a PARAMETRIZEd test and confusing the runner.
37 lines
1010 B
C
37 lines
1010 B
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Burn deals 1/16th damage per turn")
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{
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u32 j;
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GIVEN {
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ASSUME(B_BURN_DAMAGE >= GEN_LATEST);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (j = 0; j < 4; j++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (j = 0; j < 4; j++)
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HP_BAR(player, damage: maxHP / 16);
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}
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}
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SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage)
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{
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bool32 burned;
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PARAMETRIZE { burned = FALSE; }
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PARAMETRIZE { burned = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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