mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 20:17:38 +01:00
570 lines
16 KiB
C
570 lines
16 KiB
C
#include "global.h"
|
|
#include "battle_anim.h"
|
|
#include "scanline_effect.h"
|
|
#include "task.h"
|
|
#include "trig.h"
|
|
#include "constants/rgb.h"
|
|
|
|
static void AnimOutrageFlame(struct Sprite *);
|
|
static void AnimDragonDanceOrb_Step(struct Sprite *);
|
|
static void AnimOverheatFlame_Step(struct Sprite *);
|
|
static void AnimTask_DragonDanceWaver_Step(u8);
|
|
static void UpdateDragonDanceScanlineEffect(struct Task *);
|
|
static void AnimDragonRushStep(struct Sprite *sprite);
|
|
static void AnimSpinningDracoMeteor(struct Sprite *sprite);
|
|
static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite);
|
|
|
|
EWRAM_DATA static u16 gUnusedOverheatData[7] = {0};
|
|
|
|
static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(16, 4),
|
|
ANIMCMD_FRAME(32, 4),
|
|
ANIMCMD_FRAME(48, 4),
|
|
ANIMCMD_FRAME(64, 4),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd *const sAnims_OutrageOverheatFire[] =
|
|
{
|
|
sAnim_OutrageOverheatFire_0,
|
|
};
|
|
|
|
const struct SpriteTemplate gOutrageFlameSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SMALL_EMBER,
|
|
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sAnims_OutrageOverheatFire,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimOutrageFlame,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_DragonBreathFire_0[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 3),
|
|
ANIMCMD_FRAME(32, 3),
|
|
ANIMCMD_FRAME(48, 3),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
static const union AnimCmd sAnim_DragonBreathFire_1[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
const union AnimCmd *const gAnims_DragonBreathFire[] =
|
|
{
|
|
sAnim_DragonBreathFire_0,
|
|
sAnim_DragonBreathFire_1,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
|
|
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
const union AffineAnimCmd *const gAffineAnims_DragonBreathFire[] =
|
|
{
|
|
sAffineAnim_DragonBreathFire_0,
|
|
sAffineAnim_DragonBreathFire_1,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SMALL_EMBER,
|
|
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
|
.anims = gAnims_DragonBreathFire,
|
|
.images = NULL,
|
|
.affineAnims = gAffineAnims_DragonBreathFire,
|
|
.callback = AnimDragonFireToTarget,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_DragonRageFirePlume[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 5),
|
|
ANIMCMD_FRAME(16, 5),
|
|
ANIMCMD_FRAME(32, 5),
|
|
ANIMCMD_FRAME(48, 5),
|
|
ANIMCMD_FRAME(64, 5),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gAnims_DragonRageFirePlume[] =
|
|
{
|
|
sAnim_DragonRageFirePlume,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_FIRE_PLUME,
|
|
.paletteTag = ANIM_TAG_FIRE_PLUME,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = gAnims_DragonRageFirePlume,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimDragonRageFirePlume,
|
|
};
|
|
|
|
static const union AnimCmd sAnim_DragonRageFire[] =
|
|
{
|
|
ANIMCMD_FRAME(16, 3),
|
|
ANIMCMD_FRAME(32, 3),
|
|
ANIMCMD_FRAME(48, 3),
|
|
ANIMCMD_JUMP(0),
|
|
};
|
|
|
|
const union AnimCmd *const gAnims_DragonRageFire[] =
|
|
{
|
|
sAnim_DragonRageFire,
|
|
sAnim_DragonRageFire,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
const union AffineAnimCmd *const gAffineAnims_DragonRageFire[] =
|
|
{
|
|
sAffineAnim_DragonRageFire_0,
|
|
sAffineAnim_DragonRageFire_1,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SMALL_EMBER,
|
|
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
|
.anims = gAnims_DragonRageFire,
|
|
.images = NULL,
|
|
.affineAnims = gAffineAnims_DragonRageFire,
|
|
.callback = AnimDragonFireToTarget,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_HOLLOW_ORB,
|
|
.paletteTag = ANIM_TAG_HOLLOW_ORB,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimDragonDanceOrb,
|
|
};
|
|
|
|
const struct SpriteTemplate gOverheatFlameSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SMALL_EMBER,
|
|
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
|
.anims = sAnims_OutrageOverheatFire,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = AnimOverheatFlame,
|
|
};
|
|
|
|
const union AnimCmd gDragonRushAnimCmds[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 4),
|
|
ANIMCMD_FRAME(64, 4),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gDragonRushAnimTable[] =
|
|
{
|
|
gDragonRushAnimCmds,
|
|
};
|
|
|
|
