mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
896 lines
26 KiB
PHP
896 lines
26 KiB
PHP
BattleFrontier_BattlePikeRandomRoom1_MapScripts:: @ 825D152
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map_script 5, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C423E
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map_script 3, BattleFrontier_BattlePikeRandomRoom1_MapScript1_2C3E25
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map_script 2, BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167
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map_script 4, BattleFrontier_BattlePikeRandomRoom1_MapScript2_2C3EDE
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.byte 0
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BattleFrontier_BattlePikeRandomRoom1_MapScript2_25D167: @ 825D167
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171
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.2byte 0
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D171:: @ 825D171
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setvar VAR_TEMP_0, 1
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setvar VAR_0x8004, 5
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special sub_81A703C
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6
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case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E
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case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605
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case 6, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231
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case 7, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E
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case 8, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6:: @ 825D1C6
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lockall
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delay 16
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
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waitmovement 0
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setvar VAR_0x8004, 21
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setvar VAR_0x8005, 0
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special sub_81A703C
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msgbox 0x2021fc4, 4
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 0
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special sub_8163AC4
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A:: @ 825D20A
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special sub_81A1780
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warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
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waitstate
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226:: @ 825D226
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
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waitmovement 0
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231:: @ 825D231
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lockall
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delay 16
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE, 4
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waitmessage
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closemessage
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
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waitmovement 0
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setvar VAR_0x8004, 21
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setvar VAR_0x8005, 0
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special sub_81A703C
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msgbox 0x2021fc4, 4
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 0
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special sub_8163AC4
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285:: @ 825D285
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
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waitmovement 0
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6
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waitmovement 0
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lock
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faceplayer
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DE94, 4
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closemessage
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release
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
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waitmovement 0
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2BF:: @ 825D2BF
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delay 22
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lockall
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF
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waitmovement 0
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setvar VAR_0x8004, 23
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special sub_81A703C
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC
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case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA
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case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB:: @ 825D2FB
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E311, 4
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closemessage
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special SpawnScriptEventObject
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applymovement 127, BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2
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waitmovement 0
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playse 267
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
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delay 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
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delay 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D
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delay 4
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waitse
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delay 60
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playse 268
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delay 65
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4
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showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
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delay 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7
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delay 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A
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waitse
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7
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waitmovement 0
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setvar VAR_0x8004, 22
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special sub_81A703C
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switch VAR_RESULT
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case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416
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case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
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case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DED2, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3BD:: @ 825D3BD
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DF71, 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D3DA:: @ 825D3DA
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2, 4
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waitmessage
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E003, 4
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closemessage
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D416:: @ 825D416
