mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
152 lines
3.4 KiB
C++
152 lines
3.4 KiB
C++
.set LOCALID_ATTENDANT, 1
|
|
|
|
BattleFrontier_BattleDomeCorridor_MapScripts::
|
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
|
|
.byte 0
|
|
|
|
BattleFrontier_BattleDomeCorridor_OnFrame:
|
|
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
|
|
.2byte 0
|
|
|
|
BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
|
|
delay 16
|
|
setvar VAR_TEMP_0, 1
|
|
frontier_get FRONTIER_DATA_LVL_MODE
|
|
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
|
|
waitmovement 0
|
|
opendoor 13, 3
|
|
waitdooranim
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
|
|
waitmovement 0
|
|
closedoor 13, 3
|
|
waitdooranim
|
|
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
|
|
|
|
BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
|
|
waitmovement 0
|
|
opendoor 37, 3
|
|
waitdooranim
|
|
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
|
|
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
|
|
waitmovement 0
|
|
closedoor 37, 3
|
|
waitdooranim
|
|
BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
|
|
waitmovement 0
|
|
setvar VAR_0x8006, 0
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
|
|
walk_up
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_in_place_faster_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
|
|
walk_up
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_in_place_faster_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
|
|
walk_up
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|