const union AffineAnimCmd gDragonRushAffineanimCmds1[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, -4, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
const union AffineAnimCmd gDragonRushAffineanimCmds2[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0, 0, 4, 8),
|
|
AFFINEANIMCMD_END,
|
|
};
|
|
|
|
const union AffineAnimCmd *const gDragonRushAffineAnimTable[] =
|
|
{
|
|
gDragonRushAffineanimCmds1,
|
|
gDragonRushAffineanimCmds2,
|
|
};
|
|
|
|
const union AnimCmd gDracoMeteorAnimTable[] =
|
|
{
|
|
ANIMCMD_FRAME(0, 1),
|
|
ANIMCMD_END,
|
|
};
|
|
|
|
const union AnimCmd *const gDracoMeteorAnimCmd[] =
|
|
{
|
|
gDracoMeteorAnimTable,
|
|
};
|
|
|
|
const union AffineAnimCmd gDracoMeteorAffineAnimCmd[] =
|
|
{
|
|
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
|
|
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1),
|
|
AFFINEANIMCMD_JUMP(1),
|
|
};
|
|
|
|
const union AffineAnimCmd *const gDracoMeteorAffineAnims[] =
|
|
{
|
|
gDracoMeteorAffineAnimCmd,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonRushSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_SLAM_HIT_2,
|
|
.paletteTag = ANIM_TAG_RED_HEART,
|
|
.oam = &gOamData_AffineNormal_ObjNormal_64x64,
|
|
.anims = gDragonRushAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDragonRushAffineAnimTable,
|
|
.callback = AnimDragonRushStep,
|
|
};
|
|
|
|
const struct SpriteTemplate gDracoMetorSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_IMPACT,
|
|
.paletteTag = ANIM_TAG_IMPACT,
|
|
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
|
|
.anims = gDracoMeteorAnimCmd,
|
|
.images = NULL,
|
|
.affineAnims = gDracoMeteorAffineAnims,
|
|
.callback = AnimSpinningDracoMeteor,
|
|
};
|
|
|
|
const struct SpriteTemplate gDragonPulseSpriteTemplate =
|
|
{
|
|
.tileTag = ANIM_TAG_DRAGON_PULSE,
|
|
.paletteTag = ANIM_TAG_DRAGON_PULSE,
|
|
.oam = &gOamData_AffineOff_ObjNormal_16x32,
|
|
.anims = gDummySpriteAnimTable,
|
|
.images = NULL,
|
|
.affineAnims = gDummySpriteAffineAnimTable,
|
|
.callback = TranslateAnimSpriteToTargetMonLocation,
|
|
};
|
|
|
|
static void AnimDragonRushStep(struct Sprite *sprite)
|
|
{
|
|
// These two cases are identical.
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->data[1] += sprite->data[0];
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
else
|
|
{
|
|
sprite->data[1] += sprite->data[0];
|
|
sprite->data[1] &= 0xFF;
|
|
}
|
|
|
|
sprite->x2 = Cos(sprite->data[1], 20);
|
|
sprite->y2 = Sin(sprite->data[1], 20);
|
|
if (sprite->animEnded)
|
|
DestroyAnimSprite(sprite);
|
|
|
|
sprite->data[2]++;
|
|
}
|
|
|
|
static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite)
|
|
{
|
|
StartSpriteAffineAnim(sprite, 0);
|
|
sprite->affineAnimPaused = 1;
|
|
sprite->data[0] = 20;
|
|
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
static void AnimSpinningDracoMeteor(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
|
sprite->data[0] = gBattleAnimArgs[3];
|
|
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, AnimSpinningDracoMeteorFinish);
|
|
}
|
|
|
|
static void AnimOutrageFlame(struct Sprite *sprite)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->x -= gBattleAnimArgs[0];
|
|
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
|
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
|
|
}
|
|
else
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
}
|
|
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[3] = gBattleAnimArgs[4];
|
|
sprite->data[5] = gBattleAnimArgs[5];
|
|
sprite->invisible = TRUE;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
|
}
|
|
|
|
static void StartDragonFireTranslation(struct Sprite *sprite)
|
|
{
|
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->x -= gBattleAnimArgs[1];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[2] -= gBattleAnimArgs[2];
|
|
sprite->data[4] += gBattleAnimArgs[3];
|
|
}
|
|
else
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
sprite->data[2] += gBattleAnimArgs[2];
|
|
sprite->data[4] += gBattleAnimArgs[3];
|
|
StartSpriteAnim(sprite, 1);
|
|
}
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
}
|
|
|
|
void AnimDragonRageFirePlume(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[0] == 0)
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
|
}
|
|
else
|
|
{
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
|
}
|
|
|
|
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
|
|
sprite->y += gBattleAnimArgs[2];
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
}
|
|
|
|
// For Dragon Breath and Dragon Rage
|
|
void AnimDragonFireToTarget(struct Sprite *sprite)