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E02C, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D443:: @ 825D443
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8, 4
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D460:: @ 825D460
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 2
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goto_eq BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6, 4
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waitmessage
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePikeRandomRoom1_Text_25E118
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E140, 4
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closemessage
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D49D:: @ 825D49D
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA
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waitmovement 0
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applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
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waitmovement 0
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special sub_81A703C
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 1
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copyvar VAR_0x8006, VAR_RESULT
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special sub_81A703C
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call BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4144
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waitstate
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4DC:: @ 825D4DC
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E15D, 4
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4EA:: @ 825D4EA
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D4FC:: @ 825D4FC
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E238, 4
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playfanfare MUS_ME_ASA
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waitfanfare
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D2FB
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D50E:: @ 825D50E
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lockall
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delay 16
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D795
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waitmovement 0
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message BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6
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waitmessage
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA13, 4
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closemessage
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D798
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waitmovement 0
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releaseall
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E
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lockall
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delay 16
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA
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waitmovement 0
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applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB
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waitmovement 0
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setvar VAR_0x8004, 21
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setvar VAR_0x8005, 0
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special sub_81A703C
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msgbox 0x2021fc4, 4
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closemessage
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delay 16
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applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
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waitmovement 0
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setvar VAR_0x8004, 21
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setvar VAR_0x8005, 1
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special sub_81A703C
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msgbox 0x2021fc4, 4
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closemessage
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setvar VAR_0x8004, 9
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setvar VAR_0x8005, 0
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special sub_8163AC4
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC
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goto BattleFrontier_BattlePikeRandomRoom1_EventScript_25D20A
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC:: @ 825D5DC
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applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC
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waitmovement 0
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4
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waitmovement 0
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applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF
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waitmovement 0
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D605:: @ 825D605
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lockall
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA
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waitmovement 0
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setvar VAR_0x8004, 12
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special sub_81A703C
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copyvar VAR_0x8004, VAR_RESULT
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compare VAR_0x8004, 0
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643
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compare VAR_0x8004, 1
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F, 4
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closemessage
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releaseall
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end
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D643:: @ 825D643
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4, 4
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closemessage
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waitse
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playmoncry SPECIES_KIRLIA, 0
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waitmoncry
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setvar VAR_0x8004, 11
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special sub_81A703C
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compare VAR_RESULT, 2
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751
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compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758
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compare VAR_RESULT, 3
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F
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compare VAR_RESULT, 4
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766
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setvar VAR_0x8004, 15
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special sub_81A703C
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waitstate
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
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waitmovement 0
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
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waitmovement 0
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waitse
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playmoncry SPECIES_KIRLIA, 0
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waitmoncry
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
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waitse
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playmoncry SPECIES_KIRLIA, 0
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waitmoncry
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closemessage
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF, 4
