mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
cfc70c9806
Had to leave some unfinished due to complexity at the moment
120 lines
4.6 KiB
PHP
120 lines
4.6 KiB
PHP
@ format: attacking type, defending type, damage multiplier
|
||
@ the multiplier is a (decimal) fixed-point number:
|
||
@ 20 is ×2.0
|
||
@ 05 is ×0.5
|
||
@ 00 is ×0
|
||
|
||
gTypeEffectiveness:: @ 831ACE8
|
||
.byte TYPE_NORMAL, TYPE_ROCK, 5
|
||
.byte TYPE_NORMAL, TYPE_STEEL, 5
|
||
.byte TYPE_FIRE, TYPE_FIRE, 5
|
||
.byte TYPE_FIRE, TYPE_WATER, 5
|
||
.byte TYPE_FIRE, TYPE_GRASS, 20
|
||
.byte TYPE_FIRE, TYPE_ICE, 20
|
||
.byte TYPE_FIRE, TYPE_BUG, 20
|
||
.byte TYPE_FIRE, TYPE_ROCK, 5
|
||
.byte TYPE_FIRE, TYPE_DRAGON, 5
|
||
.byte TYPE_FIRE, TYPE_STEEL, 20
|
||
.byte TYPE_WATER, TYPE_FIRE, 20
|
||
.byte TYPE_WATER, TYPE_WATER, 5
|
||
.byte TYPE_WATER, TYPE_GRASS, 5
|
||
.byte TYPE_WATER, TYPE_GROUND, 20
|
||
.byte TYPE_WATER, TYPE_ROCK, 20
|
||
.byte TYPE_WATER, TYPE_DRAGON, 5
|
||
.byte TYPE_ELECTRIC, TYPE_WATER, 20
|
||
.byte TYPE_ELECTRIC, TYPE_ELECTRIC, 5
|
||
.byte TYPE_ELECTRIC, TYPE_GRASS, 5
|
||
.byte TYPE_ELECTRIC, TYPE_GROUND, 0
|
||
.byte TYPE_ELECTRIC, TYPE_FLYING, 20
|
||
.byte TYPE_ELECTRIC, TYPE_DRAGON, 5
|
||
.byte TYPE_GRASS, TYPE_FIRE, 5
|
||
.byte TYPE_GRASS, TYPE_WATER, 20
|
||
.byte TYPE_GRASS, TYPE_GRASS, 5
|
||
.byte TYPE_GRASS, TYPE_POISON, 5
|
||
.byte TYPE_GRASS, TYPE_GROUND, 20
|
||
.byte TYPE_GRASS, TYPE_FLYING, 5
|
||
.byte TYPE_GRASS, TYPE_BUG, 5
|
||
.byte TYPE_GRASS, TYPE_ROCK, 20
|
||
.byte TYPE_GRASS, TYPE_DRAGON, 5
|
||
.byte TYPE_GRASS, TYPE_STEEL, 5
|
||
.byte TYPE_ICE, TYPE_WATER, 5
|
||
.byte TYPE_ICE, TYPE_GRASS, 20
|
||
.byte TYPE_ICE, TYPE_ICE, 5
|
||
.byte TYPE_ICE, TYPE_GROUND, 20
|
||
.byte TYPE_ICE, TYPE_FLYING, 20
|
||
.byte TYPE_ICE, TYPE_DRAGON, 20
|
||
.byte TYPE_ICE, TYPE_STEEL, 5
|
||
.byte TYPE_ICE, TYPE_FIRE, 5
|
||
.byte TYPE_FIGHTING, TYPE_NORMAL, 20
|
||
.byte TYPE_FIGHTING, TYPE_ICE, 20
|
||
.byte TYPE_FIGHTING, TYPE_POISON, 5
|
||
.byte TYPE_FIGHTING, TYPE_FLYING, 5
|
||
.byte TYPE_FIGHTING, TYPE_PSYCHIC, 5
|
||
.byte TYPE_FIGHTING, TYPE_BUG, 5
|
||
.byte TYPE_FIGHTING, TYPE_ROCK, 20
|
||
.byte TYPE_FIGHTING, TYPE_DARK, 20
|
||
.byte TYPE_FIGHTING, TYPE_STEEL, 20
|
||
.byte TYPE_POISON, TYPE_GRASS, 20
|
||
.byte TYPE_POISON, TYPE_POISON, 5