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
StartDragonFireTranslation(sprite);
|
|
}
|
|
|
|
void AnimDragonDanceOrb(struct Sprite *sprite)
|
|
{
|
|
u16 r5;
|
|
u16 r0;
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
sprite->data[4] = 0;
|
|
sprite->data[5] = 1;
|
|
sprite->data[6] = gBattleAnimArgs[0];
|
|
r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
|
|
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
|
|
if (r5 > r0)
|
|
sprite->data[7] = r5 / 2;
|
|
else
|
|
sprite->data[7] = r0 / 2;
|
|
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
|
|
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
|
|
sprite->callback = AnimDragonDanceOrb_Step;
|
|
}
|
|
|
|
static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
|
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
|
|
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
|
|
if (++sprite->data[4] > 5)
|
|
{
|
|
sprite->data[4] = 0;
|
|
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
|
sprite->data[5] = 16;
|
|
}
|
|
if (++sprite->data[3] > 0x3C)
|
|
{
|
|
sprite->data[3] = 0;
|
|
sprite->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
|
|
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
|
|
sprite->data[7] = 0x96;
|
|
sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
|
|
sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
|
|
if (++sprite->data[4] > 5)
|
|
{
|
|
sprite->data[4] = 0;
|
|
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
|
|
sprite->data[5] = 16;
|
|
}
|
|
if (++sprite->data[3] > 20)
|
|
DestroyAnimSprite(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
|
|
// Used by Dragon Dance
|
|
void AnimTask_DragonDanceWaver(u8 taskId)
|
|
{
|
|
struct ScanlineEffectParams scanlineParams;
|
|
struct Task *task = &gTasks[taskId];
|
|
u16 i;
|
|
u8 y;
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
|
{
|
|
scanlineParams.dmaDest = ®_BG1HOFS;
|
|
task->data[2] = gBattle_BG1_X;
|
|
}
|
|
else
|
|
{
|
|
scanlineParams.dmaDest = ®_BG2HOFS;
|
|
task->data[2] = gBattle_BG2_X;
|
|
}
|
|
|
|
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
scanlineParams.initState = 1;
|
|
scanlineParams.unused9 = 0;
|
|
y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
|
task->data[3] = y - 32;
|
|
task->data[4] = y + 32;
|
|
if (task->data[3] < 0)
|
|
task->data[3] = 0;
|
|
|
|
for (i = task->data[3]; i <= task->data[4]; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = task->data[2];
|
|
gScanlineEffectRegBuffers[1][i] = task->data[2];
|
|
}
|
|
|
|
ScanlineEffect_SetParams(scanlineParams);
|
|
task->func = AnimTask_DragonDanceWaver_Step;
|
|
}
|
|
|
|
static void AnimTask_DragonDanceWaver_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[7] > 1)
|
|
{
|
|
task->data[7] = 0;
|
|
if (++task->data[6] == 3)
|
|
task->data[0]++;
|
|
}
|
|
UpdateDragonDanceScanlineEffect(task);
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 0x3C)
|
|
task->data[0]++;
|
|
UpdateDragonDanceScanlineEffect(task);
|
|
break;
|
|
case 2:
|
|
if (++task->data[7] > 1)
|
|
{
|
|
task->data[7] = 0;
|
|
if (--task->data[6] == 0)
|
|
task->data[0]++;
|
|
}
|
|
UpdateDragonDanceScanlineEffect(task);
|
|
break;
|
|
case 3:
|
|
gScanlineEffect.state = 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void UpdateDragonDanceScanlineEffect(struct Task *task)
|
|
{
|
|
u16 sineIndex = task->data[5];
|
|
u16 i;
|
|
for (i = task->data[3]; i <= task->data[4]; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[sineIndex] * task->data[6]) >> 7) + task->data[2];
|
|
sineIndex = (sineIndex + 8) & 0xFF;
|
|
}
|
|
|
|
task->data[5] = (task->data[5] + 9) & 0xFF;
|
|
}
|
|
|
|
void AnimOverheatFlame(struct Sprite *sprite)
|
|
{
|
|
int i;
|
|
int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
|
|
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
|
|
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
|
|
sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
|
|
sprite->x += sprite->data[1] * gBattleAnimArgs[0];
|
|
sprite->y += sprite->data[2] * gBattleAnimArgs[0];
|
|
sprite->data[3] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimOverheatFlame_Step;
|
|
for (i = 0; i < 7; i++)
|
|
gUnusedOverheatData[i] = sprite->data[i];
|
|
}
|
|
|
|
static void AnimOverheatFlame_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[4] += sprite->data[1];
|
|
sprite->data[5] += sprite->data[2];
|
|
sprite->x2 = sprite->data[4] / 10;
|
|
sprite->y2 = sprite->data[5] / 10;
|
|
if (++sprite->data[0] > sprite->data[3])
|
|
DestroyAnimSprite(sprite);
|
|
}
|