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D6D5:: @ 825D6D5
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DC01, 4
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closemessage
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waitse
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playmoncry SPECIES_DUSCLOPS, 0
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waitmoncry
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setvar VAR_0x8004, 11
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special sub_81A703C
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compare VAR_RESULT, 0
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D
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compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774
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setvar VAR_0x8004, 15
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special sub_81A703C
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waitstate
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2
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waitmovement 0
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1
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waitmovement 0
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waitse
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playmoncry SPECIES_DUSCLOPS, 0
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waitmoncry
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF, 4
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waitse
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playmoncry SPECIES_DUSCLOPS, 0
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waitmoncry
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closemessage
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applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3
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applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DD06, 4
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D751:: @ 825D751
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DC20
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waitmessage
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D758:: @ 825D758
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DC63
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waitmessage
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D75F:: @ 825D75F
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DC49
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waitmessage
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D766:: @ 825D766
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DC33
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waitmessage
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return
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BattleFrontier_BattlePikeRandomRoom1_EventScript_25D76D:: @ 825D76D
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message BattleFrontier_BattlePikeRandomRoom1_Text_25DC97
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waitmessage
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return
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|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D774:: @ 825D774
|
||
message BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C
|
||
waitmessage
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B:: @ 825D77B
|
||
closemessage
|
||
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
|
||
waitmovement 0
|
||
setvar VAR_0x8004, 7
|
||
setvar VAR_0x8005, 0
|
||
special sub_8163AC4
|
||
waitstate
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D795: @ 825D795
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D798: @ 825D798
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E: @ 825D79E
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A2: @ 825D7A2
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7A4: @ 825D7A4
|
||
walk_down
|
||
face_left
|
||
delay_16
|
||
delay_16
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7AA: @ 825D7AA
|
||
walk_fast_down
|
||
walk_fast_right
|
||
walk_fast_right
|
||
walk_fast_down
|
||
walk_fast_left
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B1: @ 825D7B1
|
||
face_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B3: @ 825D7B3
|
||
walk_left
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4: @ 825D7B4
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B6: @ 825D7B6
|
||
walk_down
|
||
walk_down
|
||
walk_right
|
||
face_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BB: @ 825D7BB
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD: @ 825D7BD
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BF: @ 825D7BF
|
||
face_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C1: @ 825D7C1
|
||
walk_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C3: @ 825D7C3
|
||
walk_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C5: @ 825D7C5
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7C8: @ 825D7C8
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CA: @ 825D7CA
|
||
face_left
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7CC: @ 825D7CC
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_right
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7D4: @ 825D7D4
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
walk_left
|
||
walk_up
|
||
set_invisible
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC: @ 825D7DC
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DF: @ 825D7DF
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E2: @ 825D7E2
|
||
walk_up
|
||
walk_up
|
||
walk_up
|
||
set_invisible
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7E7: @ 825D7E7
|
||
set_visible
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D7EA: @ 825D7EA
|
||
walk_left
|
||
face_right
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED:: @ 825D7ED
|
||
setvar VAR_0x8004, 5
|
||
special sub_81A703C
|
||
switch VAR_RESULT
|
||
case 2, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B
|
||
case 3, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831
|
||
case 4, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B:: @ 825D81B
|
||
lock
|
||
faceplayer
|
||
setvar VAR_0x8004, 14
|
||
special sub_81A703C
|
||
msgbox 0x2021fc4, 4
|
||
waitmessage
|
||
closemessage
|
||
release
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D831:: @ 825D831
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3, 4
|
||
closemessage
|
||
release
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D83E:: @ 825D83E
|
||
setvar VAR_0x8004, 13
|
||
special sub_81A703C
|
||
compare VAR_RESULT, 2
|
||
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881
|
||
compare VAR_RESULT, 1
|
||
call_if 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875
|
||
playfanfare MUS_ME_ASA
|
||
waitfanfare
|
||
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DABE, 4
|
||
closemessage
|
||
release
|
||
applymovement 1, BattleFrontier_BattlePikeRandomRoom1_Movement_25D79E
|
||
waitmovement 0
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D875:: @ 825D875
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DA51, 4
|
||
closemessage
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D881:: @ 825D881
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25E32E, 4
|
||
closemessage
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D:: @ 825D88D
|
||
lock
|
||
faceplayer
|
||
msgbox BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6, 4
|
||
closemessage
|
||
release
|
||
applymovement 2, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7B4
|
||
waitmovement 0
|
||
end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8A4:: @ 825D8A4
|
||
setmetatile 4, 1, 554, 1
|
||
setmetatile 3, 2, 561, 1
|
||
setmetatile 4, 2, 562, 1
|
||
setmetatile 5, 2, 563, 1
|
||
setmetatile 3, 3, 569, 1
|
||
setmetatile 4, 3, 570, 0
|
||
setmetatile 5, 3, 571, 1
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D8E7:: @ 825D8E7
|
||
setmetatile 4, 1, 522, 1
|
||
setmetatile 3, 2, 529, 1
|
||
setmetatile 4, 2, 530, 1
|
||
setmetatile 5, 2, 531, 1
|
||
setmetatile 3, 3, 537, 1
|
||