|
||
.byte TYPE_POISON, TYPE_GROUND, 5
|
||
.byte TYPE_POISON, TYPE_ROCK, 5
|
||
.byte TYPE_POISON, TYPE_GHOST, 5
|
||
.byte TYPE_POISON, TYPE_STEEL, 0
|
||
.byte TYPE_GROUND, TYPE_FIRE, 20
|
||
.byte TYPE_GROUND, TYPE_ELECTRIC, 20
|
||
.byte TYPE_GROUND, TYPE_GRASS, 5
|
||
.byte TYPE_GROUND, TYPE_POISON, 20
|
||
.byte TYPE_GROUND, TYPE_FLYING, 0
|
||
.byte TYPE_GROUND, TYPE_BUG, 5
|
||
.byte TYPE_GROUND, TYPE_ROCK, 20
|
||
.byte TYPE_GROUND, TYPE_STEEL, 20
|
||
.byte TYPE_FLYING, TYPE_ELECTRIC, 5
|
||
.byte TYPE_FLYING, TYPE_GRASS, 20
|
||
.byte TYPE_FLYING, TYPE_FIGHTING, 20
|
||
.byte TYPE_FLYING, TYPE_BUG, 20
|
||
.byte TYPE_FLYING, TYPE_ROCK, 5
|
||
.byte TYPE_FLYING, TYPE_STEEL, 5
|
||
.byte TYPE_PSYCHIC, TYPE_FIGHTING, 20
|
||
.byte TYPE_PSYCHIC, TYPE_POISON, 20
|
||
.byte TYPE_PSYCHIC, TYPE_PSYCHIC, 5
|
||
.byte TYPE_PSYCHIC, TYPE_DARK, 0
|
||
.byte TYPE_PSYCHIC, TYPE_STEEL, 5
|
||
.byte TYPE_BUG, TYPE_FIRE, 5
|
||
.byte TYPE_BUG, TYPE_GRASS, 20
|
||
.byte TYPE_BUG, TYPE_FIGHTING, 5
|
||
.byte TYPE_BUG, TYPE_POISON, 5
|
||
.byte TYPE_BUG, TYPE_FLYING, 5
|
||
.byte TYPE_BUG, TYPE_PSYCHIC, 20
|
||
.byte TYPE_BUG, TYPE_GHOST, 5
|
||
.byte TYPE_BUG, TYPE_DARK, 20
|
||
.byte TYPE_BUG, TYPE_STEEL, 5
|
||
.byte TYPE_ROCK, TYPE_FIRE, 20
|
||
.byte TYPE_ROCK, TYPE_ICE, 20
|
||
.byte TYPE_ROCK, TYPE_FIGHTING, 5
|
||
.byte TYPE_ROCK, TYPE_GROUND, 5
|
||
.byte TYPE_ROCK, TYPE_FLYING, 20
|
||
.byte TYPE_ROCK, TYPE_BUG, 20
|
||
.byte TYPE_ROCK, TYPE_STEEL, 5
|
||
.byte TYPE_GHOST, TYPE_NORMAL, 0
|
||
.byte TYPE_GHOST, TYPE_PSYCHIC, 20
|
||
.byte TYPE_GHOST, TYPE_DARK, 5
|
||
.byte TYPE_GHOST, TYPE_STEEL, 5
|
||
.byte TYPE_GHOST, TYPE_GHOST, 20
|
||
.byte TYPE_DRAGON, TYPE_DRAGON, 20
|
||
.byte TYPE_DRAGON, TYPE_STEEL, 5
|
||
.byte TYPE_DARK, TYPE_FIGHTING, 5
|
||
.byte TYPE_DARK, TYPE_PSYCHIC, 20
|
||
.byte TYPE_DARK, TYPE_GHOST, 20
|
||
.byte TYPE_DARK, TYPE_DARK, 5
|
||
.byte TYPE_DARK, TYPE_STEEL, 5
|
||
.byte TYPE_STEEL, TYPE_FIRE, 5
|
||
.byte TYPE_STEEL, TYPE_WATER, 5
|
||
.byte TYPE_STEEL, TYPE_ELECTRIC, 5
|
||
.byte TYPE_STEEL, TYPE_ICE, 20
|
||
.byte TYPE_STEEL, TYPE_ROCK, 20
|
||
.byte TYPE_STEEL, TYPE_STEEL, 5
|
||
.byte 0xFE, 0xFE, 0
|
||
.byte TYPE_NORMAL, TYPE_GHOST, 0
|
||
.byte TYPE_FIGHTING, TYPE_GHOST, 0
|
||
.byte 0xFF, 0xFF, 0
|