mirror of
https://github.com/Ninjdai1/pokeemerald.git
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201 lines
3.6 KiB
ArmAsm
201 lines
3.6 KiB
ArmAsm
.include "MPlayDef.s"
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.equ mus_me_wasure_grp, voicegroup_8677B28
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.equ mus_me_wasure_pri, 5
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.equ mus_me_wasure_rev, reverb_set+50
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.equ mus_me_wasure_mvl, 127
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.equ mus_me_wasure_key, 0
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.equ mus_me_wasure_tbs, 1
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.equ mus_me_wasure_exg, 0
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.equ mus_me_wasure_cmp, 1
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.section .rodata
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.global mus_me_wasure
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.align 2
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@********************** Track 1 **********************@
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mus_me_wasure_1:
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.byte KEYSH , mus_me_wasure_key+0
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.byte TEMPO , 150*mus_me_wasure_tbs/2
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.byte W12
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.byte VOICE , 13
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte N06 , En3 , v068
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.byte W06
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.byte Bn3
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.byte W06
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.byte En4
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.byte W06
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.byte Bn4
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.byte W06
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.byte N12 , Ds5 , v088
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.byte W09
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.byte Cn5
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.byte W12
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.byte As4
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.byte W12
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.byte Gn4
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.byte W12
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.byte En4
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.byte W12
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.byte N06 , En5
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.byte W12
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.byte N12
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.byte W24
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.byte W03
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.byte W24
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.byte FINE
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@********************** Track 2 **********************@
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mus_me_wasure_2:
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.byte KEYSH , mus_me_wasure_key+0
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.byte W12
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.byte VOICE , 13
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte W03
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.byte N06 , Gs3 , v068
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.byte W06
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.byte Cs4
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.byte W06
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.byte Gs4
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.byte W06
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.byte Cs5
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.byte W03
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.byte W03
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.byte N12 , En5 , v088
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.byte W09
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.byte Cs5
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.byte W12
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.byte Bn4
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.byte W12
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.byte Gs4
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.byte W12
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.byte En4
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.byte W12
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.byte N06 , En5
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.byte W12
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.byte N12
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.byte W24
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.byte W24
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.byte FINE
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@********************** Track 3 **********************@
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mus_me_wasure_3:
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.byte KEYSH , mus_me_wasure_key+0
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.byte W12
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.byte BEND , c_v+1
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.byte W24
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.byte VOICE , 13
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte PAN , c_v-48
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.byte W12
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.byte N12 , En5 , v012
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.byte W09
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.byte Cs5
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.byte W12
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.byte Bn4
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.byte W12
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.byte Gs4
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.byte W12
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.byte En4
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.byte W12
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.byte N06 , En5
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.byte W12
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.byte N12
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.byte W15
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.byte W24
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.byte FINE
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@********************** Track 4 **********************@
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mus_me_wasure_4:
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.byte KEYSH , mus_me_wasure_key+0
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.byte W12
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.byte BEND , c_v-2
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.byte W24
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.byte VOICE , 13
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte PAN , c_v+48
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.byte W24
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.byte N12 , En5 , v012
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.byte W09
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.byte Cs5
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.byte W12
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.byte Bn4
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.byte W12
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.byte Gs4
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.byte W12
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.byte En4
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.byte W12
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.byte N06 , En5
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.byte W12
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.byte N12
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.byte W03
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.byte W24
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.byte FINE
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@********************** Track 5 **********************@
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mus_me_wasure_5:
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.byte KEYSH , mus_me_wasure_key+0
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.byte XCMD , xIECV , 8
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.byte xIECL , 8
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.byte W12
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.byte VOICE , 84
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte W21
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.byte N12 , En2 , v072
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.byte W03
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.byte W56
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.byte W01
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.byte En3
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.byte W12
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.byte En4
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.byte W24
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.byte W03
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.byte W24
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.byte FINE
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@********************** Track 6 **********************@
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mus_me_wasure_6:
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.byte KEYSH , mus_me_wasure_key+0
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.byte XCMD , xIECV , 8
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.byte xIECL , 8
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.byte W12
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.byte VOICE , 85
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.byte VOL , 90*mus_me_wasure_mvl/mxv
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.byte BEND , c_v+8
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.byte W24
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.byte N12 , En2 , v052
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.byte W60
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.byte En3
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.byte W12
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.byte En4
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.byte W24
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.byte W24
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.byte FINE
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@******************************************************@
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.align 2
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mus_me_wasure:
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.byte 6 @ NumTrks
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.byte 0 @ NumBlks
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.byte mus_me_wasure_pri @ Priority
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.byte mus_me_wasure_rev @ Reverb.
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.word mus_me_wasure_grp
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.word mus_me_wasure_1
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.word mus_me_wasure_2
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.word mus_me_wasure_3
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.word mus_me_wasure_4
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.word mus_me_wasure_5
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.word mus_me_wasure_6
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.end
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