setmetatile 4, 3, 538, 0
|
||
setmetatile 5, 3, 539, 1
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D92A:: @ 825D92A
|
||
setmetatile 4, 1, 683, 1
|
||
setmetatile 3, 2, 690, 1
|
||
setmetatile 4, 2, 691, 1
|
||
setmetatile 5, 2, 692, 1
|
||
setmetatile 3, 3, 698, 1
|
||
setmetatile 4, 3, 699, 0
|
||
setmetatile 5, 3, 700, 1
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_EventScript_25D96D:: @ 825D96D
|
||
setmetatile 4, 1, 586, 1
|
||
setmetatile 3, 2, 593, 1
|
||
setmetatile 4, 2, 594, 1
|
||
setmetatile 5, 2, 595, 1
|
||
setmetatile 3, 3, 601, 1
|
||
setmetatile 4, 3, 602, 0
|
||
setmetatile 5, 3, 603, 1
|
||
special DrawWholeMapView
|
||
return
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B0: @ 825D9B0
|
||
walk_up
|
||
walk_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Movement_25D9B3: @ 825D9B3
|
||
walk_down
|
||
walk_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25D9B6: @ 825D9B6
|
||
.string "Welcome…\n"
|
||
.string "You must be commended for your luck…\p"
|
||
.string "Your POKéMON shall be restored\n"
|
||
.string "to full health…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DA13: @ 825DA13
|
||
.string "I urge you to enjoy the rest of your\n"
|
||
.string "Battle Choice challenge…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DA51: @ 825DA51
|
||
.string "Ah, you’re a lucky one.\n"
|
||
.string "I’m in somewhat-good spirits now.\p"
|
||
.string "I will restore one of your POKéMON\n"
|
||
.string "to full health.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DABE: @ 825DABE
|
||
.string "The best of luck to you.\n"
|
||
.string "Farewell.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DAE1: @ 825DAE1
|
||
.string "Excuse me…\p"
|
||
.string "Would you care for a battle?\n"
|
||
.string "I’ll restore your POKéMON if you win.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DB2F: @ 825DB2F
|
||
.string "Very well…\n"
|
||
.string "Now, shall we?$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DB49: @ 825DB49
|
||
.string "I see…\n"
|
||
.string "How unsporting of you…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DB67: @ 825DB67
|
||
.string "Magnificent…\p"
|
||
.string "As promised, I shall restore your\n"
|
||
.string "POKéMON to full health.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DBAE: @ 825DBAE
|
||
.string "The best of luck to you.\n"
|
||
.string "Farewell.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DBD1: @ 825DBD1
|
||
.string "Oh, my!\p"
|
||
.string "Watch out!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DBE4: @ 825DBE4
|
||
.string "Now, now!\n"
|
||
.string "KIRLIA, stop that!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC01: @ 825DC01
|
||
.string "Now, now!\n"
|
||
.string "DUSCLOPS, stop that!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC20: @ 825DC20
|
||
.string "KIRLIA used TOXIC!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC33: @ 825DC33
|
||
.string "KIRLIA used HYPNOSIS!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC49: @ 825DC49
|
||
.string "KIRLIA used THUNDER WAVE!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC63: @ 825DC63
|
||
.string "KIRLIA used WILL-O-WISP!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC7C: @ 825DC7C
|
||
.string "DUSCLOPS used WILL-O-WISP!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DC97: @ 825DC97
|
||
.string "DUSCLOPS used ICE BEAM!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DCAF: @ 825DCAF
|
||
.string "Look here!\n"
|
||
.string "That’s quite enough!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DCCF: @ 825DCCF
|
||
.string "I must apologize to you…\p"
|
||
.string "My KIRLIA has a TIMID nature…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DD06: @ 825DD06
|
||
.string "I must apologize to you…\p"
|
||
.string "My DUSCLOPS has a TIMID nature…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DD3F: @ 825DD3F
|
||
.string "It attacks without warning if it is\n"
|
||
.string "startled by another person…\p"
|
||
.string "Are you and your POKéMON all right?$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DDA3: @ 825DDA3
|
||
.string "I do apologize for what happened…\n"
|
||
.string "I do hope your POKéMON are fine.$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DDE6: @ 825DDE6
|
||
.string "… … … … … …\n"
|
||
.string "… … … … … …$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DDFE: @ 825DDFE
|
||
.string "Welcome…\p"
|
||
.string "Here, we will have you battle\n"
|
||
.string "a somewhat-tough TRAINER…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DE3F: @ 825DE3F
|
||
.string "How wonderful…\p"
|
||
.string "To honor your victory, your POKéMON\n"
|
||
.string "shall be restored to full health…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DE94: @ 825DE94
|
||
.string "I urge you to enjoy the rest of your\n"
|
||
.string "Battle Choice challenge…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DED2: @ 825DED2
|
||
.string "I am LUCY…\n"
|
||
.string "I am the law here…\l"
|
||
.string "For I am the PIKE QUEEN…\p"
|
||
.string "You already know it, but to advance,\n"
|
||
.string "you must defeat me…\p"
|
||
.string "…I’m not one for idle chatter.\n"
|
||
.string "Hurry. Come on…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DF71: @ 825DF71
|
||
.string "Your luck…\n"
|
||
.string "I hope you didn’t use it all up here…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DFA2: @ 825DFA2
|
||
.string "LUCY: … … … … … …\n"
|
||
.string "Show me your FRONTIER PASS…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25DFD0: @ 825DFD0
|
||
.string "The Luck Symbol was embossed on\n"
|
||
.string "the FRONTIER PASS!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E003: @ 825E003
|
||
.string "…That’s all there is…\n"
|
||
.string "Disappear already…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E02C: @ 825E02C
|
||
.string "LUCY: …You again…\p"
|
||
.string "… … … … … …\p"
|
||
.string "…I’ve trampled flowers and braved\n"
|
||
.string "storms to get to where I am…\p"
|
||
.string "I don’t feel any compulsion to keep\n"
|
||
.string "losing to the same opponent…\p"
|
||
.string "… … … … … …\n"
|
||
.string "Fine… I’ll do it…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E0E8: @ 825E0E8
|
||
.string "Now!\n"
|
||
.string "Come on!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E0F6: @ 825E0F6
|
||
.string "LUCY: … … … … … …\p"
|
||
.string "…FRONTIER PASS…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E118: @ 825E118
|
||
.string "The Luck Symbol took on\n"
|
||
.string "a golden shine!$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E140: @ 825E140
|
||
.string "…You, I won’t forget…\n"
|
||
.string "…Ever…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E15D: @ 825E15D
|
||
.string "I welcome you…\p"
|
||
.string "Giggle…\n"
|
||
.string "You seem to be bereft of luck…\p"
|
||
.string "If only you hadn’t chosen this room,\n"
|
||
.string "your POKéMON could have been healed…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E1DD: @ 825E1DD
|
||
.string "I welcome you…\p"
|
||
.string "Since you have chosen this room, I will\n"
|
||
.string "restore one POKéMON to full health…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E238: @ 825E238
|
||
.string "I welcome you…\p"
|
||
.string "Since you have chosen this room, I will\n"
|
||
.string "restore two POKéMON to full health…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E293: @ 825E293
|
||
.string "I welcome you…\p"
|
||
.string "Giggle…\n"
|
||
.string "You should thank your lucky stars…\p"
|
||
.string "Since you have chosen this room,\n"
|
||
.string "all your POKéMON will be restored…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E311: @ 825E311
|
||
.string "I shall go fetch our master…$"
|
||
|
||
BattleFrontier_BattlePikeRandomRoom1_Text_25E32E: @ 825E32E
|
||
.string "Ah, you’re a lucky one!\n"
|
||
.string "I’m in good spirits now.\p"
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.string "I will restore two of your POKéMON\n"
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.string "to full health!$"
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||
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